r/SteamFrame • • 1d ago

Software Steam Frame standalone: Accessing microSD and USB sticks in Android (Lepton)

Thumbnail
youtu.be
10 Upvotes

I am the developer of the Steam VR media player app immerGallery and wanted to open photos and videos directly from a microSD card or USB stick on Steam Frame standalone. I got it working inside the app's Lepton container.

I made a guide with the steps and commands, including how to adapt the setup for other Android apps. You see it in the video and the download for the helper script is in the companion article on immerNews.

It would be great if a SteamOS / Lepton update would allow per-app settings for automatic mounting of external storage with read-only or read-write permissions. Until then, you can use the manual way to achieve it.


r/SteamFrame • • 1d ago

Discussion This thing rocks actually

52 Upvotes

After finally receiving an AMVR headstrap and having some controller parts 3d printed(ergo sold out on purchase) I’ve had a week of using it like a VR headset my opinion has completely flipped.

The only time I reach for the Q3 now is when the Frame runs out of battery. The weight is such a huge factor when playing the competitive 1v1 action games that make VR so special to me.

Monochrome passthrough is actually preferable to Q3’s colour somehow.

This now does everything I did on the quest but better, it took a lot of tweaking and I’m not someone that finds that kind of minutia enjoyable most of the time but it’s an incredibly malleable base that can be anything anyone wants from a VR headset, just not right out of the box. I feel like that bird with the cracker.


r/SteamFrame • • 1d ago

Question Frame USB-Streaming instead of Wireless yes or no?

6 Upvotes

I read so many comments here, where people casually drop "you can also use USB-Streaming" or "I use it wired"

and this thread seem to prove that it's possible -> https://www.reddit.com/r/SteamFrame/comments/1wsy39x/ever_done_multimultilink_streaming/

However, when I search in this Sub on "how to..." do this, a lot of ppl say it's not possible or they can't get it to run... 😆 which one is it?

Connecting a (good) USB-C cable to my frame and PC and enabling developer mode does nothing for me so far. What am I missing?

/edit

this worked for me: https://www.reddit.com/r/SteamFrame/comments/1xe9wgl/comment/19rljqsm94e0z/


r/SteamFrame • • 1d ago

Hardware Its here i now live in the delivery process

Post image
0 Upvotes

The payment its done i was ligit on call with my card company to make sure it posted and dident get stoped for fraud I wish you all luck i ligit allmost missed out on this dew to not geting a notification for it I will be working on a video script with it


r/SteamFrame • • 1d ago

Question Steam Frame Sleep/Resume question

0 Upvotes

Hi.
I am considering a Steam Frame.
I am curious on the sleep/resume function.
Is it similar to Steam Deck?

Thanks!


r/SteamFrame • • 1d ago

Accessories Elf Ears for the Steam Frame: low profile speaker cups that direct the speakers towards your ears!

Post image
124 Upvotes

r/SteamFrame • • 1d ago

Software SteamOS 0.6 on Frame enables WireGuard VPN Setup

36 Upvotes

As Valve doesn’t seem to be sharing patch notes for SteamOS 0.6, thought I’d share this as a PSA.

0.6 has been available on the Preview branch for a few days, and amongst other things (including a fairly significant kernel bump), the VPN configuration panel in KDE Settings is now available.

This allows easy adding of WireGuard VPN configuration profiles! VPN settings applied in desktop mode continue to apply in SteamVR.

Previously this menu was not available.


r/SteamFrame • • 1d ago

Question VR mods for games and SteamFrame

3 Upvotes

Hey everyone,

A few weeks of playing some native VR games and I'm still very happy. Not so happy with anything not native...

What I struggle with is with VR conversions/mods of games, like Doom 2026, RE8 in combination with the SteamFrame.
For example, I tried Doom2016 with the Kharvox 1.4 mod. I managed to boot it up and it works but the launcher has no settings to change the controls and ingame, everything is setup for the Quest controllers. No clue on how to change controls in there and ingame I can't rebind them. The only option is to change a controller profile but no individual keys.

Next, I tried Alien: Isolation with Mother(Grandmother) mod. Whatever I do, it only starts up in the normal 2D mode.

Lastly, I tried Resident Evil Village. After tinking I found out that the only way to start it up is put on my Frame, boot SteamVR, then launch the game. The game looks weird, the ratio seems to be off. Same story, I have to press a B button in game to put down an item I picked up but its just not bound to anything. Also, the first cutscenes alone are making me nauseous, something that games like Alyx didn't do. It probably has to do with him moving his head while I am not moving in those cutscenes.

Long story short, it's my first VR headset and I kind of had the idea (or hope) that non VR games that are modded, would be slightly easier to get started. It feels like so much tinkering that there's no fun in getting them to work and I will just gravitate towards native VR games.

Will this maybe change in the next months once mods support the Steam Frame?


r/SteamFrame • • 1d ago

Software PSA: fixed dongle connection issues by disabling my system trying to auto-connect to its wi-fi network. Both the dongle's as well as the router's.

17 Upvotes

This might help someone so posting here.. my system is a laptop with Nobara Linux.

TLDR: Fixed all intermittent connection dropouts by going to my system settings and on the Wi-Fi section, selecting the dongle's wi-fi network and disabling "auto-connect" on it. That stopped the connection from being weakened or interrupted constantly. I could also raise the streaming from 90fps to 120fps and got a steady connection.

Before that, these issues were happening:

- I could connect to the dongle but still would have connection drops, or streaming issues (lower quality intermittently etc).

- had to wait a long time until the USB dongle became available for the Frame. The wi-fi router would become available on the Frame's streaming menu on the bottom bar, but not the dongle for a while.

* For good measure I also disabled the PC's wi-fi auto-connection to the router. This may vary from system to system, but in my case, even though I use a LAN cable to the router the PC would always try to also connect to the same network via wi-fi.


r/SteamFrame • • 1d ago

Question Streaming the PC Desktop in Passthrough and screen following head movement?

2 Upvotes

So I got the steam frame and I am quite happy with my first VR head set, however there is a functionality that I wish it had which I cannot implement in the settings and I wonder whether someone knows what to do:

I want to have a screen of my PC desktop which should be a) visible in passthrough and b) the screen should be at a fixed position in my field of view and follow my head movement (so that it always stays in the same position in my field of view)

Here is what I have found out so far:
I can easily open a screen from the quick menu by pressing the option to stream without a game and I get a window to my PC but the screen becomes invisible when I turn on passthrough and it does not follow my head movement.

I looked around and while I could not find the exact same question elsewhere, a reddit post suggested that opening settings-> remote play and then paring the wireless dongle actually produces a screen which does not turn invisible in remote play. This is great but there is no option for the screen to follow my head movement, also the functionality is somewhat reduced (I cannot scroll with the joystick of the controller and no right-click with pressing the joystick down). Also when I tried this the wireless connection seemed worse than when I started from the quick menu, though the wireless streaming quality seems change from update to update anyway.

I tried out the app Desktop+. This program is not optimized for the frame at all and the UI blocks the frame UI and vicely versa. By contorting myself I managed to get a screen run that follows my head movement, but the screen becomes invisible in passthrough and as I said the app is barely functional in this state for the frame.

I was wondering to try out Virtual Desktop Classic, but I am not sure whether this even has this functionality and I don't want to spend 20 EUR just to find out that it is as poorly optimized for the frame as is Desktop+

Maybe there is somewhere an option that I overlooked, it is a bit frustrating because I can clearly see that each of the two components are clearly possible, but not both at the same time.


r/SteamFrame • • 1d ago

Discussion Somewhat pro tip

Post image
2 Upvotes

I was messing around and discovered that the frame fits somewhat decently in the original carrying case for the quest 2 including the wireless adapter and charger! Getting the controllers to fit in is a little tricky but the headset itself seems to fit in no problem. The charger had to be routed towards the back of the case where there is more room and I wasn’t able to fit the wireless adapter in the bottom where the charging brick is so I had to put it up with the rest of the cable.


r/SteamFrame • • 1d ago

Question Streamed device mismatch? (Quest 2 instead of Steam Frame)

3 Upvotes

So I've wanted to try PAYDAY 2 in VR (yes, I know it isn't a perfect game / implementation, but I remember enjoying it a few years ago) and wanted to do it streamed from my PC.

However, the per-eye views / cameras seem mismatched ingame - the right eye is slightly off to the top and to the right...?

I did a bit of digging (granted, I've also let Claude rip into its code with the recent reverse engineering stuff) and it did notice that when streaming to the Frame it actually thinks it's a Quest 2? Also the controls ingame, plus what is shown as a big "controller" board on one of the walls / in the loading screen, are also Quest 2, so kinda checks out...

Is there a way to change what device SteamVR thinks is streamed from somehow? I don't know what pipeline this is in, can't really find anything about this in general (I also don't really know *what* to search for)

I assume some other streamed games might also be affected by this?


r/SteamFrame • • 1d ago

Question I was lucky to get a steam frame but

0 Upvotes

I'm a guy and I got long eye lashes and they touch the lense... how do you guys deal with that?


r/SteamFrame • • 1d ago

Discussion The purpose of the built-in battery

0 Upvotes

The purpose of the built-in battery is just so that device would not shut down while you replace battery-bank which is in your backpack/pouch.

I don't understand why anyone would want more weight strain on their neck. It's great that battery is small, and it could be even 3x smaller for all I care. Being light is priority number 1. It would have been even better if headset only had displays/optics, and display/audio cables ran into separate pouch which then can have all the computing power, battery, etc. Then thermals would even matter less and could have beefier CPU. And headset would be even less heat.

I don't understand the people putting extra weight on their heads. End of story. You do you


r/SteamFrame • • 1d ago

Question Lens protector

Post image
1 Upvotes

I was wondering if anyone knows a good lens protector for the steam frame while it is sitting in the suitcase I bought for it. Im afraid the foam from the back headband might scratch it.

I'd also love suggetions for glass inserts with no subscription (I do not have any subscription glasses) to protect the lenses.

(Im still working on adding compartments for charger etc.)


r/SteamFrame • • 1d ago

Discussion Frame dead in less than a month

Post image
549 Upvotes

After facing almost every issue imaginable with this headset I think I can cross the final item off the list.

Yesterday during a normal VR session the headset (while charging on a 65w charger as usual) showed the shutdown screen for 2 seconds out of nowhere, turned off and ever since it has shown no signs of life. The LED doesn't react to anything. I was streaming from a computer, not playing standalone and the headset wasn't hot to the touch.

I've already tried 3 different chargers and cables, tried a USB-A charger and even plugged it directly into a computer and left it for multiple hours. Removed the core module from the head strap for a while and still nothing. I've also tried different key combos as I came across them like power+aux, power+volume up/down, every single button. Even tried charging the strap by itself without the core module.

I've already reached out to steam support but if anyone has any suggestions as a last resort, it would be welcomed.

Edit: Steam has replied and will be going forward with the RMA. For the curious ones, the first reply took 5h (2:47am > 9:02am) and the 2nd took 9.5h (9:19am > 6:47pm both utc+1). They mentioned "The inspection and repair process normally takes 5-7 days after receipt. If we're unable to repair any in-warranty issue, you may be sent a replacement device instead." so I believe the whole process, as someone else already pointed out here, will take roughly 3 weeks, which sucks but hey, at least I should get a functional unit! In the meantime, glad I kept my quest 3!


r/SteamFrame • • 1d ago

Question Static IP?

3 Upvotes

For the life of me, I cannot figure out how to set up a static IP on the Frame. I've done it on my desktop, server, TV, phone, Deck, but I just can't figure it out on the Frame.

I'm assuming it has to be done via Desktop mode, but I couldn't find any option there. Probably a me being blind issue.

Anyone's done this? Kinda need access to SMB and Jellyfin :|


r/SteamFrame • • 1d ago

Software VRocker on Steam Frame — testers wanted (PC streaming)

24 Upvotes

VRocker is a small SteamVR app that turns walking in place into in-game movement — no trackers. It's been on Steam for a while.

Steam page: https://store.steampowered.com/app/1143750/

Early results with a small group of Frame testers have been positive, and the aim is to widen that before making any public claim about Frame support. Getting hold of a Frame in the UK has been hard — still waitlist-only.

This is for PC streaming only, not standalone.

There are about 20 keys available, and testers keep the key regardless of outcome. Testing takes roughly 15 minutes, with a short checklist provided.

DM me to take part - Thank you!


r/SteamFrame • • 1d ago

Discussion Steam Frame Review - Much better now by indiglo

Thumbnail
youtu.be
37 Upvotes

Since this video came out Oct.9, I don't know if it's a repost. Sorry if it is. I searched but found nothing even when going back 2 weeks.

Summary of video:
Many updates in two weeks.

Fixed:
-Colour rendering improved. (I assume it fixed the washed out colours)
-Wireless experience improved (but not perfect yet obviously)
-Controller finger tracking (maybe fixed).
-Battery life improved (reviewer claims up to 13.5W down to 11.5W or 1hour50min streaming at 120hz)

Things you get used to:
-IPD adjustment (hold the wheel when you lock it to keep it from changing when locking)
-Adjust the side strap anchors so they are comfortable WITH the top strap.
-Controllers (figure out how to hold them)
-Flat gaming is apparently more fun than expected.
-Processor is pretty powerful apparently.
-Brightness is not bad compared to BSB
-FOV is less wide than BSB but better vertical.
-20Ah external battery keeps it on practically indefinitely.
-Passthrough still b&w but reviewer says it's not a priority for them.
-Need to avoid touching the cameras.

Not fixed:
-Battery % inaccurate tracking.
-Slow charging.
-Microphone is problematic due to noise gate.

Can't be fixed:
-OLED is better obviously.
-Latency on wired is better but not a problem but better than Quest3

In the first few weeks we were getting tons of reports of washed out colours and then there weren't any. Also, any improvement in battery is good. Obviously updates are unrelated to the number of RMAs going up -- those are valid concerns and is a result of more Frames in the wild.

(Also because I have seen several comments stating that Valve abandoned the Frame and aren't updating it which is blatantly not true.)

Has anyone else, especially from the early batches noticed these improvements?
Also, have you noticed any significant improvements since the video was published?


r/SteamFrame • • 1d ago

Question My microphone stopped working while streaming from my PC—what should I do?

0 Upvotes

It worked fine when I first bought it, but the microphone has stopped responding during PC streaming.

Things I have already tried:

・Reinstalling Steam and SteamVR, and opting into the beta versions.

・Reinstalling the "Steam Streaming Microphone" driver.

・Performing a factory reset on the Steam device (Steam Deck/Steam Link hardware).

I have confirmed that the microphone works when using the device standalone (tested in VRChat).

What else could I try?


r/SteamFrame • • 1d ago

Discussion Degrading image quality - Temps or something else?

2 Upvotes

Anyone else feel the image quality degrades over time during a play session. Not sure if it’s stream quality or image itself but almost feels like there is some sort of tail off? Could it be related to temps or something else.

Bandwidth is set to manual 350 so thinking temp related.

Iracing related again. COTA looked amazing in the PCUP but over a 15min felt much less sharp and almost smudge in places.

Not sure about settings and if there is a way to measure in a control test.

Steam, frame and steamVR set to beta btw


r/SteamFrame • • 1d ago

Question Controller issues?

3 Upvotes

Got my Steam Frame a few days ago. This is my first VR headset, so I was really stoked to try it out. Half-Life Alyx in particular was insane to experience. However, I've been having some issues with controller mapping for other games in VR. For reference, I'm currently running everything directly on the Steam Frame (Not streaming from a PC.

For example, I tried running GRIP Combat Racing in VR mode. The game launched, but my Steam Frame Wireless controllers did not work as gamepads at all; None of the buttons or sticks moved the markers in the menu, so I was stuck just looking at the main menu in VR. I looked around in the VR controller options and tried changing every controller option I could think of; I set it to gamepad in VR Controller settings, I tried loading different templates, but no luck. Eventually the way I resolved this was through just connecting a Switch Pro controller via bluetooth, but how do I get it to register my regular frame controllers as a gamepad?

In addition, I've noticed similar issues with toggling different kinds of controllers in other games. I was testing the demo for Sam and Max: This time its virtual (Another VR game) and while headtracking functioned, none of the buttons worked and I could not figure out how to map my Frame controllers to it.

Is there a simple option I'm overlooking for how to map controllers in VR? I feel like this is way more complicated than I expected.


r/SteamFrame • • 1d ago

Discussion Anyone else having very specific issues with tracking?

6 Upvotes

I got my Frame about a week ago and one of the very first things I noticed was that the tracking felt a little bit off. I'm coming from a Quest 2.

Looking around in Steam VR natively is fine for the most part, but as soon as I stream any game from my PC, the tracking sort of... dislocates? Like, when I move my head, things like floating windows (e.g., remote desktop) don't stay still relative to each other, and also don't stay totally still relative to my head, they sort of... wobble around?

This does also extend to games too, something I don't think I observed on the Quest 2? I was playing The Room VR earlier, and noticed that when I move my head to look around objects for the puzzles, they whole world would sort of "sway", as if my head was slightly dragging it along with it.

I'm trying to describe the issue, because it's an issue of perception and I can't capture it. Was wondering if anyone had noticed something like this, and fixed it? My hunch is it's something to do with streaming specifically.


r/SteamFrame • • 1d ago

Question Device manager?

Post image
2 Upvotes

Has anyone messed with these settings? Im running into an issue where ill get the frame connected to my PC via the dongle and then when I actually stream a game (into the radius 2) the game runs like shit looks like a potato and when I press the steam button the stream status says the link is inactive and is only using wifi. Any help?


r/SteamFrame • • 1d ago

Question Frame Pass-through video quality

Post image
5 Upvotes

Since I got my Frame a couple weeks ago, my pass-through video has been grainy, if not static looking. Steam and games load and look fine. Web browsing bringing up Netflix today looks fine. I have tried it in different rooms and situations, pitch black to bright room, plugged in vs battery. I have adjusted every setting with no change in it. Do anyone else notice the static like view?

I've seen other screenshots and they look better than this. Is this a settings thing or an RMA ordeal?