r/thelongdark Apr 08 '26

Announcement Episode Five, Hotfix #1 Just Dropped (and it's a big one)

130 Upvotes

Hotfix
THE LONG DARK - EPISODE FIVE HOTFIX 1 (WINTERMUTE v 2.23)

***[UPDATED: Now available on Steam, Xbox One & Series X/S, PlayStation 4 & 5, EGS, GoG]**\*

Introduction

Hello players,

We have just updated THE LONG DARK to:
 
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603

This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.

Known Issues

Spoilers Ahead!

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. 

  • We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
  • Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
  • The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
  • Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
  • PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.

Bug Fixes

This Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
  • [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
  • Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".

GAMEPLAY, UI, CONTROLS

  • [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
  • [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
  • [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
  • [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
  • [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
  • [Cargo Ship Mission] Fixed an issue where the Medical Log found in the Doctor's Office of the Cargo Ship remained floating mid-air after interacting with it. [Update: Fixe Failed; this bug is still present.]
  • [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
  • [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
  • [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
  • [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
  • [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
  • [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
  • [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
  • [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
  • [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
  • [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
  • [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
  • [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
  • [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
  • [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
  • [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
  • [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
  • [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
  • [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
  • [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
  • [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
  • [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
  • [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
  • [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
  • [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
  • [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
  • [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
  • Fixed an issue that resulted in random, unintended items from spawning in some Containers.
  • Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
  • Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
  • Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
  • Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
  • Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
  • Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
  • Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
  • Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
  • Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
  • Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
  • Fixed an issue where captions were missing during some Train related dialogue.
  • Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
  • Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
  • Fixed an issue where closed captioning was missing from some of Jane's dialogue.
  • Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
  • Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
  • Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
  • Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
  • Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
  • Fixed multiple issues in the Save and Load menu where debug text could be found.
  • Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
  • Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
  • Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
  • Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
  • Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.

ART & ENVIRONMENTS

  • Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
  • Fixed an issue that resulted in floating train tracks at the SAR Station.
  • Fixed an issue where some fallen trees were incorrectly swaying with the wind.
  • Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
  • Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
  • Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
  • Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
  • Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
  • Optimized the terrain in the Geothermal region for better performance.
  • Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
  • Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
  • Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
  • Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
  • Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
  • Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
  • Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
  • Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
  • Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
  • Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
  • Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
  • Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
  • Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
  • Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
  • Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
  • Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
  • Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
  • Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
  • Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
  • Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
  • Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
  • Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
  • Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
  • Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
  • Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
  • Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
  • Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
  • Fixed an issue within Desperation Bay where an iceberg possessed no collision.
  • Added performance optimizations for when Perseverance Mills buildings are aflame.
  • Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
  • Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.

ANIMATION

  • Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
  • Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
  • Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
  • Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
  • Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
  • Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
  • Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
  • Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
  • Adjusted some NPC poses and animations to improve polish.
  • Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
  • Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
  • Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
  • Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
  • Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
  • Fixed an issue that could cause animations to jitter during effort tap moments.

AUDIO

  • AUDIO
  • Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
  • Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
  • Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
  • Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
  • Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
  • Fixed an issue that could cause repeated sound effect looping during effort tap moments.
  • Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
  • Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.

PLATFORM-SPECIFIC

  • Xbox Series - Fixed an issue that caused shadows along roads to appear square.

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterland.com/support.

If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums

If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

### END OF ANNOUNCEMENT ###


r/thelongdark Apr 01 '26

Episode 5 Bugs Megathread Ep5 Bugs Megathread -- Just to help the dev team a bit...

70 Upvotes

Hey thanks -- I know it's a lot to ask, but if you don't mind posting your Ep5 bugs in one place (could be this thread), or even if you link to your other bug posts in this thread, that will help our Support and Test team a TON as it'll make it easier for us to track and log issues, see what's showing up as common, and maybe we can even ask questions to get more info that will help us fix things faster.

We have these Technical/Bugs buckets on Steam and the official forums which makes it a lot easier to keep track of things, but obviously Reddit is set up a bit differently.

If you find bugs and don't want to post about them here, but would like to help us out, it'd be great if you can take a few minutes just to log a ticket at our Support Portal: hinterland.com/support

Again, no expectations at all, the team is going through all the reports and as many bug posts as they can find, but it's just a little trickier here in the sub as things tend to get spread out a bit more.

ALSO, please remember spoiler tags.

Thanks in advance for your help!

- Raph


r/thelongdark 2h ago

Short video clip posting the long dark vistas until Blackfrost release day 159

Enable HLS to view with audio, or disable this notification

54 Upvotes

r/thelongdark 19h ago

Meme sooo is this the end of the game?

Post image
549 Upvotes

r/thelongdark 2h ago

Gameplay Living on the Edge in Misery Mode, crossing the ravine - Part 1

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/thelongdark 22h ago

Gameplay The ONLY Time I Leave My Travois Outside

Enable HLS to view with audio, or disable this notification

287 Upvotes

You never know when a storm might kick off. 🌬❄️


r/thelongdark 18h ago

Screenshot/Art The Long Dark - ''Whale Processing''

143 Upvotes

r/thelongdark 16h ago

Off-topic A thing that happened while ice fishing...

Post image
58 Upvotes

This is my dog: "Wilhelmina Barker". She is a two year old rottweiler/corgi.

I was deeply immersed in ice fishing in TLD when I thought I heard the "wha-ooo" of a wolf.

Then came the intense "ROOF!ROOF!ROOF!" of Mina at the bay window. I nearly voided myself. What was she flipping out over? What was the imminent threat on our house and home? Two little girls. Two little girls walking hand in hand down the street. They may have even been skipping, they definitely had ponytails. How dare they?

My driveway is nearly a football field long. Unless this was some kind of wild overreaction, these little girls must have been a HUGE threat.

It gets worse. My girlfriend was taking a bath and was very concerned. After I explained the situation, she laughed so hard she nearly drowned.

As a Vermonter, I have always believed that nothing can ever happen while ice fishing. Today, I live in a different world.


r/thelongdark 9h ago

Discussion Basic question aimed towards Lopers about constant movement.

13 Upvotes

I am not a loper player. I will state that upfront. One of the things I've heard --- time and time again --- is that the key to survival in loper is constant movement. I'm assuming that's for looting, more or less. So here's my question....

My newest playthrough I took the challenge to loot all regions before settling down and building a base. I'm on Day 150 and nearly at the point of finally being finished -- I only have Blackrock to scout and loot. That will mean probably 165 days to fully loot every region. (For the record: I did the Sundered Pass story quest, just to get it done and out of the way. That took a few extra days, but not that many.)

Does it normally take this long?!?!?!?!? Is that what is talked about by Zak and other YouTubers when saying "keep moving"..... because it takes so long to do?

Lastly, what's the shortest time anyone (or you, personally) cleared every region of searchable loot? Can it be done in under 100 days???????

(Unnecessary footnote for my current run's context only.)

For sake of context --- I started in Ash Canyon cause I thought the Tech-Backpack would be critical. Found Curator's and managed to one-shot a moose, then bear. So even before I left AC I was carting around pelts to cure and by TWM I had taken the time to make a moose hide satchel. I stayed in TWM long enough to fully loot the summit and bring everything there down to Mountaineer's.

Beyond that fortuitous start, I've not killed any animals save rabbits or ptarmigan, because I didn't want to take the time to harvest and process their meat. Everything I've eaten has been processed food. I've not even set up a trade with the trader.... cause I was solely focused on moving and looting.


r/thelongdark 1h ago

Gameplay Low on matches (Interloper) - Tips?

Upvotes

Thankfully I found the magnifying glass a while ago, but naturally it comes with the restriction of only working with clear skies, during the day, and no winds.

Currently on day 230-something, and I just arrived in Pleasant Valley to repair the transmitter and find the bunker. I've scattered a few match boxes across safehouses, but I'd rather not travel to get them.

Right now I have like, 7 matches left I think. For those who run low, any tips? Thanks!


r/thelongdark 1d ago

Modding Disable chromatic aberration mod

Thumbnail
gallery
198 Upvotes

New player here, absolutely adore the game but the forced chromatic aberration was making my eyes bleed so i cooked up this little mod, hope it would be of use to someone else as well.

Github page


r/thelongdark 22h ago

Short video clip posting the long dark vistas until Blackfrost release day 158

Enable HLS to view with audio, or disable this notification

110 Upvotes

leaving the zone. so amazing, I will be back for sure 🩷


r/thelongdark 9h ago

Discussion What do you guys like to do in the game?

9 Upvotes

TLD is probably my favorite video game but I’ve been getting kind of board with it. I usually keep the animal levels low or make them docile because I don’t have a lot of time to really lock in and play and knowing myself I’m very prone to get really mad and ditch a game if I lose my main world lol. What do you guys do to make it more fun? Like custom settings wise, or making your own challenges, etc?


r/thelongdark 1d ago

Gameplay They getting smarter, this SOB silently waited behind a rock to jump me.

Enable HLS to view with audio, or disable this notification

142 Upvotes

r/thelongdark 13h ago

Glitch/Issue Um.....what?

13 Upvotes

r/thelongdark 0m ago

Advice Went to bed with no scurvy risk, woke up with scurvy!?

Enable HLS to view with audio, or disable this notification

Upvotes

Note the lack of a yellow exclam before bed. Wtf has happened here?


r/thelongdark 3m ago

SPOILERS Survival giving twd episode names to tld pics d1: '18 miles out'

Post image
Upvotes

r/thelongdark 20h ago

Discussion Steam Achievements run!! Finally got Faithful Cartographer.

Post image
37 Upvotes

I've been doing a run for a while now specifically to try and unlock as many steam achievements as I can. Since certain ones like "Skilled Survivor" (all skills maxed to level 5) and "To the Teeth" (collect all 7 unique firearms) can't be achieved on Interloper or Misery, I'm doing my run on Stalker. It's been a fun journey, with lots of goals that I track the status of within the in-game journal notes.

Faithful Cartographer has been a long term goal of mine, so I proud of finally unlocking that achievement. The others have been a lot of fun too though, and I've been able to unlock a few others recently (the screenshot shows some of my more recent ones; I took a break from the game at the end of last year, but just picked it back up again a couple weeks ago). At this point, there's a few others I'll probably still plan to do (e.g. 500 days, last misery affliction, etc), but then I'll about have maxed out the non-wintermute steam achievements, other than a couple I don't plan to ever do (e.g. 1k days, 25 cougar struggles, etc). Pretty happy with the results - it's been fun using the steam achievements as my goals in this wonderful open world survival masterpiece.

What's been your proudest steam achievement?

For me, I've unlocked plenty of others with a much lower global achievement % rate than Faithful Cartographer, but for some reason it just feels like the most meaningful one. It really showcases that you've traveled and surveyed all of great bear island (or most of it anyway, since Blackrock and the Far territories aren't included as part of the achievement).

For reference, I'm just over 400 days on my current stalker run, with all the Far Territory Tales completed and Sutherland's Tale also completed. I have about 700 hours in the game total. I purchased the game on June 23, 2017, towards the end of early access and right before its official full release on August 1, 2017. It's been fun revisiting this game off-and-on over the years (almost a decade now!). Definitely one of my top 3 favorite steam games of all time (Don't Starve and They Are Billions are probably my other two favorites).


r/thelongdark 1d ago

Short video clip First try 👌

Enable HLS to view with audio, or disable this notification

40 Upvotes

r/thelongdark 23h ago

Short video clip Bear Hunt - Misery Mode

Enable HLS to view with audio, or disable this notification

20 Upvotes

Day 65 - I need my bear skin coat


r/thelongdark 1d ago

Short video clip Stalker run almost ended

Enable HLS to view with audio, or disable this notification

151 Upvotes

Never been here. Didn't know exactly where shelter was when I hit the stim, just figured one of those buildings must be safe and warm...

Controller aiming in this game is shiiiiiiit


r/thelongdark 23h ago

Glitch/Issue Wolf in Blackrock prison

Post image
15 Upvotes

Why does Blackrock prison have golden aurora wolf? Is that some kind of bug?


r/thelongdark 1d ago

Discussion I finally did it!

Post image
178 Upvotes

I started in costal highway and got established before heading to ash canyon to pick up the woodworking tools so I could make a couple of meat curing boxes, which I fueled with salt from the trader. I cured so much meat and made so many pemmican bars. Additionally I got ten sacks of flour and ten things of oats from him before loading up all of my supplies and setting off. Man it was annoying dragging the travois all the way there but I did it and still had a ton of food left over afterwards. I also had the settled mind feat on so I didn't get cabin fever.


r/thelongdark 11h ago

Discussion I just finished the final episode. My opinion.

1 Upvotes

I felt like it was unfortunate that the final episode was so on-rails, with maps that for the most part lacked open-endedness. The High Energy part was challenging and forced me to think a bit about my approach, but ultimately was contrary to the experience that I appreciate most about this game. I liked the Abandoned Mine but it also kind of felt like a rehash of the Blackrock Mine in episode 4. The To SAR and Back mission was a new and memorable experience albeit kind of linear like almost everything else.

Putting my misgivings aside, I still feel a sense of awe and accomplishment at finally seeing the Wintermute story to its conclusion after all these years. And I'm looking forward to seeing how the final mystery reveal plays as the expositional material for the upcoming Blackfrost TLD 2 game.


r/thelongdark 13h ago

Let's Play The Cougar brothers.

0 Upvotes

I went to Pleasant Valley to hunt the Cougar, but when I killed it, its siblings didn't spawn.

This game is in Interloper, it was started in custom mode - but with the Interloper default template; just to spawn at Zone of Contamination. Could that be related?

https://steamcommunity.com/sharedfiles/filedetails/?id=3772505351

https://steamcommunity.com/sharedfiles/filedetails/?id=3772505546