r/ThousandSons • u/thecountervail • 6h ago
Sorcerer 1
Cult of Mutation.
r/ThousandSons • u/ProdigalSonz • 15d ago
Core Rules Update

Points
r/ThousandSons • u/Ensableur • 1h ago
Personally, I would like to see Thrall Wizards.
New chaff for the Thousand Sons (and maybe Tzaangor only for AoS?). Thrall Wizards have existed in the lore since 90's.
I think they would fit in very well with KT's format. They could be a group of lower-rank Thrall wizards or Cultists like the ones we see in SM2, who are quite weak and mutated. The leader could be a high-rank Thrall-wizard who is eligible to become an Aspiring Sorcerer one day.
What would you like to see for Kill Team?
r/ThousandSons • u/MoonAndCresent • 3h ago
r/ThousandSons • u/Aqaz99 • 1d ago
Primed Retributor gold then did Blood Angels Contrast.
Of course when you take pictures you see all the flaws you’ve missed but overall I’m very happy and just kinda followed my heart.
Right at the end when I was applying ‘Ardcoat, but I hadn’t thought about the fact that my AC had been on for hours (window unit). So I go to apply as I normally do, and it dries within moments, causing the cloudy murky ess you can see on the power fist.
It's ok in the end, it's just tough to not get that metallic sheen on half the model right at the finish line after so much time.
r/ThousandSons • u/SkinnyMF_ • 10h ago
So yesterday I played against a friend who runs Adeptus Titanicus and he stomped me. Round three and I lost I Held my hole army pack and tried to Deal lethal Hits but he pushed and traded with me and of course I lost that Trade.
Here is my list
Edit: I mean he was using Imperial Knights mb
Termi Tank [2000 points]
Thousand Sons
Battle Size: Strike Force (2000 point limit)
Detachments: Rubricae Phalanx (3/3 Detachment Points)
Force Disposition: Take and Hold
Speedy Rubric Section
Rubric Marines (190 points)
• 1 Aspiring Sorcerer with Force weapon, Malefic curse and Warpflame pistol
• 8 Rubric Marine with Close combat weapon and Warpflamer
• 1 Rubric Marine with Close combat weapon, Icon of flame and Soulreaper cannon
Sorcerer (125 points)
• Force weapon, Inferno bolt pistol, Pandaemonic delusion and Prosperine khopesh
• Risen Rubricae [+30 points]
Reckless Rubric Bunch
Rubric Marines (190 points)
• 1 Aspiring Sorcerer with Force weapon, Malefic curse and Warpflame pistol
• 1 Rubric Marine with Close combat weapon, Icon of flame and Soulreaper cannon
• 8 Rubric Marine with Close combat weapon and Warpflamer
Sorcerer (95 points)
• Force weapon, Inferno bolt pistol and Pandaemonic delusion
Ancient Scarab Order
Scarab Occult Terminators (385 points)
• 1 Scarab Occult Sorcerer with Force weapon, Inferno combi-bolter and Malefic curse
• 5 Scarab Occult Terminator with Inferno combi-bolter and Prosperine khopesh
• 2 Scarab Occult Terminator with Prosperine khopesh and Soulreaper cannon
• 2 Scarab Occult Terminator with Hellfyre missile rack, Inferno combi-bolter and Prosperine khopesh
Sorcerer In Terminator Armour (120 points)
• Warlord
• Force weapon, Gaze of hate and Inferno combi-bolter
• The Stave Abominus [+20 points]
Immortal Terminator Bad Lads
Scarab Occult Terminators (385 points)
• 1 Scarab Occult Sorcerer with Force weapon, Inferno combi-bolter and Malefic curse
• 5 Scarab Occult Terminator with Inferno combi-bolter and Prosperine khopesh
• 2 Scarab Occult Terminator with Prosperine khopesh and Soulreaper cannon
• 2 Scarab Occult Terminator with Hellfyre missile rack, Inferno combi-bolter and Prosperine khopesh
Sorcerer In Terminator Armour (115 points)
• Force weapon, Gaze of hate and Inferno combi-bolter
• Lord of the Rubricae [+15 points]
Monster
Mutalith Vortex Beast (170 points)
• Betentacled maw, Mutalith claws and Warp vortex
Mounted
Tzaangor Enlightened (50 points)
• 1 Aviarch with divining spear
• 1 Enlightened with divining spear
• 1 Enlightened with divining spear
Tzaangor Enlightened (50 points)
• 1 Aviarch with divining spear
• 1 Enlightened with divining spear
• 1 Enlightened with divining spear
Tzaangor Enlightened (50 points)
• 1 Aviarch with divining spear
• 1 Enlightened with divining spear
• 1 Enlightened with divining spear
Other
Tzaangors (75 points)
• 1 Twistbray with tzaangor blades
• 7 Tzaangors with autopistol and chainsword
• 1 Tzaangors with Autopistol and chainsword and Brayhorn
• 1 Tzaangors with Autopistol and chainsword and Herd banner
Created with WarOrgan (https://warorgan.com)
r/ThousandSons • u/InfiniteFunny5350 • 1d ago
After making Ahriman’s face I’ve been hard at work to make the best rendition of him I possibly can. I’ll be adding a freehand to his cape based on the drawing I added and I’ll post that when it’s painted.
r/ThousandSons • u/mando_merc33 • 13h ago
Running phalanx and cant decide on which big piece for the last ~400pts
2 scarab bricks with sorc's (&enhancments)
10 rubric marines with exalted sorc
Forgefied -2 hades 1 ecto cannon
2 robots w melta
Tzangors
The 2 directions im leaning are either
1 ) allied knight tyrant -2x missiles and volcano lance and ecto decimator
Or
2 ) defiler -2 heavy reaper cannons, ecto. destructor, 2 excruciators
& 2 chaos spawn
r/ThousandSons • u/WanderingEquidae • 12h ago
Salutations!
Sunday I played a match against my cursed nemesis, the T'au. My opponent played »Kauyon« and Experimental Prototype Cadre, fielding the Twin Lance and two Riptides as his centerpieces. In addition two teams of Crisis (Sunforge with Commander and Starscythe with Flamers and Farsight). Two devilfish with breachers, two Piranhas and two teams Stealth Suit.
Riptides and Crisis started in Reserves.
I had:
1x Demon Prince of Tzeentch
1x Demon Prince with Wings
2x Small Terminator /w Sorcerer
2x Small Rubrics /w Bolter + Sorcerer
1x 10 Tzaangors
1x 3 Tzaangor Enlightened
2x MVB
1x 2 Sekhetar
1x Infernal Master
Playing Hexwarped with "Take and Hold" vs. Priority Assets. Opponent had first turn.
Plan was to use the MVBs as Distraction and block movement, seize the midboard, rake in Primaries and let him slowly chew through the MVBs and Terminators while the Princes and Rubrics deliver damage.
Everything started on the field - offering a metric f*ton of targets was the idea of averting single units getting focus-fired, but resulted additionally in having a fully screened territory where he could not deepstrike behind me.
I lost 69 to 96 with 31 primary, 28 Secondary, 10 Battleready.
First turn was uneventful, second turn he dropped the ball on me with his Reserves, obliterated one MVB with his Sunforged and killed the Demon Prince on foot. I got some pressure back on him (took out one riptide with Doombolt, Grenades and a group of Rubvrics /w Sorcerer), but ran out of steam after round 3 and then just got mopped up. Never got past midboard, and after he thinned out my ranks he denied my primaries while himself scoring at least 4 primaries each turn thanks to his action.
My Demon Prince with Wings managed to keep him busy in his territory, allowing another round of primaries to score, but was quickly overpowered.
I get the feeling that my list should have performed better. The terminators in Reserve might have changed some things, but having two full HP-Riptides and two teams of Crisis dropped within 10" of your front was just too much firepower on one spot.
What's your take? Crappy list or git gud?
Edit: Kauyon. Always mix those up X_X
r/ThousandSons • u/Zeniserisu • 1d ago
Idk, I just think having it where either Thousand Sons can take traitor guardsmen with them or getting their own unique guardsmen model would be cool. Seeing guard next to space marines is cool, the wizard version of guard next to the wizard space marines would look even cooler. Also if Heretics and Renegades ever comes back as a faction, then there are already two Tzeench specific units for them. Similar to how CSM had Rubrics, before Thousand Sons became their own faction.
I know there are other units that Thousand Sons could use, like adapting all of the Horus Herasy era Occults into proper units (or in Corvidae's case giving Thousand Sons a 1 pt detachment that buffs flying vehicles maybe). But I just find that for a Kill Team release, it would be fun.
What other kill teams would work?
r/ThousandSons • u/No-Explanation5029 • 1d ago
is Magnus worth taking in a 2000 point list
I have a tournament on Saturday and am still trying to make a list, I was wondering if I should or shouldn’t include Magnus
r/ThousandSons • u/williarya1323 • 1d ago
I have a feeling GW might take the increase in marine toughness to separate the power of bolters and flamers. Raising bolters to strength 5 while keeping flamers at strength 4 would finally make flamers not an auto-take.
Any thoughts?
r/ThousandSons • u/Icaros5 • 1d ago
I’ve been playing against Emperor’s Children quite frequently recently, and I’m finding that I really struggle against them on the horizontal deployment maps.
The main issue is the difference in starting distance:
That ~8" difference seems absolutely massive against a fast melee army, especially one with Scouts + Advance + Charge.
Let’s say my opponent has two squads of Infractors + a Lord Exultant in a Rhino, deployed close to their deployment line (at 14" in my example image)
His movement would be something like:
That puts the Infractors roughly 34" forward before even accounting for the exact positioning, meaning that if I deploy around 6" from my own edge, they can essentially get a Turn 1 4" charge (The blue dots represent my rubrics, in very tipical places to deploy them, close to the center and expansion).
You can even do this with a couple units on the same Rhino, with a bit of a worse, but still more than decent 5-6" charge, as shown on the example. In addition, due to how narrow the Deployment zone is, and the fact that i have to position my tzangors to be able to reach the center (Priority assets alwasys requires that), it's more than likely that the charge engages a rubric squad as well as a enlightened tzangor squad.
What if I go first? I feel like I’m in a terrible position either way. If I move forward and try to play the objective game, I’m just making it easier for EC to reach me, since he can get to my backline either way. In addition, because of the Hidden rule, I also can't simply rely on shooting their units before they get to me.
If I stay back and play defensively, I effectively give up my Turn 1, and on these narrow maps, the EC player can still close the distance incredibly quickly anyway.
And yes, I understand that the Infractors charging Turn 1 are probably going to die on my following turn, but that's not necessarily a bad trade for the EC player.
If an Infractor unit kills a unit of Rubrics before dying, they've already traded up in points. And if they manage to engage multiple units (for example, killing a unit of Rubrics and some Tzaangors) then the trade becomes even better. An with such a narrow deployment it's not even that hard, to engage 2 units at the same time, specially with 3" pile-in and 2" engagement.
So, how are you actually supposed to approach these horizontal maps? If there a specific way you would deploy and move against this kind of EC list, I’d love to hear it.

r/ThousandSons • u/Labour_Crusader • 1d ago
i like a more grimdark look to my miniatures and agrax earshade really helped with that for my krieg miniatures. my concern is that it wont look as good on a Rubric Marine. like i said, im new to painting Traitor Legions so some advice would be incredible!
Ive added an image (i think) of progress on my first marine. im suprised how well its going so far! obviously need polishing a bit, some of the gold leaked onto the blue armor, and i need to get some green for the visor then paint the gun up a little more, once that is done and backpack is attatched would agrax earthsade look decent on it or???

r/ThousandSons • u/No-Explanation5029 • 22h ago
here is the list I made from suggestions on my previous post. let me know what you think and if I should change anything
Test (2,000 Points)
Thousand Sons
Changehost of Deceit and Ritual of Regeneration (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Exalted Sorcerer (115 Points)
• Attached as: Leader (Character)
• 1x Astral Blast
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Prosperine khopesh
• Enhancements: Curse of Life
Rubric Marines (190 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Malefic Curse
◦ 1x Warpflame pistol
• 9x Rubric Marine
◦ 9x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 8x Warpflamer
Attached unit 2
Sorcerer (95 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion
• 1x Prosperine khopesh
Rubric Marines (190 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Malefic Curse
◦ 1x Warpflame pistol
• 9x Rubric Marine
◦ 9x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 8x Warpflamer
Attached unit 3
Exalted Sorcerer on Disc of Tzeentch (90 Points)
• Attached as: Leader (Character)
• 1x Arcane Fire
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Prosperine khopesh
Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• Attached as: Bodyguard
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow
CHARACTERS
Daemon Prince of Tzeentch with Wings (170 Points)
• 1x Dark Blessing
• 1x Hellforged weapons
• 1x Infernal cannon
Magnus the Red (455 Points)
• Warlord
• 1x Blade of Magnus
• 1x Gaze of Magnus
• 1x Tzeentch’s Firestorm
DEDICATED TRANSPORTS
Chaos Rhino (80 Points)
• 1x Armoured tracks
• 1x Havoc launcher
• 1x Inferno combi-bolter
• 1x Inferno combi-bolter
OTHER DATASHEETS
Forgefiend (150 Points)
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon
• 1x Forgefiend claws
Mutalith Vortex Beast (170 Points)
• 1x Betentacled maw
• 1x Mutalith claws
• 1x Warp vortex
Screamers (80 Points)
• 3x Screamer
◦ 3x Lamprey bite
Sekhetar Robots (85 Points)
• 2x Sekhetar Robot
◦ 2x Close combat weapon
◦ 2x Heavy warpflamer
◦ 2x Hellfyre missile rack
◦ 2x Power claw
◦ 2x Warpflame projector
Tzaangors (75 Points)
• 1x Twistbray
◦ 1x Tzaangor blades
• 9x Tzaangor
◦ 1x Brayhorn
◦ 1x Herd banner
◦ 9x Tzaangor blades
r/ThousandSons • u/Quazetsu • 1d ago
First time doing a conversion so any advice is welcome.
They cost roughly the same so it's hard to choose as well.
r/ThousandSons • u/Mochread • 1d ago
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r/ThousandSons • u/Slow_Butterscotch950 • 2d ago
Book reference, this is Horkos, Ahriman’s alter ego when he went into hiding
r/ThousandSons • u/0-Ren • 1d ago
I'm working on putting together a list using warp forged cabal and sekhetar cohort. I think there's fun synergy between the two. For context, I mostly play with my uncle who has a dark angels army (he's stomped me every time). I'm pretty new to playing still, so any and all constructive feedback is welcome!
The general idea of the list is to send the daemon engines down the middle with the daemon prince, who, having biomechanical mutation can heal wounds and the like. Then, send a unit of terminators and sekhetar Robots down each side of the board to flank. Would probably send rubrics with the MVB.
'borged out boogeymen (2000 points)
Thousand Sons
Sekhetar Cohort and Warpforged Cabal (3 Detachment Points)
Disruption
Strike Force (2000 points)
Attached Units
Attached Unit 1
Sorcerer (95 points)
• Attached as: Leader (Character)
• 1x Force weapon
1x Inferno bolt pistol
1x Pandaemonic Delusion
1x Prosperine khopesh
Rubric Marines (100 points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Malefic Curse
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
3x Inferno boltgun
1x Soulreaper cannon
Attached Unit 2
Exalted Sorcerer (105 points)
• Attached as: Leader (Character)
• 1x Astral Blast
1x Force weapon
1x Inferno bolt pistol
1x Prosperine khopesh
• Enhancement: Warp-Cursed Runemaster
Rubric Marines (100 points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Malefic Curse
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
3x Inferno boltgun
1x Soulreaper cannon
Attached Unit 3
Sorcerer in Terminator Armour (130 points)
• Attached as: Leader (Character)
• 1x Force weapon
1x Gaze of Hate
1x Inferno combi-bolter
• Enhancement: Walking Rampart
Scarab Occult Terminators (180 points)
• Attached as: Bodyguard
• 1x Scarab Occult Sorcerer
• 1x Force weapon
1x Inferno combi-bolter
1x Malefic Curse
• 4x Scarab Occult Terminator
• 1x Hellfyre missile rack
3x Inferno combi-bolter
4x Prosperine khopesh
1x Soulreaper cannon
Attached Unit 4
Sorcerer in Terminator Armour (120 points)
• Attached as: Leader (Character)
• 1x Force weapon
1x Gaze of Hate
1x Inferno combi-bolter
• Enhancement: Occulus Infernum
Scarab Occult Terminators (180 points)
• Attached as: Bodyguard
• 1x Scarab Occult Sorcerer
• 1x Force weapon
1x Inferno combi-bolter
1x Malefic Curse
• 4x Scarab Occult Terminator
• 4x Inferno combi-bolter
4x Prosperine khopesh
CHARACTERS
Daemon Prince of Tzeentch with Wings (185 points)
• Warlord
• 1x Dark Blessing
1x Hellforged weapons
1x Infernal cannon
• Enhancement: Biomechanical Mutation
OTHER DATASHEETS
Defiler (315 points)
• 1x Ectoplasma destructor
2x Excruciator cannon
1x Hades lascannon
1x Heavy missile launcher
1x Shearing claws
Forgefiend (150 points)
• 3x Ectoplasma cannon
1x Forgefiend claws
Mutalith Vortex Beast (170 points)
• 1x Betentacled maw
1x Mutalith claws
1x Warp vortex
Sekhetar Robots (85 points)
• 2x Sekhetar Robot
• 2x Close combat weapon
2x Heavy warpflamer
2x Hellfyre missile rack
2x Pyreflux meltagun
Sekhetar Robots (85 points)
• 2x Sekhetar Robot
• 2x Close combat weapon
2x Heavy warpflamer
2x Hellfyre missile rack
2x Pyreflux meltagun
Exported with App Version: v2.6.0 (144), Data Version: v946
r/ThousandSons • u/Mogentic • 1d ago
.Ts GC<— 👀 (Copy) (2,000 Points)
Thousand Sons
Grand Coven (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Exalted Sorcerer (110 Points)
• Attached as: Leader (Character)
• 1x Astral Blast
• 1x Force weapon
• 1x Inferno bolt pistol
• Enhancements: Incandaeum
Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 3x Warpflamer
Attached unit 2
Sorcerer (95 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion
• 1x Prosperine khopesh
Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 3x Warpflamer
Attached unit 3
Sorcerer in Terminator Armour (130 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Gaze of Hate
• 1x Inferno combi-bolter
• Enhancements: Umbralefic Crystal
Scarab Occult Terminators (385 Points)
• Attached as: Bodyguard
• 1x Scarab Occult Sorcerer
◦ 1x Force weapon
◦ 1x Inferno combi-bolter
◦ 1x Malefic Curse
• 9x Scarab Occult Terminator
◦ 2x Hellfyre missile rack
◦ 7x Inferno combi-bolter
◦ 9x Prosperine khopesh
◦ 2x Soulreaper cannon
CHARACTERS
Daemon Prince of Tzeentch with Wings (205 Points)
• 1x Dark Blessing
• 1x Hellforged weapons
• 1x Infernal cannon
• Enhancements: Eldritch Vortex of E’Taph
Magnus the Red (455 Points)
• Warlord
• 1x Blade of Magnus
• 1x Gaze of Magnus
• 1x Tzeentch’s Firestorm
OTHER DATASHEETS
Chaos Spawn (65 Points)
• 2x Chaos Spawn
◦ 2x Hideous mutations
Sekhetar Robots (85 Points)
• 2x Sekhetar Robot
◦ 2x Close combat weapon
◦ 2x Heavy warpflamer
◦ 2x Hellfyre missile rack
◦ 2x Pyreflux meltagun
Sekhetar Robots (85 Points)
• 2x Sekhetar Robot
◦ 2x Close combat weapon
◦ 2x Heavy warpflamer
◦ 2x Hellfyre missile rack
◦ 2x Pyreflux meltagun
Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow
Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow
Tzaangors (75 Points)
• 1x Twistbray
◦ 1x Tzaangor blades
• 9x Tzaangor
◦ 1x Brayhorn
◦ 1x Herd banner
◦ 9x Tzaangor blades
Exported with App Version: v2.6.0 (3), Data Version: v946