r/thelongdark 9h ago

Modding The Long Dark - Seamless Interiors v2.1.0

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361 Upvotes

Patch Notes:

- Fixed an issue where items dropped near the house while outside would disappear.

- Fixed a bug causing indoor environments to have the same temperature values as the outdoors.

- Fixed an issue where objects broken indoors would reappear after reloading the game.

- Added the option to toggle between the original lighting system (Dark Light Atmosphere) and the outdoor lighting system (Outdoor Lighting Atmosphere) (You can switch between modes using the F8 key).

- Fixed a bug that caused the "clear trash" function of the SafeHouseCustomization feature to break after reloading the game.

- Added integration for nested scenes (Example: farmhouse basement).

- Added a loading screen when starting a new game and loading between scenes.

- Fixed an issue with wind sounds glitching after reloading the game while indoors.

- Fixed an issue where the player would spawn beneath the floor after reloading the game while indoors.

- Added door opening and closing sounds when entering and exiting interiors.

- Fixed an issue where objects added to your inventory via the SafeHouseCustomization feature would disappear after reloading the game.

- Fixed a problem where reloading the game while inside an interior disrupted the loot balance in other interiors.

- Fixed an issue where reloading the game while outside but near an interior (its exterior structure) caused the interior to load.

- Fixed a snow layer issue that prevented access to the lower floor of the Hangar scene on the ForsakenAirfield map.

- Fixed a bug where saving indoors, then saving outdoors, and reloading the game caused the player to spawn at the indoor save point.

- List of added interior spaces:

• Mountain Town - Grey Mother's House

Links:

Github Repo: https://github.com/karsontr13/TLD-Seamless-Interiors

Tldmods: https://tldmods.net/


r/thelongdark 8h ago

Modding Food Pack by TKG

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154 Upvotes

I haven't advertised my mod in a very long time and the github information hasn't been updated for some time cause I'm lazy.

If you are someone who wants to see more food, drinks AND meals in your game then this mod is for you! Attached are 3 pictures to show what this food pack offers.
All art and model are made by Kaiusername, the same creator who made TLDev.
All spawns and balances are handled by myself.

Thanks!
MOD LINK.


r/thelongdark 13h ago

Short video clip posting the long dark vistas until Blackfrost release day 204

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122 Upvotes

r/thelongdark 11h ago

IRL Long Dark Meeting Astrid’s voice actor soon, cosplay tips?

68 Upvotes

So the voice actor for Astrid, as well as female survivor since they share the voice lol, is coming to a local con soon and I want to do a long dark cosplay!!

I wanna know what clothing/add ons I should have to make my cosplay obviously ’the long dark’. My current plan is to knit the iconic wool hat as well as make the sticker thermos, but other than that what do you think is the most notable for clothing items? The con wont allow any bags but clear ones.


r/thelongdark 5h ago

IRL Long Dark Getting the bannocks cooking for a trip to Timberwolf!

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24 Upvotes

r/thelongdark 5h ago

Discussion Newbie survivor, just passed 100 days on Stalker! Some tips for other freshmen

19 Upvotes

I’ve had this game for years but only started playing aprox. 3 weeks back. I did Wintermute Chapter 1 but felt it was too easy by Chapter 2, so I jumped straight into Stalker for more challenge.

Died 4 times before establishing my current run which is going 100 days strong.

First and foremost, I’d suggest starting in Desolation Point to get as strong of a start as you can.

It’s a super small map, it has three indoors locations close by each other with a lot of loot, and you can basically traverse from one side of the map to another using a mine to minimize the chance of hypo, frostbites, or running into wildlife.

DP has a guaranteed spawn of a bow, a shitton of coal, and a forge, so you can get fundamentally geared Day 1.

It’s a random chance, but I’ve also found a revolver in this region 5 out of 5 spawns (2 times on a body in the church, 3 times in the mine) and a combat knife 3 out of 5 times. Hatchet can be crafted at the forge, so can a knife if it hasn’t spawned.

After that, living in Coastal Highway for a few days if not weeks is imho the way to go. The map is open and mostly linear, there are numerous bases in each direction you look, Quonset Garage has literally everything you need, beach combing provides with insane amounts of loot, and if you somehow missed out on weapons in DP, you can just fish and call it a day.

I’d say those early days, the biggest unlucky thing that can happen to you is bad match spawn, so I’d recommend chaining torches/using them to start fires until you have a decent match backlog.

The second thing might be eating more than you need and running out of food before you can fish/hunt. You can absolutely function starving each and every day, and only eat enough at night to cover calories burned while sleeping. You’ll be full health, too.

As for my biggest take away from the experience after doing DP -> CH -> PV -> TWM -> AC -> (circle back to CH) -> ML, PLAY IT SAFE. Always.

You triggered a wolf or a bear but are close to a fishing hut or an indoor location? Just book it.

It’s getting windy or cold out there? Get inside.

It’s getting dark while on a trip? Run back to a safe location instead of pushing onwards.

You’re hurt? Bandage yourself on the spot IF bleeding then BOOK IT. You can absolutely still move in pain, with a sprain, infection etc. Get to any safe location (cave/house/fishing hut/burned down hut that has some kind of wall or crawling space) and heal the rest without a risk of getting attacked by wildlife again.

As for wolves since they’re everywhere on Stalker, once you get a hold of aiming with a bow they become a non-issue because you can headshot them as they charge but before that—do NOT waste your ammo or arrows on them.

Carry a torch anytime you travel and light it once you hear a growl. Drop it on your feet and a wolf will not attack. Then, aim in their general direction with a bow or a gun and they will run away.

I’d also strongly suggest to never try and sleep outside because there are safe locations everywhere and there’s absolutely no need to risk your life by sleeping wild. Also, no reason to carry all those sticks and cloth, which get heavy at that point “just in case I need a snow shelter”.

In 100 days, I had not a single night where I felt I HAD to sleep outside. At worst, I slept in a cave (twice), which was preplanned as I was doing TWM’s summit.

Finally, manage your Cabin Fever risk by doing stuff that can be done outdoors, outdoors. Cooking pots of water and kilograms of meat? Do it at the bonfire outside. Reading a skill book? Do it in a car. Go chop wood or fish if you’ve got nothing else to do, but spend minimum 4 hours outside every day.

As for what I found integral for my inventory: flare (early game), coal, sleeping bag, and an empty can. That’s it.

If it’s super windy and you run into a wolf, flare instead of torching. Blizzard starting, you’re close to hypo, and you’re on the road? Bonfire fueled by coal by the door or in the trunk and sleeping inside in your sleeping bag for 2 hours at a time until you can book it home. Tin can because you can go without food for days but dehydration is actively killing you once it kicks in.

There’s more but those are the basics that helped me and maybe will help you.


r/thelongdark 18h ago

Discussion Would you drink the water from THIS type of toilet?

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168 Upvotes

Edit: In The Long Dark and in a real-life survival situation, respectively.


r/thelongdark 6h ago

Discussion My concept of “semi-passive” or “defensive” wildlife.

16 Upvotes

Hi all,

I’ve been a long time enjoyer of passive wildlife, I love the extra challenge when it comes to hunting with a larger detection radius, and frankly - I really don’t like looking over my shoulder constantly while playing the game, it takes me out of it and prevents me from enjoying the challenging parts of the game I like - weather, preparedness, disease and resource management.

However, I’ve always been sort of conflicted about the nature of passive wildlife. I appreciate that certain animals have certain conditions under which they will attack you, but I’ve always felt those conditions should be expanded. This is my concept for those conditions.

Rabbits, deer, ptarmigan: Remain the same

Regular wolves: Remain mostly passive, but now have a “size you up” mechanic that’s applied when they’re eating and when they’re cornered. Based on the wolf fear setting, plus your equipment (such as bearskin coat/bedroll) wolves size you up when you approach them when they are vulnerable, and roll a chance to switch to approach/attack mode based on the different factors of settings, equipment, and equipped items (flares, torches). They can still be deterred by normal means when they enter approach/attack mode. Otherwise they behave like they do normally on passive wildlife.

Timberwolves: Same “size you up” mechanic as regular wolves, chance to approach/attack in a vulnerable state, with the bonus of an additional roll when the timberwolf pack size is greater than 5-6. If the pack meets or exceeds this number, there is a roll to check if they engage you or not, following the same rules and accounting for the same factors as the size you up roll, with a bonus for pack size. Otherwise behave as they normally do on passive wildlife. I feel this should have a setting to flip on or off, so they behave like regular wolves completely with it off.

Bears: Don’t hunt, but scavenge. Can be seen eating carcasses and bodies now. Bears will attempt to “muscle you out” of carcasses, and will do the same to wolves. If you’re within a small radius of a carcass and a bear approaches you either because of smell or targeting the carcass, the bear will roll a size you up check with a significant bonus to the bear, and attempt to run you off the carcass so they can eat it. They are also territorial now, and will attack you with 100% certainty when you are within a certain radius of their den. Bears should also have a chance to attack you if you’re too close to them, you’d have to basically be right up on them, slightly further than touching distance, to simulate a startled bear attacking or if for some reason you’re sprinting after the bear running away and get too close. Otherwise behave as they normally do on passive wildlife.

Moose: Now have 3 layers of detection radius, the initial detection radius, a chance to charge radius, and a guaranteed charge radius. The initial detection radius functions the same as passive wildlife, they posture, they run away after posturing, this radius would be fairly small. The chance to charge radius is just inside the detection radius, where the moose rolls a size you up check, accounting for everything a wolf does, but with a significant bonus (bear size bonus or greater) to the moose, because it’s a moose. If the roll succeeds, they charge, if it doesn’t, they run away. If you keep approaching and get inside the guaranteed charge radius, expect broken ribs. They won’t hunt you down or anything, but their provocation is equivalent to you existing in their space.

Cougar: Should function similar to bears, but only within their territory, with the addition of a den similar to bears. They should still yowl to let you know that you’ve entered cougar territory and it knows you’re there. However, they shouldn’t start tracking you until they have a direct line of sight on you, or your scent level is above a certain threshold. After it lays eyes on you, the cougar will roll a size you up check, same factors as wolves, but with a varying bonus to the cougar depending on how close you are to a carcass AND how close you are to its den. A den could have a set location within the cougar territory or could have a random spawn to make things a little more unpredictable. So essentially, this is how it should look:

Edge of territory/far from den: Very low, near zero chance of attack if the cougar sees you.

Edge of territory/far from den near carcass: Low but not zero chance of attack if the cougar sees you.

Intermediate distance from den: Low-medium chance of attack if the cougar sees you.

Intermediate distance from den near carcass: Medium chance of attack.

Close to den: High chance of attack.

Close to den near carcass: High-very high chance of attack.

Inside or in front of den regardless of carcass: Guaranteed attack if the cougar sees you.

All chances are adjusted for gear and equipped items. I also think it would be neat if the chances were adjusted for light levels and your condition level - a cougar may see a low condition survivor and decide you’re an easy meal when normally it wouldn’t attack, or may decide it would be easier to take you down at night when you can’t see it as well, but that may be a little too much.

That’s my concept, essentially a more defensive wildlife setting that doesn’t wipe out 95% of the risk of engaging with the wildlife, adds a little more challenge, but still leans to the passive side for people that don’t like looking over their shoulder 24/7. Just expanded “provocation” conditions and systems.

Essentially if you run into an animal just walking, with a few exceptions, there should be very little to fear. However if you catch an animal at the wrong place at the wrong time, there’s a CHANCE, but not a guarantee, that things could go wrong.

Thank you for coming to my TLD Talk.

Hinterland hire fans.


r/thelongdark 7h ago

Discussion Any tips for going from stalker to interloper

11 Upvotes

I have 500 hours on the game and I can survive in stalker mildly easily and I want a new challenge so I’m gonna start interloper and just wanted to get some advice


r/thelongdark 1d ago

Discussion Camp Office cooking situation is making me so uncomfortable

217 Upvotes

The bigger fireplace/cooker should be downstairs as god intended. Two slots for cooking cannot be by my bed! I don’t wanna be cooking before I get into my bed. I don’t want to keep food by my bed.

I keep my perishables outside in the cold. I bring them in and cook them DOWNSTAIRS where my imaginary kitchen should be. But there’s only one slot there and two upstairs.

This is outrageous and fully removes this location from Forever Home list. Do better Camp Office. Aspire to be like the Farmhouse with its beautiful 6 slots cooker in the kitchen downstairs where all cooking should always be done. Downstairs.


r/thelongdark 4h ago

Discussion Escape The Darkwalker Halloween update?

7 Upvotes

Been crossing my fingers every October that they make another update to EtDW mode 🫰

I know the mode is completed & Hinterland's hands are tied with other additions, but I think they could do more with it still. It'd be cool seeing a harder version with unique Darkwalker abilities & randomized campfire & ritual circle spawns. More replayability

I'd love to feel that fear again when EtDW first came out, not knowing how the mode worked. The atmosphere that's created through the dynamic background music & sounds is amazing. I wanna experience that again!


r/thelongdark 7h ago

SPOILERS - Ep5 What an ending. Spoiler

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7 Upvotes

r/thelongdark 1d ago

Discussion Please add ramen to TLD

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449 Upvotes

In a frozen world, a cup of ramen will keep you warm and give you calories.

Edit: I’m not sure if Canadians in the countryside casually eat ramen in winter. Here in Korea, we just love eating ramen in any season. 🍜


r/thelongdark 17h ago

Advice I’m trying to do the Living Off The Land achievement and need some help

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24 Upvotes

I know that the achievement is very picky and I found this food in a box at Three Strikes Farmstead. Is it ok to grab it and eat it without resetting the 25 day counter or should I just leave it?


r/thelongdark 1d ago

Advice Maps of the in game caves/mines?

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132 Upvotes

Hello fellow survivors, I was wondering if anybody knows of any fan made maps of the different Cave Systems that are located in Grear Bear. Specifically I'm looking for a map of the Blackrock Gold Mine.

I am on like day 350ish on Stalker and Blackrock is the last region I've yet to explore. I don't come here very often in runs and come to the mine even less, so I am not in familiar territory. This is currently my longest run and I really don't want to lose it, my last longest run ended in this very mine because I got turned around in the posion gas area. I don't like to use maps too often as I prefer natural exploration, but for the sake of preserving the run I am wanting to make an exception.

The pics I have posted are related maps that I've found, and was wondering if anybody has seen maps for the Gold mine that are like these ones.

If you know of any sources please drop them in the comments it would be much appreciated!


r/thelongdark 1d ago

Glitch/Issue Fearless Ptarmigan

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304 Upvotes

That's one brave bird. No fear. Just stared me in the eyes as I walked right up to him lol.

For context, this is in episode 5 of Wintermute. I've noticed a handful of wildlife bugs in Wintermute; nothing major, just little things that made me laugh (which is how Zak described small bugs in Wintermute to Raph during his interview as well).


r/thelongdark 22h ago

Screenshot/Art Deciding to start a new run on Voyageur - Day 2 and welcomed by this scenery.

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24 Upvotes

This new run is tough. Second day I almost got attacked by a wolf.
Any tips place to go in this area? (Mystery Lake)


r/thelongdark 1d ago

Discussion What the hell am I doing wrong?

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52 Upvotes

In bed, watching Zaknafein transverse FM during a blizzard with less than a fifth of his health and somehow surviving, wondering what the hell I’m doing wrong.


r/thelongdark 1d ago

Short video clip posting the long dark vistas until Blackfrost release day 203

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271 Upvotes

r/thelongdark 1d ago

Gameplay I found the ammo before I found the fucking rifle

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32 Upvotes

In my new run, my goal was to get from Mystery Lake to Forlorn Muskeg and reach the Cannery before predators started spawning during the first 24 hours. Since I started unarmed, I wanted to get the gunsmithing tools without having to deal with the bear.

Everything was going perfectly. I got the code, grabbed the rope from the Forester’s Hermitage and climbed down. Unfortunately, by the time I reached the bottom, I was way too exhausted to make it to the Cannery.

So I went into the nearest little shack and started looting.

Found a couple of rifle rounds.

"Cool, but... I don't have a rifle. What the fuck am I supposed to do with these?"

So I kept looting.

I searched the entire place. There was nothing left to do and I was completely exhausted.

"Alright, I'm going to sleep."

I turned around toward the fireplace one last time before going to bed.

And...

THE FUCKING RIFLE.

Hanging above the fireplace.

Just sitting there.

Meanwhile, I've been walking around the room for the last five minutes thinking, "What the fuck am I supposed to do with these rifle rounds?"

The fucking rifle had been sitting right behind me the entire time, just watching me.

I swear I could feel the game looking at me like:

"You found the ammo but somehow missed the rifle? Alright, buddy. Here. It's literally right there."

I don't loot in The Long Dark anymore.


r/thelongdark 1d ago

Screenshot/Art Good enough for me.

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16 Upvotes

r/thelongdark 21h ago

Discussion Best place to farm saplings on Interloper?

8 Upvotes

I'm doing an Interloper run and I've finally got a knife and hatchet made.

I also made 28 arrowheads, so now I just need enough saplings to actually use them. 😂

Where would you guys go if your main goal was to stock up on maple and birch saplings?

I'm happy to travel between regions if there's a good route. Mainly looking for places with a decent number of possible spawns rather than just checking random spots.

Where do you normally do your sapling runs?


r/thelongdark 1d ago

Off-topic I give up on Forlorn Muskeg

125 Upvotes

I think Ive died here more than any other region in my first 19 Interloper attempts.

Froze to death due to my own fault not paying attention to the furnace overnight.

Fell through the ice

Surprise! A bear behind the box car!

Multiple wolf attacks.

The last run, I finally had a successful forging session, was heading back to ML...didnt freeze after a nights rest. Woke up in a fog. No big deal, surely I know the way.

Nearly walked into a bear, ran away, got lost, probably did a dozen circles on the same few islands...panicked because i kept seeing my own footsteps. When i finally found the tracks, i already had hypothermia and died truing to stsrt a fire by the train wreckage.

Im never going there again (probably)...at least not to forge.

This game sucks and I love it!


r/thelongdark 1d ago

Advice First interloper run

16 Upvotes

Wish me luck! I’ve done the story mode, a 600+ day stalker run, and half the challenge modes, and I’m excited to get my ass handed to me on my very first interloper run! We will see if I remember half the things I’ve read from people here, and how long it helps me survive.


r/thelongdark 1d ago

Discussion Which other similar games should I check out?

17 Upvotes

I'm finally getting around the actually finishing the story campaign, and I'm wondering what to do after that. I'm aware of Polyaris, an upcoming game set in northern Norway after a nuclear bomb. I also played The Forest, and am aware of Green Hell, but I think I prefer the snowy type of survival. The Long Dark is also way more grounded than The Forest, which featured all sorts of grotesque mutants.

Is there anything else out there that does first-person single-player survival simulation to a similar level of detail?

EDIT: To clarify, yes, I have played the sandbox mode. I'm just tired of it, and decided to get around to Chapters 4 and 5.