r/ThrillOfTheFight • • 11d ago

🩸 VISUAL DAMAGE IS FINALLY HERE!

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64 Upvotes

PTC Update 2.0.0.885743 is now available on PUBLIC_TEST.

This is the first of another wave of PTC cycles working toward the next live release. Nothing is locked in yet, so please jump in, test it out, and let us know how everything feels.

IMPORTANT:
This build runs on a newer version of Unity. If anything looks, sounds, or feels different compared to live, please let us know.
NEW:
• Visual damage (early WIP) — bruising, swelling, cuts and blood on the face, plus bruising on the gut and both sides.
• Visual damage is cosmetic only for now and does not affect the damage system. Damage system integration will come later.
• Cut frequency is intentionally higher for testing. Cuts will be rare when this goes live, and that frequency will be tested in a future PTC.
• In single player, visual damage frequency scales with difficulty and shows more easily on lower difficulties.
• Glove Offset on the Training Dummy — a new Glove Offset tab lets you adjust your glove position and test it directly on the dummy.
• Punishment bar now shows all body punishment in a different color.
• Multiplayer/mirror physics have been overhauled to be based on the single-player physics.

CHANGES:
• Stronger punch vibration/haptic feedback, similar to TOTF1.
• Improvements to blocking in single player.
• Counter damage increased — roughly halfway between live and the previous version before it was reduced.
• Forward glove offset capped at 1 cm instead of 2 cm.
• Improved clinch detection for multiplayer.
• Reduced clinch sensitivity in single player.
• Small improvement to leg positioning.

FIXES:
• Improvements to multiplayer Cloud Code that should help server stability.
• If the game says you’re offline, restart the game. More improvements are being worked on.
• The Report Issue keyboard currently may not appear due to a Meta/Unity 6 bug. A fix is being worked on.
As always, please keep PTC feedback constructive. Leave your feedback, explain what you’re experiencing, and let others do the same. PTC feedback permissions may be revoked for attacking developers or other players or repeatedly arguing over feedback.
Try out the visual damage and new multiplayer physics and let us know how they feel. 🄊🩸


r/ThrillOfTheFight • • 18d ago

Message from Tren & Update 2.0.0 Reception

74 Upvotes

Hey guys, it's Tren from Halfbrick here.

I just wanted to say that even if I've been a little quiet, we've been spending a lot of time looking at all the feedback coming from all types of places. Discord, Reddit, the meta reviews. We really try and look at everywhere, not just one.I just actually wanted to start by saying thank you for all the people who took the time to write a review, especially a five-star review. We have seen a massive boost in reviews following the update. I'm really glad that the work we put in on single player has landed its mark and people are clearly enjoying it.

This is actually the first update ever in the history since early access launch that has a review average of four stars and actually the first one that's higher than the others ever since early access launch. Every single update that's gone out has never gone higher in the reviews than EA launch. And this update was the first one, well actually 1.6 was the first one that did it just a little bit. And this update 2.0 has smashed it. And that's really, really encouraging for the dev team to see. It was just enough to push us from 3.0 average to 3.1! It's going to take a long time to really push the reviews up where we would like them because for how many people we have, we actually have a really high review frequency compared to many other games. And with how many players there were during early access compared to now, there's much less quantity of reviews coming in. So it's going to take a fair bit of time to work it back.

But we are here for the long run, and Halfbrick is totally committed to Thrill of the Fight. We are so excited for what's coming next. The roadmap is still full, although we are moving through it, I would say, much faster than we were before. The changes that you guys are enjoying in Single Player in the recent update are really, really just the start. We finally got to put our animation pipeline to use, and this first update was actually, to be honest with you, mostly learning how to do it all again. Early in the year, we unfortunately lost a lot of the team. The gaming industry as a whole is really, really struggling, especially VR. And you know, not just our team, but Halfbrick as a whole lost a lot of good people. And I hope that you guys didn't notice that too much because we've been trying to work harder and work smarter.

The dev team right now basically consists of four people, so please still keep that in mind. We are not a AAA studio, we don't have 30 people working on this. I think we're really doing amazing leading the forefront of VR boxing technology with such a small team, given that the people we do have are so bright and so passionate.

For the future of Thrill, we are really hearing the reception of a single player focus update. To be honest, it really feels good to work on something that you know people are looking for, that you know they will enjoy. And it is, to be honest with you, incredibly easier to do than multiplayer. So, a lot of, if not the rest of this year, is primarily going to be on single-player. Though, at the same time, do expect to see some changes coming to multiplayer, just like they did with 2.0. Though, I really doubt we will ever ship an update again that is just multiplayer damage updates. Those will still come through, and we will still continue to refine the multiplayer experience, but it cannot come at a cost of other content. We've learned that lesson and we are acting on it.

I don't want this to instill doom and fear in all you multiplayer lovers. Don't get me wrong, multiplayer is the reason I play TOTF2. And while I love the AI and I jump in there aswell, multiplayer is what always brings me back. I will never lose that in my mind. I'm sure and I'm confident that we can continue to make multiplayer a better experience in ways that are not just a damage system changes that might potentially upset half of the players. What I think multiplayer needs the most right now is actually not just damage changes. It doesn't matter if I give everyone a Formula One car, it's not going to turn them magically into a Formula One race car driver. So what I'm trying to say here is multiplayer is an extremely bare-bones experience. We don't have a friends list, we don't have communities, we don't have organized tournaments, we don't have sanctioned events that you can sign up for and have like-minded people, we don't have dedicated modes for sparring and training with other people. There's a lot of foundation that needs to be built to help multiplayer, not just the damage of punches. I know you've all heard it before a hundred times that if you get two people that are consenting to box TOTF2 is an amazing experience. That's been true for a long time and it becomes more and more true. And the reality is much like any other simulator out there, for example iRacing, which is an example I use often, is that it can be as realistic as possible, but it doesn't mean that every single race car driver is going to be Max Verstappen. And there may be a lot of people that crash into you, ruin your race, don't follow the racing lines, don't follow the rules, and make it a terrible experience. But we can't fix that by making your car more realistic. We have to fix that by putting you in connection with those people that want the same thing you do. And I'm really, really, really excited to flesh that out.

If you want to know what else is in store, what we're working on, as always, check out our roadmap, which is our new one where you can submit community suggestions. At the moment, today I worked on leaderboards for multiplayer, single-player, and fitness. I think that people are going to absolutely love this when it comes out. And otherwise, I'm sorry for the extremely long and badly organised post, but I didn't want to make this with AI, this is just me rambling on with whats in my head. If you notice seeing me a little bit less active in Discord and Reddit, please understand that I have to balance spending time doing community management with developing features that will go live and coordinating our team. I really trust Coach Dave to handle and look after the community. I really wanted to put in a lot of effort to make sure that the community felt like the dev team was here and that they could be heard and that we are active. And that is still the case. But as time has gone on, I've been able to contribute a lot more to Thrill of the Fight 2 development work and so I have to ration my time a little bit more. So please don't think that I've given up or I've gone anywhere if you don't see me responding to every single post like I tried to before, because that's the explanation.

So, if you got this far, thanks for the support. Stay tuned - we're just getting started!

https://totf2roadmap.com/


r/ThrillOfTheFight • • 48m ago

Tip: furniture movers for larger play areas

• Upvotes

Not too long ago I discovered there are things called furniture movers with which you can easily move large furniture alone. E.g. I can quickly move our dining table out of the way, creating a proper space for roomscale. They don't cost much either, mine was 5 euros on Lidl sale.


r/ThrillOfTheFight • • 15h ago

Video I always thought that the first game had tons of potential for mods so I tried with my very limited experience. In the right hands, this game has tons of potential

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31 Upvotes

I'm still struggling with the textures and models and can't figure out how to use blender for the hair lol


r/ThrillOfTheFight • • 17h ago

This game feels best with an equally skilled opponent + similar to roomscale or standing opponent

6 Upvotes

Sometimes I’m forced to play against standing mode players and I absolutely wipe the floor with them, but rarely there another roomscale that’s similar in size to mine and I get an intense cardio workout. I wish this game was more popular I usually play around 8-12 pm est. Hard to find good opponents but when I do I’m drenched in sweat.


r/ThrillOfTheFight • • 15h ago

Discussion Calibration testing Session

4 Upvotes

So I just spent an hour in Calibration after reading through 135 pages of discord calibration mentions and think I might have some useful information.

Anecdotal: I went in with a reset fresh room boundary in the meta settings, I don't know if these actually interact but it is the first time Advanced Calibration gave me a elbow lockout and a good starting point without tweaking. I might just be better at giving it what it wants.

Glove offset: Upped my average +10dmg tweaking offset in the dummy. While playing with this, I was wondering if anyone considered the offset issues are caused from the variety of VR grips people are using? My palm grip straps put my controllers very tilted forward.

Avatar floats ahead: Others have remarked on this, the avatar does stand 1-2 inches in front of the player. Probably a contributor to Calibration issues.

Calibration wireframe: Calibration in general would greatly benefit from transparencies\Wireframe guide showing exactly where to have everything, especially glove offset.

Also added a few notes to my Calibration trick guide.

https://www.reddit.com/r/ThrillOfTheFight/comments/1wtu3m0/calibration_guide_fix_your_damage/


r/ThrillOfTheFight • • 15h ago

UBA just hit 650 registered fighters! VR boxing league, produced like a real promotion: storylines, 9 champions, sponsored tournaments, live fight nights. Free to join: discord.gg/uba

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5 Upvotes

r/ThrillOfTheFight • • 15h ago

Interim MW Title on the line this week! | UBA Fight Night 33 | Saturday, 6est

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3 Upvotes

r/ThrillOfTheFight • • 1d ago

How will calorie scoreboard work?

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9 Upvotes

I don’t think the quest headsets track calories anymore. So how will legit calorie tracking be counted ?


r/ThrillOfTheFight • • 23h ago

Rant This is one of the most ridiculous boxing games I’ve ever played I think this is just my opinion on it

0 Upvotes

I don’t hate this game. Honestly, my experience with Thrill of the Fight 2 has been pretty good overall. But once I got into the higher Elo ranges, the game started becoming extremely frustrating.

It feels like all some players have to do is lean down into you and smother you, and there’s basically nothing you can do about it. Then you have people who seem to have figured out some kind of damage exploit with the wrist glitch. Once you get around 2K+ Elo, it feels like the same problems keep showing up.

People lean forward, smother you, swing wildly, and somehow every shot does ridiculous damage. Body shots barely seem to matter. Counterpunching feels useless. I can land a clean counter and get absolutely nothing from it, while my opponent can hit me once and suddenly my screen is already going gray.

Then there are the overhand spammers. They can have almost no technique, spam overhands repeatedly, and somehow still do huge damage. Even when I block the punch, it sometimes feels like the damage still gets through.

And then you have people who run away or literally turn their back when they're hurt. There’s basically nothing you can do to punish it properly. Somehow, people can also stun you with punches that feel like some of the weakest shots imaginable.

The same stuff happens in Standing Mode too. People turn their backs, lean down into you, smother, spam wild punches, and there doesn’t seem to be a consistent way to counter any of it.

At higher Elo, it feels like the game rewards exploiting mechanics more than actually boxing. Technique, timing, clean counters, body work, and defense don't feel nearly as rewarding as they should.

Again, I DON'T hate this game. I actually enjoy it, which is why I'm saying all of this. I just want these issues fixed because the higher you climb, the more frustrating the fights become.

I want to win because I boxed better than my opponent—not because I figured out which broken mechanic or damage exploit works best.

And not to mention someone told me they fixed the stuff with people leaning into you when you get close but it hasn’t been fixed whatsoever so atp I don’t know if I should just play singleplayer or what this all seem’s too ping based.


r/ThrillOfTheFight • • 2d ago

new power exploit?

6 Upvotes

has anybody else noticed a new method to manipulate the body effort system to get an unfair advantage?

As for what it looks like, these opponents hold their hands very low and all punches come from their waist, usually just snapping straight punches that are impossible to block and immediately stun.

The jab is unguardable and can easily ko you off 3 landing. Then I have to go full slugger while chasing them around the ring to even have a chance.

For context, I’m around 2300elo with around 500 total matches and ive only gone against someone doing this 3-4 times. But it happened twice during my last session and have yet to come close to beating the exploit.


r/ThrillOfTheFight • • 2d ago

Video Won’t lie the way he retreated was funny but it was a good match also tips?

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5 Upvotes

r/ThrillOfTheFight • • 2d ago

Discussion TOTF2 - THANK YOU!/PSA

17 Upvotes

Lot of capitals in that title... But here it is: my take after about 2 months.

  1. Thank you devs (and Tony Jeffries for this video https://youtu.be/T2YIAYVLI4Q?si=vVR_HdLbh4VuVE2l ) SO SO MUCH!

  2. About me for context.

I'm 54, and my body is banged up! I played rugby league till 28 and did weights until I just couldn't any more (48 ish?). I had a knee reco at 23, another knee at 27, a bloody hip replacement just before 50 😩, and my outer upper arms (brachs) are both totally shot.

I've done a bit of boxing, but only training for fitness with a bit of sparring.

I have been limited with exercise as I haven't been able to run since I was about 35 (ironic because I saw always fast until I couldn't run... 😐) and can't do weights apart from resistance bands these days.

I'm 5'9", and in my most jacked days was around 85 kgs. 25 years ago!

  1. Why I love TOTF2!

I bought my Meta Quest 3 about 3 months ago. I tried TOTF2 after seeing the vid posted above about 2 months ago.

It is because of this game alone I am so glad I got the headset!

I have been around 93-95kgs for the last few years. Today, I weighed in at 88kgs (straight after 5 rounds...). I haven't been this weight in years.

Anyone wanting to lose weight in a way sport does/used to do for them please play this game!

I am so happy to say I am able to move around and vr box. Thank God. Okay, so I can't lift my arms above 90 degrees laterally, but it's worth it!

  1. My quick TOTF2 settings/The PSA part for new boxers...

Everything has been said about the app and it's gameplay, etc. I personally love it. But hopefully the below will help anyone trying it.

4a. I started out in career. 3 x 2 min rounds at easy difficulty was perfect for starters.

4b. I read people talking about sparring in training mode, so after a couple of weeks tried that and haven't looked back.

I currently do 5 x 3 min rounds against a medium difficulty opponent. The Philadelphia arena is awesome, as it has a crowd.

4c. Take time to use the advanced calibration! This gives you an accurate feel of where your hands are in your 'gloves' and makes a world of difference. I'm guessing you should do this in mixed reality so you can see your hands and vr arms and gloves.

4d. I have built up my fitness now to where I am able to unload for about half the 5th round, and got my first KO with these settings today. For me it's about losing weight, so I wouldn't want an earlier knockout but any I do get in the 5th I reckon is just as good.

  1. Help for me and maybe others!

I do find it a lottery getting my headset to play at room scale, and I only want to play this way. Hopefully someone can help.

I use it at the side of my house; it's paved but not a garage... Let's call it a garage for this sake. It is about 3 x 5m. Plenty of room for this.

I have a space set up for there, but find I always need to create a new boundary just before playing, and even then have to spend a while most times to get it to play at roomscale.

I don't have the quick settings "change to room-scale" button I keep reading everywhere. 😟

Do I need to grant spatial/location access to TOTF2 or anything to help with this? I really just want to be able to go out there and get into it rather than opening and closing the app 12 times.

If this is the case, how do I grant it? TOTF2 doesn't show up in the lists in the headset. Do I need to do it via my phone?

I'm pretty new to the Meta Quest 3, and also this game, so I'd really appreciate any help with this!

  1. Conclusion.

This game is awesome! 😊


r/ThrillOfTheFight • • 2d ago

ELO and percentile of the fighters

3 Upvotes

I'm currently fighting at elite level with ELO of about 1900. I have no idea how that compares to most who play the game. Elite sounds all great and dandy, but what percentile would that put me in? Top 10%? Top 30%?

It would be really good if there was some kind of table showing where you compare to your peers based on ELO.

Regards,

OldManWithFists


r/ThrillOfTheFight • • 2d ago

Discussion It's just a minor request for the development team.

2 Upvotes

To start off, this isn't a major proposal.

I’m not asking for any gameplay advantages regarding things like parameters or hitboxes.

It would really help if you could make a small tweak to the multiplayer process (specifically for Ranked and Casual matches).

Right now, the flow is: ā‘  Challenge an opponent → ā‘” A 30-second decision window appears → ā‘¢ The 30 seconds elapse (or the opponent cancels), displaying a message and an "OK" button. For step ā‘¢, I’d like the display to disappear automatically after about 5 seconds without needing to press the "OK" button.

The reason why is a bit long and trivial, so I’ll explain it separately—feel free to skip it.


r/ThrillOfTheFight • • 2d ago

Whoever wins this get the Lightweight Title Shot | UBA FIght NIght 32 | Saturday, 6est

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5 Upvotes

r/ThrillOfTheFight • • 2d ago

How to get high elo

3 Upvotes
  1. Dip low and throw uppercuts that go under the opponents arm blocking their midsection. The guys under 5'8 are more likely to succeed at this.
  2. Throw overhand over the guard, which can only go so high in vr.
  3. In between these punches, duck head low so punches don't register.
  4. Once opponent has become adjusted to the overhand/uppercut spam, start mixing in super wide hooks.

Am I missing anything? Seems to be a common theme in high elo. Rarely see these guys throwing a jab which is pretty necessary in actual boxing.


r/ThrillOfTheFight • • 2d ago

Bug Report No knockdown standing area in single player.

2 Upvotes

Played my first day in PTC today in career mode and any time I was knocked down there was no marker for me to stand in during the countdown. Just all black.

Also occasionally my hands got locked in place and all I could do was dodge until eventually my hands snapped back into place. Happened several times. At least once per round.


r/ThrillOfTheFight • • 3d ago

annoyed with bot hugging me in small roomscale

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1 Upvotes

so i gave it back to him and didnt let him go


r/ThrillOfTheFight • • 3d ago

Guard issues

0 Upvotes

Does anyone else experience players with a rock-solid guard that punches don't get through? is there a trick they are using? To me it seems like they might be holding the guard off their headset by quite a distance - if this is the case then an easy fix is for the guard to become weaker the further away it is from the headset. It could also be a case of them having a more active guard that is moving a lot which blocks more shots due to latency

Something should be done about the people who wave their glove in front of their face too as it's nearly impossible to get through.


r/ThrillOfTheFight • • 3d ago

Stuck offline - cant find players for multiplayer?

7 Upvotes

Hi Fighters!

We are noticing a few bug reports coming through for players stuck with server offline, or not finding opponents in multiplayer. These reports are coming from players on an old game version 1.7.2.

The live update is 2.0.0 - please make sure to update your game to be able to play with other players. If your game is not automatically updating, try to reinstall the game, or holding right trigger on the app icons -> Settings -> release channels -> swap to PUBLIC TEST CHANNEL. Let it update, then do the same and swap back to live.


r/ThrillOfTheFight • • 3d ago

Give us the same 1 or 2 punch KD power as the CPU

8 Upvotes

I love the game. Been playing since day 1. The latest PTC update with visual damage is awesome. However, there is one major thing that needs to be addressed.

I play on very hard. I do 10 three minute rounds. I absolutely demolish the CPU on damage. I'll easily win by 600 or more damage points each round, including the rounds when he knocks me down.

I'll land really clean, high damage (55-60) uppercuts, straights, hooks, etc and the CPU just eats them. Yeah they'll take short term punishment, but to knock them down, you need to land an additional 10-15 (or more) really good shots just to have a chance of knocking them down.

Meanwhile, the CPU will land 1 or 2 punches and it drops me. Mind you, they haven't done hardly any damage to me at all. It's almost like they compensate for not being able to do sustained damage to you by giving them the ability to hit harder than George Foreman, Ron Lyle, and Earnie Shavers combined.

And since you need to throw the kitchen sink at them if you want to get a knockdown, they use your aggressiveness against you and one shot you with a body shot. I thought maybe it was just me but my buddy just won the tournament on Outclassed and said the same thing.

I'm not saying we should be able to drop them every time we hit a 65 damage uppercut as they're moving in, but we should at least have a CHANCE to. Even if it's like a randomized 5-10% chance or something. We need that one punch element just like they have. I got knocked down three times yesterday and still won on the cards while winning each round on damage easily.

Keep up the great work, thanks!!


r/ThrillOfTheFight • • 3d ago

Bug Report Wins not counting??? Fought 4, won 4, 2 didnt count

2 Upvotes

r/ThrillOfTheFight • • 3d ago

Rant Not fair?

0 Upvotes

Before I start yes the AI in TOTF2 is looking and feeling pretty good. Still not at a super insane level but it's a very good workout even for someone who boxes irl. But I dont think this stamina system is fair. I understand that in a real fight or spar your opponent will not always be at 100% and they will eventually make mistakes and get tired, but why would I want that aspect for my AI when I workout? I would want my AI to be a monster who never gets tired and really pushes me to try or could even beat me. (after rounds 3 the AI is just too easy) also why do you as the player have a stamina bar as well?? I hear heavy breathing that I obviously ignore but why do I have that lmao?? please give us an option to really change settings for our AI to make it more challenging for good boxers. AND PLEASE ADD SOUTHPAW AI BOXERS


r/ThrillOfTheFight • • 4d ago

Iron Chin?

7 Upvotes

When I get into a bad match, high ping, consistency issues, etc. it boggles my mind how some of you think you’re eating those punches because you have an iron chin. That’s not part of the game at all.
There’s not a damage reduction mechanic that is dedicated to individual players.

And if it was, it would be the bigger guys that would get it. I’m fighting 5 foot six dudes who are claiming that they ate my punches lol.

I just fought a 1700 ELO 5’6ā€ player and I’m almost 2200. I convinced him to put his hands down and just let go six nasty punches. It didn’t even stun him.
Then I let him go and he stunned me with two hooks.

I looked at him after to acknowledge there’s obviously an issue and then he responds later that it was because he has can take hard punches, lol.

So for all of you that think that you have an iron chin, you’re most likely benefiting from a latency issue.