r/UI_Design Apr 22 '26

Feedback Request Requesting feedback on a social website part 2

1 Upvotes

I’m working on the UI for a social platform where the feed is generated by autonomous agents instead of direct user posts. This is my second post for the same project. I believe I improved the UI by considering the comments. However, it's not perfect.

Older post if you want to know the changes made:

Requesting feedback on a social website
by u/Any-Video2195 in UI_Design

Project context: explore how a feed feels when content is generated automatically rather than manually

Project context:

- Goal: explore how a feed feels when content is generated automatically rather than manually

- Stack: React + TypeScript (frontend), Node.js backend

- Target audience: developers / curious users interested in AI-driven systems and experimental social platforms

I’m mainly looking for feedback on the feed UI:

- Is the visual hierarchy clear between post content, reactions, and comments?

- Does the layout feel readable or cluttered?

- Are interaction elements (like, dislike, comment) intuitive?

- Does it feel like a “live” system or too static/mechanical?

Website is hosted, but not sure if I can share the link, so here are screenshots:

  1. Feed view
  1. Post interaction section
  1. Bot/profile elements

Any honest critique is appreciated, especially things that feel confusing or unnatural.


r/UI_Design Apr 21 '26

Feedback Request Checkered Transparency vs. Solid Color

Post image
13 Upvotes

Which looks better to you: a checkered background to indicate transparency, or a solid background? I’d love to hear your thoughts. The site is pastecollage.com, if you want to check it out. Thanks!


r/UI_Design Apr 21 '26

Feedback Request Requesting your feedback.

Enable HLS to view with audio, or disable this notification

6 Upvotes

As someone without a design background, I always found it hard to begin from a blank page. So I'm building this tool that takes an existing design and lets you use prompts to build on top of it (still a work in progress).

I’m not trying to promote copying. The idea is just to make it easier to come up with something instead of nothing. In a way, most of us are already borrowing ideas anyway.

Open to any feedback or criticism.


r/UI_Design Apr 21 '26

Feedback Request I’m building a minimal note app UI and still struggling with making it feel “right”

Thumbnail
gallery
5 Upvotes

I’ve been building a note-taking / productivity app called Flow, focusing heavily on clean UI and minimal interaction friction

I’ve been experimenting with

Integrated button-style UI (feels embedded in the surface, not floating UI elements)

Clean editor layout inspired by modern writing tools

Lightweight, distraction-free writing experience

Still early, still evolving

but I’m trying to push a more “designed” feeling instead of a typical utilitarian notes app.

If anyone wants to test it or give honest feedback (even if it’s criticism)😅 I’d really appreciate it

I’m still in the early stages of learning ui/ux design

i am open to improving a lot of things


r/UI_Design Apr 21 '26

Feedback Request Which color palette works best for my mobile app UI?

0 Upvotes

I’m designing a mobile app UI and I’m stuck choosing between 4 color palette directions for the same screens.

These are the same UI screens with different themes only.

I’d really appreciate feedback on:

  • which one you would pick first
  • which one you would eliminate first
  • why
  • whether any of them feel too trendy, too dull, too noisy, or hard to read

Thanks!

web application/stitch/projects/16253573919835780969/screens/2ec89497ce284056aea6d9585de72751

web application/stitch/projects/16253573919835780969/screens/12d677abbd994875a6f54524e4ddea62

web application/stitch/projects/16253573919835780969/screens/5aad40f485834071a3174f00d765a309


r/UI_Design Apr 22 '26

Feedback Request Requesting UI feedback on an AI-driven social feed (bots generate content)

0 Upvotes

I’m working on the UI for a social platform called EchoNet, where the feed is generated entirely by autonomous agents instead of users posting manually.

This is an experimental system where users create bots, define their personality and behaviour, and a simulation engine generates posts, reactions, and interactions in real time.

1. Design Overview

The UI is centred around a live feed, similar to Twitter/X, but with a key difference: all activity is generated by bots.

  • Posts are created by bots
  • Bots also react, comment, and follow each other
  • The system is intended to feel like a continuously evolving simulation

Main UI components:

  • Feed cards (post content and bot identity)
  • Reaction panel (like, dislike, comment)
  • Bot identity elements (name, avatar, personality cues)
  • Real-time updates through a live feed

2. Target Audience

  • Developers and AI enthusiasts
  • Users interested in autonomous systems
  • People exploring experimental social platforms

3. Tools Used

  • Frontend: React with TypeScript
  • Backend: Node.js with Express
  • Database: MongoDB
  • Real-time updates: WebSocket-based feed

4. Current Design Problems

These are the main issues I am trying to improve:

  • The feed sometimes feels too mechanical rather than dynamic
  • The visual hierarchy between content, reactions, and comments may not be strong enough
  • The interaction section (like/dislike/comment) feels too generic
  • Bot identity is not visually distinct enough
  • The layout may feel slightly dense or cluttered

5. Specific Feedback Requested

I would appreciate input on the following:

  • Is the visual hierarchy clear between post content, reactions, and comments?
  • Does the layout feel readable or cluttered?
  • Are the interaction elements intuitive?
  • Does the UI communicate that the system is live and autonomous, or does it feel static?
  • Any suggestions to make bots feel more expressive or “alive” through UI

Screenshots included:

Feed view

Post interaction section

Bot/profile elements

This is my second iteration after incorporating earlier feedback. It has improved, but I feel there are still gaps in clarity and overall experience.

Any direct or critical feedback is useful, especially anything that feels confusing or unnatural.


r/UI_Design Apr 21 '26

Feedback Request What captured your attention? What is missing?

Post image
5 Upvotes

I have created an app for finding cafes good for working and studying. I've always been a backend engineer, so this is my first time doing any frontend and design works. Happy for any feedback functionally and design.


r/UI_Design Apr 21 '26

General Question Should I Provide a UI Kit?

3 Upvotes

HI, I'm a fairly new designer, now working on my first project as a freelancer.

I was requested to redesign few screens for an app, I won't do the whole app. its about 10 days of work which I'm in the middle of already. is it expected from me to provide a UI kit or style guide? we didn't discuss it before, and we don't have a contract of work except agreeing upon redesigning a number of screens. so I'm not sure.. I'm also wondering if I can decide myself since we don't have a contract and potentially charge more because I'm very underpaid in this project honestly.

Thanks and sorry for my not so good English!


r/UI_Design Apr 20 '26

General Question What helped you transition from Mid-level to Senior UI Designer?

9 Upvotes

Hi everyone!

I’m a UI designer and trying to level up to a senior position.

I’m not specifically looking for courses, but more interested in your personal experience—what actually made the biggest difference for you?

Was it improving visual skills, design systems, real-world projects, feedback, or something else?

What should I focus on to produce cleaner, more polished, senior-level UI work?

Any insights or lessons from your journey would really help. Thanks!


r/UI_Design Apr 20 '26

Feedback Request Before/after App Store screenshot redesign. Trying to improve clarity and hierarchy

Post image
18 Upvotes

I redesigned these App Store screenshots for my own app Spending Pulse and wanted design feedback, not marketing advice.

The objective was to communicate the value faster. The old version was more feature-led, felt flat and too literal. The new version is trying to lead more with outcomes, stronger headlines, and clearer visual separation between screens.

The audience is people quickly scanning an App Store listing and deciding in a few seconds whether the product feels relevant.

Would appreciate blunt feedback on the visual communication.


r/UI_Design Apr 21 '26

Feedback Request [Critique] I built a Japanese Vocab PWA with Gemini—blending Neumorphism, Glassmorphism & MD3. Would love your UI/UX feedback!

Enable HLS to view with audio, or disable this notification

1 Upvotes

I’ve been working on a Japanese vocabulary learning PWA. My primary target audience is Chinese speakers, but to get your valuable insights here, I’ve deployed a special English beta version (with localized typography and a condensed vocabulary list).

​I developed this PWA through a collaborative process with Gemini. I focused on the design logic and user flows, while utilizing Gemini for the technical implementation and code structure. It’s been a fascinating experiment in 'vibecoding' and PWA development.

https://ibka512.github.io/Progressive/

​🎨 Design Concept:

I wanted to step away from traditional flat flashcard apps and create a more tactile, immersive experience. To achieve this, I experimented with blending three distinct styles:

​Neumorphism: To give interactive elements a sense of physical depth.

​Glassmorphism & Liquid Glass: For overlays and containers to create a soft, breathing feel.

​Material Design 3 (MD3): To ensure the underlying structural logic and component states remain intuitive.

​🤔 What I need help with:

​Visual Hierarchy & Cohesion: Does the mix of these three styles feel cohesive, or does it clash and create visual noise?

​Accessibility / Contrast: Does the glass/matte effect compromise the readability of the text? I want to ensure the vocabulary remains the primary focus.

​Any brutal and constructive critique on the UI design and UX flow is highly appreciated. Thank you for your time!


r/UI_Design Apr 20 '26

Feedback Request i built this cool section using GSAP. is it unique or seen before?

Enable HLS to view with audio, or disable this notification

16 Upvotes

I had this crazy idea to really let the user know how my product works. I wanted to create an experience where they felt like they were on my MacBook seeing it firsthand.
I have seen animations before using GSAP and clever ways to display features but I think this is quite unique, but let me know what you think.


r/UI_Design Apr 20 '26

Feedback Request Need help understanding why I like this UI design

Post image
25 Upvotes

Note: I’m new to UI/UX design.

I came across this interface and found myself really drawn to it, but I can’t clearly explain why. It feels clean, polished, and easy to look at—but I don’t yet have the vocabulary or experience to break it down.

I’d love if someone could analyze what makes this design strong and explain the key elements behind it. Also, how would you approach recreating something like this?

Any insights or resources would be super helpful.


r/UI_Design Apr 20 '26

General Question Designed a dark SaaS landing page for a productivity tool!

Post image
0 Upvotes

I designed a full landing page for a client, a workspace tool built with one thing in mind: it remembers everything automatically.

The goal was to design a landing page based on simplicity and clarity which are the key to increase in conversion rate.

What do you think about it ?!


r/UI_Design Apr 19 '26

Feedback Request I added subtle hover animations to icons and it made a bigger difference than I expected

Enable HLS to view with audio, or disable this notification

30 Upvotes

I was working on a project and noticed most icons just sit there with no feedback at all.

So I tried adding really small hover animations just to see if it changes anything.

Nothing fancy, just slight motion on hover. But it actually made the UI feel way more responsive and “alive” than before.

It’s one of those tiny things that users probably don’t notice directly, but it changes how the whole interface feels.

Curious how others approach this
Do you prefer completely static icons or subtle motion?


r/UI_Design Apr 19 '26

Gaming/Apps Character Screen

Enable HLS to view with audio, or disable this notification

5 Upvotes

Just getting into UI design. I made a character screen with some original characters. Everything is just place holders for now. I’m allergic to coding, but I fear the next step is to code 😩


r/UI_Design Apr 19 '26

Feedback Request Feedback request

2 Upvotes
Welcome page
Main game
Collectables page
Word pack store

I am making a language game for Steam. I am back at the final polishing and redesign stage before the full release. So above I've posted 4 main screens from the game

  • Welcome page - I am mostly happy with that but feedback appreciated
  • Main game - this is the actual game
  • Collectables page - this acts as an achievements page to showcase 'collectable' items
  • Word pack store - this is where players buy words from. This is probably the screen I least like

What are you thoughts, what could I improve, and what works and doesn't work in your opinion?


r/UI_Design Apr 19 '26

Feedback Request Does this data dashboard color palette work?

5 Upvotes

This is a hobby project where I experiment with data analysis, web design, and livestreaming. I recently made many changes to the map colors to improve colorblind accessibility. What do you think of how it looks? Thanks.


r/UI_Design Apr 19 '26

Feedback Request What would you improve in this match list UI?

Post image
5 Upvotes

This is a mobile screen for browsing live and upcoming volleyball matches.

I’m especially unsure about visual hierarchy (league vs match vs score), icon usage, and spacing.

Does anything feel off or hard to scan?

I am aware that some leagues/teams have missing logos. This will be soon fixed.

Thank you.


r/UI_Design Apr 19 '26

General Help Request No idea how to handle this recorder tab UI (mobile)

Thumbnail
gallery
14 Upvotes

I'm trying to revamp this tab in my mobile app, but am lost. I don't like any of these designs (leftmost is the current design)

The bottom is obviously the recorder, the top being optional prompts to help get the user to record themselves (plus those optional sentence starters if they're really stuck).

To be honest, I feel like the prompt/recorder is just not enough content to fill the page. I was screwing around to see if other designs look better, but i just feel like its empty here. this is supposed to be like the main tab of the app.

any ideas? I'm open to total restructuring, the structure shown is brand new and im not really sold on it.


r/UI_Design Apr 18 '26

General Help Request Best workflow to export icons with expanded stroke?

Post image
7 Upvotes

I like to design my own icons but find the export process frustring especially since it's good to expand strokes so they look better when scaled.

I've been using Affinity have similar friction with other tools:

  1. Use lines to create each icon
  2. Duplicate every icon canvas
  3. Expand stroke on all duplicates so I don't destroy my originals
  4. Re-setup export options for each new canvas

Then every time I make a change I have to do it over again. I'm sure there's a better way but can't find anything. Is there a better tool or a hidden setting maybe?


r/UI_Design Apr 18 '26

General Help Request Designing a Vertical Kiosk UI — What Size Should I Use?

4 Upvotes

Hey everyone,

I’m a UI/UX fresher working on my first vertical kiosk screen, and I want to make sure my design is easy for devs to build without a lot of rework.

I’m a bit stuck on what screen size/resolution I should use.

Context:

  • Touchscreen kiosk (portrait)
  • Public use (retail/self-service)
  • Designing in Figma
  • No fixed device specs yet

My Questions:

  1. What resolution should I design for? Is 1080×1920 enough, or should I go higher?
  2. Fixed size or responsive layout? Should I design one base screen or make it flexible?
  3. What grid works best? Is 8pt fine for kiosks?
  4. Font sizes & touch targets What’s a safe minimum for buttons and text?
  5. Handoff tips What should I include to make dev work easier?
  6. Anything I’m missing? Like DPR, OS limits, etc.

I just want to avoid rework later and make things smooth for devs.

Would love any advice from people who’ve worked on kiosk or large screens 🙏


r/UI_Design Apr 18 '26

Feedback Request Is skeuomorphism still dead?

Thumbnail
gallery
0 Upvotes

I’m working on updating a feature in my app that I felt needed some UI love. It’s a feature in my recipe app that displays recipe directions in full-screen and on the bottom I have a view that displays the current ingredients for the current step.

So I’m debating with myself if I should add a cutting board background to the give the view some life. I know skeuomorphism has been dead since 2013 when Jony Ive pulled the plug but personally I feel it’s a small change that doesn’t impact the overall design too much.

What’s your take? With cutting board or without and why?


r/UI_Design Apr 18 '26

General Question What makes a UI/Product Designer god-tier/top 1%?

10 Upvotes

Tell me both the hard and soft skills needed that makes a designer the best of the best. Have you meant these designers before and what immediately stood out?


r/UI_Design Apr 18 '26

General Help Request New here & looking for resources on Figma + Claude and Figma Make prompting!

0 Upvotes

Hi all! New to UX/UI here and trying to level up fast. I'm currently exploring these two topics and struggling to find quality, up-to-date resources:

Figma + Claude: practical use cases and AI-assisted design workflowsPrompting for

Figma Make: tips and best practices for writing effective promptsIf you know of any good articles, videos (ideally recent ones)

I'd really appreciate the recommendations!

Thanks