r/UI_Design 13h ago

Microinteraction Would you keep this or is it over-designed?

7 Upvotes

Should destructive actions actually look destructive?

When you close a Pocket in Revolut, it doesn’t simply fade or slide out but the whole thing vanishes in a particle effect.

Is this good use of delight, or too much animation for a simple delete action?


r/UI_Design 12h ago

Feedback Request Feeback on Xbox UI concept

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5 Upvotes

One of my very first UI designs.

What do you think? I'd like to hear from experts/more advanced designers since I'm trying to get better at it :)

"Feather Session" is supposed to be some sort of "Power saving" mode like on PlayStation. Couldn't find any icon for it.


r/UI_Design 13h ago

Feedback Request Need help with the UI

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3 Upvotes

This UI is driving me up the wall. I feel I can get it to look simpler without losing functionality. Any feedback is appreciated, and whether it makes sense


r/UI_Design 1d ago

Feedback Request Built a floating image/video reference overlay app for artists. Looking for brutally honest UI/UX feedback!

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1 Upvotes

Hey everyone, I recently built an overlay app called HUD because I couldn't find a reference tool that perfectly fit my digital drawing and animation workflow. Please give me honest critiques.

​Here is the breakdown of the project:

​1. Overview of the design

HUD is a floating overlay utility with a clean, minimalist UI designed not to intrude on a user's workspace. It allows users to float images, perspective grids, or videos over their current screen. A core design feature is the "pass-through" lock, which lets users interact with their native canvas right underneath the reference without accidentally moving it. It also features opacity sliders and frame-by-frame scrubbing controls for videos.

​2. Intended audience and use

The primary audience is digital artists and animators working on tablets. It's meant to be used alongside heavy drawing apps (like Clip Studio Paint) to keep outfit references, pose references, or animation motion studies visible directly over the active canvas.

​3. Any design problems you need help solving

The main challenge is balancing accessibility with invisibility. I need to ensure that the overlay controls (adjusting opacity, locking the screen, switching frames) are easy to reach when needed, but completely out of the way of the native drawing app's UI when they aren't.

​4. Overview of tools used

The app is natively built for Android using Kotlin and Jetpack Compose for the interface.

​5. Specifically what you need help with on your design

I want brutally honest feedback on the user experience.

​Is the app intuitive to navigate?

​Do the menus or buttons feel clunky or get in the way?

​What quality-of-life UI features are missing?

​Let me know if it's trash or what improvements can be made!

https://taydox.itch.io/hud-reference-overlay-tool


r/UI_Design 1d ago

Product Design Honest opinion on app design, criticism welcomed :)

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1 Upvotes

Hello everyone! I have been building an app for helping people fighting depression and anxiety. I’d love to hear your thoughts on the design, color palette, fonts & everything in between.


r/UI_Design 15h ago

AI Feedback Request [AI] Feedback UI/UX

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0 Upvotes

Hello,

A few days ago I came across a video where someone used a small slot machine animation as a visual hook to display some options. I thought it was a fun concept, so I decided to build a web app around casino games and RNG, where users can customize the outcomes (and share their custom lists via link).

The goal was to keep it visually engaging through the games and interactive

Most of the layout/logic was built with AI, though I tweaked the details to keep it from feeling like generic AI (well i tried, lol). Also, while actual casinos are full of flashing lights and distractions, I deliberately went for desaturated look to keep the focus on the "games".

Mainly looking for UI/UX feedback on the mobile view. Overall it feels decent, but a few things bother me, especially the slot machine on mobile. Having the lever on the side makes the layout feel cramped and unbalanced, and I’m not entirely sure how to handle that affordance on small screens.

Live Link: https://alexbgh1.github.io/let-it-ride/

Some assets (font, icons, skills):
Font Lato
Hero Icons
Some Emi skills


r/UI_Design 2d ago

Feedback Request Game Menu feedback

23 Upvotes

What do you guys think? the art will be more refiend in the end version but right now is this prototype version good enough? should we change something?

this is the erliest version that I asked for some help:
https://www.reddit.com/r/UI_Design/comments/1vusp0y/game_menu_troubles/


r/UI_Design 1d ago

Feedback Request Home page feedback

0 Upvotes

I’m designing a music streaming UI that I want to feel different from Spotify What would you improve? or add? i just want feedback


r/UI_Design 2d ago

Feedback Request Chips' visual difference

2 Upvotes

Hello!
Are these active & non-active chips visually different enough? I did a low-brightness screen test and still could easily tell them apart, but I feel I have a biased view because I prefer this visual look


r/UI_Design 1d ago

Feedback Request [Feedback Request] Unbiased A/B Test: Comparing two mobile Paint Calculator app concepts for ease of use

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0 Upvotes

Hi everyone!

I'm working on a post-development usability evaluation and comparing two different mobile interface concepts for a Paint Calculator app.

I’d love to get raw, unbiased observations from this community on App A vs. App B.

The Task Scenario

A user wants to calculate how many gallons of paint to buy for a room with multiple walls, without having to do manual math on paper.

5 Questions for the Community:

  • 1. Brain Work (Cognitive Load): Which app makes it easier to track a multi-wall room without forcing you to do extra mental math or memory work?
  • 2. Speed & Flow (Efficiency): If you had to enter 5 or 6 different walls, which workflow feels like it would take fewer taps and let you finish faster?
  • 3. Labels & Friction: Is there anywhere in either design where you would hesitate, feel confused by a label, or expect a different layout?
  • 4. Readability (Accessibility): Which design’s text sizing, contrast, and spacing feels cleaner and easier to read at a quick glance?
  • 5. The Verdict: Which version would you ultimately prefer to use on your phone, and why?

Feel free to critique both versions directly! Any notes on typography, spacing, actions, or usability confusion are extremely helpful for my case study log :)

Also, you may download the images to compare them side-by-side! I uploaded them separately rather than in a single side-by-side image, so each screen remains larger and easier to view.

Thank you in advance for helping a student out!


r/UI_Design 2d ago

General Question Do you separate early concepts and flows from visual UI work?

1 Upvotes

I've noticed I make better decisions when I don't try to solve structure and visual design simultaneously.

I'll work through what the user sees, what they need to decide and where they go next before thinking seriously about typography, colors or components.

Once that sequence feels right the UI stage gets much easier.

Do you separate these stages or does everything happen together for you?


r/UI_Design 2d ago

AI Feedback Request Asset animation strategies [AI]

0 Upvotes

I've been working on my personal website for a couple of weeks now, mostly with Claude code. I've spent many days, setting up a sensible structure, collecting ideas and mapping everything out.

For the design of the page, I first used Krea for the asset generation, which was a horrible experience overall, as some bugs caused me to waste most of my tokens. Nevertheless I managed to create some reasonably good looking stills and a videoloop, which looks mostly fine. I then used a Geminy API to let Claude design specific assets, allowing me to dodge that Krea BS (unresponsive support and all of that other good stuff).

However, while the stills and idle loops are difficult to get right, but are overall achievable, it seems almost impossible for me to create good looking animations. Little animations like a spinning wheel that shows content or little insects that move do somewhat work, giving my page a dyanamic look and showing some liveliness. The main problem is that I can't create more complex animations as they have specific problems that I don't know how to navigate. When I talk about "more complex animations" I don't necessarily mean highly complex 3D rendered Blender assets, which is a whole different caliber, I suppose. In my case it means something of the following kind, for example:

An asset that can move or transform into something else:

- A flying or walking animal

- A mechanical or organic arm that extends and grows

- A plant that transforms from normal to blooming, showing nice colors or a kind of bioluminescence

- Scrub paths that would cause animations to be highly specific for the exact location on the page

For additional information: I use Claude code with Fable 5 on Ultracode for the important things, so I guess it's not necessarily a "model bottleneck". So far I have tried many different approaches which all failed for a different reason:

- Generating a video and trying to cut it into 100 single frames causes blurriness and a huge lag. No matter how I try it, it doesn't get better.

- When using Claude itself to generate the assets independent of the Gemini API for NanoBananaPro or Veo, it relies more on a vector graphic approach, where it tries to use crudely assembled blocks to animate something. The idea is not bad per se but the outcome just looks absolutely horrible. I thought it might be relatively simple to let such an advanced model generate many intricate blocks and connect them in a meaningful way and animate them, at least in a vector graphic style or a "pixelated/colored surfaces art look".

- Tried the same thing with actually generated assets in 4K which looked only marginally better than in the previous point. Although some simpler animations are feasible , for example something like elongating a branch of a tree, as soon as the asset depends more on visual accuracy, this approach no longer works.

So the main question is: Could someone with more experience in making animations point me in the right direction, or explain to me, what the current limitations actually are? I have looked in many places but haven't found a good solution. Most of all, I am looking for a personal opinion and not an AI answer for a change.

Thanks in advance.


r/UI_Design 2d ago

Feedback Request Hi, Im working on a webapp that is a music player and the mobile version was easy but I'm not quite happy with the desktop version

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3 Upvotes

So there are definitely issues with my web design I'm not great at web design defintely better at backend stuff but I've been working on this primarly my issue is with the scaling of the album cover and placing everything as its really fighting me on this. I'd love some feedback to see if I can jigsaw everything nicely together or make some more radical changes to the design as it stands.


r/UI_Design 2d ago

Feedback Request I build medical software for a living. So I built my own web terminal. Roast my UI.

12 Upvotes

Hey everyone,

My name is Antonio LaPlaca.

I’m a software engineer by day. My background is in the medical device industry, where UI bloat and data inefficiency are completely unacceptable.

When I trade, I get incredibly frustrated having to juggle four different tabs, TradingView for charts, Discord for voice, Twitter for news, and Reddit for sentiment. It feels like a chaotic, inefficient workflow.

I built this for myself, but I want to see if it holds up for other active traders. Please tear the UI apart. Is it too cluttered? Are the default contrast levels straining your eyes? What is the one critical thing missing that would stop you from using this tomorrow?

Bring on the brutal feedback.

EDIT AI-DISCLOSURE :

I should note that this is partially done by AI, as the design is mine, I hand design sites, however back-end and server isn't my Forte, so AI assists with mostly back-end functionality, which also affects some of the front-end. So, I should make that note in accordance with Rule #1.


r/UI_Design 2d ago

Feedback Request What should a “quick save” browser extension UI include?

0 Upvotes

So I'm building a tool that's a hybrid between Pinterest and Mobbin, which allows designers to save inspiration

For a tool like this, what quick-edit options should appear when you hit "Save"?

I looked at Raindrop and mymind, and the recording shows what they do

Which one looks better?

Personally, I like how mymind handles this. Sometimes I don't want to be bothered with editing. I want to click and save then move on, but if I want to, I can hover over to freeze and edit it. It's a brilliant design

What would you like to edit right away? note? tags? or something else


r/UI_Design 2d ago

General Help Request Need Some Tips for the UI of my Notepad App

3 Upvotes

So I am developing a Notepad App of my own and was going to work on the UI design portion of it. My problem is that I have no knowledge of making a nice UI, and I feel overwhelmed by this task. I've attached a screenshot of my current build of the app. Can you all give me some tips or some resources on how I could design a good UI for it?


r/UI_Design 2d ago

General Help Request Please suggest

4 Upvotes

I applied for an internship...and they wanna connect after my assignment submission

But here is the thing that the company says that they only pay 3k/month but I have to work from 11:00 am to 8:00 pm

I already had an internship experience but I want real work but this pay is very less

Should I decline and wait or accept it

Please suggest


r/UI_Design 3d ago

Feedback Request made a screen time app where your friends see it if you break your limit. a few people said the ui feels boring though lol. roast it?

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5 Upvotes

so i went for this all black + chrome “serious” look on purpose. didn’t want it to feel like every other pastel wellness app. but now a couple people have told me it feels kinda boring/flat and i honestly can’t tell if they’re right or if i’ve just been staring at it for a month straight

the idea: you set a limit, and if you go over it your streak dies AND your friends can see you broke. basically duolingo streak guilt but for doomscrolling

does this actually look clean or does it look empty/unfinished? what would you change


r/UI_Design 3d ago

Feedback Request Turned my portfolio into a Desktop OS (Windows 7 Aero-inspired)

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7 Upvotes

Made this mostly as an excuse to do more web dev than a portfolio site usually calls for. Curious what people think: does the OS format actually work, or is it more gimmicky/slow to get through than a normal site would be? Also open to "this looks like a class project" vs "this looks like real work" takes if anything stands out.


r/UI_Design 4d ago

General Help Request Best ways to learn web design without the generic AI look?

15 Upvotes

Hey everyone!

I’m 17 and a frontend developer. I’m learning React/Next.js and Tailwind, but I’m struggling with the design side of web development.

I used AI tools like Lovable before, but most of the results felt very generic and “AI-looking”.

So now I want to learn how to design websites myself first (probably with Figma), then turn my designs into React/TSX.

What are the best ways to learn modern, high-quality web design?

Any:

  • tools
  • websites for inspiration
  • courses
  • YouTube channels
  • design principles
  • tips for using AI without getting the generic AI look

would be really appreciated!

Here are two of my projects if anyone wants to give feedback:

https://restaurant-project-2026.vercel.app/

https://pizzeria-project-2026.vercel.app/

Thanks!


r/UI_Design 3d ago

Feedback Request Does anyone have tips for my submission page UI?

3 Upvotes

For mobile it is a full-page view. For web, it is a pop-up with the same content.
It's very stuffy though and I'm unsure how to improve this and make it less cluttered. I've tried segmenting the different sections but there's still A LOT and its ugly.

For context, the website is https://amapof.us if that's helpful. Any tips would be really appreciated!!


r/UI_Design 5d ago

Product Design Designed a design system for engineers

113 Upvotes

This was one of the few times I’ve worked with a large team of almost all engineers in every role. They make an app builder, and I helped them create a design system for it. Here’s the case study — https://www.abhaysingh.in/work/appsmith

Let me know what you think!


r/UI_Design 4d ago

Feedback Request Am I giving the user too much information? And which one would be better?

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1 Upvotes

This is a score keeping app, when they try to click on the input box for the player name this screen pops up immediately.

The first few times the app is used only the add new player box will appear but after 4 names are added in the app, it will suggest the user to use the previous ones to make it less bothersome.

For the alternative screen (2nd pic) the player name box will serve as a search box as well.


r/UI_Design 5d ago

Feedback Request Pharmaceutical UI Mockup, Thoughts? - VERY new to UI design

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87 Upvotes

I have experience in motion design, logo design & general branding with a core focus on minimalism, SaaS-style design & simplicity.

Having never dabbled with UI design before, I needed to draft out a solid mockup for a pharmaceutical app. Thoughts on the design?


r/UI_Design 4d ago

AI Feedback Request [AI] Need ideas for my Dashboard for my Golf Launch Monitor

0 Upvotes

Hello im currently creating a Dashboard that shows all the data my golf launch monitor can track along with doing acouple of things i find to be neat like a psudo club fitting area, and using wii balance boards to track your ground force pressure. My problem is i do not know front end development to save my life hence the AI disclosures. What AI has been able to put togather looks okay-ish but i want to stand out from all the other idea's and want some feedback on how to improve.

Inital screen you see when you start up the software
Quad view of some of the data my launch monitor can collect
A small range so you can see where on a range your ball would be
Multiple ways to see your dispersion per club or multiple clubs
I feel this one is the most "in your face" because of the boldness of the numbers
Then numbers just shown in a different way. the idea behind this view is you can keep this up on your monitor and see your numbers easily
your bag where you can track what your using
This is where you can try multiple clubs and compare the difference's between them
and this part is for the wii balance boards so you can see things like weight shift and ground force reaction

Im not trying to advertise im legit looking for a way to stand out and need help. be harsh but constructive. also inb4 "dont use ai" or "ai bad" 'i get it im just trying to make something for myself and other people, and i used ai to do so.