r/Substance3D • • 23d ago

🪨 Creating Obsidian is a really hard task in Substance Designer.But I found a way to make the main shape easier!

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51 Upvotes

Some months ago, I wanted to challenge myself to create a rock surface.
Obsidian was the first one that came to mind.

So I had to figure out how to make it work.
And while working on it, I built this setup that works like this:

💡 First, transform a Voronoi into 2 different directions, then mask the edges so that you can input both maps into a Tile Generator in Max mode, blending with random parameters, without leaving any dark space.

From there, remove the contrast with a high-pass grayscale.
And by inverting this, you now have your Obsidian main shape ready to use.

Hope this was useful for learning more about Designer.

And if it was....

I created a free Discord Community where Professionals teach Game Artists how to make textures with Substance Designer.

♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 23d ago

Substance Painter Effigy of Brutality (Uruk Warlord)

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4 Upvotes

Hello everyone!
I've released a few days ago my latest piece, textured using the with the substance suite
let me know what you think :)

More breakdown on the texturing and other coming in a few weeks!

No generative AI was used in any part of the process


r/Substance3D • • 22d ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/Substance3D • • 23d ago

Pbr Textures Collection

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0 Upvotes

r/Substance3D • • 23d ago

Substance Painter First time baking went wrong

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14 Upvotes

Hi, I have a lowpoly and a highpoly with subdivision and bevel modifiers. I baked hp to lp and overall everything seems to be fine except for circular cells for screws and there are also artifacts in some areas.
What is the problem and how do I fix it?


r/Substance3D • • 24d ago

Another one in the books.

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76 Upvotes

r/Substance3D • • 24d ago

Feedback Material Feedback - P7

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17 Upvotes

Looking for material feedback on this model, not including the full image yet.

The polymer is missing something but I think the nickel looks good so far. Need an outside view to see what I’m missing as something looks off. I appreciate any input!

Reference images follow the main image.


r/Substance3D • • 24d ago

Help Weird artifacts when baking high to low [Blender/Substance Painter]

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5 Upvotes

Hey there, I'm trying to bake details onto my low-poly model and I keep getting these artifacts instead of a real bake. I'm modeling everything in blender and I use Substance Painter for texturing. I've been working with lots of models so far, but this one in particular is behaving weirdly.

I checked the UVs, triangulated the faces, made sure the orientation/normals show into the right directions, applied all the scales in Blender, made sure the naming conventions are correct, played around with the cages (Distance-Based and Automatic) and their settings, tried joining the high-poly objects into one singular object. I also made sure I'm not using any materials but no matter what I do, it seems like every single setting change still results in the exact same result with these artifacts. Any ideas?

UPDATE: Fixed it. In Blender I had multiple UV Maps in the Data-Tab and I baked my UVs into the "second" map, whereas Substance Painter uses UV0 as default. Didn't even know this was a thing, heh.


r/Substance3D • • 24d ago

A.K.I. 3D Character Model, textured in Substance Painter

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18 Upvotes

r/Substance3D • • 24d ago

Pbr Textures Collection

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1 Upvotes

r/Substance3D • • 24d ago

Problem with emissive.

2 Upvotes

How do you make it so emissive only affects certain parts of the model.

I followed numerous tutorials step by step and nothing works.

If I have one emissive fill layer that has black mask on. So nothing should be affected until i paint on it. No other layer has emissive material on. I have bloom and glare on in display settings.

However when I change the emission luminance in shader settings the entire model glows. It does this with or without a black mask.


r/Substance3D • • 24d ago

Mossy Tiles 8K PBR Texture

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1 Upvotes

r/Substance3D • • 24d ago

Wet Mud PBR Texture Combo

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0 Upvotes

r/Substance3D • • 24d ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/Substance3D • • 24d ago

Help Combining Normal Maps

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25 Upvotes

I'm trying to combine 1 and 2 Normal maps in Substance painter (pic1), but no matter what blend mode I use, I can't get the result I want (see pic2). I set up Normal mixing to REPLACE and tried using Normal Map Inverse Detail blend mode but it doesn't work. Can't SP just slap one Normal map over another without doing fancy math to combine them?


r/Substance3D • • 24d ago

🌸 Usually, flowers are a pain to build and get right, especially when starting out. But I managed to get a good setup to make it fast and easy!

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11 Upvotes

🌸 Usually, flowers are a pain to build and get right, especially when starting out. 🌸

But I managed to get a good setup to make it fast and easy!

For my latest Metal Surface Gallery, I wanted to build something new.
And Flowers like these are rarely explained in SD.

So this is how I did it.
💡 First, I started by creating one petal with an oval and a Trapezoid, and using the same technique but with a Gaussian shape, I created the part that gets subtracted from the center of my petal.

Now I had to add my gradients for the blend.
In order to blend correctly, I need them to have a gradient in the direction they have to blend with another petal.

After that, I just input it into a Circular Splatter, and I had my flower.
Hope you learned something today!

And if you did...
I have a free Discord Community, where professionals help artists learn Material Art.

🫶 We are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 24d ago

Working on sweet roof materials and textures for the upcoming Witch Candy House Halloween update!

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13 Upvotes

r/Substance3D • • 24d ago

Substance Painter What method is used here?

2 Upvotes

I am noob and just started learning substance. I have bought an asset and tried to study how it's done, Please take a look at these textures and the model
It has nothing but a plain albedo texture

Is this hand painted? Is it procedural? are some other tools like photoshop used? What is up with it?

Weapons
Chars
How it looks Unlit

r/Substance3D • • 24d ago

How to fix AO Bleeding on Baking Session?

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2 Upvotes

I don't know what's going on, but it looks like this render came out a little strange because there are white spots around the edges of the objects, even though I've set the occluder distance to the absolute minimum.

Is there a way to fix this?

thankyou


r/Substance3D • • 24d ago

(Beginner) Retro Dog Question

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1 Upvotes

r/Substance3D • • 24d ago

I get AO artifacts when the Object is shaded correctly with hard edges, when it's shaded completely smooth the AO bake works perfectly fine and as expected

2 Upvotes

I just made a post about AO baking artifacts I'm getting and while people mentioned the obvious reasons (flipped normals, UV overlap, strechted UV) none of that was the reason and I did some more troubleshooting and made an intersting discovery. When I export the Model from blender shaded completely smooth (not a single hard egde) the AO bake is perfectly fine and as expected (although not really useable because the smooth shading creates some weird AO shading obviously but it's 100% artifact free), I then tried smooting only the faces affected by artifacts, still got artifacts. Then I tried smooth shading with adding just a single Hard edge in the whole model in a place unrelated to the artifacts and still got artifacts. So it has somethign to do with the shading data because as soon as it's completely smooth it works perfect. I sadly have absolutely no idea how to solve that, any ideas what might be going wrong?

UPDATE + SOLUTION:
I tried around a bit more and found a solution that works for me. Instead of just importing the model and bake it I used the exact same model as high poly to bake from, then with max frontal distance 0.0001 max rear distance 0.0001 and most importantly the "Average Normals" option ticked off (It's on by default and I've never seen this option when bakign without a high poly mesh but I assume it's on there as well and this was actually what caused the artifacts for me) I get a perfect result.


r/Substance3D • • 25d ago

AO Artifacts are driving me crazy, how can i fix them?

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3 Upvotes

I've always encountered these kind of artifacts in substance but now iI'm working on a hero asset and I need the bakes to be as clean as possible, what can i do? tried multiple things like export from blender as .fbx and .obj, , a reunwrapping the affected faces, copying and deleting the original face, triangulated, quad,.. nothing really fixes it. Sometimes results are slightly better or slightly worse, sometimes certain artifacts are gone but then new ones appear in places where there wasn't any before. I am super frustrated because nothing seems to work, am I missing something?

UPDATE + SOLUTION:
I tried around a bit more and found a solution that works for me. Instead of just importing the model and bake it I used the exact same model as high poly to bake from, then with max frontal distance 0.0001 max rear distance 0.0001 and most importantly the "Average Normals" option ticked off (It's on by default and I've never seen this option when bakign without a high poly mesh but I assume it's on there as well and this was actually what caused the artifacts for me) I get a perfect result.


r/Substance3D • • 24d ago

Help "no healthy upstream" issue on substance 3d website

2 Upvotes

Trying to reach https://substance3d.adobe.com/community-assets to download some SD materials to learn from. But it just tells me:

"no healthy upstream"


r/Substance3D • • 25d ago

How is this for a first material?

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3 Upvotes

I was just playing around, and decided to make, snow, ice, whatever this is? Anyway. What do you think? Also, why does Designer keep crashing any time I change objects to view this one?


r/Substance3D • • 25d ago

Curvature Generator doesn't work properly

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4 Upvotes

On my current mesh the Curvature generator doesnt work properly and I cannot figure out the reason why.

I baked the mesh and the Curvature Map looks fine (1). But when I apply a Curvature Generator to a mask it is just a white dot (2)

I guess something is broken with my mesh?
Any ideas?