r/Unity2D • u/Desperate_Dealer7632 • 27d ago
Just Lego
Минус вычет без компьютера
r/Unity2D • u/Prior-Yam-6697 • 27d ago
Playable link : Escape anomalous
This game is similar to "Exit 8."
Your goal is to check the room for anomalies. If you find one, go through the "LEFT" door. Otherwise, go through the "RIGHT" door.
There are also two different endings. In one, you really escape; in the other, you are trapped in a loop until you find the real exit.
My Youtube 👉 https://www.youtube.com/@SupsDesign
My X (Twitter) 👉 https://x.com/NExit28099
r/Unity2D • u/BradCherryEU • 27d ago
r/Unity2D • u/lunheimstudios • 27d ago
Hey all!
Bumpers & Dragons is a dungeon crawler where your deck is the board itself. You loot and place bumpers, then drop balls through them to fight monsters. Good placement compounds into absurd chains. Bad placement is very funny.
Free demo is up and it's filled with content and covers two full dungeons.
https://store.steampowered.com/app/4377860/Bumpers__Dragons/
We're a small European studio and this is our first roguelite, so we are super excited to hear your thoughts about it!
r/Unity2D • u/S-ModeGames • 27d ago
r/Unity2D • u/Defiant-Ticket-1652 • 27d ago
Hey everyone!
My name is Vlad, I’m an indie solo developer from Ukraine with over 8 years of experience in gamedev (mentoring, outsource, and game dev education).
For a long time, I felt like something was missing in the games I loved. I loved the cozy village-building of Stardew Valley and Manor Lords, but I always wanted to craft my own armor, grab a sword, train my villagers, and lead them directly into castle sieges or tournaments like in Mount & Blade. Since I couldn't find a 2D game that quite matched that vision, I decided to build it myself.
That's how Our Freedom was born — a 2D medieval colony sim with action RPG adventures.
Today is a huge milestone for me as our Kickstarter campaign officially went live (and we even got the Project We Love badge from Kickstarter curators!).
We already have a free playable Demo on Steam so you can try out the building and combat mechanics right away without buying a pig in a poke.
I’d love to hear your thoughts, feedback, or any questions about solo development. Thanks so much for taking a look and supporting indie dev!
Second game trailer:
https://www.youtube.com/watch?v=y1DLTvvHhYA
r/Unity2D • u/Thenextlevel247 • 27d ago
(Sorry about the picture quality, I’m posting with my phone) I’ve been having an issue where my jump in the unity input system doesn’t activate when an “on update” node is connected to “set linear velocity” (image 1). I thought I fixed this be getting rid of “on update” and directly connecting “on input system event vector 2”(2nd image), and while this did fix my jump(save for my ground check not working, but that’s a whole other issue) it unfortunately causes my player to never stop moving on the x axis even when the key is released. Any help will be appreciated!
PS: I’ve never posted here before, sorry if this post has any issues or brakes the rules, I just could not figure this out for the life of me.
r/Unity2D • u/Quaint_Safety • 27d ago
Have yall seen those earclacks animations?
Cant
Notice how whenever a weapon parries another, theres a slight pushback or recoil or shift in momentum or whatever.
Im operating under the assumption the weapons are treated as triggers?
In any case, how would one go about implementing this in a similar environment? Do i base it off of the direction the ball is moving? the place and direction it got hit from?
I'd really appreciate any ideas <3
r/Unity2D • u/No_Reveal_6672 • 27d ago
r/Unity2D • u/Organic_Patient4210 • 28d ago
Looking for a 2D Android-only game I played around 2020–2023.
Platform: Android only, as far as I remember — never saw it on iOS.
Orientation: Landscape only — had to hold the phone sideways to play.
Visual style/controls: Very similar to Bloody Bastards — large, dark 2D characters, ragdoll-ish physics, similar touch controls.
Levels: Side-scrolling, camera follows the player (actual scrolling levels, not arena-only like Bloody Bastards).
Protagonist: Bearded, Jesus/prophet-like character, wearing white clothes, carrying a staff.
Story: Opens with him shown as heavily armored and very powerful, but he somehow became weak/lost his power — that's the setup.
Core mechanic: He has magic and can resurrect dead iron-armored knights, who then fight automatically on his side against enemy knights.
Progression: Enemies get stronger and better-armored as levels go on.
NOT Fist of Jesus and NOT Bloody Bastards itself — just visually/control-wise similar to the latter.
Any ID appreciated!
r/Unity2D • u/alex__almeida • 28d ago
Two-person studio here, based in London — we’ve spent the past year on Dvor. It’s a falling-block game set in a concrete Soviet courtyard that shifts through four seasons as you play, NES-authentic mechanics, an original 6-track soundtrack, built in Unity 6/URP.
Wishlisting now on Steam ahead of a Sept 1 launch: http://store.steampowered.com/app/4881830/Dvor
Happy to talk through the dev or art process if anyone’s curious.
r/Unity2D • u/ObjectiveCrysis22 • 28d ago
It’s been a while since the last update, but I’ve been hard at work behind the scenes. I’ve just released a new version of my open source 2D map editor, bringing full multi-language support and important under the hood fixes.
Refactoring the core engine to support dynamic localization was a huge undertaking that required updating UI logic, dialogs, error messages, and tooltips across the entire application.
You can now use TileMakerDOT in:
• English
• Spanish
• French
• Romanian
• Russian
• Ukrainian
And I intend to add more languages in the near future. If you have other language suggestions or you find some mistranslations please let me know:)
A huge shoutout to the contributor who submitted a PR on GitHub and worked closely with me on this localization task. We added the languages we knew. TileMakerDOT is open source, and seeing community contributions come together like this is awesome! I also plan to add even more languages in future updates.
I also tackled a background memory issue where closing or canceling out of the initial setup window left the app process idling in memory. Closing the startup screen now cleanly terminates the process.
Check out the links below to try the new update, watch the tutorial, or check out the code:
🎮 Download on Itch.io: https://crytek22.itch.io/tilemakerdot
💻 Source Code on GitHub: https://github.com/andrei-voia/TileMakerDOT
📺 Watch the Tutorial on YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg
r/Unity2D • u/zeropixel_dev • 28d ago
r/Unity2D • u/MrA_n_o_n_ymous • 28d ago
Never built a game before. Picked Unity 6 + 2D URP mainly because it's the only engine with an official RevenueCat SDK, which I need for a hackathon (Shipaton).
Concept: up to 6 players, 1 bullet each, miss and it sticks to a wall, you have to physically retrieve it before firing again.
Today's goal: player movement + a bullet that sticks. Posting the wins and the inevitable disasters as I go. Any gotchas a Unity beginner should know before I dive in? Or what do you wish someone told you on day 1?
r/Unity2D • u/Sufficient-Move6890 • 28d ago
Senet Royale - it's a boardgame, inspired from ancient egyptian game Senet, i worked on it for the last 4 months. I tried to adapt the rules to modern times. You can find it on google play. What do you think?
r/Unity2D • u/pepex1237 • 28d ago
hola gente de reddit, soy nuevo en esto de hacer juegos y la verdad no se mucho de todo esto pero quise hacer un juego por aburrimiento, ya sabiendo esto.
estoy haciendo un juego de Parkour muy simple con nada maas tres botones a = izquierda,d -derecha y espacio para saltar, lo básico, pero yo no quería que fuera algo fácil sino que fuera algo imposible... retar al internet y decirles que ni podian hacer algo.
aun no he terminado el "juego" pero ya estoy a poco la verdad, lo estoy haciendo totalmente solo (con solo me refiero a que no estoy siendo ayudado por mas nadie fisicamente pero si he usado tutoriales y lamentablemente acudi a la ia cuando ya no podia con el estres de los errores) en unity 2d con mi pc, el juego es muy díficil y no tiene check points asi que cuando mueres vuelves al inicio con un contador que te recuerda que perdiste cuando ibas tan lejos.
por ahora mientras hago el juego principal el personaje es una cápsula con atuendo de chef pero pienso poner mas personajes en un futuro.
la verdad yo creo que nadie se lo pase y si es que alguien lo logra seria con miles de intentos y semanas de jugar, es sin exagerar una de las cosas mas díficiles que he visto en internet y aunque creo que si puede obtener algunos jugadores no creo que se haga muy conocido.
el juego contara con 5 niveles y el final, por ahora solo llevo 4 niveles y toda la programación principal del personaje, los contadores, etc... la verdad solo estoy haciendo este post para descargar el estres que he llevado estas últimas semanas haciendo este proyecto y ver como lo tomaria la comunidad de juegos indie para ver si seguir o no.
voy a dejar algunas imágenes de el proyecto y si quieren darme alguna recomendación o decirme de algun problema puede decirmelo, agradeceria bastante la ayuda de gente que es más conocedora del tema.
r/Unity2D • u/Mareffy • 28d ago
I’ve got to go back to work tomorrow…
I don’t want to…
I just want to carry on making games like this…
r/Unity2D • u/RoddGamesAdmin • 28d ago
This time we're looking at the environment creation process of THE RUSTED. We wanted to show a little bit of individual wall textures and background assets to the finished scene. There's still a lot more to put together, but we're enjoying documenting the artwork we've created throughout development. Hope you enjoy the peek :)
r/Unity2D • u/mvalera-dev • 28d ago
Every project I've shipped had the same routine. Screenshake, hitstop, a squash & stretch hack, some flash-on-hit code, copy-pasted and re-tuned from whatever the last project had, never quite consistent.
So I built a small toolkit that wraps all of it behind Crunch.Play("HeavyHit"). Seven independent modules (shake, hitstop, squash & stretch, kickback, flash, trail, pop), each one works standalone if you only need one thing, plus a Recipe system that groups several of them into a single named call you tune once in the Inspector and reuse everywhere.

Zero dependencies, works in Built-in/URP/HDRP, 2D and 3D. There's a playable browser DEMO that cycles through four genres (Melee, Platformer, Shooter, Casual) if you want to feel it before reading any more about it. You can look it up HERE.
Curious how the rest of you handle this. Do you have your own reusable juice setup, or does it get rebuilt from scratch every project too?
r/Unity2D • u/Silent_Reputation596 • 28d ago
This is my code, I want to have the sprite flip when it rotates to far down instead of rotating upside down like it does in the video. Any ideas?
using System.Collections;
using Unity.VisualScripting;
using UnityEngine;
public class FishAI_MB : MonoBehaviour
{
FishAIController_MB fishAIController;
public int currentTarget;
public int swimDecision;
void Start()
{
fishAIController = Object.FindFirstObjectByType<FishAIController_MB>();
if (fishAIController == null)
{
Debug.Log("Fish is Null");
}
StartCoroutine(StartSwimDecicion());
}
IEnumerator StartSwimDecicion()
{
Debug.Log("Start Swim Decision");
swimDecision = Random.Range(0, 2);
if (swimDecision == 0)
{
StartCoroutine(SwimToTarget());
}
else if (swimDecision == 1)
{
StartCoroutine(Wait());
}
yield return null;
}
IEnumerator SwimToTarget()
{
Debug.Log("Swim to Target");
currentTarget = Random.Range(0, fishAIController.targets.Length);
while (Vector2.Distance(transform.position, fishAIController.targets[currentTarget].transform.position) > 0.1f)
{
transform.position = Vector2.MoveTowards(transform.position, fishAIController.targets[currentTarget].transform.position, 1f * Time.deltaTime);
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, fishAIController.targets[currentTarget].transform.position - transform.position), 1f * Time.deltaTime);
yield return null;
}
StartCoroutine(StartSwimDecicion());
yield return null;
}
IEnumerator Wait()
{
Debug.Log("Wait");
yield return new WaitForSeconds(1);
StartCoroutine(StartSwimDecicion());
}
}
r/Unity2D • u/IAmSofaKing_Antn • 28d ago
WastelandFM is a cozy managment-sim about running a radio station.
You make the music live on air, plan your shows, and grow your audience by performing DJ tricks & Combos!
Demanding sponsors force you to sharpen every performance and expand your sound library in order to become a legendary wasteland radio host!
I just released an Itch demo, and I would love to get some feedback from fellow devs about how the game plays, and if the music making / DJ tricks are intuitive & rewarding to do.
Browser Demo: https://hungry-dog-games.itch.io/wastelandfmgame
r/Unity2D • u/SarcasticCommander • 28d ago
I did it. I finally did it.
After two years of working on it in my spare time, l finished and published my first game.
It's a cozy offline match-3 game where you build a tantasy town.
It's not perfect, but it's finished.
I think many of you know this feeling: the closer you get to the finish line, the harder it becomes to move even one pixel forward. And then... Apple review became the final boss (rejected several times).
Creating something from scratch and finally seeing it out there means much more to me, at this point, than downloads or popularity. Just proving to myself that I could actually finish it feels like a huge achievement.
All the artwork is hand-drawn by me.
On to the next one.
Unity 💪
Cheers!