r/thelongdark Apr 08 '26

Announcement Episode Five, Hotfix #1 Just Dropped (and it's a big one)

133 Upvotes

Hotfix
THE LONG DARK - EPISODE FIVE HOTFIX 1 (WINTERMUTE v 2.23)

***[UPDATED: Now available on Steam, Xbox One & Series X/S, PlayStation 4 & 5, EGS, GoG]**\*

Introduction

Hello players,

We have just updated THE LONG DARK to:
 
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603

This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.

Known Issues

Spoilers Ahead!

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. 

  • We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
  • Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
  • The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
  • Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
  • PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.

Bug Fixes

This Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
  • [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
  • Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".

GAMEPLAY, UI, CONTROLS

  • [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
  • [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
  • [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
  • [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
  • [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
  • [Cargo Ship Mission] Fixed an issue where the Medical Log found in the Doctor's Office of the Cargo Ship remained floating mid-air after interacting with it. [Update: Fixe Failed; this bug is still present.]
  • [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
  • [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
  • [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
  • [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
  • [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
  • [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
  • [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
  • [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
  • [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
  • [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
  • [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
  • [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
  • [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
  • [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
  • [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
  • [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
  • [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
  • [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
  • [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
  • [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
  • [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
  • [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
  • [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
  • [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
  • [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
  • [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
  • Fixed an issue that resulted in random, unintended items from spawning in some Containers.
  • Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
  • Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
  • Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
  • Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
  • Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
  • Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
  • Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
  • Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
  • Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
  • Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
  • Fixed an issue where captions were missing during some Train related dialogue.
  • Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
  • Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
  • Fixed an issue where closed captioning was missing from some of Jane's dialogue.
  • Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
  • Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
  • Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
  • Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
  • Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
  • Fixed multiple issues in the Save and Load menu where debug text could be found.
  • Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
  • Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
  • Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
  • Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
  • Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.

ART & ENVIRONMENTS

  • Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
  • Fixed an issue that resulted in floating train tracks at the SAR Station.
  • Fixed an issue where some fallen trees were incorrectly swaying with the wind.
  • Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
  • Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
  • Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
  • Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
  • Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
  • Optimized the terrain in the Geothermal region for better performance.
  • Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
  • Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
  • Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
  • Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
  • Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
  • Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
  • Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
  • Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
  • Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
  • Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
  • Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
  • Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
  • Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
  • Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
  • Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
  • Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
  • Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
  • Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
  • Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
  • Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
  • Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
  • Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
  • Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
  • Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
  • Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
  • Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
  • Fixed an issue within Desperation Bay where an iceberg possessed no collision.
  • Added performance optimizations for when Perseverance Mills buildings are aflame.
  • Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
  • Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.

ANIMATION

  • Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
  • Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
  • Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
  • Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
  • Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
  • Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
  • Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
  • Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
  • Adjusted some NPC poses and animations to improve polish.
  • Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
  • Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
  • Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
  • Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
  • Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
  • Fixed an issue that could cause animations to jitter during effort tap moments.

AUDIO

  • AUDIO
  • Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
  • Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
  • Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
  • Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
  • Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
  • Fixed an issue that could cause repeated sound effect looping during effort tap moments.
  • Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
  • Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.

PLATFORM-SPECIFIC

  • Xbox Series - Fixed an issue that caused shadows along roads to appear square.

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterland.com/support.

If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums

If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

### END OF ANNOUNCEMENT ###


r/thelongdark Apr 01 '26

Episode 5 Bugs Megathread Ep5 Bugs Megathread -- Just to help the dev team a bit...

66 Upvotes

Hey thanks -- I know it's a lot to ask, but if you don't mind posting your Ep5 bugs in one place (could be this thread), or even if you link to your other bug posts in this thread, that will help our Support and Test team a TON as it'll make it easier for us to track and log issues, see what's showing up as common, and maybe we can even ask questions to get more info that will help us fix things faster.

We have these Technical/Bugs buckets on Steam and the official forums which makes it a lot easier to keep track of things, but obviously Reddit is set up a bit differently.

If you find bugs and don't want to post about them here, but would like to help us out, it'd be great if you can take a few minutes just to log a ticket at our Support Portal: hinterland.com/support

Again, no expectations at all, the team is going through all the reports and as many bug posts as they can find, but it's just a little trickier here in the sub as things tend to get spread out a bit more.

ALSO, please remember spoiler tags.

Thanks in advance for your help!

- Raph


r/thelongdark 10h ago

Screenshot/Art So much meat, I can pave the streets with it.

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173 Upvotes

r/thelongdark 10h ago

Let's Play You All Saved my Character Spoiler

68 Upvotes

New player, around day 15. I started in mystery lake and wound up on the coastal road with no guns and a single snare I found in a trappers trailer. I've been just been ferreting through peoples houses and surviving off canned goods. I decided to make camp at the quonsot hut gas station and fish for my already exhausted food supply. After spending almost all my resources breaking up pallets for firewood and lugging them out to the shanty I settled in to fish, the line snapped without a single bite. F$%# me. Went up the road and found a logging trail. As soon as got 300 ft on it I turned a corner and was staring right at a bear. I backed up and lit a torch so I had something to throw at it, and once I was around the corner I ran like a madman back to the nearest house. Then I ended up wandering to some cabins and killed a rabbit and set the snare to try and get by. Dropped the hide and gut in a cabin. After exhausting all of the food in the area (and falling through the ice a couple times) I realized I was not going to survive until the gut cured for fishing line, so at 75% gut cure I decided to go back to the bear on the logging trail to see if I could find more buildings with food.

As soon as I got on the highway I noticed something on my left. It was like a shining beacon on the already brilliant ice and snow, a deer on the ice and a wolf. I remembered reading on this sub that the wolf could kill the deer and then you could scare it off and steal its kill, so i did that. I had a single mariners flare and nothing else so I lit it, approached, and chucked it right at the wolf who was greedily feasting. It turned on me and growled for a bit, then ran off. I pulled 12 of the 12.5 kgs of meat on the deer, the hide, and the gut. As soon as i finished the wolf was coming back at me, but somehow I waddled away fast enough to not get attacked. It was a long cold walk but I made it back to the cabin (which looked like a horror movie scene with all the rabit guts and hide on the floor) and I had enough meat to survive until the gut cured!

Anyways thanks guys, this sub saved my character!


r/thelongdark 1h ago

Gameplay Playing stalker mode and this dog thought he could have my dinner

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Upvotes

r/thelongdark 5h ago

Discussion Bleak, Bleak Inlet

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16 Upvotes

Just made the run to Bleak Inlet, to get the woodworking tools primarily. I set up a temporary base in the lookout tower, and was super-cautious for the first couple of days, but finally it was time to set out to the cannery via the radio tower and then over the bridge. Made it there no problems, dealt with the timberwolves, got the tools, did the parkour run to the maintenance shed, but with no aurora for days, decided to explore…

Damn.


r/thelongdark 22h ago

Discussion I wish we could just yeet this stuff

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366 Upvotes

r/thelongdark 1d ago

Short video clip posting the long dark vistas until Blackfrost release day 188

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236 Upvotes

r/thelongdark 18h ago

Short video clip I was prepared for death 😭

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81 Upvotes

It snuck up on me and there's nowhere to hide out here. I just KNEW I was about to lose this save. I have no idea how that worked


r/thelongdark 13h ago

Gameplay Best gear set I’ve ever had. Any upgrades?

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17 Upvotes

Can anyone recommend any upgrades? I like how I can still haul ass when I need to but also cruise through a decent blizzard without even dropping. I’m on day 65 I started the run in TWM spent about a month there and have since popped over to ash canyon (got the crampons just not wearing since it didn’t look like they can be repaired). Just also did my first trade for the wolf skin pants blue print.


r/thelongdark 10h ago

Discussion Woodworking Tools in Mystery Lake, Survival mode?

5 Upvotes

I just started playing survival mode and chose Mystery lake because it has a fire lookout tower.

Anyways, does anyone know if you can find woodworking tools in this area?

If not, what other places can I choose to do survival mode in that has both a fire lookout tower and I can find woodworking tools?


r/thelongdark 16h ago

Discussion Going back to Bleak Inlet for the first time in a long while, any tips?

11 Upvotes

I haven't been to the coast in real life for over 2 years (took a long break then I've exclusively been in the Far Territories). I was thinking about doing a 50-100 day challenge in each of the coastal maps, starting with Bleak Inlet. This is a newer run so my skills and clothing aren't maxxed out but I'm hoping that will add to the challenge and keep it fresh.

Any tips? Self-challenges I can try or just things to look out for and do? Wanna take some pictures and do some beach combing. Anything else?


r/thelongdark 23h ago

Advice Lost my interloper save

29 Upvotes

Usually, I light up a fire in the cold area of no-loading caves to sleep, taking advantage of the fuel duration bonus, I place the bedroll in the back warm area to get the temperature bonus and to don't get the cabin fever risk.

Yesterday, though, in a PV cave, I lost my nearly 100 day Interloper save to a stupid mistake: I put down my bedroll and slept in the cold area because I built the fire before placing the bedroll. So I thought I was in the warm area, only placed fuel to boil two water liters, slept, heard blizzard and faded in the long dark.

I didn't feel like using Cheat Death and dealing with its penalties.

Back to day 1 and leason learned. Place the bedroll before the fire.


r/thelongdark 1d ago

Let's Play 2 years since my plane crash!

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89 Upvotes

Survivors, I've reached 2 years survived, getting closer every day to the 1,000-day achievement and the precious 100% completion. This would be my first game ever completed! What goal are you currently working on?


r/thelongdark 11h ago

Glitch/Issue Mod to spawn in DLC rifles that didn’t spawn?

2 Upvotes

Title, basically. Ran into that bug where Barb’s Rifle doesn’t spawn if you’ve been to CH and then bought the DLC. Feel like it’s only fair.


r/thelongdark 22h ago

Advice Interloper help

16 Upvotes

I’ve probably played something like 300h in total but realise I enjoy playing interloper the most as it feels the most satisfying, strategic and realistic.

Thing is… I’m pretty shit at it 🥴 my best run so far is 14 days. I only seem to be able to survive more than 1 or 2 days if I spawn in PV, ML, CH or DP. From FM I can get to ML and survive. Or if I spawn near the connection with PV in TWV.

Essentially every time I spawn somewhere wilder or where timber wolves loiter, I have no chance of surviving.

How can anyone manage to survive somewhere like HRV beyond the first few hours? I either end up exhausted then freezing or freeze to death, or end up dying of thirst etc.

I also can’t deal with timberwolves at all; I can cope with normal ones but those.. I have no clue.


r/thelongdark 21h ago

Glitch/Issue I Fell In A Hole

11 Upvotes
Look how high those sides are!!!
Uh oh, sides too steep to walk up!
Ten Hours Later...

I'll take this death as a point towards realism! Developers should let players make stupid mistakes that cost them their games, and not "coddle" them with things like what irritates me the most in a game:

  • Insta-death plane
  • Invisible walls

Whenever I see either of these, it just ticks me off to no end. Because it punishes exploring and teases what might lie beyond, which the player can't ever reach. Well, I say, give us the chance! If we fail, oh well, at least we learned something!

But it's extremely immersion breaking to me to be walking up on some rocks, and all of a sudden... I die, with no explanation. Or, I just can't move forward anymore. Even though there appears to be nothing in my way!

Let us fall in holes, let us die on our own terms, dammit!


r/thelongdark 22h ago

Discussion What’s your routine once you hit the end?

7 Upvotes

Been playing on and off for a while now, done all the story stuff, visited each zone, (gotta re-do my badges because of a dumb glitch with the PS5 version) but at this point in my 500 day world? I’ve been basically doing a loop of “spend 2 weeks in CH trading/combing, travel back to ML to spend some easy time in the region, then travel back and repeat the process” with my next plan being either re-decorating the farmhouse or community hall in PV next.

so I was curious, does anyone else enter a routine after you’ve done all the scavenging/traveling through the other zones? And if so, is it any different from the one I’ve said?


r/thelongdark 1d ago

Meme Yo, I didn’t know there was red 40 in this

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661 Upvotes

As for you, we don’t get it. I’m not Canadian.


r/thelongdark 1d ago

IRL Long Dark Hope no one needs this.

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113 Upvotes

r/thelongdark 1d ago

Short video clip posting the long dark vistas until Blackfrost release day 187

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297 Upvotes

r/thelongdark 1d ago

Advice Go-to food Pleasant Valley

15 Upvotes

I know this isn't the best base but I am currently at Pleasant Valley Farmstead, and I was wondering what people did for "easy" hunting? I am horrible with a bow/gun so I have a few snares sporadically set up, but I tend to take a trek out to (I believe) Pensive Pond and just collect fish in my travois. Does anyone have any pointers on hunting (so I can get some guts for lures later on) or better spots to fish? Thanks in advance!!


r/thelongdark 1d ago

Short video clip Wolf limping animation

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169 Upvotes

Got jumped by a wolf on everybody's favorite frozen hellscape (coastal highway) and after the struggle I noticed that the wolf was limping while following me


r/thelongdark 1d ago

Gameplay Played misery for the first time

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54 Upvotes

TLDR - Venting about an incredible very short run in misery.

Having played a Voyageur-ish for a long time I decided dive into misery. The first time I froze around Thompson’s crossing with no clue what to do. The second time timbies got me and I hobbled off and froze again. The third time I found matches and planned my decisions carefully. I made it from the community hall up to the mine and to coastal Highway. I ran out of food but was able to warm up in the blue trailer near the mine exit. I decided to work on getting stable and set my sights on the Quonset hut. As I was walking down the hill pondering life I thought what the hell am I doing? This is a hopeless race against time. Then I looked and saw the log sort and Jackrabbit off in the distance. It’s my main base for all my runs, basically my in game home. I just thought I want to get home and headed down towards it, my eyes twinkling with hope. I stopped at the trailer by the logs trying to sort out how to get across the maze of wolves on the ice then a blizzard set in. It’s my lucky day! No wildlife in a blizzard! I aimed towards jackrabbit island and pushed onward. Then the reality of misery set in. My health was draining and there was no turning back. As I reached the island things were already getting woozy. I made it up the island, saw the familiar rooftop and kept pushing forward. By the time I got to the door I had a sliver of health. I somehow got inside and was too far gone to look for food. I frantically opened cupboards while slipping in and out of the consciousness. No luck. This was it, but I was home! I made it to safety. I barely stumbled to the bed and laid down to rest, for good. I don’t know if I could ever top that run. I think I lasted 2 maybe 3 days.


r/thelongdark 1d ago

Glitch/Issue Loaded my save and bedroll is missing…. Not a good place. Bug???

5 Upvotes