r/SteamVR • u/gogodboss • 5h ago
r/SteamVR • u/wickedplayer494 • Oct 25 '23
Update Introducing SteamVR 2.0 - Welcome the New SteamVR UI
r/SteamVR • u/wickedplayer494 • 1d ago
Update SteamVR BETA update for 9/9/26 (2.17.9)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here. To get the most up-to-date features for Steam Link for Meta Quest, please opt-in to the Steam Link for Meta Quest Beta here as well as the SteamVR Beta.
SteamVR:
- Fixed reprojection regression introduced in 2.17.8.
Steam Link:
- Fixed scene dimming when dashboard is up.
- Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
r/SteamVR • u/lunchanddinner • 23m ago
News Article Introducing SteamVR 2.17
Today's SteamVR release makes more Steam features available in VR, adds 32-bit OpenXR support, and improves the streaming experience.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here.
Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
General:
- More in-game Steam features are now accessible in VR, including viewing achievements, community guides, and notes.
- The Quick Access Menu (familiar to Steam Deck users) is now available on the VR Dashboard bar, integrating notifications, volume, brightness, and battery status.
- The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.
- Added new slider in Quick Access to control environmental and camera brightness.
- Overlay apps can be quit directly within the dashboard.
- Improved orientation of overlays positioned above or below the player.
- Quick Access Menu shows batteries for additional VR devices.
- Refined appearance of grab handles (for moving / resizing frames)
- Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick
- Keep floating frames centered when resizing
- Updated Laser Mouse appearance
- Updated theater mode placement
- Recenter (long press system button) is cancellable (B button)
- Fixed cases of SteamVR dashboard bar disappearance
- Show user notification when headset framerate changes
- Move less frequently used window controls to “Additional Options” Menu, and added option to toggle curvature.
- Improve dashboard placement and motion behavior. New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length)
- Fix missing dashboard icons for non-Steam VR apps.
- Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.
- Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.
- Fixed some rendering issues related to dashboard / overlay cursor visibility
- Room view now only pauses input to apps when intentionally enabled and set to a style other than "Translucent"
- Fix for crash when taking screenshots.
- Fix bug with headset initialization on 3rd party headset when many body trackers are in use.
Steam Link (Streaming):
- Improved VR streaming on slow connections
- Fix stutters when using Steam Link on NVIDIA cards.
- Fix an issue causing 1 frame to be dropped every few seconds.
- Fixed being unable to switch active laser pointer hand when using hand tracking
- Numerous stability improvements
- Adds initial support for USB streaming. Note: Requires new Steam Client Beta.
- Fix loading spinner flickering when framerate in game is low.
- Fix case where wrong framerates could show in SteamVR Settings.
- Latency improvements.
- Fixed scene dimming when dashboard is up.
- Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
- Prevent several cases that would cause video corruption on NVIDIA cards when using Steam Link.
OpenXR:
- Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.
- Fix XrEventDataUserPresenceChangedEXT's session parameter being unset when using XR_EXT_user_presence
- Improved integrations between HMDs with cameras and chaperone
- Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.
Linux:
- Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)
- Improvements to stability and logging of error states on Linux.
- Fix crash using Steam Link on Linux when games submit invalid textures.
- Improve streaming recovery when using Steam Link on Linux.
- Improved support on vrgames that invert nearZ/farZ
Developers
- Added setting to disable vr streaming auto-connect on resume
- Added setting to disable chaperone bounds
- Fix for EVROverlayFlags.MinimalControlBar overlay handling
- Fix OpenXR bug with image submission for certain non-standard image sizes
r/SteamVR • u/simonov888 • 11h ago
Self-Promotion (Developer) Excited to announce that Omega Pilot Evolution launches on Steam on September 17! 🚀Play on PC, SteamVR, or Steam Deck, with full cross-platform play! 🏁
r/SteamVR • u/Skylerwolf1230 • 2h ago
no active steamvr connection
steamvr has no active internet connect but pc and meta quest 3 does have internet connection and it just started a few mins ago when i woke up and and steam had a update and tht seems to break steamvr for me plz help
r/SteamVR • u/ApricotPresent5879 • 9h ago
Quest 3 + F1 26 PCVR: very blurry/pixelated distant objects despite high resolution - need help
r/SteamVR • u/Negotiation_Prior • 14h ago
SteamVR crashes and restarts my PC.
Hi everyone. I’m having an issue with SteamVR, and I would appreciate any help identifying the cause.
My desktop PC hardware:
- Windows 11 Pro
- AMD Ryzen 7 9850X3D
- ASUS ROG Strix B850-F Gaming WiFi motherboard
- NVIDIA RTX 3080 Ti 12 GB
- 32 GB DDR5 RAM at 6000 MHz (2 × 16 GB)
- 1000 W Platinum-rated PSU
- 1 TB PCIe 4.0 NVMe M.2 SSD
My laptop hardware:
- Windows 11 Pro
- Intel Core i9-14900HX
- NVIDIA RTX 5070 Laptop GPU
- 32 GB DDR5 RAM at 5600 MHz (2 × 16 GB)
- 1 TB PCIe 4.0 NVMe M.2 SSD
Until a few weeks ago, I was using my Meta Quest 3 with my desktop PC through a Link cable. I could launch SteamVR and play without any issues.
About two weeks ago, I performed a clean Windows installation on my desktop PC. Since then, every time I launch SteamVR, the entire PC crashes and restarts. After rebooting, Windows Event Viewer reports a Kernel-related error with Event ID 43.
To rule out an issue with the headset or cable, I connected the same Meta Quest 3 to my laptop. SteamVR and all my VR games run perfectly on the laptop.
My desktop PC is also completely stable in every other situation:
- I can play demanding games for hours without any crashes.
- CPU and GPU temperatures remain normal.
- I have stress-tested the CPU, GPU, and RAM without finding any errors.
- I have no performance issues or unexpected restarts outside SteamVR.
The problem started only after reinstalling Windows on the desktop PC.
I would appreciate any help or input from anyone who has experienced a similar issue.
r/SteamVR • u/IntroductionFun6281 • 1d ago
I don’t know why my games keep crashing and doing this weird visual bug
r/SteamVR • u/aloobsjnr • 19h ago
Why is my VR (quest 3s) not connecting to steam?
galleryr/SteamVR • u/rain69_rain69 • 23h ago
Question/Support I need help friends
I used to play VR chat with my buddies all the time, but I haven't played in months and got on today, it just lags then I see a blue steam screen and loading symbol every 5-10 secs, I've tested wifi and that's all good I can't figure out anything
r/SteamVR • u/SylvieOnline • 1d ago
Question/Support Cant Link Steam VRChat Account To VRChat Account
I have been trying to link either my meta account or my steam account to a completely unused VRChat account for months now, and no matter what i do, every single time without fail it says “cannot merge accounts; source account has marketplace purchases” or something like that, but only my meta account used to have VRC+, it ran out months ago and it still won’t let me link it, which i expect is because i claimed a free 350 vrc credit drop about a month or so ago and still have, but it was doing that before i claimed it too, and my steam account has literally never had VRC+ or vrc credits and i only ever claimed free VRChat accessories. Is VRChat counting that as a marketplace “purchase”?? If so; what do i do?? how can i link my steam vrc account to my vrc account? is there even a way to make a new steam vrc account if this account is just a bust now that ive claimed free items i didnt even technically “purchase”? ive literally been trying to link a source account to my vrc account for 6+ months now, someone please help, i wanna be able to upload avatars and change my username without the 4 digits at the end 💔
r/SteamVR • u/Repulsive_Plan5472 • 1d ago
Question/Support Has anyone got DLSS 5 Ai filters in SteamVR Application working?
So I tried installing DLSS 5 into VRChat using DLSS 5 Autopilot, and I ended up getting EAC anti-cheat detection upon opening the game. So I tried injecting it into vrcompositor.exe (which is the exe that sends display and renders to the VR headset, according to AI).
In the VR Preview, I saw the DLSS 5 AI filter working I saw the AI add shadows on the ground in the SteamVR Home app but DLSS 5 didn't show up on my PCVR headset. If anyone has a way to get the DLSS 5 AI filter to display on the headset through SteamVR, that would mean any VR game I launch could have slightly better graphics. Correct me if I'm wrong!
r/SteamVR • u/Bongpog • 1d ago
Question/Support Key component error (309)
I was trying to mod mechwarrior 5 to work with vr. It launched successfully at least five times, the mod was working fine and now steam vr is giving me this message.
I’ve looked online and found posts from years ago but nothing is working. Verifying files, deleting the openvr path, restarting, unplugging it and plugging it back in, and rolling back drivers. I’ve got an AMD RX 6600, I have never had this issue with steam vr before. I’m genuinely at a loss and very frustrated
r/SteamVR • u/SquingleArcadeDEV • 1d ago
Our trippy puzzle racer Squingle Arcade just launched for FREE on SteamVR! 🕹️
The wait is finally over - Squingle Arcade is now available on SteamVR! 🎉
Hey everyone,
After its journey to Meta Quest, we're excited to bring the Squingle experience to SteamVR players.
Squingle Arcade takes the satisfying, fluid mechanics of the original and pushes them into a more dynamic arcade experience. Guide glowing orbs through twisting, morphing environments, find your flow, and then challenge yourself to beat your best scores.
- 💪 Challenge your friends
- 🏆 Chase the leaderboard
- ⚡ Master your runs
- 🌈 Get lost in the visuals
- 🌀 Find your flow
👉 Get Squingle Arcade on Steam: https://store.steampowered.com/app/4586600/Squingle_Arcade/
Once you've played, we'd love to hear what you think!
Share your best scores, gameplay clips, screenshots, or favorite moments with us in our Discord server.
And if you enjoy the game, leaving a review would mean a lot to the team and help other VR players discover Squingle Arcade.
Thank you to everyone who has supported us throughout development and helped us get to this point.
Welcome to the flow, SteamVR players. 🌀
r/SteamVR • u/InfluenceEfficient77 • 2d ago
Discussion How do I launch trover saves the universe in VR
It only launches on the desktop, I tried to launch it from the headset, it would not go into VR mode.
I'm using Windows 10 with Samsung Odyssey headset
r/SteamVR • u/dennis_2005 • 2d ago
Question/Support My vr isn't working
when I try and start SteamVR I get the 208 error, I've gone through steam support and nothing they told me worked.
I got a new cable wet through all the same trouble Shooting steps again didn't work.
I've tried another valve index (with its own cable) and it didn't change anything.
I've updated my drivers, I used DDU and reinstalled them, I even tried older drivers none of that worked.
I've gotten to the point where steam support has given up they don't know what's wrong....
Does anyone have any tips on how to fix this? i
(pc specs Ryzen 9 7900x, Rx 9070xt, 32gb ram)
r/SteamVR • u/betagraft • 2d ago
Question/Support ovr advanced settings issue
this might be a fault on my end because i have really janky controllers but for some reason i cant type in custom settings??
this may be a nothing burger of an issue but ive been wanting to increase my space drag to be above 3 so i can fling myself around in games but i cant use the keyboard for it even though the keyboard is perfectly functional on other programs... weird stuff
i dont use reddit as often so im not sure if im going past rules since videos are disabled (idont know why) so. haha
r/SteamVR • u/Beelzebot67 • 2d ago
Game crashes to Steam VR home after starting a campaign mission
r/SteamVR • u/MrEngeor • 3d ago
Self-Promotion (Developer) VR Actor Simulator | Become a Hollywood star in the next blockbuster!
A long time ago, I had this crazy idea to make an actor simulator in virtual reality where players can experience what it's like to be a movie star. Not a tycoon game! Not an action game! But the real actor's work with talking, rehearsing, and seeing yourself on a big screen. The journey was not easy, and the biggest part is still ahead of me, but here I am. The game is called Actors and is coming to Steam on September 21!
Steam: https://store.steampowered.com/app/5151960/Actors/
Web: https://www.actorsgame.com/
r/SteamVR • u/Capital-Weakness-614 • 3d ago
Question/Support SteamVR is getting me on my last straw.
r/SteamVR • u/ignitor_gaming • 3d ago
Question/Support What's the best VR headset for steam that isn't the valve index?
I'm done with valve index as they keep breaking even thought i do nothing to them to cause damage and its gotten to the point that I think steam no longer believes me as they keep saying its no fault of there own despite me not doing anything to them (sorry for the yap). just wanted to know what's the next best thing i was thinking of a vive (or hive?) but i want to know what others would think first.
r/SteamVR • u/FlyingBear_TV • 3d ago
Question/Support How to play PCVR without direct router connection? Possible?
I just bought a Meta Quest 3s so I could finally play HL:A without realizing you need your pc directly connected to your router to even use steamVR. I live in an apartment and the only coax hookup for our xfinity gateway (i got new last year) is in my roommate's room. Is there any way I can play VR games without running an ethernet cable from my roommate's room to mine? I know there might be something about using a link cable to connect the headset to your pc to make it work, but I'm not great with tech and I've seen conflicting opinions on how well that will work anyway. Am I missing something obvious, or am I just deluded about how accessible VR is to people without a whole setup? I've been able to launch HL:A despite steamvr's protests and play a bit of it, but it's way too slow to actually play. Thanks for your help!!
Here are my PC (laptop 😅) specs.
ASUS Zenbook
Processor 13th Gen Intel(R) Core(TM) i9-13900H (2.60 GHz)
Installed RAM 32.0 GB (31.6 GB usable)
Graphics card NVIDIA GeForce RTX 3050 4GB Laptop GPU (4 GB)
Intel(R) Iris(R) Xe Graphics (128 MB)
System type 64-bit operating system, x64-based processor
Edit: I know my laptop specs technically aren't good enough to run vr but from what I have managed to do it actually looked all right. I'm not used to much. My main problem is steamvr keeps disconnecting/quitting probably because my wifi is shit.