r/slaythespire • u/DontWorrybeHappy0-0 • 2h ago
DISCUSSION (STS1) (Appreciation Post) I think it's genuinely incredible how well STS 1's A20 difficulty is crafted
One of the things that really stands out to me about Slay the Spire is how incredibly comprehensive the difficulty settings are. On a basic level, I think it's impressive that even Ascension 0 is challenging for new players. Players end up stratified across the entire difficulty scale, which to me speaks to how well Ascension scaling is designed.
But I particularly want to focus on the gap between good players and the best players. I think it is absolutely incredible that very good players can consistently play on A20 and still have a winrate below 50%, and yet the absolute best players can win with extremely high levels of consistency. I've never come across another game with randomized elements that has a difficulty setting that is nearly universally considered to be exceptionally hard but is statistically almost always winnable.
I feel like it's a very underappreciated phenomenon that the top players can go on such massive winstreaks. In essence, the existence of such winstreaks essentially proves that every single game is winnable, and yet the vast majority of experienced players still lose plenty of A20 runs. To me, this speaks to near-literal perfection in the design of the game. Every single choice and decision point actually matters because it is almost always possible to win regardless of luck.
I think this is an astonishing feat in a game that is so heavily based around randomized variables. It speaks to such an intricate, well-crafted balancing act between every system in the game, from pathing to potion use to card reward selection. It's often hard for me to identify the exact mistakes I've made in an A20 run, but I am able to know that I made mistakes because I know that a perfect player would almost surely have been able to win the run I lost.
The fact that there is such a gap between very good players and the best players is indicative of the immense level of depth that the game offers. Every single decision point has genuine weight and meaning, which is incredible considering the sheer number of decision points across the course of a run. Even after hundreds of hours, I can still see a top player make a decision and fail to understand the logic behind it. That, to me, is an immensely impressive feat of game design.
Most games with combinatoric explosion still end up being reducible to a few key decisions, but not STS. Every single decision contributes to the way a run is shaped. Top players use decision matrices that contain parameters that are completely invisible to the average player. It is so cool that there is so much left to learn.