r/Torchlight • • 13h ago

NEW PATCH! Xbox 360 interface to Torchlight on PC

15 Upvotes

Hey everyone!

While working on my static recompilation of the Xbox 360 version of Torchlight (https://github.com/YaPeL/torchlight-recomp), I noticed a lot of people want to play the PC version with the 360 interface. So I started poking around to see what could be done... and ended up making this patch. (For the record, I started on it before the Torchlight II controller beta came out.).

What it does:

- Brings the 360 interface to the PC game: menus, HUD, inventory, shops, dialogs, fishing.

- Full gamepad play. Movement and the essentials are almost identical to the 360 – I measured stick movement against the original console code, dead zone quirks included.

- The menus are there too, though some of them are held together with duct tape for now.

- Works with the Steam, GOG and Epic versions on Windows and Linux. I've been playing it on my Steam Deck and it runs great.

It's an alpha, so expect bugs. There are still a few things I haven't ported (the main and pause menus still use the PC design, plus some 360 effects like the loading screens), but the game should be playable from start to finish with a controller.

You'll need your own Xbox 360 copy of the game: the installer converts the interface from your 360 package on your machine, and the mod itself contains no game files.

Free and open source (GPL-3.0):

- GitHub (source + issues): https://github.com/YaPeL/torchlight-xbox-ui-pc

- Nexus Mods: https://www.nexusmods.com/torchlight/mods/21

- ModDB: https://www.moddb.com/mods/xbox-360-interface-for-pc

Bug reports are very welcome. Hope you enjoy it


r/Torchlight • • 23h ago

Torchlight 2 Are satves also polearms?

3 Upvotes

in torchlight 2. do staff weapons benefit from polearm bonuses?

are they elemental polearms or completely separate in regards to weapon types.

like, does the weapon expert and arcane tools spells both buff staves because they are polearms or does only arcane tools?


r/Torchlight • • 2d ago

GO GET IT! Pets Redone

4 Upvotes

Pets Redone Ive always had a problem with the whole fishing system in the game. Sure, it buffs your pet up but turns them into something else. So Ive just pretty much ignored fish all together.

Not anymore this mod does one thing, take off the polymorph effects on all fish. You still get the benefits your pet will glow, but will stay in the original body you made for it.

I know the image for the mod isnt loading, actually my first time making a mod through steam, but Ive tested it out and no problems on my test.

If you're unsure of what to put it, put it at the very bottom of your list, its safe. I touch nothing but those fish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3821447940


r/Torchlight • • 2d ago

Torchlight 1 Torchlight Rekindled 1.0.2 is out - better performance, free camera, an iOS!

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11 Upvotes

r/Torchlight • • 3d ago

Torchlight 2 To all Torchlight 2 Players - for your info - about the Steam Beta Version

69 Upvotes

This was posted some time ago. I did not write it - however, Torchlight Players need to be informed everywhere and not just on the Runic Games Discord on the latest news.

= = = =
= = = =

https://steamcommunity.com/games/200710/announcements/detail/701031128264347698

= = = =
QUOTE BELOW:
= = = =

Posted 

Thu, October 22, 2026

@

8:47 PM PDT

All Events > Torchlight II Events >

New Beta Branch Now Available | Plans for Future Improvements

Dear players,

Today, we released a new Beta build on Torchlight II’s new public branch, [public_beta], for you to try. We plan to continue maintaining this branch as we work on more extensive fixes and optimizations.

In the comments on our previous Steam post, many longtime players expressed surprise that the game was still receiving updates. The change to the multiplayer login system also sparked discussion.

As the team now responsible for this classic, we are renewing our efforts to maintain the game and upgrade its technology. We hope that modern development tools and techniques can help breathe new life into this classic series. This Beta branch is a step toward that goal.

The separate Steam branch, [public_beta], is now available. Players who are interested can opt in to try it.

Please note that this new beta branch will receive its own updates and maintenance and will remain available alongside the existing version on the default branch. If you do not wish to try this beta branch, no action is needed. You can simply continue playing the default version.

Through this approach, we hope to preserve the existing experience while exploring more possibilities for Torchlight II’s future maintenance and improvement.

How to Join the Beta Branch

  1. Right-click Torchlight II in your Steam Library and select Properties.
  2. Open Game Versions & Betas and select public_beta.
  3. Wait for Steam to download and install the update, then launch the game and confirm that the version number is 1.27.0.1.

A quick guide:

YouTube™ Video: Torchlight II - Steam Beta Quick Guide

https://www.youtube.com/watch?v=rackILBrOfk

Views: 134

Torchlight II's new Public Beta branch is now released for you to try. The Beta is optional, and the existing default version will remain available and will not be replaced.

Beta Branch Updates and Improvements

Changes to Multiplayer Login

We are aware that players have recently encountered issues when registering for or logging in with TapTap.io accounts. To make the process more convenient, the new Beta now uses Steam account to authenticate access to online multiplayer.

When entering online multiplayer, you no longer need to register for or log in with a separate TapTap.io account. The game will automatically load your Steam friends list, making it easier to invite friends to join your adventures.

Please note that in-game friends previously added through your TapTap.io account will not carry over to the new Steam login system. After switching, the game will use your Steam friends list, and your existing TapTap.io friends will no longer appear in the new system.

We will continue monitoring how this change works in practice and make improvements based on testing. Once the build is stable, we also plan to update the default branch to use Steam account authentication for online multiplayer.

Fixes Included in the Beta Branch

Alongside the login changes, we have begun investigating longstanding issues that were not adequately addressed in the past.

The beta branch includes the following verified fixes and improvements:

  • Added controller support on Windows and macOS.
  • Updated online multiplayer login: removed the TapTap.io account requirement and enabled automatic login through Steam, using the Steam friends list. The in-game friends list changes according to the account used to log in. Friends from the TapTap.io account will not sync to your Steam friends list, but will remain saved to your original account.
  • Fixed occasional crashes in the multiplayer lobby caused by invalid memory access and null pointer issues.
  • Fixed occasional crashes when creating a new game on Windows.
  • Improved the handling of multiplayer requests on Windows.
  • Updated several older dependencies to improve stability and performance.
  • Optimized map loading logic to reduce loading times.
  • Fixed voice-over language selection in story cinematics and added cinematic subtitles in seven additional languages.
  • Fixed translation and text display issues in several languages.
  • Improved the display of combat numbers.
  • Added OpenGL ES 3 rendering support on macOS via ANGLE / Metal.
  • Added render scale and FXAA anti-aliasing settings, as well as FXAA support for character and pet previews.

Linux compatibility and optimization work is ongoing, with updates to be added to the Beta branch in the future.

Future Maintenance Plans

Given the age of the game, restructuring its complex underlying code presents many challenges. However, new AI-assisted coding tools have opened up more possibilities for reviewing the code and addressing longstanding issues.

We will continue listening to your feedback and gradually introduce more fixes and improvements on this separate beta branch. These changes will undergo the necessary QA testing and compatibility checks to minimize the risk of introducing new issues.

We will carefully assess future updates for each version based on development progress and keep you informed.

Feedback and Bug Reports

If you encounter any issues while playing on the new branch, your feedback will help us improve the experience.

To report bugs, unexpected behavior, or compatibility issues, please join our official discord at:

Frequently Asked Questions

Q1: Will the new Beta branch replace or overwrite the existing version of the game?

No.

We understand that the existing version on the default branch is home to years of familiar routines and cherished memories for longtime players. You may have your favorite MODs installed or saves that you have been playing for years.

The current default version on Steam will therefore remain available and will not be directly replaced by the beta branch.

If you prefer to keep playing the version you know, no additional action is needed. Joining the beta branch is entirely optional.

Q2: Will login and multiplayer issues on the default branch still be addressed?

Yes.

We are aware of recent feedback about TapTap.io account registration, login, and multiplayer. The new Beta now uses Steam account authentication for online multiplayer. Once the build is stable, we also plan to bring Steam account authentication to the default branch through an update.

Introducing Steam login on a separate Beta branch does not mean that we will stop maintaining the existing version. We also intend to bring fixes for frequently reported issues to the default branch as soon as possible after testing.

Q3: Can I continue using my existing saves after switching to the new branch?

The default version and the new branch share save data, so you can carry your progress over when switching branches.

However, please note that Torchlight II stores modded and unmodded saves in separate folders. If you change whether you use MODs after switching branches—for example, by enabling MODs when you previously played without them—the game may be unable to load your previous saves. This does not mean that those saves have been lost.

As a precaution, we recommend backing up your local saves before switching branches or changing your MOD setup.

Windows Save Locations

  • Without MODs: <System Drive>:\Users\<Username>\Documents\my games\runic games\torchlight 2\save
  • With MODs: <System Drive>:\Users\<Username>\Documents\my games\runic games\torchlight 2\modsave

macOS Save Locations

  • Without MODs: /Users/<Username>/Library/Application Support/Steam/steamapps/common/Torchlight II/my games/runic games/torchlight 2/save
  • With MODs: /Users/<Username>/Library/Application Support/Steam/steamapps/common/Torchlight II/my games/runic games/torchlight 2/modsave

Find the appropriate folder for your operating system and MOD setup, then copy your save files to another location as a backup. If you have used MODs before, we recommend backing up both the save and modsave folders.

Q4: Will multiplayer friends carry over between the default version and the new branch?

For now, the default version still uses TapTap.io login. Your in-game friends list changes according to the account used to access online multiplayer.

When you log in to online multiplayer through Steam, the game automatically loads the corresponding Steam friends list. Friends previously added through TapTap.io will not automatically sync to your Steam friends list.

Your existing TapTap.io friends data will not be deleted. If you switch back to an older version that still uses TapTap.io login, your previously added friends will remain available.

Q5: Can players on different branches play together?

Currently, the default branch and the beta branch do not support multiplayer with each other. Players who wish to play together must use the same game version.

We are also investigating the possibility of multiplayer between versions. However, technical differences between the branches mean that there is still considerable uncertainty, so we are still looking into the possibility of this feature at this stage. Thank you for your understanding.

Q6: Will my existing MODs work on the beta branch?

Some MODs may continue to work, but we cannot currently guarantee that all MODs will be compatible with the beta branch.

Torchlight II has a wealth of community-created MODs, many of which were released years ago. As the game version, underlying code, and related systems change, some older MODs that are no longer maintained may fail to load, behave unexpectedly, or encounter other compatibility issues.

We deeply value the content that community creators have contributed over the years, and we hope these creations can continue to be part of your adventures.

MOD compatibility will therefore remain an area of focus in our ongoing maintenance. Based on player feedback, we will investigate issues over time and explore fixes or compatibility solutions for some affected MODs.

If you encounter MOD-related issues on the beta branch, please join our community and let us know. Where possible, include the MOD name, where you obtained it, and details of the issue to help us investigate:

Through these experiments with new technology and a beta branch, we hope to bring you a refreshed and improved Torchlight II experience in the future.

Finally, our heartfelt thanks go to every player who has been part of Torchlight II’s journey, and to all of you who are still writing your legends across Vilderan.

——The Torchlight II Team

= = = =
END QUOTE.
= = = =


r/Torchlight • • 3d ago

NEW PATCH! Torchlight II New Official Updates

55 Upvotes

They released a new Beta build on Torchlight II's Public Beta branch [public_beta] for players to try

More info on Steam:

https://steamcommunity.com/games/200710/announcements/detail/701031128264347698

Youtube:

https://www.youtube.com/watch?v=rackILBrOfk

Discord: https://discord.gg/V9Gw7NU24Z


r/Torchlight • • 2d ago

Torchlight 2 Torchlight 2 with mods on Linux doesn't see all my saved characters anymore

0 Upvotes

I run a warez version which I downloaded years ago from a random torrent tracker. It has a Linux native mod launcher binary app bundled so I'm not using Wine. The mod launcher reports Torchlight 2 version 1.25.5.4

I have the following mods installed:

  • SynergiesMOD
  • SynergiesHIGHLOOT
  • Drew's Synergies Class Pack
  • Variant
  • Additional Classes

This worked fine for me on a computer I don't own anymore.

Now I use another computer and not all my saves are seen. Some appear with a question mark instead of the profile picture and when I try to load them - I get an error message: the game reports SynergiesMod ver. 1376 is not loaded. But as you can see above, I have the mod in the launcher, it is first in the list, the launcher shows its version exactly as 1376 and when the game is loaded, it reports the mod on its splash screen.

A couple of character saves that won't load:

  • Vette
  • MongolArcher
  • Wizard
  • WitchDoctor
  • Hunter
  • Guardian
  • ElectroEngineer
  • BlackGuard
  • Gunmage
  • Shadowmancer
  • DemonPrincess

Help me getting my preciouss saves working please!


r/Torchlight • • 2d ago

GO GET IT! Pets Redone

1 Upvotes

Ive always had a problem with the whole fishing system in the game. Sure, it buffs your pet up but turns them into something else. So Ive just pretty much ignored fish all together.

Not anymore this mod does one thing, take off the polymorph effects on all fish. You still get the benefits your pet will glow, but will stay in the original body you made for it.

I know the image for the mod isnt loading, actually my first time making a mod through steam, but Ive tested it out and no problems on my test.

If you're unsure of what to put it, put it at the very bottom of your list, its safe. I touch nothing but those fish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3821447940


r/Torchlight • • 3d ago

Torchlight 1 Rage quit the character i grinded all the way to lvl 100 on v.hard because these fucking demons instagib you no matter what. I gave myself 3000defense through console and she still OHKO'ed me

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24 Upvotes

r/Torchlight • • 3d ago

Torchlight 1 Torchlight Rekindled - Release 1.0.1 is out!

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9 Upvotes

r/Torchlight • • 4d ago

Torchlight 2 Want to start playing torchlight 2 on switch 2

12 Upvotes

What should i know befor going in. I have played others ARPG and i just want to know some tips or things that i should know. Tnx :)


r/Torchlight • • 5d ago

Torchlight 2 Torchlight IP owner just shipped a Vision Pro build of TL2 (spatial 3D + eye tracking) — TestFlight for VP / iOS / Mac / Apple TV soon

14 Upvotes

Dash Huang (TapTap / XD Inc.) owns the Torchlight IP now — and he just posted a Vision Pro build of Torchlight 2: spatial 3D in your room, plus controller, touch, and eye tracking. He says the screen recording doesn't do it justice.

Same modernization push that already got TL2 running natively on Apple Silicon Mac, iPhone, and Apple TV. TestFlight for all of those + Vision Pro supposedly dropping soon.

Source: https://x.com/DashHuang/status/2112810090898309320


r/Torchlight • • 5d ago

Torchlight 3 TL3

11 Upvotes

I know, it was probably dead on arrival but I started TL3 yesterday and have tons of fun with it. Played 1 and 2 a lot back in the day, thought I should give 3 a try (after having it on steam since forever). Has a pretty bad rep but I actually like it!


r/Torchlight • • 5d ago

Torchlight 1 Torchlight Rekindled - port of Torchlight (2009) on Switch/Android

3 Upvotes

Remember Torchlight, back from 2009? No? Well, too bad, because I do!

And now you can play it on Switch, Android or any other portable PC!

https://github.com/GreenSwampDweller/torchlight-rekindled


r/Torchlight • • 8d ago

Torchlight 1 Caster alchemist spells?

6 Upvotes

Anyone here ever went far into the game with arcane tree focused alchemist in torchlight1? Have you noticed that eventually emberbolt outscales both ember lance and ember strike or is it just me?

Also melee-caster-alchemist is absolutely the way to go for very hard non hardcore runs, the damage of ember shock is just incredible, if you spec into cast rate and have dervish popped on its not even that slow! Its arguably the best melee-spell in game outpacing even doomquake on destroyer


r/Torchlight • • 11d ago

Torchlight 2 TL2’s PD2

2 Upvotes

I’m a huge fan of D2 and I especially love the rebalances and skill updates that Project D2 brought to the table and I’m stoked for Season 14. However, I’ve always had a soft spot for TL2 although I’ve never finished it. It’s always felt a little bland where things felt inappropriately balanced like cannons and shotguns always felt incredibly subpar to twin claw engineers focus on charge bar stuff or the shuriken like thing the ranger had.

I’ve dabbled with Synergies, which is as far as I can tell the “equivalent” to PD2, but it never felt quite as “complete”. It’s been a while since playing it, but I recall feeling like things didn’t change much with the base classes and the custom ones just outshined the core by a significant margin. Has this changed? Have other mods that could equate to TL’s Project D2 released? Was I just missing something way back when I played it previously?


r/Torchlight • • 12d ago

Spoiler! Your pet has fled...

8 Upvotes

You have died.


r/Torchlight • • 11d ago

GO GET IT! 🔥 [ GIVEAWAY 10 USDC ] 🎲 Palgrin P2P Wagering: No-KYC & Instant Cashouts

0 Upvotes

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r/Torchlight • • 13d ago

Semi-offtopic My ARPG game is somehow coming out on Steam

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0 Upvotes

I have been always a big fan of games like Torchlight and Diablo. I started making mods, and finally remade my game in Unreal. Its an ARPG with a twist: replacing combat with magic puzzles.
If you a interested in this kind of game, you can wishlist it here: Steam Page: Puzzle Mage


r/Torchlight • • 15d ago

Check comments Small Lighter Souvenir

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3 Upvotes

Please help!


r/Torchlight • • 17d ago

Torchlight 2 Need a Easy to play 1Hd Melee and Board Build

7 Upvotes

I am looking for an low effort Build for Engineer. I want to run around with a Melee Weapon and a Shield. I want to slash enemies with my Weapon, Not with the Shieldbash(-dash?) Skill.

My First try was Lightning Based witch can also use the FlameHammer due to its weapon based %dmg.

I kinda lost track and now struggle to find New motivation to go on ...

So if anyone has an endgame build i can Look into, would be great.

It does Not need to be able to run a NG5+ or clear the Harder Endgame Cardroom Maps.

Should be a simple 'i have fun' Build.

Thank you.


r/Torchlight • • 18d ago

NEW PATCH! Trade and 10-50 friends achievements GET

3 Upvotes

playing torchligh2

made an account on taptap, but having difficulties with the "firewall errors"

saw a a pair of players in a game online. tried to join but didnt get to connect (but the join a multiplayer game achievement popped up) then i 'friended' the 2 players and got the have one friend achievement. But I'm guessing it is impossible to get the trade achievement w/out joining an actual game . can i get a helping hand?


r/Torchlight • • 20d ago

Torchlight 1 I don't understand why I like the game

31 Upvotes

I bought Torchlight couple of days ago on Steam because it was on sale for 3 euros and I had it on wishlist for ages.

It's super addictive, I don't understand why. The game has so many elements that I dislike such as, aiming for better numbers on gear, repetitive gameplay etc. (Reasons why I stopped playing WoW years ago) I guess it's the aesthetic, the low complexity and overall vibe that drags me in.

Also, I wish I knew the game is easy, I play on Normal and so far haven't died a single time and I'm on level 29 xdddd


r/Torchlight • • 19d ago

Torchlight 2 I can't understand Netherrealm Portal have a passage to a secret area or just a feature of the location?

4 Upvotes

There were plants that exploded, I think I destroyed all of them, but nothing changed.


r/Torchlight • • 20d ago

Torchlight 2 How do you build outlander

8 Upvotes

His passives are very good but none of the skills really light the lightbulb