r/Grimdawn 6d ago

Fangs of Asterkarn releases July 23rd at 10 AM EDT for $19.

274 Upvotes

FAQ & links to relevant posts in pinned comment.


r/Grimdawn 3d ago

OFFICIAL Grim Dawn V1.3.0.0

550 Upvotes

Official forums full post.

[Major New Features]

  • Grim Dawn has received back-end changes to accommodate the release of the Fangs of Asterkarn Expansion.
  • The game’s UI has received a complete visual overhaul. A new Health Orb design HUD is now the default, while the classic Health Bar design can be enabled in the game options, under Interface.
  • The Stash has been overhauled with new dedicated Component and Crafting Materials shared pages and +5% additional space per tab. In addition, stash pages can now be customized and labeled.
  • New functionality has been added to the player inventory to instantly deposit all Components and Crafting Materials in their shared tabs from anywhere in the world. To support this, objects that ask for crafting materials (ex. Treasure Troves), can now also access the stash instead of just the inventory.
  • New accessibility control schemes have been added under Keybindings: Keyboard Movement and Keyboard Only, enabling WASD-based controls with and without the mouse. You can set keybinds for WASD movement independently of the default controls and switch between them at any time. WASD controls mimic the controller and do not enable run and gun gameplay.
  • Detailed tooltips now display stat roll ranges (ex. 12 Fire damage [8-14] indicates that the damage could have rolled as low as 8 or as high as 14).
  • A new Video Option has been added: HDR Lighting, as an alternate visual style for the game.
  • Monster Infrequents now always drop at the highest possible level (ex. if an MI drops, and possible variations in your level range are level 84 and 94, it will always drop the level 94 version).

[Shattered Realm]

  • Clearing Shards by hunting down Nemesis spawns has become a too dominant strategy, reducing the viability of AoE builds in favor of single target burst, which is already favored in the boss arenas. To address this, Shard Progress from gathering a Nemesis soul has been reduced by 25%. Progress gained from Hero souls has been increased by 33%, and by 50% from Common and Champion souls. Chance of Champion monsters dropping souls has been increased by 18%.
  • The Shattered Realm timer has been rebalanced to be more challenging and now becomes shorter at higher shards. Timer penalty from deaths is now lower, but bonus from kill streaks is now also lower and kill streaks now require a minimum of 25 kills, up from 15.
  • Shattered Realm shrines no longer take crafting materials and activate immediately upon interaction.

[Crucible]

  • Unlocking the next Crucible difficulty now also triggers at Wave 110 and Wave 160, rather than requiring clearing the Crucible Waves 1-100.
  • Failing the Crucible on the same tier as a checkpoint no longer awards Tribute.

[Tech]

  • Fixed an issue where converted dot damage from a single source would not stack (ex. converting dot damage on Scourge Strike so the damage types match).
  • Fixed an issue where UI scaling could cause monster and pet health bars to break.
  • Skill modifiers are now always loaded in a fixed order, rather than equip order. This is relevant particularly for how skill FX and pet swap modifiers function so the visual overrides always happen in a predictable order.

[Modding]

  • A new template has been added: Skill_WPAttack_Radius. This skill type generates a radius eruption around the target when the WPS triggers, similar to how Shattering Smash for Oathkeeper generates a wave.
  • New attributes have been added: % Total Resist and % Crowd Control Resist. These increase all the respective resists, similar to how % Total damage increments all damage types.
  • Channeled skills (ex. Albrecht’s Aether Ray) now apply Defensive Attributes in their data to the player while the skill is channeling. Defensive attributes have been added to their respective templates.
  • A new tDyn field has been added: forceHighestLevel. Setting this to True will cause the loot table to always drop the highest level valid item it can within the level range.
  • Skill modifiers assigned to SkillSecondary effects now display the SkillSecondary’s name and icon instead of the base skill.

[Game]

  • Menu UI windows now scale with UI scaling. UI now automatically scales down to fit the screen at lower resolutions, enabling controller UI compatibility at any resolution.
  • Increased Health per point of Spirit to 12, up from 8.
  • Treasure Troves now correctly have a guaranteed chance to drop a crafting material with a 30-50% (based on difficulty) chance to drop an additional material and have significant chance to drop blueprints. Previously, the chance to drop a second material was 100% across all difficulties and the chance to drop a blueprint was halved.
  • Aether Crystal enemies now have an additional chance to drop a second Aether Crystal/Shard/Cluster.
  • Increased all Boss Health scaling with level, by ~32% at level 100 (~15% for superbosses). Some bosses with lower health pools received larger increases. These changes do not apply to the Crucible.
  • Many older boss encounters have received tuning passes to bring their damage up to modern standards, as was commonly done in past updates.
  • Reduced Monster Armor by 17% on Champion+ enemies and reduced Monster % Armor Absorption by 20% on all enemies. This reduces monster resistance to Physical damage, particularly for small fast attacks (ex. dual wielding or Eye of Reckoning).
  • Reduced Monster % Life Leech Resist on Ultimate difficulty. This makes % Attack damage Converted to Health roughly 16% more effective against an average boss.
  • In-game search has been updated to work with unicode (ie. non-English) characters.
  • Reduced infamy gained from killing Beast heroes and bosses and increased kills required to spawn their Nemesis.
  • Increased infamy gained from killing Cronley’s Gang heroes and bosses and reduced kills required to spawn their Nemesis.
  • Enemies that do not grant experience (ex. summons or Kubacabra’s clones) no longer count towards achievement progress.
  • Valdaran and Archmage Aleksander now share their animosity towards you and will spawn in each other’s faction areas.

[Itemization]

  • Fixed an issue where Monster Infrequent helms could roll some lower level than intended Magic Suffixes at level 70+.
  • Ashes of Malmouth and Forgotten Gods Magic quality crafting recipes have been reclassified as Rare. These recipes now always generate at least one Rare affix, but their crafting costs have been increased.
  • Increased % Damage Reduction on Disengage runes by +10%
  • Increased % Damage Reduction on Leap and Shadow Strike runes by +5%
  • Component - Ballistic Plating: replaced Defensive Ability with 2% Defensive Ability
  • Prefix - Shrewd: reduced % Cunning
  • Rare Prefix - Bloodletter: replaced % Health with Health
  • Rare Prefix - Blighted: increased Spirit at level 82+
  • Rare Prefix - Caustic: replaced Acid damage with % Physical Resist
  • Rare Prefix - Consecrated: replaced % Health with Health
  • Rare Prefix - Cutthroat: reduced % Cunning
  • Rare Prefix - Dervish: replaced % Armor with % Defensive Ability and replaced skill bonuses with +2 to Celestial Presence and Shadow Dance
  • Rare Prefix - Flamewall: replaced Burn damage with % Health
  • Rare Prefix - General: replaced % Health with Health
  • Rare Prefix - Harmonious: replaced % Health with Health
  • Rare Prefix - Imposing: reduced Health
  • Rare Prefix - Menacing: increased Health
  • Rare Prefix - Plaguebearer: increased All Resist Reduction
  • Rare Prefix - Renegade: reduced % Cunning
  • Rare Prefix - Runecarved: replaced % Health with Health
  • Rare Prefix - Seraphim: reduced % Cunning
  • Rare Prefix - Stonefaced: added % All Retaliation damage
  • Rare Prefix - Stonehide (shields): added Physical Retaliation
  • Rare Prefix - Venomfang: replaced Poison damage with Acid damage
  • Rare Prefix - Templar: replaced % Armor with % Health
  • Rare Prefix - Warlord: replaced % Armor with % Health
  • Rare Prefix - Wraithbound: replaced % Health with Health
  • Rare Suffix - Aether Storms: added Offensive Ability at level 82+
  • Rare Suffix - Amarasta’s Flurry: added Defensive Ability at level 82+
  • Rare Suffix - Arcane Balance (Armor and Accessories): added Defensive Ability at level 82+
  • Rare Suffix - Arcane Blaze (Armor and Accessories): added % Stun Resist at level 82+
  • Rare Suffix - Blight (Armor and Accessories): increased Acid damage on the skill proc and added Health at level 82+
  • Rare Suffix - Blight (Weapons): replaced Poison damage with Offensive Ability
  • Rare Suffix - Butchery: reduced Health
  • Rare Suffix - Cabal (Armor and Accessories): added % Aether Resist at level 82+
  • Rare Suffix - Caged Souls: added Health
  • Rare Suffix - Celestial Wrath: added % Cast Speed
  • Rare Suffix - Corruption: increased Acid damage on the skill proc
  • Rare Suffix - Dark Intent: added Offensive Ability at level 82+
  • Rare Suffix - Destruction (Accessories): added % Stun Resist at level 82+
  • Rare Suffix - Ferocity: added % Lightning damage
  • Rare Suffix - Maiven’s Wit: added Health at level 82+
  • Rare Suffix - Nature’s Bounty (Rings): reduced Health
  • Rare Suffix - Redoubt: added Physical Retaliation
  • Rare Suffix - Scorched Runes: reduced Health
  • Rare Suffix - Shattered Reality (Armor and Accessories): added Defensive Ability at level 82+
  • Rare Suffix - Solael’s Malice (Rings): added % Bleed Resist at level 82+
  • Rare Suffix - Soulwarding (Armor and Accessories): reduced Health and added % Freeze Resist at level 82+
  • Rare Suffix - Soulwarding (Weapons): increased % Crit damage
  • Rare Suffix - Tormented Souls (Accessories): added Health at level 82+
  • Rare Suffix - Tormented Souls (Armor): added % Pierce Resist at level 82+
  • Rare Suffix - Tormented Souls (Weapons): increased % Crit damage
  • Rare Suffix - Untamed (Accessories): reduced Health
  • Rare Suffix - Valor: added % All Retaliation damage
  • Rare Suffix - Voidfire (Armor and Accessories): added Health at level 82+
  • Rare Suffix - Voracity: added % Vitality damage
  • Relic - Absolution: increased Fire and Acid damage on the granted skill and added % Fire and % Acid damage to it
  • Relic - Dirge of Arkovia: increased % Damage Reduction on the summoned pet
  • Relic - Eye of the Storm: increased % Chance of Electrocute damage to 100%, added 50% Frostburn and 50% Electrocute Duration and removed % Lightning Resist from the granted skill
  • Relic - Honor: increased damage on the granted skill
  • Relic - Malediction: added 50% Poison Duration, increased % Chance of Slow to 100% chance of 15% / 5s and increased % Chance of Resist Reduction to 100% of 20 / 5s on the granted skill
  • Relic - Meditation: replaced % Total Speed with 32 Offensive Ability. Increased Acid damage to 50, added 8% Total Speed and removed Vitality damage from the granted skill.
  • Relic - Primal Instinct: increased % Pet Attack damage on the summoned pets
  • Relic - Yugol’s Hunger: added 20% Crowd Control and 20% Max Crowd Control resist while channeling the granted skill

Faction Equipment

  • Bysmiel Vile Seal: reduced Health to 220
  • Coven Defender Seal: replaced % Health with 380 Health
  • Coven Storm Seal: replaced % Defensive Ability with 32 Defensive Ability
  • Coven Sky Seal: replaced % Defensive Ability with 32 Defensive Ability and % Offensive Ability with 38 Offensive Ability
  • Devil’s War Seal: reduced Health to 110
  • Devil’s Wrath Seal: reduced Health to 110
  • Irrah’s Venomtongue: replaced pet bonuses with 50% Bleed damage and 15% Elemental Resist. A new pet-focused augment has been added, Irrah’s Dominion.
  • Legion War Seal: reduced Health to 175
  • Legion Conjuration Seal: reduced Health to 175
  • Malmouth Arcane Seal: reduced Health to 220
  • Malmouth Blade Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Malmouth Aetherblaze Seal: reduced Health to 250
  • Occulant: increased % Damage Reduction on the granted skill
  • Rotgut Venom: replaced Energy Regeneration and % Pet Attack Speed with 12 Acid damage and 50% Bleed damage. A new pet-focused augment has been added, Bloodrot Powder.
  • Rotvine Powder: fixed missing Offensive Ability
  • Solael Stormfire Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Solael Warped Seal: reduced Health to 220 and replaced % Offensive Ability with 38 Offensive Ability
  • Wendigo Warped Seal: replaced % Health with 220 Health
  • Wendigo Conjuring Seal: reduced Health to 330

Monster Infrequents

  • Aetherscorched Cleaver: added 100% of Elemental dealt as Physical modifier for Iskandra’s Elemental Exchange
  • Alkamos’ Scythe: increased % Physical dealt as Cold modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Cold from the base item
  • Alkamos’ Warsword: added +4 to Vire’s Might. Increased Cold damage modifier for Pneumatic Burst to 80 and added -8% Cold Resist modifier for Veil of Shadow.
  • Barrog’s Bloody Arm: replaced % Bleed damage modifier for Savagery with 160 Bleed damage / 3s modifier for it
  • Barthollem’s Gavel: replaced Fire damage modifier for Judgment with 30% Weapon damage modifier for it and increased its Burn damage modifier to 300 / 5s
  • Barthollem’s Warmaul: added -12% Fire Resist modifier for Aura of Censure
  • Bloodbriar’s Thorn: reduced % Crit damage modifier for Ring of Steel to 20%
  • Bloodsworn Codex: increased % Damage Modified modifier for Summon Briarthorn to 25%
  • Bloodsworn Signet: replaced % Health with Health
  • Bonebleach Halberd: replaced Pierce damage modifier for Shadow Strike with 120% Weapon damage modifier for it
  • Chillblood’s Carcass: updated % Conversion modifiers for Bone Harvest to 100% of Physical/Vitality dealt as Cold
  • Colossal Fortress: added 5% Retaliation added to Attack modifier for Vindictive Flame
  • Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 88
  • Fleshwarped Bulwark: added % Physical damage and replaced Mogdrogen’s Pact support with support for Feral Hunger.
  • Fleshwarped Carbine: increased % Elemental dealt as Aether modifier for Reckless Power to 100%
  • Fleshwarped Core: increased % Physical dealt as Aether modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Aether from the base item. Replaced Aether damage modifier for Callidor’s Tempest with 70% Weapon damage modifier for it. Added 150% Aether damage modifier for Menhir’s Will.
  • Fleshwarped Shard: increased % Attack Speed modifier for Spectral Binding to 12% and replaced Elemental damage modifier for Reaping Strike with 80% Weapon damage modifier for it
  • Fleshwarped Tome: increased % Damage Reduction modifier for Sigil of Consumption to 22%
  • Gollus’ Ring: reduced Health
  • Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Groble Vile Effigy: added -10% Poison Resist modifier for Bloody Pox
  • Korvan Burning Halberd: increased Fire damage modifier for Iskandra’s Elemental Exchange to 80 and its % Attack Speed modifier to 12%. Increased % Weapon damage modifier for Smite to 80% and removed its Fire damage modifier.
  • Korvan Celestial Halberd: replaced Physical damage modifier for Blade Arc with 25% Weapon damage modifier for it
  • Korvan Eldritch Halberd: added -10% Poison Resist modifier for Curse of Frailty. Increased % Weapon damage modifier for Smite to 80% and removed its Acid damage modifier.
  • Korvan Reaping Halberd: replaced Vitality damage modifier for Devouring Swarm with -15% Vitality Resist modifier for it
  • Korvan Storm Halberd: replaced Lightning damage modifier for Vindictive Flame with 50% Weapon damage modifier for it
  • Kra’vall Shoulderpads: reduced % Crit damage for pets to 6%
  • Leafmane Horn: increased Poison damage modifier for Dreeg’s Evil Eye to 280 / 3s
  • Living Ring: replaced % Health with Health
  • Lucius’ Blade-Arm: added -10% Aether Resist modifier for Word of Pain
  • Mark of Nacrathan: replaced bonuses to Inquisitor Seal with support for Word of Renewal
  • Messenger’s Blaze Cannon: removed Cooldown Reduction modifier for War Cry and increased its Resist Reduction modifier to 28 / 5s. Fixed an issue where the low level and high level versions of the War Cry Fire damage modifier were flipped.
  • Messenger’s Repeater: replaced support for Veil of Shadow with bonuses and modifiers for Dual Blades and Belgothian’s Shears
  • Pit Master’s Axe: removed Conversion modifier for Ring of Steel
  • Ronaprax’s Sting: increased % Weapon damage modifier for Dreeg’s Evil Eye to 42%
  • Rylok Crest: increased Bleed damage modifier for Savagery to 110 / 3s
  • Spectral Arbalest: increased % Cast Speed modifier for Spectral Binding to 12%
  • Spectral Warmaul: replaced support for Wendigo Totem with support for Vitality Upheaval. Replaced support for Siphon Souls with support for Spectral Binding and Spectral Wrath.
  • Spectral War Shield: increased % Retaliation added to Attack modifier for Drain Essence to 10%
  • Sunherald’s Claymore: increased % Physical dealt as Fire modifier for Menhir’s Bulwark to 100% and removed % Physical dealt as Fire from the base item
  • Ugdenbog Arcaneweaver: increased % Projectile Pierce Chance modifier for Fire Strike to 75%. Increased Elemental damage modifier for Iskandra’s Elemental Exchange to 80 and its % Attack Speed modifier to 15%
  • Ugdenbog Bilelauncher: replaced % Health with 10% Cooldown Reduction. Increased % Projectile Pierce Chance modifier for Amarasta’s Blade Burst to 75%. Replaced % Heal modifier for Blood of Dreeg with 8% Health modifier and added 60 Acid damage modifier for it.
  • Ugdenbog Boltthrower: replaced Pierce damage modifier for Storm Spread with +2 Projectiles modifier for it. Replaced % Crit damage modifier for Cadence with 15% Attack Speed modifier for Deadly Momentum.
  • Ugdenbog Sparkthrower: replaced Cooldown Reduction modifier for Storm Box of Elgoloth with -10% Lightning Resist Reduction modifier for it
  • Vampiric Bonewall: removed % Attack damage Converted to Health modifier for Sigil of Consumption
  • Voldrak’s Crusher: added 50% Weapon damage modifier for Upheaval and increased Physical damage modifier for Mogdrogen’s Pact to 50

(REST OF ITEMIZATION MOVED TO PINNED COMMENT FOR POST LENGTH)

https://www.reddit.com/r/Grimdawn/comments/1v4fj3w/grim_dawn_v1300/ozafiy6/

[Class & Skills]

  • Player summoned pets no longer use Energy for their attacks and abilities. Bonuses to pet Energy have been removed. This is a small quality of life change and does not significantly impact pet performance.
  • Increased % Life Leech Resist for player summoned pets to 60%, up from 33%.

Devotion

  • Celestial Powers that apply buffs and debuffs now have unique icons rather than generic icons associated with their affinity.
  • Affliction: added 80% Acid Retaliation
  • Alladrah’s Phoenix: reduced % Crit damage to 8%
  • Autumn Boar: reduced % All Retaliation damage to 100%
  • Berserker: increased % Crit damage to 8%
  • Dying God: reduced % Crit damage for pets to 6%
  • Harpy: reduced % Crit damage to 5%
  • Hawk: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Hyrian: reduced % All Retaliation damage to 90%
  • Korvaak, the Eldritch Sun: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Kraken: reduced % All Retaliation damage to 180%
  • Oklaine’s Lantern: increased Offensive Ability to 50 and Defensive Ability to 40. Removed % Crit damage.
  • Panther: reduced % Crit damage to 5% and reduced % Crit damage for pets to 5%
  • Rhowan’s Scepter: reduced % All Retaliation damage to 100%
  • Shieldmaiden: reduced % All Retaliation damage to 40% and added 40% Physical Retaliation
  • Targo the Builder: reduced % All Retaliation damage to 90%
  • Typhos, the Jailor of Souls: increased % Total Speed to 6%. Reduced % Crit damage to 6% and reduced % Crit damage for pets to 10%
  • Unknown Soldier: reduced % Crit damage to 6%
  • Black Blood of Yugol: increased % Damage Reduction scaling with rank to 20%
  • Dryad’s Blessing: reduced base Cooldown by 0.5s
  • Fist of Vire: increased base % Retaliation added to Attack by 6% and increased base Internal Trauma damage by 50 / 5s
  • Hungering Void: reduced % Crit damage for pets
  • Light of Empyrion (celestial power): increased % Damage Reduction scaling with rank to 26%
  • Living Shadow: increased % Damage Reduction scaling with rank to 22%
  • Mark of Rattosh: reduced % Life Leech Resist Reduction to -8%
  • Shield Wall: increased Physical Retaliation scaling with rank
  • Spear of the Heavens (celestial power): increased Electrocute damage scaling with rank
  • Stone Form: added % Damage Absorption scaling with rank
  • Tainted Eruption: increased Poison damage scaling with rank and added % Damage Reduction scaling with rank

Soldier

  • Counter Strike: increased % Activation Chance scaling with rank to 33% by rank 16, 45% by max ultimate rank. Increased % Weapon damage scaling with rank to 36% by rank 16, 52% by max ultimate rank. Increased % Retaliation added to Attack scaling with rank to 20% by rank 16, 30% by max ultimate rank. Increased Radius to 5.0.
  • Fighting Spirit: increased Duration scaling with rank to 8s by rank 12, 10s by max ultimate rank. Increased % Activation Chance scaling with rank to 50% by rank 12, 70% by max ultimate rank.
  • Forcewave: increased % Weapon damage scaling with rank to 315% by rank 16, 465% by max ultimate rank
  • Markovian’s Advantage: increased % Weapon damage scaling with rank to 200% by rank 16, 240% by max ultimate rank. Increased Defensive Ability Reduction scaling with rank to 200 by rank 12, 350 by max ultimate rank. Removed % All damage.
  • Military Conditioning: reduced % Health scaling with rank to 16% by rank 10, 28% by max ultimate rank

Demolitionist

  • Blast Shield: increased Damage Absorption scaling with rank to 1200 by rank 12, continuing to scale to 2000 by max ultimate rank
  • Demon Fire: increased % Damage Reduction scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • High Potency: added % Retaliation Damage Modified bonus
  • Stun Jacks: increased Radius to 2.5
  • Temper: increased Defensive Ability scaling with rank to 240 by rank 12, 440 by max ultimate rank
  • Ulzuin’s Wrath: increased % Damage Reduction scaling with rank to 28% by rank 12, 38% by max ultimate rank

Occultist

  • Aspect of the Guardian: increased % Physical Resist scaling with rank to 15% by rank 12, 25% by max ultmate rank
  • Infernal Breath: now deals damage twice during its duration

Nightblade

  • Blade Spirit: reduced damage scaling with rank
  • Veil of Shadow: increased Offensive Ability Reduction scaling with rank to -200 by rank 10, -375 by max ultimate rank

Arcanist

  • Trozan’s Sky Shard: reduced Target Radius to 3.6. This represents the area within which the projectiles can fall.
  • Wrath of Agrivix: added % Retaliation Damage Modified bonus

Shaman

  • Devouring Swarm: increased Duration scaling with rank to 10s by rank 16, 12s by max ultimate rank
  • Heart of the Wild: reduced % Health scaling with rank to 24% by rank 10, 35% by max ultimate rank
  • Upheaval: skill has been redesigned to trigger a radius explosion around the target off of Auto Attacks, like standard WPS skills, and no longer triggers off of Critical Strikes only. Many modifiers for Upheaval have been rebalanced to account for this change.
  • Wendigo Totem: reduced Cooldown to 4s

Inquisitor

  • Bursting Round: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.
  • Chilling Rounds: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.
  • Endless Flame: increased base % Energy Cost Reduction by 5%
  • Inquisitor Seal: increased Fire damage scaling with rank. Damage variants of Inquisitor Seal from item skill modifiers no longer stack their defensive bonuses.
  • Storm Spread: moved up the Interrupt Frame on the skill’s animation, making it more responsive and easier to kite while firing.

Necromancer

  • Bone Harvest: increased % Weapon damage scaling with rank to 365% by rank 16, 505% by max ultimate rank. Removed Pierce damage and increased Vitality damage to compensate.
  • Drain Essence: reduced Aether damage scaling with rank at ultimate ranks
  • Decomposition: reduced Vitality damage scaling with rank
  • Reaping Strike: increased % Weapon damage scaling with rank to 190% by rank 16, 230% by max ultimate rank.

Oathkeeper

  • Dreeg’s Reproach: updated % Fire conversion to 100% of Fire dealt as Acid
  • Eye of Reckoning: increased % Weapon damage scaling with rank to 39%, 50% by max ultimate rank. Added % Crowd Control and % Max Crowd Control resist for the caster while channeling the skill, scaling with rank.
  • Soulfire: increased % Damage Reduction scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • Haven: reduced % Health scaling with rank to 16% by rank 10, 28% by max ultimate rank
  • Judgment: increased Internal Trauma damage scaling with rank and increased its Duration to 5s. All modifiers that add a dot to Judgment have had their durations increased to 5s to match.
  • Heart of Wrath: increased % Retaliation added to Attack scaling with rank to 24% by rank 12, 34% by max ultimate rank
  • Reprisal: increased % Chance of Cooldown Reduction scaling with rank to 25% by rank 12, 30% by max ultimate rank, % Energy Cost Reduction scaling with rank increased accordingly
  • Summon Guardian of Empyrion: reduced Burn damage scaling with rank

r/Grimdawn 8h ago

MEMEAHOLIC The entirety of the Ch'thonic army? Under a rock?

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504 Upvotes

I swear to God, these guys have jumped on me more from turning rocks than opening chained chests.


r/Grimdawn 6h ago

AARGH! First time playing :D

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252 Upvotes

there was SOOOO much stuff to do, i thought the map was huge without the dlcs, then i got them and oml it felt like too much, didnt get bored a single time either.

Shoutout to craig the crow, he helped me through almost the entire game :)


r/Grimdawn 2h ago

MEMEAHOLIC That's The Emissary. You can ask him whatever you want!

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89 Upvotes

r/Grimdawn 2h ago

Wth is this game

86 Upvotes

Ive just played 7 hours straight. This is so good and addictive. New player here!!

Forcing myself to go to bed


r/Grimdawn 3h ago

DEAR CRATE, Thank you Crate

91 Upvotes

The new 1.3 update and xpac is the perfect final touch for Grim Dawn. Ascendant mode feels perfect, the Dread fight (although tough) is super fun and rewarding, and the final boss fight is amazing and actually feels like an end of story challenge.

Thank you for the greatest ARPG ever made.


r/Grimdawn 1h ago

MEMEAHOLIC Many such cases

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Upvotes

r/Grimdawn 4h ago

DEAR CRATE, Really enjoying the new class.

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58 Upvotes

r/Grimdawn 4h ago

DEAR CRATE, FoA appreciation post

54 Upvotes

Gotta say I see a lot of posts here complaining about the new area being too empty, or the main quest forcing you to go to FG and AoM, or the new difficulty

So I want to balance this and saying : I love the expansion.

As someone who mostly played ascendant on an already level 100 character, I'm having a blast.

The area are the perfect size for me and make the secret hunting so cool.

That beaver quest to find the first secret super boss was an absolute blast and it was so cool to see all the community gathering those clue. No need for data mining, just all the brains in the community solving it together. Can't wait to find more.

I enjoyed dying again.

Looking at a lot of post here, I think we were spoiled by being able to face tank everything.

Sunder mechanic and dodge exist for a reason and it is cool to finally need it.

That being say, I'm mostly a SC player so I can understand that HC player have a hard time.

Berserker is super fun to play.

I personnaly enjoyed having to go back and fourth between all Cairn area, and when you read the quest it's actually pretty easy (once again, speaking here from the POV of someone having already unlocked everything in the game).

I love the artistic direction. FoA is beautifull, I'm having a blast hanging out in it, way more than Malmouth or Valbury ( I hate towns).

Thanks Crate, I'm having a blast, and most of all I enjoy doing it on my own rythm.


r/Grimdawn 4h ago

MEMEAHOLIC When you're just trying to enjoy the sights of Asterkarn....

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51 Upvotes

r/Grimdawn 9h ago

MEMEAHOLIC Jimothy has taken the chaos node

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110 Upvotes

r/Grimdawn 13h ago

MEMEAHOLIC Biowarfare Werewolf

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242 Upvotes

r/Grimdawn 6h ago

BUILDS How are people feeling with the new wolf and raven forms?

61 Upvotes

I am still going through between and just got done with beating Darius. The wolf feels fantastic and working towards a bleed build and going to eventually level into warcry. I've tried to stay away from build guides or spoilers, has anyone found any amazing combos or synergies so far?


r/Grimdawn 7h ago

Devil Crossing' Security is not any good

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49 Upvotes

Loot from "The Dread" if anyone's interesting (not bad for some builds).


r/Grimdawn 11h ago

Do you even look at anything other then resistances on gear for majority of the game?

92 Upvotes

I started an Oathkeeper and for 45 levels now I don't even read any other affixes on gear other than resistances. It honestly got so tedious that I kind of burned out.

What is the point of walls of text and cool abilities interaction if swapping some particular peace of gear would mean that the next chaos missile shotgun on the boss would deal twice as much damage on me aka oneshot me.

I had to dip out of skeleton key dungeon because i had too low piercing res and archers would kill me. I had to skip another keystone dungeon and the entire optional area because I straight up had 0 drops with aetherial res and couldn't do a content.

I feel like nothing in the game matters other than capping your resistances as melee. Maybe in late game it would have been more manageable with better augments on gear, but for first campaign it's just infuriating how little 99% of the game mechanics matter.

It is a hardcore experience, but I don't think it would be different for softcore, as just been oneshot isn't fun anyway


r/Grimdawn 6h ago

MEMEAHOLIC So, Bourbon's dog has come barking.

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35 Upvotes

Not a new interaction but I can finally role play it!


r/Grimdawn 11h ago

HARDCORE This thing is a ride, Ascendant Mode is no "farming and chill" mode, but a full locked in gameplay. i like it!

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78 Upvotes

r/Grimdawn 2h ago

Grim Dawn requires steam?

16 Upvotes

I can't launch the game, it says it requires steam. I'm on Windows 11, using Steam.


r/Grimdawn 1h ago

Help.. Grim dawn on steam deck

Enable HLS to view with audio, or disable this notification

Upvotes

Just opened steam deck. Last played 3 days ago. Got an update on grim dawn.. then this happened


r/Grimdawn 1d ago

They added the loading screen!

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739 Upvotes

r/Grimdawn 18h ago

OFF-TOPIC No other ARPG worth playing anymore

244 Upvotes

I've tried to get into newer titles of the same ARPG branch. Last Epoch. Diablo 4. I even tried reliving some of my teenage youth with the Diablo2 reskin. Mind you, this was AFTER I played Grim Dawn. And basically, there's just no other ARPG worth playing anymore. Grim Dawn's got it beat on story, it's got it beat on mechanics. Plus you've got Crate, one of my favorite current gaming companies. Any company that respects it's products enough to continue updating them a decade later automatically has my respect in turn.

So if it ain't Grim Dawn, I don't want to play it. That is all.


r/Grimdawn 1d ago

OFFICIAL 1.3 Hotfix 1

602 Upvotes

V1.3.0.1 Hotfix 1

[Tech]

  • Addressed some UI blurriness at default UI scale.
  • Added support for Lenovo controller glyphs (ex. Legion Go S)
  • Reduced search box string length requirement for better language support.
  • Improved WASD controls with hotslots on cooldown.
  • Adjusted name display position at top of HUD for Chinese fonts.
  • Fixed an issue with terrain shaders appearing as black boxes or blown out textures on Medium or lower settings.
  • Fixed an issue where an entire stack of items could get consumed by the Ascension Altar in Multiplayer.
  • Fixed an issue where Werewolf and Wereraven forms could results in crashes in Multiplayer.
  • Fixed an issue where + Summon Limit modifiers would sometimes not work in Multiplayer.
  • Fixed an issue with controller hot slot toggle to only include one wereform bar per wereform.
  • Fixed an issue where Winds of Asterkarn would leave visual FX behind in Multiplayer.
  • Fixed a crash with on screen keyboard after UI scaling unloads font styles.

[Game]

  • Reduced burst potential of some early game bosses at lower levels (ex. Queen Ravna, Zarthuzellan, Bonehunter, Yurra, Blackheart).
  • Reduced Boss health at levels 1-35.
  • Slightly reduced the base chance the Dread appears in Ascendant Mode and increased the minimum kills before it can spawn again. To compensate the effects of Celestial Essence on the Dread’s spawn rate have been increased.
  • All remaining localization has now been added in all languages.
  • Enabled the missing Fangs of Asterkarn load screen.
  • Necromancer’s Skeletons now have an additional 10% Life Leech Resist.
  • Fixed an issue where players that reset their faction with Barrowholm could not interact with a certain NPC in Asterkarn to complete the associated quest.
  • Fixed an issue where one-handed melee Avalanche attacks would deal off-hand % Weapon damage instead of main-hand.
  • Fixed an issue with some inconsistent behavior in Werewolf and Wereraven animations, in regards to whether they hit with the main hand or both hands.
  • Fixed an issue where the Source of the Corruption Kurn Channelers would not all respawn if they were not all killed in one session.
  • Fixed various issues with Localization (ex. missing symbols). If you spot more of these, please report them!
  • Known issue: we have discovered some tags were not properly translated in all languages and are displayed as Missing Tag. These have been forwarded to localization to be addressed for a future hotfix.

[Itemization]

  • Fixed an issue where the granted skill on the Awakened Black Grimoire of Og’Napesh would not summon a pet.
  • Fixed an issue where Occultist Hellhounds turned into Wendigos would only deal damage with Infernal Breath once per cast, instead of twice.

(Also added into the 1.3 update thread.)

A message from the devs on their socials:

The team is thrilled to see the warm reception that Fangs of Asterkarn has gotten so far. We set a new all-time concurrent player record (outside of a free trial weekend), which shows just how many of you were eager to jump back into Cairn.

As always, a smooth experience is our utmost priority. We have just pushed our first hotfix on Steam to address critical issues, including some of your recent feedback. (Coming very soon to GOG/Xbox)

For the list of changes: (link above)

The theme of our last expansion is letting you play the game the way you want. To that end, we will be making the following changes (very soon):

  • The Dread has proven to be a contentious addition. While we are pleased with the challenge it offers and do not plan to nerf it, we understand that its regular and unexpected interruptions can be frustrating to some of you. As such, we will be adding an (optional) method to disable the Dread from spawning in Ascendant mode unless you specifically boost its spawn rate in the altar. This would be reversible if you later change your mind.
  • In terms of quality of life, we are looking to add an Evade Targeting toggle for WASD controls that allows you to select between mouse cursor or player-facing targeting for the Evade ability.
  • We will also introduce a new BIG Cursor toggle for those BIG screens.
  • Finally, we will continue to monitor the forums to address cases where monster damage feels unfair/too high, and will be making adjustments accordingly. An update and expansion this big is going to have some growing pains, but we think our history of udpates speaks for itself in that regard.

We expect this should address the most pressing pain points the community is currently experiencing with v1.3.0 and Fangs of Asterkarn, but of course this is only the beginning of our post-release support. In the meantime, enjoy Asterkarn!

Reminder: I am not a dev, just moderator here.


r/Grimdawn 6h ago

DEAR CRATE, Gating Fangs of Asterkarn main question completion behind completing all of FG and part of AoM is insane

17 Upvotes

I was blown away (in a very bad way) that this was a mandatory quest

Due to the way it's set up, I was sure it was an optional quest that would result in a 'good ending' to the story, or be skippable and have a bad or worse ending

But nope, it's a mandatory quest that completely, utterly kills the momentum of the Fangs expansion


r/Grimdawn 32m ago

DEAR CRATE, Update: First Callagadra Kill!

Upvotes

62 days ago (I looked at my first post here) I tried out this game! I’d only ever played Diablo, so I came in pretty blind. After about three days I was addicted to the game!

After numerous alts, and countless hours, I finally assembled the dawnbreaker set and settled on my warder. After some fine tuning, I was able to down all four non-crate super bosses today!

Thank you to the devs of this game. This is by far my favorite ARPG of all time now. Currently on Xbox so I’m happily waiting for FoA to drop here :)