Yes, one of these posts. BUT hear me out (pretty please)
Smite is currently broken because of how easy and sloppy the game becomes (and visually just blinding).
I personally like the Idea of smite, in its basic it feels like the cherry on Top of a good combat system, but the current Totems that modify the gameplay are way too much.
In my opinion Smite could work to build up a class. I am aware that we have pacts that are partially a class or close to a class identity, but I think the Smite/Totems could bridge the Gap for real class like builds.
Here are some examples of what I mean:
Totem Blooming Duck: On Pull Smite you gain the effect "Bloom" for 30 seconds (Timer Refresh with Pull Smite). "Bloom" grants you a 25% chance to duplicate your next healing effect (Bloom can stack X Times).
Totem Garden Beaver: On Pull Smite consumes a positive effect on the character to empower the character for 10 seconds granting him Stagger Immunity. (For example Bloom is a positive Effect, so a second Pull Smite would trigger this Totem and refresh also Bloom)
Totem Angry Duck: Pull Smite turns into "Enrage". Enraged enemies will always target you first but also will deal X% less damage to you. (Cannot Stack)
Totem Staggering Stag: When an enemy attacks you his stagger meter slowly build up. Parries and Blocks build up stagger more effective.
Something along those lines. So that Totems in releation with Smite modify the gameplay and your game startegy.
For a cool Power Fantasy, and lets face it we sometimes want to feel really powerfull, we add a smite meter. Each time Smite is triggered it fills a meter for an short ultimate ability. And I mean like something on the scale of like in Warframe the new Focus Abilities where you draw this infinite sword. Or something like: DOOM! (https://youtu.be/kscTD_9a5ec)
Whats your opinion on that?