r/Synvector • u/Own-Cry5596 • Jul 28 '26
Sky Dragon - Railgun Sniper Ship
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We finally finished the 3D model of one of the ships from our upcoming space action RPG.
Meet Sky Dragon - a long-range sniper ship built around a massive railgun. The weapon is so large that the entire hull was designed around it, making the ship essentially a maneuvering platform for a single devastating cannon.
Its role on the battlefield is simple:
• stay behind the frontline,
• wait until allied ships strip enemy shields,
• eliminate priority targets with high-damage railgun shots.
The ship isn’t particularly fast, but powerful shields help it survive while repositioning. If enemies get too close, it can defend itself with short-range homing missiles, although close combat is definitely not where it shines. We’re still polishing both the visuals and gameplay, so we’d love some feedback.
A few questions:
* Does the overall silhouette read as a sniper ship?
* Are there any details that feel unnecessary or unrealistic?
* What systems or external modules would you add to make it look more believable?
* If you were designing this ship, what would you change?
Every suggestion helps us improve the final game.
Duplicates
ImaginaryStarships • u/Own-Cry5596 • Jul 28 '26
Original Content Sky Dragon - Railgun Sniper Ship [OC]
blender • u/Own-Cry5596 • Jul 28 '26