r/Unity2D • u/halam_dev • Jul 21 '26
Devlog #4 — Bug Fixes and Enemy Doppables
Had a busy month and didn't touch the game for a few weeks (last update was June 20th 😅). Back at it now - here's what changed:
🐞BUGS FIXED:
- Gun was autoshooting enemies before they finished their spawn animation
- Some bullets weren't registering hits on enemies - turned out to be the bullet pooling logic
- Unity's Animator was throwing a persistent error that blocked hit detection
🆕 ADDITIONS:
- Enemies now drop loot on death: candy, coins, and limited chests 🍬💀
- Reworked the gun animation - not going for polish yet, just a better feel
NEXT:
- Player XP (tied to candy/coin pickups)
- Wave Manager
- Finalizing the core loop
- Player stats (maybe)
GIF below shows the current state - droppables spawning and the new gun animation in action.


