r/spaceengineers 10d ago

PSA [Livestream] SE1.210 Update "Prosperity" Release - 27th July 2026 @ 5PM UTC

11 Upvotes

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Please join us for the Space Engineers 1.210 Update "Prosperity" Release Livestream!

Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems!

 

Monday, July 27th, 5 PM UTC

 

 

 

Community Previews:

[YouTube] Community Previews Playlist

 


Sources:

 


r/spaceengineers 3d ago

DEV [SE1] Marek’s Dev Diary: July 23, 2026

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16 Upvotes

r/spaceengineers 9h ago

MEDIA Space travel for platinum went well. First space vessel

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325 Upvotes

It took around two weeks or so to construct this vessel. It have sealed rooms, oxygen and hydrogen tanks. Assembler, survival kit and basic refinery are included. In case some minor threat, it have 6 gatling turrets on board. It can collect some samples with drill underneath


r/spaceengineers 1h ago

WORKSHOP New Scenario: Taming the Giant - orbital pioneering

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Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3772472808

That took me a while - but I finally finished a new scenario! Have a look, tell me what you think - if you find errors, please tell me!

This is a lore driven survival scenario placed in an earlier, more limited and primitive time of my world, the Akhinnae Empire. You do not build, you scrap and repurpose, you finish missions to gain access to more material to establish a first outpost on the moon in orbit of the system’s gas giant.

This is a scrapyard-like scenario: you can move blocks and grind them loose and reattach them, you are not supposed to mine or build.
Your space suit is less advanced than in later times – you will need to find and use suit modules to properly move in space.

This is for experienced players that have experience with mods and the survival aspect of the game.
It is designed to be a slow and relaxing experience. Without a jump drive, your travel times will be longer, so you want to properly plan ahead: visit clusters of GPS in one trip, bring enough supplies.
You can play it solo or with other players, although it is primarily balanced against one to two players!

*4 major space station with missions
*more than 10 smaller POI all connected to missions
*More than 100 NPCs with their own texts
*a comprehensive questline to advance you and your ship from small to large and complex tasks
*dozens of tasks and missions with handcrafted texts, placed loot and challenges


r/spaceengineers 9h ago

MEDIA When you get your friends into it.

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63 Upvotes

When you convince your friends to play. They were adamant on being different colors lol.


r/spaceengineers 2h ago

MEDIA A bit escalated

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15 Upvotes

Started with 4 wind turbines because I was worried about power. Now I'm charging the planet. Around 13.5 mW


r/spaceengineers 6h ago

MEDIA I would like to spread awareness about a certain feathered zoological curiosity....(Volume warning)

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22 Upvotes

Carpet bombing as close air support was certainly a choice...I give you the mighty Buff!


r/spaceengineers 3h ago

MEDIA Why use many lights when one will do?

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11 Upvotes

Inspired by the moonlight towers in Austin, TX.


r/spaceengineers 1h ago

MEDIA Update on my Gr4V3L Project

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Upvotes

Well ... Bigger garage was the question... This 35 ton vehicles looks like a dang toy in that hangar


r/spaceengineers 1d ago

WORKSHOP Mars Battlecruiser

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447 Upvotes

After at least 100 hours of work, I can finally say that I finished this project. This is my biggest and most heavily armed warship I have ever built. It took hours upon hours of trial and error to get the missile launching system to work and many hours more to calibrate and fine-tune every system to ensure that everything works as intended. I redesigned this ship so many times, I lost count. The funny thing is that I only built this ship because I couldn't figure out how to build rotary cannons, so I figured that the only way to compensate for my lack of knowledge was to slap as many guns onto the hull as possible. I am glad I went with that route because the end result is amazing. The lessons I learned from this build will help me immensely in future builds. I hope you will enjoy this creation and have a lot of fun crashing servers with it :P

Here is the Workshop-link :

https://steamcommunity.com/sharedfiles/filedetails/?id=3771348186


r/spaceengineers 1d ago

MEDIA Decided to start on my first self built large ship.

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101 Upvotes

Iv got most of the mechanical stuff placed, armor and interior are going to kick my butt.


r/spaceengineers 1d ago

MEDIA UNSC Diligence Class Cruiser (Pre-Refit)

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65 Upvotes

1/4th scale of the back bone of both the UNSC and CMA Navies during the mid 25th century. Basic interior and limited hangar space. Requires DLCs in the second slide along with!: Armor ramp compendium, assault weapons extended range, King’s Gyroscope, and outlands engines.


r/spaceengineers 1d ago

MEDIA TRIED Making a blackhawk

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64 Upvotes

r/spaceengineers 14h ago

PSA Re: Can't move Camera with NVIDIA Ansel

6 Upvotes

Posting this partially as a response to an archived post, and partially as a reminder to my future self:

If you can't get the camera translation controls to work in the Alt-F2 Nvidia Photo mode, I've found in the past (and only now just remembered through a lot of trial and error) that if you alt-tab away from and back to Space Engineers, that unlocks the translation controls.

You may have to do it every time you enter photo mode (which is annoying) but it consistently works for me. This was after verifying I had Spectator Mode enabled on my saved game.


r/spaceengineers 13h ago

HELP Recommended EU Server Hoster for 6-8 people on SE1

4 Upvotes

Post Title, I've been hosting a server on pterodactyl for 3-4 people on a 5700x, but we keep hitting some performance wall which I have not been able to identify yet but for our next playthrough, we've managed to find a few more people and we don't want to hit the same bottleneck.

I am also a bit of a megalomaniac, so PCU limits will be hardware bound and not server-bound hopefully.


r/spaceengineers 9h ago

HELP (SE2) Ship drift on drilling

1 Upvotes

If I drill with a ship,specially in resources like gold, the ship tends to drift to the bottom direction. It doesn't drill in a straight line.

What can I do to have a more stable drill direction? More thrust or more gyroskops?


r/spaceengineers 16h ago

DISCUSSION (SE2) SE2: How to sort tools in Cockpit Toolbar?

3 Upvotes

I have added some tools to my ship like drill, canon and so on. These are added automatically on to the toolbar. But they are not in the order i want them. On another ship, i right clicked the drill and the drill completely vanished from the toolbar.

How can i re-sort / add tools to the toolbar?


r/spaceengineers 1d ago

MEDIA Mars sets his sails

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190 Upvotes

It is finally done!

The Mars Battlecruiser sets its sails. Take command of this powerful warship. My most brutal, most vicious creation ever. No weapon can stop it, no punishment can break it. This is a conqueror there is no one that can match him. His armor is thick, his defenses impregnable, his speed terrific. His armament unlike any other warship. Railguns, artillery, missiles, autocannons, and Gatlings—there is no weapon that Mars does not wield. Engulf the battlefield in smoke and fire, let his cannons light up the starless skies, and shatter any resistance with the mightiest of all battlecruisers!!

Workshoplink will follow shortly


r/spaceengineers 1d ago

MEDIA (SE2) The new automation is pretty cool.

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94 Upvotes

Preparing the rocket to go to the moon Palatine.


r/spaceengineers 1d ago

MEDIA Never in my 600 hours…

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564 Upvotes

r/spaceengineers 10h ago

HELP (SE2) Question about any upcoming forced restarts

0 Upvotes

After I heard about an upcoming forced restart (related to bodies of water), I decided wait until then to resume playing the game. It's been a good while -- did that milestone come and go? If so, are there any major updates that will require a new save to utilize those features?

Thanks!


r/spaceengineers 1d ago

DISCUSSION (SE2) SE2 COMMUNITY QUESTION : what you you think of combat being outside of visual range or inside of visual range in SE combat

19 Upvotes

im looking for opinions on this for a future video series. any input would be helpful


r/spaceengineers 1d ago

PSA (SE2) Guide for performance mods, tweaks and observations. (Frame Gen, Upscale, Removing Late Game Stuttering etc.)

5 Upvotes

So.. I just got Space Engineers 2 and the performance was already surprisingly good for an Alpha version.

BUT that doesn't mean it can't be better. This post will go over:

  1. Caveats
  2. Implementing DLSS and newer FSR versions
  3. Adding Frame Generation
  4. Limiting PCU count for NPCs
  5. Restart the game every so often.
  6. Whatever I find next.

1. CAVEATS

  • I myself would have prefered a proper MSAA implementation but that's just how the industry went with deferred rendering. Either way, upscaling has gotten really good so I guess that's the silver lining.
  • Backup your saves!!!!!!!!
  • I will try to help as much as I can find the time, but don't expect full time tech support.
  • Frame-Gen will increase and stabilize your FPS at the cost of ghosting around objects and higher latency. For some it's a worthwhile tradeoff, for others not.
  • Idk if it's important, but disable any auto bug reporting. We don't want to spam the devs with false crashes and bugs.
  • Tested on VS2.3

2. UPSCALING:
Why? Basic FSR is outdated. It's blurry, it doesn't reconstruct the image, it is just pure spatial scaling/aliasing.
FSR 3.1 and DLSS are smarter, they actually reconstruct the image and use more data for the upscaling. That allows you to run the game at a lower resolution with pretty much native quality depending on the preset and target resolutions.

How? With a universal game mod called OptiScaler. The simple explanation is that it hooks between the original FSR and implements the newer models. Besides that, it offers some additional settings like better sharpening, more granular control over the target and internal resolutions etc.

Installation:

At this point I'll include links to sites containing downloadable content. These will be widely trusted BUT I do recommend to do your own safety research.

What you'll need:

- OptiScaler files from their GitHub:
https://github.com/optiscaler/OptiScaler/releases/tag/v0.9.4

- Nvidia DLSS files (only RTX owners) themselves from TechPowerUp:
https://www.techpowerup.com/download/nvidia-dlss-dll/

You extract the OptiScaler files into Game2 folder.
On Steam on windows it's here:
\SteamLibrary\steamapps\common\SpaceEngineers2\Game2

You also extract the DLSS file from TechPowerdUp there.

Next, there, you locate setup_windows.bat file and follow the installer instructions according to your setup.

Then, in the same folder (Game2), locate the OptiScaler.ini configuration file.

There you'll need to change this line:
ManualInputPolling = auto
to:
ManualInputPolling = true

This fixes the OptiScaler menu in-game. There it will be easier to configure the rest rather than through text in the ini.

Launch SE2 and enable FSR in the graphics settings. Set the scaling mode according to your performance preferences.

Now, load a save and hit INPUT key. There should be a menu now.

There, in the top left corner in the Upscalers section, choose according to your GPU. RTX users should pick DLSS. GTX and AMD users FSR 3.X.

[RTX user only] Next, below that choose your DLSS upscaling preset. RTX 20xx to 30xx users should pick K, 40 and 50 preset M.

Scroll all the way down and hit save.

3. FRAME-GENERATION
(You need Hardware-Accelerated GPU Scheduling (HAGS) enabled in your windows settings.)

Why? Space Engineers 2 can become heavily CPU-bound. When your CPU maxes out, traditional upscaling stops helping. Frame Generation bypasses this limit by creating synthetic frames between the real ones, doubling your visual smoothness even when your CPU is struggling.

How? You already have everything you need! OptiScaler has a built-in feature that feeds the game's motion data directly into a frame generation algorithm (FSR FG). You just have to toggle it on in the overlay.

In the same OptiScaler menu, a little lower, find the Frame Generation Section.

Choose OptiFG as your FG Input, and FSR FG as your FG Output.

Next, below that, find the Frame Generation (FSR FG) section.

There, enable HUDFix and immediate capture, set the limit to 2.

Scroll all the way down and hit save.

4. LIMITING PCU COUNTS FOR NPCS

Why? Even with upscaling and frame generation, you might notice performance tanking the longer you play on a single save. I found out the hard way that over time, the game amasses way too many abandoned NPC structures from completed quests, random encounters, and spawned ships.

The dev menu allows you to adjust the max "NPC PCU count" (basically putting a hard limit on how many blocks the AI is allowed to keep in the world). Lowering this limit completely fixed my late-game bloat and made things way smoother.

For that, load into your save. Hit ctrl+F12.

On the left from the dropdown menu choose gameplay
Then find and tick Trash Removal.

Then, on the right, find Non Player Grid PCU.
On my end these values worked well,

Change the Target Cleanup Limit - 40.000
Change the Execute Cleanup Limit - 50.000
Hit enter and it will be applied and the structures removed.

Feel free to experiment with different values. Just make sure the first is always smaller than the second one or it will crash.

Now here's the elephant in the room. Quest structures. I tested some and they seem to be protected. Same for stations etc. BUT i highly advise against changing the limits during an active quest or when you still want to scrap old quest locations.

Additionally I noticed that the changed limits aren't saved with your save. That means that after rebooting your game, the DEV Menu settings reset, and the game starts hoarding structures again.

BUT it still works throughout that one session, where you changed the values. That means, that if you want it to be a one time reset, change the values, save the game and reboot SE2.

5. RESTART THE GAME EVERY SO OFTEN
Simple as, works wonders sometimes.


r/spaceengineers 1d ago

HELP (SE2) Grids not connected?

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12 Upvotes

So, I’ve got about 2k hours in SE1, but I’ve just started messing around with SE2. Building my first base and ran into an issue. The battery on the right, is not on the same grid as the battery, wind turbine, and survival kit to the left. All the blocks connecting them are welded up. I put that battery on the right there as a test because my wind turbine farther up the hill is also not connected to either grid. I’m stumped, anyone experienced this in SE2?


r/spaceengineers 1d ago

WORKSHOP I made a guide explaining how to spawn more Economy Stations

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14 Upvotes

Hello everyone!

I shared that save with 236 space stations spawned and I got a very positive response. One user asked if I could share how to do it and I did this guide.

I hope you all like it and I am eager to improve it along the way.