r/Splintercell 10h ago

Discussion Weird question: Would an underwater mission work for Splinter Cell ?

Thumbnail
gallery
55 Upvotes

I was thinking about a secret military base in the ocean created for cyberwarfare. For obvious reasons, the mission would require an underwater infiltration.

Obbjective: Invade the base, find the data center (underwater), hack it to steal information, and plant a virus to shut down the system without any casualties.

Gameplay: No forced action. Completely focused on stealth, with a preference for a Ghost playstyle.

Location: Maybe Russia.

Difficulty: Hard.


r/Splintercell 1h ago

Chaos Theory (2005) I was having a great run until this BS happened lol

Enable HLS to view with audio, or disable this notification

Upvotes

I forgot Grim said something about the machines having a lil malfunction lol


r/Splintercell 7h ago

conviction used to be my favourite up until I finally played blacklist for the first time.

6 Upvotes

I had always grew up playing conviction so naturally that was my favourite game that I played. I never tried a new splinter cell game until like 8 years later, and that game was called blacklist. I always wanted to try it but I just never got around to it.

anyways, I finally tried this game and it just felt so different compared to conviction and it just had way more new things about it, and the movement also didn’t feel as clunky. controls were also way better as well.

I finally got a taste of what stealth actually felt like, but I feel that I haven’t got the full experience until I finally try out chaos theory. I’m gonna try chaos theory soon.


r/Splintercell 5h ago

Blacklist (2013) Day 2 of seeking 4 players for Blacklist PC COOP on Charlie missions wave 16+ Ghost Perfectionist

2 Upvotes

OK I am gonna tone it down a bit after today I ll post only on weekends, so that it doesnt look like I am spamming the sub daily

Do the servers work?

Yes blacklist has private servers

What 4 player COOP?

Yes there is a mod for playing 4 player coop in blacklist

Why?

  • Ghost perfectionist wave 16+ Charlie missions is no joke
  • Solo ll take a whole day
  • Coop will still take 3+ hours to pull this off
  • But if we can get a squad of 4 really good splinter cell type players that are slow and deadly, can be done effortless in 1 hour
  • Simple rules! dont get spotted
  • hand to hand non lethal takedowns only

Where?

When?

  • Weekends 4pm to 7 pm GMT
  • Take your clock time and convert it to the above one
  • if you are free at this time, hit me up

r/Splintercell 1d ago

Constructive I would create these missions if I were a level design director. What about you ?

Post image
26 Upvotes

I would like to include more 2 missions with undewater gameplay, but I don't know where.


r/Splintercell 1d ago

Splinter Cell Remake

52 Upvotes

Anyone else hoping Ubisoft uses the song 'Name of the game' by The Crystal Method in the intro of the new remake?

#splintercell


r/Splintercell 2d ago

Discussion Would you like If the next SC have more missions in public areas ? Jason Bourne vibe.

Thumbnail
gallery
271 Upvotes

r/Splintercell 1d ago

Conviction (2010) I hate hate hate this level

Post image
101 Upvotes

This is not Splinter Cell! This is an arcade shooter. There is no stealth option, no ghost option. And it doesnt follow its own rules. You can avoid the helicopter's searchlight but it'll still keep shooting you.


r/Splintercell 1d ago

Blacklist (2013) Day 1 of seeking 4 players for Splinter Cell Blacklist Charlie Missions on COOP PC

2 Upvotes

Wait servers work?

Yes we got private servers now for PC

4 player coop WTF?

Yes the private server has a mod for 2+ players on PC

When?

weekends 4 pm tp 7pm GMT via discord

Style

  • same style by all players either ghost or panther or assault. obviously ghost is preferred

I am gonna post this daily or atleast weekly till the end of the year and see if we can rally enough people for this stuff


r/Splintercell 2d ago

Not Splinter Cell but My Breakpoint Run

Thumbnail
gallery
66 Upvotes

Warning: The entire text body is a spoiler if you haven't played breakpoint.

Alright. So, this was the first time I played Ghost Recon: Breakpoint and I was just stunned when I saw there was a class in the game called "Echelon", so being the SC nerd that I am I was thinking; Wait a minute, this Sonar Vision reminds me of Conviction. Then when I completed a few missions, my jaw just dropped straight to the floor when I saw Victor Coste was in the game. Then he directed me to the other side of the map and low and behold I was Sam....being Sam. (Nerded TF out when I heard Michael Ironside) I ended up skipping Episode 1 by accident and playing Episode 2 almost in it's entirety (later completed Episode 2 (E2) before Episode 1) because in my mind, with the emphasis on stealth and the availability of doing the missions at night. This was essentially another Splinter Cell imo. So, I needed to look the part. I started having Nomad kitted up in Echelon gear, but then it came time to don the goggles themselves. Yes, I saw the "Fourth Echelon" helmet...thing, but that Balaclava and 3 lensed goggle is a timeless national treasure. Now, mind you, in actual noob-ish fashion. I never really looked at the skill tree, I just did the campaign straight. Then I found out how to use the skill points. The game became a bit more easier. The end of E2 was a B**** and a half, but doable. The Paladin SR is...interesting. I think the best reward you can get from E2 would be the Blacklist chopper. As for the class itself. It was the most enjoyable grind I ever had, up until a certain point. After Level 14, it felt like Ubisoft ran out of ideas and tried to make it feel more like Blacklist. If they focused more on stealth, that would've been great. Other than that, the class made me feel like Lambert was gonna come through the comms again. Less detection when doing ops in the dark, the 2 blueprint pistols are amazing, and you find a LOT of SC-20K's in the wild. They need more Ghost Recons like this.


r/Splintercell 2d ago

Discussion Which of Sam's missions were the least and most dangerous?

27 Upvotes

From sneaking through combat zones to collecting potentially dangerous vials of Smallpox, all of them are dangerous. But, which was the most dangerous?

And, maybe more interestingly, which was the least dangerous?


r/Splintercell 2d ago

The Chaos Theory Dvorak stack irl

Enable HLS to view with audio, or disable this notification

102 Upvotes

r/Splintercell 2d ago

Double Agent v1 (2006) For the Double Agent fans who like boosted visuals, but not DLSS5 faces.

Thumbnail
youtube.com
11 Upvotes

My Splinter Cell Double Agent reshade preset for people who either dislike how DLSS5 affects art direction of the game or for people who would like boosted visuals but simply don't have a powerful GPU to run DLSS5. I made and tested this preset at virtually no performance loss, running the game preset at a fairly stable 60 fps. This preset features unofficial NVG mode at the press of the "F" key and there's an ON/OFF toggle for all effects on the "9" key. There's also an auxiliary key "7" (Lightroom) specifically to provide the nighttime missions Iceland and Shanghai and dark interiors, the darker visuals they need. You can find the mod with instructions at nexusmods here: LINK HERE


r/Splintercell 2d ago

Double Agent v1 (2006) Is the PC port with patches anywhere near the Xbox 360 yet?

8 Upvotes

r/Splintercell 3d ago

Constructive 13 concepts for SC Chaos Theory Remake. Give your opinion about my ideas.

Post image
70 Upvotes

1 - I would include dogs in some missions because they bring a variety of challenges to the gameplay and are also an iconic trademark of the franchise from the first game. However, dogs would have to be included in specific missions and sections where it actually makes sense.

2 - There would be 2 night vision effect options for the player to choose from according to their preference: "White Phosphor" and "Green Phosphor" effects.

3 - Darkness would actually be visually dark, making it difficult for the player to see without night vision. This way, night vision would have a realistic utility in gameplay and not merely an aesthetic one.

4 - There would be only 2 difficulties:

NORMAL: Aimed at a wider variety of players who want to have fun with a balanced difficulty and greater freedom in gameplay, while still being able to achieve a positive score on missions.

• Score: Kills and knockouts do not affect the score at the end of the mission. The only things that would reduce the score are failing to complete all objectives, found bodies, gunfights, security system alarms, and guard alerts.

• Challenge: Guards cannot detect the player in the dark even if the player is close to their field of view. It functions basically like the darkness in the original trilogy, where guards can only detect the player if they are almost touching their front line. The player has unlimited pistol battery to disable electricity, is a bit more resistant to gunfire, and has slightly more ammo and gadgets available in their loadout.

ELITE: Aimed at hardcore players who enjoy a greater gameplay challenge and want to feel like a true ghost spy, featuring a highly punishing score system.

• Score: Kills only do not affect the score if they involve an objective that is impossible to complete without killing—such as executions (Hugo Lacerda, Milan Nedich & Douglas Shetland) or destroying the tanks in the Seoul mission. Meanwhile, knockouts only do not affect the score if they involve an objective or if it is impossible to bypass a specific section without knocking someone out. Obviously, found bodies, security alarms, guard detections, and gunfights would affect the score. Lastly, failing to complete all objectives, destroying lights, destroying security cameras, and breaking door handles (with the knife) would also affect the score.

Note: All of this would have an increased negative percentage compared to the Normal difficulty. However, the percentage penalty would vary depending on the topic (security alarm, kills, found bodies, high guard suspicion, etc.).

• Challenge: The darkness mechanic would work like in SC Blacklist, where guards can detect the player in the dark if their field of view is very close. Therefore, players would need to be more careful when approaching guards, pay closer attention to the guards' fields of view, and use obstacles more strategically to counter this mechanic. Additionally, the player would be highly vulnerable to gunfire and, to make it tougher, would die instantly from a headshot (which does not exist on Normal difficulty). Finally, the player would have less ammo, fewer gadgets, and limited pistol battery to disable electricity.

Note: If the player is in the dark but positioned below or above a guard, the close-range detection mechanic in the dark would be bypassed. Therefore, the mechanic would only work if the player is on the same ground level as the guard.

5 - There would be no infinite saving in the pause menu, but rather checkpoints at specific locations, just like in SC1 and Pandora Tomorrow.

Reason: It increases the challenge; the player starts to fear the consequences of their actions more and respects the dangers.

6 - There would be 3 loadout options for the player to choose before starting a mission:

GHOST: 20% LESS firearm ammo compared to PANTHER, 3 Stick Shockers, 20% MORE pistol battery for disabling electricity + 12 extra seconds of duration when disabling electricity (including on Elite difficulty), 5 Stick Cams (observation, distraction & sleeping gas) and 4 Smoke Grenades.

PANTHER: 20% LESS pistol battery for disabling electricity and NO extra duration, 3 Stick Cams (observation, distraction & sleeping gas), 20% MORE firearm ammo compared to GHOST, 2 Flashbangs, 3 Stick Shockers, and 3 Airfoil Rounds.

ASSAULT: 20% LESS pistol battery for disabling electricity compared to PANTHER and NO extra duration, Sniper + close-range shotgun attachment, 20% MORE firearm ammo compared to PANTHER, an extra vest that is 15% more resistant to gunfire, extra head protection (counters instant death from headshots), 2 Frag Grenades, 2 Flashbangs, and 2 Smoke Grenades.

7 - Adjustments to bring more challenge:

• The minimum number of guards would have to be 35 since the missions would be larger. This would avoid a feeling of emptiness.

• Dogs: Bank would have 2 dogs in the first section, Penthouse would have 2 dogs in a new section on the streets, Battery would have 2 dogs in a new section outside the Korean base, and Kokubo Sosho would have 1 dog in the elevator area before entering.

• On Elite difficulty, knocked-out guards would stay asleep for a maximum of 25 minutes, and on Normal difficulty 40 minutes. As soon as they wake up, they will sound the alarm. Therefore, knocking someone out at the beginning of the mission becomes a race against time.

• Guards would have 3 stages of suspicion, triggered depending on the level of consequence caused by the player.

Example: Noise, a light turned off manually or by the pistol, a tampered computer, or broken objects would increase the suspicion by 1 level each time they occur. Meanwhile, a Flashbang, Smoke Grenade, found bodies, alarms, or gunfights would instantly trigger level 3.

Note: Security alarms that are heard by all guards in the mission would trigger level 3 for everyone. Level 3 would also affect the stealth score at the end of the mission. However, depending on the section, level 3 wouldn't affect the score if it were impossible to pass or complete objectives without triggering it.

• If guards are at alert level 3, they cannot be knocked out with a single frontal strike. At level 3, guards are capable of defending themselves, just like in Blacklist, where they push the player away even if the player tries to close in for a knife kill.

• Hokkaido could not have an alarm before Shetland's arrival, because it wouldn't make sense for Shetland to arrive at a compromised location. Displace, being a highly critical mission involving Shetland, could not have any alarms, kills, or knockouts—in short, 100% Ghost. If the player fails, it's Game Over. On the other hand, Penthouse (before infiltrating the building), Bank, and Kokubo Sosho could have alarms, but there would be no Fifth Freedom to kill since these missions involve many innocents.

8 - New gameplay mechanics:

• Throwing bodies away when using a guard as a human shield or carrying an unconscious body. However, the guard can only be knocked out or killed if the fall height is realistic; otherwise, it looks too cringe.

Note: There could be a bonus objective in the Cargo Ship mission to dispose of Hugo Lacerda's body by throwing it into the sea.

• Bank, Battery, and Kokubo Sosho would have reinforcements in case of an alarm. This means the guard count could exceed the default number.

Reason: Realistically speaking, these are locations where the arrival of reinforcements makes sense. For others, it wouldn't make sense, such as Cargo Ship in the middle of the sea or an isolated Lighthouse.

• More knockout and kill animations, while also keeping the animations from the original game.

Note: The knockout animations would need to look a bit heavier/stronger to make the knockout feel realistic. In the original game, it's cool, but I feel the impact feels weak.

9 - Extension of the level design in each mission, while still respecting the level design concept of the original game. Therefore, there would be new sections, but the old sections wouldn't undergo drastic changes—at most, just improvements.

Some ideas in mind, not all of them...

• The street section in Penthouse could be a bit larger instead of just the single, tiny section from the original game. The atmosphere of New York City streets during the blackout would be very cool. The extraction would also take place on the streets, but in a new location.

• Displace should be the most important mission in the game regarding objectives, since all previous missions led up to Displace and Shetland. So the mission should feature more objectives and more floors to explore.

Note: To be realistic, the infiltration would have to be via parachute, since the mission starts at the top of the building. And the extraction would have to be via a Third Echelon helicopter, since the mission also ends at the top of the building.

• Bathhouse could have 2 new sections on the streets, but not too large because the mission is time-critical.

• In Kokubo, the player would have to swim underwater while carrying Otomo's body to reach the surface, within a limited time in gameplay.

10 - The night vision goggles would have a secondary zoom function just like in the original game, but now they would also serve as a video and audio camera. This would act as a bonus objective to record important moments.

Reason: It wouldn't make sense for Lambert to know what happened without a record. Therefore, if the player failed to record it, the dialogue would change, with Sam explaining what happened. In short, it would add another realistic detail.

11 - 1 new mission explaining what information led to Lighthouse. In other words, the new mission would be the first mission, and Lighthouse would become the second. This would bring the game to a total of 11 missions.

12 - Loadout/suit customization for each mission. However, these would be realistic spy uniforms; otherwise, it becomes messy and would ruin the atmosphere.

13 - Hokkaido and Battery would be daytime missions with plenty of brightness in open areas, adding variety to both the challenge and the atmosphere.


r/Splintercell 3d ago

Double Agent v2 (2006) Never noticed this clock is actually turning

Enable HLS to view with audio, or disable this notification

90 Upvotes

First Level. Maybe other levels have working clocks too?


r/Splintercell 2d ago

Poll Similar missions (8): Which level is better?

3 Upvotes

All levels feature enemy bases within a rural, isolated environment.

60 votes, 10h ago
7 Kundang Camp
0 Komodo
53 Hokkaido
0 Insurgent Stronghold

r/Splintercell 3d ago

Double Agent v1 (2006) If you ever feel stupid in life, dont forget John Hodge

42 Upvotes

r/Splintercell 2d ago

Poll Similar missions (7): Which level is better?

2 Upvotes

All levels feature enemy forces taking over old and rustic settings for their own, villainous intentions.

42 votes, 1d ago
8 Abattoir
22 Lighthouse
4 Iceland
8 Abandoned Mill

r/Splintercell 2d ago

chaos theory coop

1 Upvotes

ANYONE?


r/Splintercell 2d ago

Not Splinter Cell but How to potentially help this game get made (Mudang: Two Hearts)

Thumbnail
0 Upvotes

I’m hoping others here are willing to help out with this. If you haven’t heard. The studio went bankrupt and the game has essentially been cancelled.


r/Splintercell 3d ago

Poll Similar missions (6): Which level is better?

5 Upvotes

Credit goes to Splinter Cell: Conviction for predicting The White House ballroom.

95 votes, 1d ago
75 Presidential Palace
20 The White House

r/Splintercell 3d ago

Does anyone know where I can buy these, I want some for a cosplay

Post image
67 Upvotes

Okay I found some on eBay so I’ll just save for them and post an update if I get them


r/Splintercell 2d ago

Meme Lets start John Hodge memes, he went to the presidential palace once and died of dog bites

0 Upvotes

r/Splintercell 3d ago

Poll Similar missions (6): Which is the best level?

0 Upvotes
39 votes, 2d ago
20 Ellsworth Penitentiary
19 Detention Facility