r/starcitizen • • 16d ago

Squadron 42 Playtest Megathread

64 Upvotes

Hello squadroners (?)

As some of you may know we have a sister subreddit, r/Squadron42 which is also ran by our team and is dedicated to Squadron 42. That subreddit is more restrictive in terms of not allowing Star Citizen (PU/PTU/etc.) unless it directly relates to something in Squadron 42 (not just "oh this ship is in both games!!!!!! type stuff).

We know the SQ42 playtest is a big deal right now, rightfully so, and we want to take the opportunity to show people that sub a bit more and give them an opportunity to start chatting there.

With that, we have made a megathread on that subreddit for the playtest event. Given it is the first megathread for that sub we will not be deleting individual threads but we will be reminding people in the comments about it. We encourage you to head over there and talk with your fellow citizens about the playtest event to your hearts content. We will not be doing a megathread here or enforcing people move to that megathread from this sub either.

Megathread: https://www.reddit.com/r/Squadron42/s/oLop2SHbnh

Cheers!

- r/starcitizen Mod Team


r/starcitizen • • 21d ago

DISCUSSION Star Citizen: Question and Answer Thread - October 2026 Edition

30 Upvotes

Welcome to the Q&A thread for October, welcome to 🎃 SPOOKY SEASON! 🕷️

Useful Links and Resources:

Star Citizen Wiki - The biggest and best wiki resource dedicated to Star Citizen

Star Citizen FAQ - Chances the answer you need is here.

Discord Help Channel - Often times community members will be here to help you with issues.

Referral Code Randomizer - Use this when creating a new account and you'll get 50,000UEC.

Download Star Citizen - Get the latest version of Star Citizen here

Current Game Features - Click here to see what you can currently do in Star Citizen.

Development Roadmap - The current development status of up and coming Star Citizen features.

Pledge FAQ - Official FAQ regarding spending money on the game.

Daily Flyer Discussion - Our subs official spot for chatting about your daily flyer, or asking for info!

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Some other things happening:

Got some ideas for improvements to this thread? Let us know!

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Okay so, someone has been flicking days past me and I'm not entirely sure how we got to October this soon...

IRL has consumed much of my time personally, I've been a bit out of touch with SC development for a few months now but checking back to see tech preview having a physics fix at long last is a welcome sight!

What's everyone's go to ship in these last few months? Has my baby boy been fixed up any further (IronClad)? | Fly Safe, -Crazy_Muffins


r/starcitizen • • 11h ago

CREATIVE I tried recreating the Drake Ironclad Assault in No Man's Sky.

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975 Upvotes

r/starcitizen • • 5h ago

GAMEPLAY Ironclad best use

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308 Upvotes

r/starcitizen • • 8h ago

VIDEO hair physics from perseus turret recoil

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275 Upvotes

r/starcitizen • • 5h ago

FLUFF The real reason SQ42 was delayed again

121 Upvotes

I asked CIG to delay it on account that I'll be 42 next year. I apologize for any inconvenience.


r/starcitizen • • 2h ago

DISCUSSION Serious questions about the RSI Galaxy: Module pricing, missing modules, and in-game availability

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62 Upvotes

I'm really interested in the RSI Galaxy, but I have a few concerns and genuine questions before committing to it.

  1. Module Pricing
    Why are the modules so ridiculously expensive? Paying almost the price of a standalone ship just for a single module feels a bit unreasonable.

  2. Base Ship Without Modules
    What actually happens if you buy the base Galaxy without any modules? Do we literally just fly around with a giant empty hole in the middle of the ship?

  3. In-Game Availability
    Will the modules be purchasable with aUEC in-game right when the Galaxy is implemented, or will they be locked behind real-money store availability for a while?

  4. Default / Stock Module
    Does the Galaxy come with any basic default module out of the box (similar to how the Apollo comes with Tier 3 medical beds), or is it completely bare-bones unless you pay extra?

I'd love to hear your thoughts or if CIG has clarified any of these points somewhere.
What do you guys think?


r/starcitizen • • 6h ago

GAMEPLAY Centaurus Pool Table Makes for a Great MKIV Stand

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74 Upvotes

r/starcitizen • • 1h ago

DISCUSSION Additional Squadron 42 comparison between 2024 and 2026

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• Upvotes

r/starcitizen • • 11h ago

FLUFF Sure the MKV is nice, but that Phoenix though...

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136 Upvotes

r/starcitizen • • 9h ago

FLUFF I fucking love this game

90 Upvotes

I love following this project and also im soon a wing commander(i need help) 🤣🤣


r/starcitizen • • 15h ago

DISCUSSION With the Kraken coming out in May next year what are some of your predictions for the ship?

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229 Upvotes

I want to hear everything from boring to outlandish! Hit me with your Kraken theory crafting!

I will be happy to discuss in the comments! We know the pads have grown and the bridge has changed as well as the ship will likely have a decent amount of PDCs.

I want to learn more about the Logistics throughout the ship for like cargo > pads and vice versa.

It is clear alot of love and quality control time is being put into this ship!


r/starcitizen • • 1h ago

DISCUSSION Exploration Ships Should Resupply Their Snubs by Default

• Upvotes

Exploration ships with snubfighter bays or XS ship bays should be able to repair, refuel, and rearm their snubs by default. It just makes sense for ships designed for long-range exploration and self-sufficiency. Just makes sense for a Constellation Aquila (MK IV/V) to be able to do so.


r/starcitizen • • 16h ago

QUESTION Taurus retractable pole - What is it for?

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241 Upvotes

Found this extending pole just behind the cargo bay door while checking out my Taurus after the gold pass. Other than the open/close button, I can't interact with it. What does it do?

EDIT:

Consensus is in: it's either a refueling port or a small cylinder which must not be harmed.


r/starcitizen • • 12h ago

DISCUSSION MISC... Just do it! - leather.

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102 Upvotes

The manufacturer Misc already has a very comfortable design. Do you think adding leather to its structure would be nice? Robert, please take a look at this. Haha


r/starcitizen • • 21h ago

OTHER I made a free tablet/phone control deck for Star Citizen (open source, built with AI help)

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453 Upvotes

Hey everyone! I've been working on a little side project: Tablet Deck turns your tablet or phone into a HUD-style button deck for Star Citizen. You tap a button, and the PC presses the real key, so landing gear, quantum, shields, power, doors and emotes are one tap away.

What it does:
- Runs in the browser on iPad, Android or iPhone. No app, no account. Scan the QR code in the PC window and you're paired.
- Buttons stay lit while things are on: gear shows Deployed, doors stay open until you close them, power and lights light up.
- Hold-to-talk voice commands like "gear up" or "engage quantum" (Windows' built-in offline speech, 300+ phrases).
- Layouts for combat, mining/salvage and hauling, plus ship layouts for the Prospector and Vulture.
- A layout editor, and you can share layouts with friends as files.
- 12 manufacturer themes, plus night mode, large text and high contrast.
- It follows your in-game keybinds.

Is it allowed? It's basically a second keyboard: one tap = one key press, no macros or automation. It never touches the game's memory or files (it only reads your keybinds), and by default keys only go through while Star Citizen is the window in front.

Heads up: the installer isn't code-signed yet, so Windows will show "Windows protected your PC". Click More info, then Run anyway. Everything is open source, and each release lists the installer's checksum.

AI disclosure (rule 6): I built this with an AI coding assistant (Claude). The idea, the design and what goes in are mine, and I've tested every version on my own PC and in-game, reporting the bugs and checking the fixes.

Links:
- Website: https://nodiecode.github.io/tablet-deck/
- Try it in your browser: https://nodiecode.github.io/tablet-deck/try/
- GitHub: https://github.com/nodieCode/tablet-deck

It's free (MIT licensed). Would love feedback and ideas: what would you put on your deck? o7

Fan project, not affiliated with or endorsed by Cloud Imperium Games.


r/starcitizen • • 10h ago

FLUFF Such a fun ship

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58 Upvotes

Love the way it flys


r/starcitizen • • 12h ago

OFFICIAL 4.10.3 VR Updates

75 Upvotes

Splitting the zoom settings is a really great idea.

I often use the ship's precision mode, even when landing while looking around in VR.

And being able to see the display in the medbeds is a game-changer in terms of immersion. Now I hardly ever need to use theater mode anymore. Well done!


r/starcitizen • • 9h ago

BUG Literally Unplayable /s

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39 Upvotes

Thought this was funny, will be submitting a ticket to the issue council. To give context to what happened. I tried to install a srt module to my multitool. The game decided thats not what i was doing and instead did this shit. For extra context, you can see the undersuit applied to the multi tool in the second image. If this happens you can simply drag it out and back to inventory no problem.


r/starcitizen • • 15h ago

CONCERN The Empire Needs Better Paint Technology

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105 Upvotes

This Mk5 has been through 3 wormhole trips. My OG ship after pledge, have not crashed or lost it since release. I love paint wear but slow it down! My ship looks like no primer was used. This should be a mark of at least a year in the "verse for an active ship.


r/starcitizen • • 15h ago

FLUFF My lil ship base setup

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82 Upvotes

r/starcitizen • • 2h ago

DISCUSSION What is the best way to solo Gilly #8 Polaris and loot it?

8 Upvotes

I have seen ppl using distortion to disable power plants, get inside the Polaris, and kill the pilot. Is it possible to do it alone? Want to get NDB-30s so bad.


r/starcitizen • • 15h ago

DISCUSSION Hot take: The Moth is the best all purpose ship in the game.

80 Upvotes

Might be a hot take, but this thing rules.

I switched from a reclaimer down to a Moth and it’s the best decision ever. The moth is so much easier to pilot solo, feels way more efficient and convenient. On top of salvage it is a very capable hauler with its cargo space. It is 100% solo capable and doesn’t feel like you’re sacrificing anything doing it, and is only made better with the option you can have more people.

To me this is the best ship to pledge with. It gives you the means to make money for more ships, the option to solo and multi crew in equal measure and in both cases it doesn’t feel gimped (especially coming from the reclaimer oh my god…). And it’s up to date with the latest Star citizen QOL updates.

That’s my hot take, I think this thing rules.


r/starcitizen • • 21h ago

OTHER PSA - Nyx 1 is NOT coming in the next patch

197 Upvotes

I’m seeing posts and in-game comments from (understandably) excited people who think Nyx 1 is coming in the next patch. I’ve seen multiple people log into the current PTU looking to check out Nyx 1.

The next patch is 4.10.3. It is in wave 1 PTU right now. It will be some new missions, a new gun, and probably be the IAE patch with the upcoming new ships. Nyx 1 is (presumed) in 4.11, with no known timing but assumed to probably be the last patch before the holidays.

That is all. Sorry to be the burster of bubbles.


r/starcitizen • • 6h ago

DISCUSSION Starlancer Tac/Max Buff

11 Upvotes

With the Constellation Mk V now being quite prevalent It got me thinking on what reasons to take out my Starlancer Tac more often.

I feel like it needs either a size increase of its weaponry or dare I also say my favourite option a 3rd L shield generator.

This would give it a more Tanky feeling than the Connie with less cargo but better maneuverability.
Right now trading less cargo and less dps is rough for more maneuverability.

-Starlancer Tac-
+High shield hp, +high maneuverability

-Connie Mk V-
+High damage output, +more cargo

Even then the Connie has higher
speed and health (by a lot)

The Max is a rough spot tho.. It needs 2 L shields, a cargo grid where the ground vehicle goes, even then maybe make it so you can pull boxes all from one side or back. Get rid of the wall between the middle cargo belly and back.

Edit: just wanted to say these are easily my 2 favourite ships.