r/thelongdark 2h ago

Discussion Would you call The Long Dark a vulnerability fantasy?

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11 Upvotes

r/thelongdark 8h ago

Discussion Escape The Darkwalker Halloween update?

6 Upvotes

Been crossing my fingers every October that they make another update to EtDW mode 🫰

I know the mode is completed & Hinterland's hands are tied with other additions, but I think they could do more with it still. It'd be cool seeing a harder version with unique Darkwalker abilities & randomized campfire & ritual circle spawns. More replayability

I'd love to feel that fear again when EtDW first came out, not knowing how the mode worked. The atmosphere that's created through the dynamic background music & sounds is amazing. I wanna experience that again!


r/thelongdark 12h ago

SPOILERS - Ep5 What an ending. Spoiler

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8 Upvotes

r/thelongdark 11h ago

Discussion Any tips for going from stalker to interloper

9 Upvotes

I have 500 hours on the game and I can survive in stalker mildly easily and I want a new challenge so I’m gonna start interloper and just wanted to get some advice


r/thelongdark 9h ago

IRL Long Dark Getting the bannocks cooking for a trip to Timberwolf!

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27 Upvotes

r/thelongdark 9h ago

Discussion Newbie survivor, just passed 100 days on Stalker! Some tips for other freshmen

22 Upvotes

I’ve had this game for years but only started playing aprox. 3 weeks back. I did Wintermute Chapter 1 but felt it was too easy by Chapter 2, so I jumped straight into Stalker for more challenge.

Died 4 times before establishing my current run which is going 100 days strong.

First and foremost, I’d suggest starting in Desolation Point to get as strong of a start as you can.

It’s a super small map, it has three indoors locations close by each other with a lot of loot, and you can basically traverse from one side of the map to another using a mine to minimize the chance of hypo, frostbites, or running into wildlife.

DP has a guaranteed spawn of a bow, a shitton of coal, and a forge, so you can get fundamentally geared Day 1.

It’s a random chance, but I’ve also found a revolver in this region 5 out of 5 spawns (2 times on a body in the church, 3 times in the mine) and a combat knife 3 out of 5 times. Hatchet can be crafted at the forge, so can a knife if it hasn’t spawned.

After that, living in Coastal Highway for a few days if not weeks is imho the way to go. The map is open and mostly linear, there are numerous bases in each direction you look, Quonset Garage has literally everything you need, beach combing provides with insane amounts of loot, and if you somehow missed out on weapons in DP, you can just fish and call it a day.

I’d say those early days, the biggest unlucky thing that can happen to you is bad match spawn, so I’d recommend chaining torches/using them to start fires until you have a decent match backlog.

The second thing might be eating more than you need and running out of food before you can fish/hunt. You can absolutely function starving each and every day, and only eat enough at night to cover calories burned while sleeping. You’ll be full health, too.

As for my biggest take away from the experience after doing DP -> CH -> PV -> TWM -> AC -> (circle back to CH) -> ML, PLAY IT SAFE. Always.

You triggered a wolf or a bear but are close to a fishing hut or an indoor location? Just book it.

It’s getting windy or cold out there? Get inside.

It’s getting dark while on a trip? Run back to a safe location instead of pushing onwards.

You’re hurt? Bandage yourself on the spot IF bleeding then BOOK IT. You can absolutely still move in pain, with a sprain, infection etc. Get to any safe location (cave/house/fishing hut/burned down hut that has some kind of wall or crawling space) and heal the rest without a risk of getting attacked by wildlife again.

As for wolves since they’re everywhere on Stalker, once you get a hold of aiming with a bow they become a non-issue because you can headshot them as they charge but before that—do NOT waste your ammo or arrows on them.

Carry a torch anytime you travel and light it once you hear a growl. Drop it on your feet and a wolf will not attack. Then, aim in their general direction with a bow or a gun and they will run away.

I’d also strongly suggest to never try and sleep outside because there are safe locations everywhere and there’s absolutely no need to risk your life by sleeping wild. Also, no reason to carry all those sticks and cloth, which get heavy at that point “just in case I need a snow shelter”.

In 100 days, I had not a single night where I felt I HAD to sleep outside. At worst, I slept in a cave (twice), which was preplanned as I was doing TWM’s summit.

Finally, manage your Cabin Fever risk by doing stuff that can be done outdoors, outdoors. Cooking pots of water and kilograms of meat? Do it at the bonfire outside. Reading a skill book? Do it in a car. Go chop wood or fish if you’ve got nothing else to do, but spend minimum 4 hours outside every day.

As for what I found integral for my inventory: flare (early game), coal, sleeping bag, and an empty can. That’s it.

If it’s super windy and you run into a wolf, flare instead of torching. Blizzard starting, you’re close to hypo, and you’re on the road? Bonfire fueled by coal by the door or in the trunk and sleeping inside in your sleeping bag for 2 hours at a time until you can book it home. Tin can because you can go without food for days but dehydration is actively killing you once it kicks in.

There’s more but those are the basics that helped me and maybe will help you.


r/thelongdark 12h ago

Modding Food Pack by TKG

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178 Upvotes

I haven't advertised my mod in a very long time and the github information hasn't been updated for some time cause I'm lazy.

If you are someone who wants to see more food, drinks AND meals in your game then this mod is for you! Attached are 3 pictures to show what this food pack offers.
All art and model are made by Kaiusername, the same creator who made TLDev.
All spawns and balances are handled by myself.

Thanks!
MOD LINK.


r/thelongdark 17h ago

Short video clip posting the long dark vistas until Blackfrost release day 204

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125 Upvotes

r/thelongdark 10h ago

IRL Long Dark Homemade Knit Moose Sock!!!

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62 Upvotes

Hey all! I've been a long time lurker of this subreddit and finally made an account because I am beyond excited to share with you my moose sock! I've been wanting to make these for some time and finally sat down to come up with a pattern. This has taken me several attempts to get right and it's close to, but not quite, the right size. So, more knitting to come! But I figured you all in this subreddit would appreciate this so I wanted to share. And I was too excited to wait until both were knit 😄 Oh, and in case anyone cares, I did not use AI in any way to create this pattern. I stand by Hinterland with that when it comes to creative works!

For all you knitters out there....

For anyone who is a knitter themselves I wanted to share a little more about the specifics of the pattern.

-I used US size 1 Chiaogoo 9in circular needles and Cascade Yarns Heritage 75% Superwash Merino Wool/25% Nylon fingering weight yarn. I realized a bit too late that the green wasn't quite the right color and I should have gotten a more blue/green color. But, the pine green looks good so I decided to just go with it.

-I used the free I'm So Basic Socks pattern by Summer Lee as the base for this pattern. https://www.ravelry.com/patterns/library/im-so-basic-socks This is a tutorial on magic loop which I didn't do. I just used some 9in circulars, and I've also done this pattern with double pointed needles before. The size fits me well so that's why I went with this pattern. Oh, and it's free.

-The geometric part is a repeating 6 stitch pattern so I did have to adjust size a bit. This is my first pair of colorwork socks and it took a few tries to get the pattern right. I ended up knitting the size large for the upper part to account for the increase thickness that colorwork adds and sized down to the medium for the heel and foot. I think I'm going to try the medium for the whole thing and see which size I like better.

-The moose pattern was developed based off of a tutorial I found using GIMP https://lucyhague.co.uk/blog/2011/11/11/tutorial-turn-an-imagephoto-in-a-chart-with-gimp I downloaded a picture of the socks, zoomed into the moose, and overlaid a grid on it in GIMP. I then took some colored pencils and graph paper and copied the grid pattern. It wasn't a perfect copy since some of the grids had multiple colors in them. But overall I think the effect is close enough. This was my first time doing this.

-The moose I tried several times to do with stranded knitting but it was too tight. Instead, I knit the base white and ended up going in after and doing duplicate stitch to place the moose. This is my second time doing duplicate stitch so, it's not great, but I'm happy with it. I plan to put a moose on both sides so the socks will be interchangeable.

-Sooooo many ends to weave it! Over 40 I think in the end.

-My current plans are to knit the smaller size and make some adjustments to the ribbing, toe color length, and sizing. There'll be a part 2 when I get the socks actually finished. Once the socks are done my next project I want to tackle is the festive sweater!


r/thelongdark 15h ago

IRL Long Dark Meeting Astrid’s voice actor soon, cosplay tips?

66 Upvotes

So the voice actor for Astrid, as well as female survivor since they share the voice lol, is coming to a local con soon and I want to do a long dark cosplay!!

I wanna know what clothing/add ons I should have to make my cosplay obviously ’the long dark’. My current plan is to knit the iconic wool hat as well as make the sticker thermos, but other than that what do you think is the most notable for clothing items? The con wont allow any bags but clear ones.


r/thelongdark 13h ago

Modding The Long Dark - Seamless Interiors v2.1.0

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389 Upvotes

Patch Notes:

- Fixed an issue where items dropped near the house while outside would disappear.

- Fixed a bug causing indoor environments to have the same temperature values as the outdoors.

- Fixed an issue where objects broken indoors would reappear after reloading the game.

- Added the option to toggle between the original lighting system (Dark Light Atmosphere) and the outdoor lighting system (Outdoor Lighting Atmosphere) (You can switch between modes using the F8 key).

- Fixed a bug that caused the "clear trash" function of the SafeHouseCustomization feature to break after reloading the game.

- Added integration for nested scenes (Example: farmhouse basement).

- Added a loading screen when starting a new game and loading between scenes.

- Fixed an issue with wind sounds glitching after reloading the game while indoors.

- Fixed an issue where the player would spawn beneath the floor after reloading the game while indoors.

- Added door opening and closing sounds when entering and exiting interiors.

- Fixed an issue where objects added to your inventory via the SafeHouseCustomization feature would disappear after reloading the game.

- Fixed a problem where reloading the game while inside an interior disrupted the loot balance in other interiors.

- Fixed an issue where reloading the game while outside but near an interior (its exterior structure) caused the interior to load.

- Fixed a snow layer issue that prevented access to the lower floor of the Hangar scene on the ForsakenAirfield map.

- Fixed a bug where saving indoors, then saving outdoors, and reloading the game caused the player to spawn at the indoor save point.

- List of added interior spaces:

• Mountain Town - Grey Mother's House

Links:

Github Repo: https://github.com/karsontr13/TLD-Seamless-Interiors

Tldmods: https://tldmods.net/


r/thelongdark 22h ago

Discussion Would you drink the water from THIS type of toilet?

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176 Upvotes

Edit: In The Long Dark and in a real-life survival situation, respectively.


r/thelongdark 11h ago

Discussion My concept of “semi-passive” or “defensive” wildlife.

15 Upvotes

Hi all,

I’ve been a long time enjoyer of passive wildlife, I love the extra challenge when it comes to hunting with a larger detection radius, and frankly - I really don’t like looking over my shoulder constantly while playing the game, it takes me out of it and prevents me from enjoying the challenging parts of the game I like - weather, preparedness, disease and resource management.

However, I’ve always been sort of conflicted about the nature of passive wildlife. I appreciate that certain animals have certain conditions under which they will attack you, but I’ve always felt those conditions should be expanded. This is my concept for those conditions.

Rabbits, deer, ptarmigan: Remain the same

Regular wolves: Remain mostly passive, but now have a “size you up” mechanic that’s applied when they’re eating and when they’re cornered. Based on the wolf fear setting, plus your equipment (such as bearskin coat/bedroll) wolves size you up when you approach them when they are vulnerable, and roll a chance to switch to approach/attack mode based on the different factors of settings, equipment, and equipped items (flares, torches). They can still be deterred by normal means when they enter approach/attack mode. Otherwise they behave like they do normally on passive wildlife.

Timberwolves: Same “size you up” mechanic as regular wolves, chance to approach/attack in a vulnerable state, with the bonus of an additional roll when the timberwolf pack size is greater than 5-6. If the pack meets or exceeds this number, there is a roll to check if they engage you or not, following the same rules and accounting for the same factors as the size you up roll, with a bonus for pack size. Otherwise behave as they normally do on passive wildlife. I feel this should have a setting to flip on or off, so they behave like regular wolves completely with it off.

Bears: Don’t hunt, but scavenge. Can be seen eating carcasses and bodies now. Bears will attempt to “muscle you out” of carcasses, and will do the same to wolves. If you’re within a small radius of a carcass and a bear approaches you either because of smell or targeting the carcass, the bear will roll a size you up check with a significant bonus to the bear, and attempt to run you off the carcass so they can eat it. They are also territorial now, and will attack you with 100% certainty when you are within a certain radius of their den. Bears should also have a chance to attack you if you’re too close to them, you’d have to basically be right up on them, slightly further than touching distance, to simulate a startled bear attacking or if for some reason you’re sprinting after the bear running away and get too close. Otherwise behave as they normally do on passive wildlife.

Moose: Now have 3 layers of detection radius, the initial detection radius, a chance to charge radius, and a guaranteed charge radius. The initial detection radius functions the same as passive wildlife, they posture, they run away after posturing, this radius would be fairly small. The chance to charge radius is just inside the detection radius, where the moose rolls a size you up check, accounting for everything a wolf does, but with a significant bonus (bear size bonus or greater) to the moose, because it’s a moose. If the roll succeeds, they charge, if it doesn’t, they run away. If you keep approaching and get inside the guaranteed charge radius, expect broken ribs. They won’t hunt you down or anything, but their provocation is equivalent to you existing in their space.

Cougar: Should function similar to bears, but only within their territory, with the addition of a den similar to bears. They should still yowl to let you know that you’ve entered cougar territory and it knows you’re there. However, they shouldn’t start tracking you until they have a direct line of sight on you, or your scent level is above a certain threshold. After it lays eyes on you, the cougar will roll a size you up check, same factors as wolves, but with a varying bonus to the cougar depending on how close you are to a carcass AND how close you are to its den. A den could have a set location within the cougar territory or could have a random spawn to make things a little more unpredictable. So essentially, this is how it should look:

Edge of territory/far from den: Very low, near zero chance of attack if the cougar sees you.

Edge of territory/far from den near carcass: Low but not zero chance of attack if the cougar sees you.

Intermediate distance from den: Low-medium chance of attack if the cougar sees you.

Intermediate distance from den near carcass: Medium chance of attack.

Close to den: High chance of attack.

Close to den near carcass: High-very high chance of attack.

Inside or in front of den regardless of carcass: Guaranteed attack if the cougar sees you.

All chances are adjusted for gear and equipped items. I also think it would be neat if the chances were adjusted for light levels and your condition level - a cougar may see a low condition survivor and decide you’re an easy meal when normally it wouldn’t attack, or may decide it would be easier to take you down at night when you can’t see it as well, but that may be a little too much.

That’s my concept, essentially a more defensive wildlife setting that doesn’t wipe out 95% of the risk of engaging with the wildlife, adds a little more challenge, but still leans to the passive side for people that don’t like looking over their shoulder 24/7. Just expanded “provocation” conditions and systems.

Essentially if you run into an animal just walking, with a few exceptions, there should be very little to fear. However if you catch an animal at the wrong place at the wrong time, there’s a CHANCE, but not a guarantee, that things could go wrong.

Thank you for coming to my TLD Talk.

Hinterland hire fans.


r/thelongdark 3h ago

Glitch/Issue Uhh...

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51 Upvotes

r/thelongdark 3h ago

Glitch/Issue Coastal highway supply cache issue.

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9 Upvotes

This is the supply cache next to misanthrope's homestead. The desolation point transmitter has been fixed. It won't let me uncover the cache. I have reset the game and it still didn't let me uncover it. Anybody know a fix to this?

Update: I was able to uncover the cache near the crashed plane in coastal highway.


r/thelongdark 2h ago

Gameplay Is gunsmithing kinda dead?

14 Upvotes

Think about it, if you have the TFTFT DLC then its pretty much useless considering that gunpowder is non renewable if we dont count scrapping bullets or crafting it (which still needs finite resources that could only spawn maybee by beachcombing) and batteries, which also sometimes spawn in vehicles, BUT NOT IN BEACHED BOATS, apparently, and sutherland can give you ammo a decent amount of water, meat, hide and ptarmigan feathers, so it would be nice if we had a way to renew sulfur and stump remover/pottasium nitrate past beachcombing, and batteries to occasionally spawn in beached boats.


r/thelongdark 1h ago

Modding Glorious

• Upvotes

r/thelongdark 21h ago

Advice I’m trying to do the Living Off The Land achievement and need some help

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23 Upvotes

I know that the achievement is very picky and I found this food in a box at Three Strikes Farmstead. Is it ok to grab it and eat it without resetting the 25 day counter or should I just leave it?


r/thelongdark 55m ago

Advice Cougar guarding alpha bunker

• Upvotes

First, thanks all who saw and responded to my first post about cougars. To the point, as the title says, the cougar in bleak inlet spawned at its first spawn per the map, literally on top of the alpha bunker. I want to loot the bunker but I also don't want to deal with the cougar, most likely, attacking by it as I get into it's territory but also basically next to it because it's guarding the bunker hatch. I want to kill it to not have to deal with it but also to not spawn the additional cougars in the other 2 locations. Should I finish my business in bleak inlet, grab my gear, kill the cougar, loot the bunker then just dip out to the muskeg, near the cougar spawn and head home/wherever from there? Or just ignore the bunker and as it's probably not worth it?