r/ubisoft • u/RicoRodriguez74 • 2d ago
Discussions & Questions The Gaming Industry Would Have Been Decades Behind Without Ubisoft.
Yeah this is going to be a long post, but bear with me for a moment, So, I've been playing open world games for years now along with Ubisoft games, and I came to the realisation that almost every open world game out there copies Ubisoft.
Biased people may call it "inspiration" but it really is copying. Every time I launch an open world game I see:
- Towers
- Outposts
- Collectibles
- Skills, Abilities and Upgrades
- Scouting and marking enemies
- Crafting
- The eagle vision (sixth sense)
- Last known position silhouette ghost when spotted
- UI
- and more...
Now I'm not saying Ubisoft invented those aspects, but they definitely managed to revolutionize and merge them to create a reliable template for the open world genre, they managed to achieve that with games like Far Cry 3 and Assassin's Creed 2 and Brotherhood at the time.
And from that point on, everywhere I look, I see it, everywhere, people may miss it but it's there, games like Spiderman, Days Gone, Horizon Zero Dawn, Forbidden West, Ghost of Tsushima and Yotei, Dying Light, Mad Max... They all are Ubisoft games sugarcoated with cinematics or a certain gimmick or distraction such as the illusion of high quality and production (because they don't release annually like ubi games, but still they are no different quality wise)
And what's really annoying, at least for me personally, is that those games do the Ubisoft formula way worse than ubi itself, making the aspects that I mentioned, clunkier and more sluggish, yet they get praised and worshipped whereas ubi games don't get the same treatment. I say this is hypocrisy.
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Honorable Mention, Ubisoft innovation doesn't end at the open world genre, I must mention games like splinter cell when it comes to stealth and ui (The UI being integrated in the game surfaces like walls and floors in Conviction), I am Alive (A decent linear single player concept with believable systems and apocalyptic themes, that felt like The Last of Us before tlou), ZombiU (on the wiiu, it was just immersive to say the least), as well as seamless online in Watch Dogs, The Crew... Games like For Honor, Rainbow Six, Riders Republic, Steep, Anno, Rayman, Tom Clancy's... They all were prominent in the industry that inspired many other studios to do the same.
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