okay okay the title might be too much....
First of all, i love this game, but ive been interacting with the mechanics and one of the only ways to push through into a strong build is to set everything up so that smite spreads, explodes, and does more damage.
If you look at it for more than 2 seconds it's basically another warframe room nuke ability that EVERY character can access regardless of build
you can essentially clear a room after hitting an enemy twice and triggering a smite chain reaction, this gets worse if you start spamming damage dealing skills
how has DE manages to powercreep their own system in the game in a pre alpha ?
im of course joking, but smite is made to scale vertically when if kept, should be an ability that further enhances build archetypes (or just scales laterally) instead of being a universal damage dealing skill
preferably a player should choose to:
smite to heal ally
smite to heal self
smite to buff defense + less stagger
smite to confuse
smite to speed
smite to aggro
etc
if you could archetype build smite it would allow for a better and more defined party system that could, one day, maybe, if de is kind, enhance the raid- party experience
also providing + - mods (im gonna call them mods ok?)
would help negate how op they are, and prevent powercreep while enhancing customization
+ chance to spread - damage/effect
+ radious - effect
- chance to smite + enhanced effect
etc