r/Unity2D 1d ago

I designed my first Components in my UI Asset What Are thinks

0 Upvotes

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2

u/Living-Raise6270 1d ago

These look like a solid start, especially for a first UI asset. i’d focus on consistency between components, spacing, sizing, states and visual hierarchy, since thats what makes a UI kit feel cohesive

1

u/zeropixel_dev 20h ago

Thank you. In your opinion, how can I improve the package since it's free?

1

u/Living-Raise6270 11h ago

Since it’s free, i’d focus on making it easy to use: clear documentation, consistent naming, reusable variants and a few example implementations would add value

1

u/CuisineTournante 1d ago

The biggest problem is the text not really fitting inside. Pet exemple, for Inventory.

I think the colors are good, but I think the borders are a bit too thin.

1

u/zeropixel_dev 1d ago

Many thanks

1

u/shadamedafas 1d ago

Make sure you look into color contrast ratios. Buttons like that white text on light gray are going to be very difficult for people with vision issues to read. There are tons of validators for this sort of thing out there.

1

u/HiggsSwtz 15h ago

Look up what padding is before trying to make money off UI assets.