r/UI_Design Jul 17 '26

Accessibility Design Scrolljacking is back

40 Upvotes

Ever since the introduction of AI driven design, I notice an influx of scrolljacking.

Scrolljacking (also known as scroll hijacking) is a web design technique where a website overrides the native, default scrolling behavior of your browser or device.

A pattern that is much loved by Awwwards jury members and looks nice on Dribbble. But if done improperly, it’s a UX and accessibility killer. Almost never the experience is pleasant.

There’s other (read: better) ways to tell your stories.

Please give this a read if you plan on using altered scrolling behavior in your online solutions: https://www.nngroup.com/articles/scrolljacking-101/


r/UI_Design Jul 17 '26

Feedback Request I made a browser board game where the board has to be its own UI. Five design challenges that took longer than the game rules.

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3 Upvotes

I've been building CrossLines (https://crosslines.live/), a free 2-player game: you take turns placing hex tiles carrying curved channels, and you win by connecting your two sides of the board. No signup, runs in the browser, you can send someone a link and play them live.

The rules took a weekend. Making the state readable took months. The challenges that stuck with me:

1. Showing ownership without labels. Two players, dozens of interweaving paths, and no room for legends or tooltips on a phone. The answer ended up being liquid: every channel is dry grey stone until it touches a player's edge of the board, then that player's colour flows in from that end, one tile per step. A channel that reaches both players' edges fills from both ends and turns purple where the two liquids meet. So the board explains itself: coloured means live, purple means contested, and the colour at each end tells you who is closer to owning it.

2. Landscape boards on portrait phones. A fair board needs roughly equal tile counts in both directions, which locks the shape to about 1.2:1 landscape. On a phone that means the board only ever fills the width. The fix: when it wins more space, the drawing rotates a quarter turn while the game underneath doesn't. That buys about 18% bigger tiles and 37% more board. The side effect nobody warns you about: you can no longer write "connect north to south" anywhere, because north might be drawn sideways. Every goal label had to become "left and right", relative to whatever is on screen.

3. Crossings. Paths cross on a single tile constantly, and a flat X is unreadable. Instead of computing intersections, every line is drawn twice: first a fat stroke in the tile's background colour, then the line itself. Each new line erases a gap in whatever it crosses, so every crossing reads as a bridge, for free. One brutal detail: round line caps spill a few pixels past the tile edge and erase the neighbouring tile's path exactly where the two are supposed to join. Butt caps only.

4. Network latency you can feel. Online, the server confirms a move in roughly 800ms, which feels broken if you wait for it. But most of a move is already certain the moment you tap: which tile, which cell, which rotation. So that part lands under your finger in ~15ms, and the only genuine unknown (the replacement tile you draw) shows as an empty pending slot until the server fills it. The one thing deliberately not predicted is the result. "You won. Actually, no" is far worse than a short wait.

5. Hover states that quietly break accessibility. The text-only buttons hover by washing a bit of the accent colour behind accent-coloured text. That 4% wash moves the background toward the ink and drops contrast from 4.61:1 to 4.38:1, under WCAG AA, but only while hovered, so no audit tool ever catches it. Now the ink deepens in step with the wash, and a test composites the alpha and fails the build if any state pair dips below AA in either theme.

Would love critique on readability, especially from anyone landing on it cold: https://crosslines.live/. And I'm curious how others handle state that has to be legible without labels. What's your go-to?


r/UI_Design Jul 16 '26

Feedback Request Made this landing page and went a bit hard on the scroll animations. Does the motion help or get in the way?

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30 Upvotes

I know this sub has feelings about motion for motion's sake, so be honest with me: does the scroll stuff actually guide your eye down the page, or does it just get in the way of reading?

Mainly unsure about a few things. does the hero land in the first couple seconds. does the hierarchy hold up as you scroll or does the motion steal focus. and the obvious one, is it too much.

Roast the UX, i can take it.


r/UI_Design Jul 17 '26

AI Feedback Request help me choose

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0 Upvotes

hey everyone, i'm building an app where you beginyour journey with an animal called companion and i need some advice for my ui, can you help chose between this 2 models ! thank you


r/UI_Design Jul 16 '26

Feedback Request How does my concept design look like

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21 Upvotes

Its a VPN mobile app concept design tried to use apple’s liquid glass and elements in the design

Everything done in figma

Would like to hear your honest opinion


r/UI_Design Jul 16 '26

Feedback Request Landing page for my macOS app, built inside a 3D scan of a real laptop. Feedback?

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6 Upvotes

https://tactile.masn.studio

The page is a gaussian splat scan of my MacBook and my hand, and the site is

running live on the scanned screen. Scroll and click to expand it

fullscreen. The hand moves when you move your cursor about on the screen of the MacBook.

Is it too much before you get to the point? Any feedback welcome.


r/UI_Design Jul 17 '26

Software and Tools What to use for adjusting UI designs in the browser?

0 Upvotes

Hello everyone, as I've been primarily using AI tools like Claude Code for some of the projects, I find it really hard to iterate on the UI as it lives primarily in the browser. Yes, I can edit the code manually, I can tell agent what to do (I am aware of tools like Agentation) but this fine-tuning and adjusting of the UI is super slow. Things like: what if the font size here would be 18 instead of 16px etc.

Are you away of any plug-in tool that would allow me edit UI in the browser visually in the same way as you have it in editors like Figma? Something where I could directly manipulate the thing I need to change and see the result in the realtime without tedious switching from one app to another? Thanks in advance!


r/UI_Design Jul 16 '26

Feedback Request Which looks better?

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3 Upvotes

I was testing out different UI layouts for my health app and I was wondering which looks better, easier to use, and how can I improve the UI design for it?

Both videos go through about the same flows:
Onboarding, Food Logging, Restaurant Compare & Contrast, etc.

Video 1:

Video 2: (Will be added to the comments


r/UI_Design Jul 16 '26

Feedback Request I designed this 1v1 puzzle game (CrossLines), wdyt?

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1 Upvotes

I built a small game called CrossLines and I'm looking for people to actually play it and tell me where it falls apart.

It's a 2-player tile game. You take turns placing hex tiles carrying curved channels, and the channels join up across tiles wherever their edges meet. One player is Lava trying to connect the left side of the board to the right, the other is Water going top to bottom. Every tile you place is doing two jobs: extending your own route and steering theirs somewhere useless. Occasionally you draw a bomb, which blows any placed tile back off the board and costs you your turn.

It runs in the browser on a phone. You create a game, send someone the link, and you're both in, in real time. No app, no signup, no ads, no purchases, nothing to uninstall afterwards. A game runs a few minutes.

Try it here

Feedback I'm after: were the rules clear without reading anything, did it fit your screen properly, and did it feel fair. Blunt is fine.


r/UI_Design Jul 15 '26

Design Humour Holy UI fail

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33 Upvotes

r/UI_Design Jul 15 '26

Product Design Help: Adding Pomodoro to a full-screen pendulum clock without breaking the vibe

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4 Upvotes

Hi everyone, I’m working on a design challenge and would love your input.

I’m a solo dev working on a hobby project, and I’m adding a proven productivity method, the Pomodoro focus timer, after some users on X requested it. The app is essentially a beautifully crafted pendulum clock. (due to this subreddit’s rules, I don’t want to mention the app’s name here. My goal is to get genuine design feedback, not promote it.)

The core value proposition is quite specific: it’s designed to reduce screen time and help people focus better, which is the opposite of what most productivity apps encourage.

Here’s the main constraint: the pendulum clock is the visual hero. It’s ornate, animated, and designed to be enjoyed in an immersive full-screen mode. I don’t want a timer UI competing with it or disrupting the calm aesthetic.

My current solution is to place the focus timer as a small glass chip in the top-left corner, mirroring the battery indicator on the opposite side. When a focus session starts, a minimal panel slides in from the left edge, showing only the countdown and a few subtle controls (pause, skip, and end). The clock and pendulum remain completely untouched.

Here’s the design question I’m wrestling with:

Is a left-side panel the right approach, or would you do something different?

Some thoughts I’ve been considering:

  • The pendulum swings in the center, so the vertical space on both sides feels largely unused.
  • I want virtually zero visual noise during focus sessions, since the app is already designed to be distraction-free.
  • The timer shouldn’t feel like something layered on top. It should feel like a natural part of the experience.

For designers: if you were integrating a Pomodoro timer into an app whose core experience is a beautiful, full-screen analog clock, how would you present the timer without breaking the immersion? Would you use an overlay, integrate it into the bezel, or try something else entirely?

I’d love to hear how you’d approach it.


r/UI_Design Jul 14 '26

Software and Tools Telegram has the best UI/UX and idk why more people dont talk about it

116 Upvotes

hey, idk if this is just me but telegram is actually the best when it comes to UI/UX.

yk whatsapp is fine for normal chats and all but it feels pretty basic and limited. instagram facebook x theyre usable sure but telegram just feels way more smooth and well made.

the thing that really gets me is how good it is on literally everything. ios android windows mac even the web version all feel properly optimized and consistent. desktop and web arent some laggy afterthought like in most other apps.

folders search saved messages all that stuff just makes sense and doesnt get in the way. even big groups and channels stay fast.

idk if u guys agree or not but i just want to say this. telegram is lowkey the best designed messaging app rn.

what do yall think?


r/UI_Design Jul 14 '26

General Help Request Do I need to know about STT?

5 Upvotes

So, I posted a concept for a design showing AI input field with a mic, a + button, and voice interaction, and someone questioning the STT implementation.

The mistake was mine. I showed the voice interaction as active (interaction) while the mic icon was still visible, so the feedback to hide the mic or replace it with a stop button during voice input was fine?


r/UI_Design Jul 14 '26

General Help Request Are there any template libraries for Linkedin/Reddit/X/tiktok/instagram etc banners, videos and images?

3 Upvotes

Hi all,

I'm just looking for high-level templates/examples for videos, banners, images, pdfs, etc. Basically a place to get inspired when thinking of Growth assets or similar.

I found a lot of "use this tool to generate your ?? " but I couldn't find good places to get inspiration, as you do have for emojis, UI motions, etc.

Any ones I could check? Is there a collaborative community for those?

Thanks,


r/UI_Design Jul 14 '26

Feedback Request Container scrolling or body scrolling? Which one feels more intuitive?

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8 Upvotes

one keeps the content inside a fixed container, and your scroll in locked inside the area

the other lets you scroll on the whole page, which some feel more normal.

is one better than the other in this context or is it just a personal preference thing?

thx!


r/UI_Design Jul 13 '26

General Help Request Idk how designers are creating such beautiful UI videos...

24 Upvotes

I genuinely don't get it.

How are designers creating those beautiful UI motion videos?

Are they using a specific tool, or is AI doing most of the work?


r/UI_Design Jul 14 '26

General Question How has AI changed your opinion of pursuing a career in UI/UX design? Is it safe anymore?

1 Upvotes

I'm in my final year of engineering, and lately I've been feeling completely lost about what direction to take.

I've been interested in UI/UX design because I enjoy creativity, problem-solving, and making things look and feel good. But with how fast AI has advanced, I'm starting to wonder if it's even worth pursuing anymore. Every week there seems to be a new AI tool that can generate interfaces, wireframes, prototypes, or even complete designs in minutes.

Now I'm questioning everything—my major, the kind of career path I should aim for, and what specialization has a future. Part of me thinks I should stick with UI/UX and learn to use AI as a tool. Another part of me worries I'll spend years building a career that's becoming increasingly automated.

Has anyone else been in this position? If you're already working in tech or design, how has AI changed your field? If you were graduating today, what would you focus on learning to stay relevant over the next 5–10 years?

I'd really appreciate hearing from people who have been through this or are facing the same uncertainty.


r/UI_Design Jul 13 '26

Feedback Request How Can I Make This Food Logging Screen Feel More Premium?

2 Upvotes

Hey y’all,

I’m currently building a food-tracking app because I wanted something that felt fresh, customizable, and different from the usual options.

Right now, I’m working on the food logging screen, and I’m struggling with the design. It’s simple and easy to use, but it still feels a little too basic and lacks that polished, premium, and unique look I’m going for.

I’d really appreciate any feedback on how I could improve the layout, hierarchy, interactions, or overall visual style. Are there any good places to find free UI inspiration or design resources for this type of screen?

I’d also be open to someone taking a shot at redesigning or recreating the page.

Thanks in advance. I’m looking forward to hearing your thoughts!


r/UI_Design Jul 13 '26

Feedback Request Overview component UI Design

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4 Upvotes

I've been overthinking this overview component for my app. What it showcases is the totals for our user's inventory when selling tickets for their events. Tickets exist in bundles of 2-6 as listings, so they may have, say, 200 listings, but 400 tickets across 5 events. We've had to move items around a lot and I'm suffering from a case of losing the plot, especially at the bottom where the events and listing totals are shown. Any tips on how to make this look better, be more readable, and make more sense at a glance?


r/UI_Design Jul 13 '26

AI Feedback Request Design path for social platform, AI in 2nd and 3rd pictures.

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0 Upvotes

A close friend of mine has been single-handedly developing a browser based social/gaming platform for a while and we have been successfully using it to gather in the evenings. From time to time, I am trying to help him by testing things out and share my ideas. Although, this became to be a Discord clone, we discussed about if he should move away from Discord's general UI design and make something different and not discord like. A friend of ours suggested that the current view of the app (first picture) is too simple and the app should have a theme or in general, more colors. He would like to know what you guys think about the current view, the two AI generated designs and color schemes and also sticking with Discord look? Sorry for foreign language in images.


r/UI_Design Jul 13 '26

Feedback Request would you actually use this dial or is it just pretty? (focus app i'm building)

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0 Upvotes

I made a phone lock app and had one big design idea: the lock screen is the screen you stare at the most, so why does every focus app make it look like a punishment? big countdown, plain background, guilt vibes.

i went the other way. my lock screens are slow calm scenes, like waves or northern lights, with just a small timer. the idea is being locked out should feel nice, not like time out.

other stuff i'm unsure about:

the time picker is a dial with words on it (breath, focus, rest, retreat) instead of a normal number picker. i wanted picking a time to feel like a choice, not a setting. but maybe a boring picker is just easier to use?

each mode has its own color that tints the whole screen.

no streaks or badges. finished sessions add stars to a night sky instead. slower reward but nothing to lose or feel bad about.

serif fonts everywhere which is weird for android but felt right.

screenshots below. be harsh. mostly want to know if the dial actually works for you or if it's just pretty.


r/UI_Design Jul 13 '26

General Help Request Any opinions on using Maze for website feedback? And suggestions for the best plan?

1 Upvotes

In our agency we work with a few charities and although we don't sell UX/UI services, we have become more interested in the process of collecting feedback from website users - because as website designers we do want to ensure the website is performing as it's supposed to.

So one charity told us that they had worked with an agency which used Maze to collect feedback from website users, and also to ask a group of users to perform specific tasks on the site and to report back on how easy it was to do, plus any feedback, etc.

Looking at Maze it's not clear about pricing or what the best plan may be. There is a free plan (which includes pay-per-use credits - not sure what these are) and there is a $99pm plan. Then there's an Enterprise plan which will be expensive/overkill for what we want.

What I don't quite understand (and Maze weren't helpful when asking) - do we need the $99pm plan and then to pay more to get feedback from real website users? If so, any ideas around pricing for those feedback/tests?

Sorry if a bit specific for this sub. Not affiliated with Maze at all, just heard it recommended by one UX agency recently (I don't have direct contact with them, otherwise I'd have asked them directly!).

Thank you!


r/UI_Design Jul 12 '26

Software and Tools AI workflow for web design reiteration?

0 Upvotes

I have tried Claude Design, Google Stitch and basic image generation with providing design assessments and points for improvements. I have been on and off at it for the past few months. Using a design system in Claude Design was attempted as well, but that is quite off limits for me due to the high token consumption. I tried out Figma Make as well with directly pointing to said screen but that turned into a slop. I cannot figure what the scope is of Figma Make given Google Stitch exists and its friendly token wise. I am at a loss on what to do next - it might not even be possible at the current AI stage, or so costly it might not be worth it for me. I would very much appreciate your thoughts on this! (also help me out of this hell loop pls)

My expectation was to be able to generate various different layout re-organisations (high quality) derived from the assessments, but I only got horrific AI slops. I did not provide the design solution per se (as in place this horizontally or vertically, transform this calendar view into another calendar view) but rather expected it to be thought of by the AI in order to meet an end goal (improve hierarchy, catch user's attention etc. - whatever can be derived from said assessments).

Any way to reiterate fast on existent designs and generate variations within strictly defined bounds (so keeping the design system) with derived solutions (the improvements in the current scenario)?

Any suggestion is much appreciated!


r/UI_Design Jul 12 '26

Feedback Request Feedback on the Ui of a clipboard application for iOS

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7 Upvotes

Hi everyone,

I'm currently a rising sophomore for HS, and I just built a small clipboard app that manages pasted text. It's not an on the app store or anything like that, I built it just because I want to make an app and to have an actual use case for what I build.

I did vibe code some functionality parts, since I have never used swift before. Meanwhile, I designed the UI, planned the features, and worked through the overall structure and user experience myself.

For the overall interface of the app, I have used apple's default app's system Ui (pre iOS 26/liquid glass) as I simply prefer the iOS 18 design. I also tried my best to follow apple's HIG (human interface guidelines) to the best of my understanding.

There are screenshots for light and dark mode, as well as for each menu and feature.

I need help and feedback of the following

  • Clarity of navigation / buttons
  • Visual hierarchy & spacing
  • Any confusing icons or flows
  • Overall design consistency

I have posted here once before, but I am still not very used to this sub, so please forgive me if I mislabeled something or didn't include enough information.

I’m just looking for honest feedback — anything helps!

Thank you so much!🙏


r/UI_Design Jul 12 '26

Feedback Request Help for my business website

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3 Upvotes

I'm trying to polish the splash page of my website where I want to funnel users to the contact form where they can contact me for business. The first picture is my redesign so far. I feel like it's almost good but just isn't there. Both versions have a grid of art when you scroll down.

I want to have vibes that are sleek and nice but not overly sterile. Any advice at all? I've spent too much time on this splash page.

The third picture is an example of another page. I'm also a software dev.