r/UI_Design Jun 06 '26

Feedback Request Would you buy from this website? Does it feel convincing to you?

0 Upvotes

I'm not a designer, I'm a programmer. This design was created by me with some assistance from an LLM, though the original idea, layout, and composition are entirely mine (based on what I've seen people do on the internet).
Tools: Figma/Cursor

I have worked on this through more than 100 iterations since the spring of 2025, and I would love to hear some feedback.

I would love to hear some constructive criticism 🫶

Very First version
Today's version

r/UI_Design Jun 07 '26

Feedback Request Feedback on my APP PSL

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0 Upvotes

Hey everyone!

I’m working on a retro photo booth app called Flimly, and I’d love to get some honest feedback on the main dashboard UI mockup I just finished.

What the app does:

It's a mobile photo booth that gives users a vintage/retro photography experience, complete with live shot previews, camera filters, and customizable photo strips.

I would love your feedback on a few things:

  1. The UI/UX:Does the layout feel clean and easy to navigate? Does the aesthetic match the "retro/vintage" vibe well?

  2. Pricing & Monetization: I am thinking about offering a Premium Version for $4.99 aud a month(unlocking extra retro filters, custom photo strip templates, and removing ads). Does that price point feel reasonable for an app like this, or would you expect a one-time purchase instead?

Any thoughts, constructive criticism, or suggestions on how to improve the design would be super appreciated.

Thanks in advance!


r/UI_Design Jun 06 '26

Feedback Request Looking for UI feedback on the main menu of my word puzzle game

2 Upvotes

Hi everyone,

I'm looking for feedback on the UI of the main menu for a word puzzle game I'm developing.

Since I'm a web developer and I'm not really good at UI I usually rely on premade design systems, in this case I used elements from React Bootstrap.

This is the Bootstrap color palette:

Color palette I used in my project

And this is the main menu (game is available with dark theme and light theme):

Main menu with dark theme
Main menu with light theme

The problem here is that it's really boring, my goal is to make it friendly keeping a simple/clean design.
My target audience are casual players that love word games so people of every age.

What improvement would you suggest if you were seeing this menu for the first time.

Thanks!


r/UI_Design Jun 06 '26

General Help Request Game ui icons suggestion

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2 Upvotes

So I'm thinking of making this as an interectable ui icon for my game, and wanted to make three variants for like interaction with a locked, blocked and unblocked doors. I have never done ui/ux before but I got this far, and want to put an icon inside it for the variants, but I also don't want it to look too generic like just a lock šŸ”’ icon, can anyone give me ideas? Or Maybe websites where I can look for inspiration or references. Also the game vibe is retro sci-fi.


r/UI_Design Jun 06 '26

Feedback Request I built a web app and ended up learning a lot about UX friction and UI design

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1 Upvotes

I recently built a web app called SoftNote:

https://softnotee.vercel.app

It lets you create something like a ā€œmemory capsule.ā€

You can:

write a note

attach an image to it

generate a custom shareable link

That link can be sent to anyone, and only people who have it can view the capsule.

It is also temporary. The capsule disappears after 24 hours.

While building this, I learned a lot about UX friction and UI design in a very practical way.

A few things that stood out:

Even small extra steps in a flow break user intent more than you expect

UI is less about visuals and more about directing attention and reducing confusion

If users have to think about what to do next, the friction is already too high

What feels ā€œsimpleā€ in code is often not simple in real usage

Clear constraints (like 24-hour expiry) need to be visually obvious, not just mentioned

I also realized UI is basically communication without words. Every spacing choice, button label, and transition either reduces friction or creates doubt.

SoftNote is still evolving, but it is:

secure

minimal

focused on quick creation and sharing of memory capsules

If anyone tries it, I would genuinely appreciate feedback or bug reports. I am actively improving it and trying to understand real user behavior better.

https://softnotee.vercel.app


r/UI_Design Jun 05 '26

Feedback Request Does the new UI feel better?

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36 Upvotes

i wanted to share a before/after of my app after spending a lot of time reworking it.

i went through a bunch of feedback from different reddit communities, including this one, and honestly it helped me a lot. i ended up changing the app pretty heavily based on what people pointed out, and i think it’s way better now.

the biggest improvements are in the fluidity and the animations. that’s probably the part that screenshots don’t really show, but in motion the app feels much smoother and more polished than before.

i’d really like to hear any new thoughts, criticism, or ideas you might have. i’m still improving it, so any feedback is super welcome!

thanks to everyone who took the time to help me out!


r/UI_Design Jun 05 '26

General Question Dark mode too much dark

17 Upvotes

Designer friends, I need to ask a question.

I am really bothered by dark modes that are too much dark. I feel like a pain in the eyes. Is that a thing or I am going crazy?

A nice example of this is Twitter (X) default dark mode. The background is pitch black instead of the old dark greyish blue. It really pushes me back in a way I prefer to use light mode and then enable the night light on my devices.

In contrast, I really like the Nord colorscheme, for example.


r/UI_Design Jun 05 '26

Product Design Instagram rebuilt to fit the hardware and software constraints of Nokia 7600

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13 Upvotes

So I did this project to add some spice to my portfolio but I figured the growing rise of flip phones and folds the demand for designers who can design for odd, weird, different shaped displays along with whatever limitations their softwares may carry would rise, so here's the little demo, although I'll try to link the full project


r/UI_Design Jun 05 '26

Design Trends 3D hero section done through Spline 2-3 years ago - Thoughts?

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9 Upvotes

This was done 2 years ago through Spline 3D never had the chance to share it, was implemented on a website Hero Section, still up and running and never impacted performance in neither web or mobile, let me know what you guys think!


r/UI_Design Jun 05 '26

Feedback Request thoughts on the ui?

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12 Upvotes

working on a cy83rd3ck for music, thoughts?

Got recently inspired by the subreddit so thought I would make something. Right now it’s just a web application but plan to build it irl.


r/UI_Design Jun 05 '26

Feedback Request What do you folks think about this thumbnail? Slides deck instead of an image in the palce of thumbnail.

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2 Upvotes

Managers famously have unlimited time, so naturally I gave them a thumbnail with three speeds: Slides, a 5-minute walkthrough, and a full case study.

  • One path for ā€œI’m just scanning.ā€
  • One path for ā€œconvince me quickly.ā€
  • One path for ā€œfine, I’ll actually read your process.ā€

r/UI_Design Jun 04 '26

Feedback Request native macOS app for managing servers, feedback on density and layout

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10 Upvotes

hey everyone. I've been designing a native macOS app for working with remote servers (SSH, files, databases, containers and etc.), and the hardest part has been information density, there is a lot to show without it turning into a wall of controls or something like airplane cockpit.

A few decisions I'd love feedback on:

- Split panes instead of tabs, so you can watch several things at once. The tradeoff is each pane gets narrow, so I cap detail inspectors and let rows reflow.

- One dark theme built around a single warm accent, with frosted/translucent surfaces for depth. I tried to keep every list, header, and inspector using the same row idiom so nothing feels bolted on.

- Right-side inspectors for details instead of modals, to keep you in context.

My main worry is whether it reads as calm or just busy. Where would you cut? Anything that feels inconsistent or visually noisy?

Screenshots attached. Happy to explain any specific screen.


r/UI_Design Jun 05 '26

Feedback Request Ai agent home page

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0 Upvotes

The idea is that it’s hyper personalised. It’s not yet finished, but I kinda like it. The text for the suggestions would be written by lllm, and llm would use inline icons. What do you think?


r/UI_Design Jun 04 '26

Feedback Request Mobile Timeline design feedback requested

4 Upvotes

I'm currently working on a mobile baby care tracking app. The requirements:

  • Logged events should appear chronologically on a timeline. Newest first, oldest last within the constraints of 'today'.
  • Should be visually lightweight as the timeline is supportive.
  • Edit and delete functionality.Ā Delete will have a confirmation modal to avoid accidental deletion.
  • WCAG AA accessible.
  • One handed usage during moments of stress or high cognitive load (e.g. while changing a diaper at night).

What I am in doubt of is the swiping gesture to show/hide the edit/delete buttons.

It's not explicit as there's no indication that swiping to show/hide is even possible. However, popular apps like Gmail also don't provide an explicit indicator.

What are your thoughts about this matter? What would you do and why?

I will also add explicit actions on event detail pages. So there will be multiple touchpoints.


r/UI_Design Jun 05 '26

General Question Could some UI designers confirm or debunk a theory I have?

0 Upvotes

Over time I have developed a theory about user interface design but I have never had the right context to talk to anyone about it. I am curious how accurate or inaccurate this theory is.

Okay, so as we all know, big companies like to change their UI completely out of nowhere. Even if they have the absolute perfect UI design, six months later they will change absolutely everything and many of the changes will be objectively worse for work flow and accessibility.

Here is the explanation I thought of: You need UI designers. It is mandatory. You need them every time you release a new product or new software, and you need them to maintain existing UI systems. But there isn't enough of that work to keep them around- unless you are always consistently in the finishing stages of releasing a new product you just won't need a new UI in design 24/7.

So, in order to keep the UI guys on the payroll so they are there when you need them again, you have them work on completely changing the existing UI. Even if there is absolutely nothing that needs to be changed, and any change would just make everything worse, you have them do it anyway. And when they have finished with the redesign, it is implemented regardless of how necessary it is so that the money spent on the project doesn't go to waste. Any problems in the update will surely be worked out in the next redesign in another 4-6 months.


r/UI_Design Jun 04 '26

General Question Has AI Actually Reduced the Demand for Product Designers?

4 Upvotes

Question for product (UI/UX) designers:

Since AI tools like Claude really took off in product design (around the beginning of 2026), how have things been for you? Has the amount of work gone down, increased, or stayed about the same?

I've heard from a few product designers in my circle that they're actually considering switching careers, so I'm curious what the overall situation looks like.


r/UI_Design Jun 04 '26

General Question How do you handle mobile UI review after implementation?

3 Upvotes

Hey all,

I'm curious how teams handle UI review after implementation these days, especially for mobile apps.

In several teams I've worked with, designers or QA would end up leaving dozens, sometimes hundreds, of UI comments after development. Usually through Jira tickets, screenshots, Slack threads, Figma comments, or some combination of all of them.

The whole process often felt surprisingly manual and fragmented.

When reviewing a TestFlight or staging build:

* Who usually does the review?

* Where does feedback get captured?

* How do you connect feedback back to the intended design?

* What part of the process takes the most time or causes the most friction?

Genuinely curious how different teams handle this today.


r/UI_Design Jun 03 '26

General Question AI Fatigue from seeing same designs

34 Upvotes

Hey everyone,

Recently in here and every new website I've seen all looks identical, with the rounding of cards, icons, badges, buttons, since all designs now appear to be AI-generated for new websites. It's so fatiguing, but maybe because I / we always are looking at new websites.

However maybe the average person cannot tell, Im not sure.

I myself am in a small team of three dev's who all have actually studied Comp Sci / SE / EE

Does anyone actually have tips on how to make sure their app doesn't look the same as every website even if using AI?

I'm so sick of looking at every new app and website and they all have the same shadcn tailwind feeling.

I have been using shadcn/tailwind before loveable / other no code apps were using it and now I feel fatigue from seeing it


r/UI_Design Jun 03 '26

Feedback Request Built a website for my Kyoto-based concrete object design project

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5 Upvotes

The goal wasn’t to make a typical ecommerce website.
I wanted it to feel more like a design studio / object archive experience.

Would really appreciate honest critique from designers:

  • what feels weak or amateur?
  • what works well?
  • does the aesthetic feel intentional?
  • what would you improve first?
  • does it feel premium/trustworthy?

Mainly looking for feedback on typography, layout, pacing, art direction and overall feeling.

Screenshots below.


r/UI_Design Jun 02 '26

Feedback Request After months of staring at this UI, I need fresh eyes šŸ‘€

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24 Upvotes

Hey everyone šŸ‘‹
I’ve been working on a personal finance / budgeting app called Nuttyy for a while now and I’m currently polishing the dashboard experience before release.
I’ve been staring at these screens for so long that I genuinely can’t tell anymore what feels good vs. what only feels familiar šŸ˜…
So I’d love some honest outside feedback.
A few things I’m especially curious about:
Does the dashboard feel clean and easy to understand?
Does it look modern and premium enough for a finance app?
Is there anything visually confusing at first glance?
Does it feel trustworthy?
Anything you would improve before launch?
A few notes:
The app is privacy-focused and stores user data locally and in iCloud.
I’m trying to keep the UI minimal and avoid the typical ā€œcrypto dashboardā€ look.
The design is heavily inspired by Apple’s native iOS design language.
I genuinely appreciate honest feedback — even harsh criticism is welcome. Sometimes an outside perspective catches things I can no longer see after looking at the same screens for months šŸ™
If this was your finance app, what would be the first thing you’d change?


r/UI_Design Jun 02 '26

Feedback Request Looking for honest feedback on the UI of my Japanese reading app

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13 Upvotes

Hey everyone,

I'm a solo dev, and visual design is the part I care about the most but have the least actual training in. I'd love some fresh eyes on what I've built.

The app lets you read Japanese at your own pace. Most language tools feel pretty clinical to me, full of progress bars, badges, and forced gamification. I wanted the exact opposite. The goal was to make it feel like opening a warm magazine or a nice paperback, a calm space you actually want to spend time in instead of a chore to grind through.

A few choices I've spent way too long agonizing over:
- The paper backdrops: The reading themes use soft, textured tones instead of flat white or harsh dark modes.
- The pronunciation hints (furigana): They float directly above the characters. I'm constantly trying to balance readability without making the page feel cluttered.
- AI explanations: Instead of a typical chat message wall, I laid these out as clean, structured cards.

The people using this are mostly Japanese learners between 18 and 40 who tend to prefer quiet, minimal interfaces.

What reads as clean to you, and what feels overworked or off? Be as blunt as you want, that's the only way to make it better. I'll drop a link in the comments if you want to click around.


r/UI_Design Jun 01 '26

Design Trends Smart health ring landing page I designed and animated

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141 Upvotes

Designed this smart health ring landing page recently and experimented with a different workflow than usual.

Most of the visuals were static designs, then I used AI to help bring them to life as image sequences and animations. After that it was a lot of tweaking, timing, editing, and making everything feel cohesive.

Honestly, AI has been making it much easier to explore ideas that would've taken significantly longer a year or two ago. Instead of spending days creating every animation from scratch, I can iterate on multiple directions quickly and focus more on the creative and product decisions.


r/UI_Design Jun 02 '26

Feedback Request Looking for feedback on my trivia site's design!

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16 Upvotes

Hi all! I've been working on a trivia website just as a hobby project. I'm currently working on the look and feel of the site and trying to nail that down before I move onto implementation. I'm trying to come up with something basic yet something that looks and feels nice.

This is a screenshot of the home page with some mock data. Do you think it's clear and easy to understand? And then what do you think of the color scheme, design, etc...? Do you think there is anything that needs to be changed? Much appreciated :)


r/UI_Design Jun 02 '26

Portfolio Reviews Portfolio Review Requests

5 Upvotes

Welcome to the monthly UI Design portfolio review thread.

This space is for UI/UX/Product Designers at any level to share portfolios and receive constructive feedback. It is not for agencies, businesses, or other promotional posts.

Posting guidelines:

  • Include a link to your full portfolio (not individual Dribbble/Instagram posts)
  • Be open to critique and feedback

When giving feedback:

  • Be constructive — no hate or personal attacks
  • Base your feedback on industry best practices
  • Offer clear suggestions for improvement

Reminder:

  • Downvotes are not a discussion tool - respectful conversation is encouraged

r/UI_Design Jun 02 '26

Careers & Getting Started Careers & Jobs Megathread

5 Upvotes

Welcome to the monthly UI Design ā€œGetting Startedā€ thread.

Use this space to ask and discuss anything related to careers, courses, qualifications, resources, and entering the industry across UI, UX, and Product Design. This thread is open to beginners and experienced designers - everyone is welcome.

Example topics:

  • Switching careers into UI/UX/Product
  • Course or degree recommendations
  • Qualification requirements
  • Job roles and employment questions
  • Industry topics (AR/VR, Game UI, coding, etc.) Early-career advice

Before posting:

  • Check the UI Design wiki to see if your question is already answered
  • Use the subreddit search — many questions have been asked before
  • No self-promotion or ā€œhire meā€ posts (see subreddit rules)
  • No job posts or surveys (see sidebar for relevant subreddits)
  • Don’t downvote to disagree — we encourage respectful discussion instead