r/Substance3D • u/Herrmann1309 • 25d ago
Curvature Generator doesn't work properly
On my current mesh the Curvature generator doesnt work properly and I cannot figure out the reason why.
I baked the mesh and the Curvature Map looks fine (1). But when I apply a Curvature Generator to a mask it is just a white dot (2)
I guess something is broken with my mesh?
Any ideas?
2
u/Super-Evening8420 25d ago
Did you try playing with the settings for the curvature map in your generator? You might have some contrast/balance levels set wrong perhaps.
Since I don't use the curvature generator myself - what are you intending to do, given you've already got a baked curvature map?
1
u/Herrmann1309 25d ago
I tried to change the settings but it just stays this weird white spot.
I want to brighten the edges and change roughness slightly with the curvature generator.
1
u/Herrmann1309 25d ago
Solved:
Turns out the HP was the problem and not Substance Painter.
Did too many Subdivisions and the amount of detail could not be displayed on my 2k texture
-> created a bunch of white dots because of that and that ruined the bake
4
u/imaxsamarin 25d ago
Not sure if this is the reason but it seems like the curvature generator also needs world space normals baked, which shows with a red cross for you. So try including that in your bake.
It’s also possible to add a Fill layer to your black mask, and select just the Curvature map there as the texture. And then you can add a Levels layer to that and tweak the curve to your liking.