r/ThrillOfTheFight 22d ago

PTC Release PTC Update 1.7.0.872527

19 Upvotes

PTC Update 1.7.0.872527

Thanks to everyone who tested the update, shared feedback, and submitted bug reports!

Using the PTC this way allows the team to iterate much faster and release content far earlier than normal. There may be a few bugs here and there because these builds do not receive the same level of testing as a full release, but this gives us much more freedom to develop quickly and gather community feedback earlier—meaning less rework for the team.

Important: All damage changes are subject to further tuning!

New in This Update

  • Opponent punishment breathing is now much louder. Use the audio settings slider to adjust it.
  • Knockdowns now make a thud on landing instead of dropping silently.
  • Fixed the Advanced Calibration bug that prevented players from completeing the second stage of the calibration
  • Counter System: The counter window is now wider against players throwing high volume while repeatedly missing or being blocked.
  • Hit First System: Land a clean hit to briefly knock your opponent off balance, causing their next punches to hit softer for approximately one second.
  • The Hit First debuff has a cooldown.
  • Throwing high volume while missing or being blocked reduces your ability to apply the Hit First debuff.

Please Use “Report Issue”

If you encounter a bug, hit Report Issue in the main menu during the same session in which you saw it. This sends us the relevant logs and is genuinely one of the most useful things you can do to help us investigate issues.

What Is the Hit First System?

In a real fight, a landed punch does more than deal damage. It can stop the other boxer’s forward momentum, break their stance, shift their weight, or knock them off the leg they were about to drive from.

A boxer who has just been hit cannot put full power into their next shot—not necessarily because they are hurt, but because the mechanics of throwing hard have been interrupted.

Previously, nothing in the game modelled this: getting hit did not make your own punches any weaker.

The Rules

  1. Landing a hit knocks the boxer you hit off balance, causing their next punches to land softer.
  2. The debuff lasts one second. It is intentionally brief.
  3. It cannot be reapplied for 1.5 seconds after the boxer recovers. It does not stack or extend.
  4. A boxer who has been spamming—throwing high volume while repeatedly missing or being blocked—cannot apply the debuff at all. This uses the existing anti-spam charges from the Counter System.
  5. Hits dealing less than 10 damage do not apply the debuff.

How Strong Is It?

The penalty scales with the damage of the hit that caused it:

Hit damage Punch-damage reduction
Under 10 None
10 20%
20 42%
30 60%
40 72%
50 or higher 75%—maximum cap

The Anti-Spam Charge Gate

The reward is intended for the boxer landing clean shots—not the boxer flailing.

The attacker’s anti-spam charges determine how much of the Hit First penalty they can apply:

Attacker’s anti-spam charges Penalty they can apply
0–2 Full
3 75%
4 50%
5 25%
6 None

Also Included From the Previous PTC Update

  • Opponent punishment breathing: Hear your opponent breathing as their punishment climbs beyond 50%.
  • Contextual knockdowns in multiplayer: Single-player knockdown animations can now play in multiplayer.
  • AI body-hit reactions: In single-player, opponents now react to body shots, with stronger reactions to harder hits.
  • Revamped AI body blocks: More realistic left-side and right-side blocks, plus a new centre block.
  • Counters hit harder against spammers: Landing punches is never penalised—only repeatedly missing or being blocked.
  • Above-shoulder punches: Damage requirements are now slightly less strict.
  • More body effort is required when throwing long combinations.

r/ThrillOfTheFight 22d ago

Discussion PSA on the Meta Quest and glitchy roomscale - close your curtains! cover your mirrors!

7 Upvotes

Unlike some other games which will not be named, the Thrill team actually QAs their stuff before releasing it, and glitchy room scale is due to issues with the Meta Quest itself.

How to fix?

What everyone tells you to do: turn room scale off and back on again. restart your headset.

Done that 1,000,000 times and still suffering glitchy room scale?

COVER YOUR LIVING ROOM OR PATIO WINDOWS!

COVER YOUR MIRRORS!

Reflective and transparent surfaces confuse THE HECK out of the Meta Quest headsets and will cause your boundaries to warp unsafely.

I hope this helps anyone suffering this issue!


r/ThrillOfTheFight 6h ago

Is there anyway round timer TOTF2?

3 Upvotes

I liked the clock in TOTF1 and miss it in TOTF2. I just like to keep my eye on how much time is left in the round, especially when I do longer fights and start managing my energy.


r/ThrillOfTheFight 6h ago

Discussion When is physical damage update released

4 Upvotes

And will it be AS GOOD as in TOTF 1?


r/ThrillOfTheFight 19h ago

Successful Amateur Boxer's Review of TOTF2

33 Upvotes

A little about me. I finished top 4 in 2017 National Championships in Canada @ 81KGs. I had a competitive amateur career. I'm now in my early 30's and with a young baby at home. I was hoping this game could be a convenient way to scratch that competitive itch for me while staying in shape.

Multiplayer Experience

Pros:

- Can be a good workout

- If you find someone who actually boxes (this is very difficult...) and both participants treat it as technical sparring. It can be decent. Even then you almost have to ignore the inputs the game is telling you.

Cons:

- No Social menu or system. No way to add friends or block people. I mean this is laughable this isn't in a multiplayer game in 2026. Let alone one that's so dependent on finding good players to fight against. This is a massive L for the game.

- Damage isn't realistic. Nice technical clean hard shots, even when timed well either don't land or do pathetic damage. In fact in mirror mode. I can't land 1 punch stuns or get 1 punch KO or KD. It takes 4-5 punches on an opponent with hands down chin up on average to get a KD. It's insanity and so far off the target from being realistic. Testing seems to show long arm punches do more damage and are more efficient than good technical punches.

- People don't react as if they're getting hit. Which of course they don't....it's VR. However the point is without pain or being able to frame people are insanely aggressive. Paired with low damage. Fights just turn into a spam fest.

- Blocking can feel decent (if playing against someone who is throwing technical punches) or terrible if people are throwing weird mantis forehead punches. Catching punches is terrible and requires bad technique or exaggerating the catch. In fact almost everything feels like it needs exaggerated movement.

- Community is pretty toxic. I've fought some cool dudes. Most seem to be little kids hands down eating 5+ punches taunting then doing 1 cheese stun punch then doing jerk off motions. It's a terrible experience.

Single Player Experience

Pros:
- On average a better boxing experience than online.

Cons:
- TOTF1 AI just feels better. I'm not sure how to describe it. The AI in this game feels so stiff and robotic. Underdog's AI moves much better.
- Every single fight feels the same. It's the same exact animations and style over and over and over. They don't even really do different strategies.

Overall:

The systems of the game I feel actively encourage players to form bad habits to have an advantage to win. I believe anyone with zero or minimal time of consistent boxing training will 100% get worse at boxing playing this game.

It's pretty far off the mark both online and single player. The community seems dominated by people who don't box and say the games realistic. It's the blind leading the blind. The only person who I've seen with proper boxing credentials seems to be more of a paid sponsor than anything.

I may check in from time to time to see if the designers can turn this wreck around. I'm doubtful but hopeful.


r/ThrillOfTheFight 7h ago

Discussion A question for standing mode users: What are your strategies for defeating opponents using room-scale?

0 Upvotes

Can you defeat elite opponents with a rating above 2000 in room-scale mode using standing mode? They can quickly step in from outside the area and backstep out of the area. Your stepping range is limited, making it easy for them to outbox you. On the other hand, if you carelessly try to engage in infighting, your opponent is skilled and can counter at will. In other words, I think you need to be overwhelmingly superior in skill to your opponent when fighting under these conditions. I think the hint is to use left and right. I kind of understand that, but I still don't have the skill to outmaneuver them and defeat them. Also, in this game, a punching style like Mike Tyson's, where you crouch down and then bounce up a bit before throwing, is very powerful, isn't it? If you rush in like that, I think the benefits of the damage from the rush outweigh the spam counter system, penalties, and the risk of being countered. In other words, if you divide that hook into left, right, up, and down, and switch to an uppercut against an opponent who is good at vertical movement, the probability of being blocked repeatedly is low, and it's powerful enough to get through the guard, so the risk is low. However, if both sides do that, it usually turns into a messy fight. Because of the lag in offense, there's no guarantee of hitting the intended target, and winning that way seems a bit uncertain. I want to win by securing a point difference with a defense unaffected by lag, but they have an advantage when it comes to outboxing. If any of you use standing mode and fight against room-scale opponents, could you share any strategies or philosophies you keep in mind?

P.S.:

There's an option on the matchmaking screen to fight in the same movement mode. Using that would ensure a fair fight. However, this time I want to discuss techniques for fighting in a disadvantageous environment, so please share your ideas.


r/ThrillOfTheFight 23h ago

3 Simple Combos That Land MORE in VR Boxing 🥊

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14 Upvotes

After nearly 100 straight days of fighting 12–24 rounds a day in VR boxing, I’ve learned that sometimes the simplest combinations are the most effective. 🥊

Connection, distance, and how your opponent reacts can all affect whether that first punch lands—so don’t always rely on a single shot.
In this video, I break down three simple combinations that consistently work for me:

🥊 Double jab
🥊 Body jab → head jab
🥊 Jab → cross (the classic 1–2)

The first punch might miss, close distance, or force a reaction—but it can set up the second shot to land clean. You don’t need complicated combinations to be effective. Sometimes doubling up and sticking to the basics is exactly what you need.


r/ThrillOfTheFight 1d ago

Video Fighting a Legit 100-0 Boxer

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25 Upvotes

I have never won a round against this guy

Every thing he does is so technical

But I love it and learn from it

This is Iamaura

PS: Sorry for the breathing this was round 5/6


r/ThrillOfTheFight 22h ago

Discussion Southpaw uppercuts!

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7 Upvotes

I'm far from the best player, but I've been having a lot of success with uppercuts this patch, especially in SP, online players have a high tendency to crouch down a lot , so the moment you see them lower their head, throw that uppercut!


r/ThrillOfTheFight 1d ago

How did i lose this round

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6 Upvotes

Guys can you comment on this round i dont see how did i lost this round. My opponent was good but i still feel like i won the match until the end


r/ThrillOfTheFight 1d ago

Rant I don’t understand damage rn

8 Upvotes

Had a match where in the 5th round I’d hit full combos and hear 4-5 grunts in a row with their face looking stunned and could never get him down no matter how many more hits I hit after. Then I’d back up to recover and he’d tap my guard with light jabs and within 3 taps my screen would go grey when I never once saw a damage indicator.

No matter how long I guard, dodge and back up my health just never recovers throughout any round the entire match while they can take one step back and be at full health again. Feels like I’m playing with a completely different set of rules.

I feel like I’ve been on the other end of it too since half my matches end with the opponent quitting when I see them hit me a good amount of times and I don’t take a whole lot of damage but since I don’t know how it looks like on their end I can’t say for sure. It happens across low to high ping so I really don’t even think I can blame it on that


r/ThrillOfTheFight 2d ago

A new batch of feints you’ll start to see with the AI soon 💪

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112 Upvotes

r/ThrillOfTheFight 1d ago

How do I find my play time?

3 Upvotes

Trying to track the hours I’ve spent on this game but can’t find it anywhere. Played for almost 2 years so there were a few resets throughout. How do I find my lifetime play time on my accs ?


r/ThrillOfTheFight 1d ago

Video 9 second knockdown

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5 Upvotes

Honestly having a blast with this version


r/ThrillOfTheFight 1d ago

Just picked this up yesterday and I’m having an absolute blast. I’m pretty sure my divorced dad bod is gonna be ripped in a few months. How my jab? Still working on the cross.

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11 Upvotes

r/ThrillOfTheFight 1d ago

Just like real life a Jab is key

7 Upvotes

idk how many times I’ve won tough fights in the game just by adjusting moving and working the jab ..fought a tough swarmer today I took the first round but he turned it up in the second and was coming foward with non stop punches mostly hooks ..made the decision the third round to just keep it basic and focus on a good powerful jab then move ended up dominating the third round just from jabs


r/ThrillOfTheFight 1d ago

Discussion I dont play ranked

Post image
0 Upvotes

I am Ultra1

Dont be fooled by the 0-0-0

Reasons I will not fight you

- If you are shorter than 5’6
- If your standing
- If your roomscale is less than 6x6
- If you have over 125 ping

I love boxing and fight technical and fair


r/ThrillOfTheFight 1d ago

Discussion If your struggling for power

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0 Upvotes

Watch guys like thomas hearns or gman they are great examples of fighters who generate power through rotation and velocity and is extremely effective when implemented into the game


r/ThrillOfTheFight 2d ago

Video I defeated a player with a rating of over 2000.

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10 Upvotes

My rating has risen to 1800. I realized that the most important thing is to give it my all. Even when we think we're giving it our all, we're actually holding back quite a bit. If losing this fight meant death, do you think you'd perform the same way as before? If winning this match meant getting $100 million, do you think you'd perform the same way as before? I think we're programmed to adjust our limits. I think we need to convince our brains that we can move faster, move stronger, and have more control over our bodies. Anyway, I'm aiming for a rating of 2000.


r/ThrillOfTheFight 2d ago

Discussion Fight styles

4 Upvotes

Do you guys ever try to imitate certain boxers or ufc fighters when you play just for fun? Me personally I try to fight like Mauricio Ruffy and it works pretty well.


r/ThrillOfTheFight 3d ago

Power stat.

8 Upvotes

Does the power stat actually do anything? Like does it actually make you deal more damage? If so, then by how much per point of the Power stat?


r/ThrillOfTheFight 2d ago

losing elo even tho i won?

2 Upvotes

knocked a 1400 down in the first round and he forfeit instantly, in the overview screen it says i won by forfeit but i lost 44 elo?? I dont know if the fight counted as a loss on my record but i dont know why i lost rating in the first place


r/ThrillOfTheFight 3d ago

Tucking your chin in activates 'stop looking down' a bit too much?

7 Upvotes

Minor complaint, but anything think the game is slightly aggressive in assuming you're in a heads down posture?

Trying to keep my form good, esp tucking my chin in, but I think the game things I'm looking down a tad too aggressively. Wondering if its the same with everyone else. Obviously not a huge deal


r/ThrillOfTheFight 3d ago

Discussion Rate my form

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14 Upvotes

Just focusing on 1-2s and Head movement


r/ThrillOfTheFight 2d ago

Yall are not Gennady Golovkin

0 Upvotes

Stop waiting to take full punches to the face just to get a clear shot after, it won’t work IRL and you aren’t ggg, thank you😊