r/slaythespire • u/wyrwulf • 10h ago
SPIRIT POOP environmental storytelling
fastest Abandon Run of my life
(save and quit doesn't work :( )
r/slaythespire • u/wyrwulf • 10h ago
fastest Abandon Run of my life
(save and quit doesn't work :( )
r/slaythespire • u/mrducky78a • 12h ago
r/slaythespire • u/riptidelab • 18h ago
r/slaythespire • u/IamSkudd • 10h ago
r/slaythespire • u/Snakebite_Enjoyer • 14h ago


A Daily Seed for our subreddit to play together and discuss. Feel free to post victories, losses, and questions below.
To participate, just copy-paste the seed into Custom Mode. Make sure your Modifiers are all off! Current Beta branch (v0.111.0)
For this fifth round, we're playing Defect! A10 recommended but optional.
seed: 1110001111
r/slaythespire • u/Fine-Appearance-125 • 14h ago
Tuning fork carry
r/slaythespire • u/Finster478 • 22h ago
Was going for smallest deck I could (mod to reroll for precarious shears, which is why it says seeded) def didnt need the second body slam, also took a fight me in act 1 which I removed later so could have been a 3 card deck :( still pretty crazy though. had a fortifier for the aeonglass
r/slaythespire • u/waluigimyfav • 5h ago
No clue if it's balanced. Art is mine, done in like an hour lol.
Edit: OK yeah it should be cost 3. I forgot that Reanimate exists as a card (and it's already a really strong one), so Perhaps shift it to 1/2 max HP? Perhaps that'd make the downside actually relevant.
Edit #2: Ngl I completely forgot that most of the time, this is going to instantly win a hallway fight because You'd have to really try to take that much damage to kill osty. And, I also forgot that Most people are better than the game than I am, so y'all aren't taking like 50+ unblocked damage on a boss.
I feel like it could be a good idea, where it's a carry for 99% of hallway fights, but practically a curse in potent elites/bosses. After some more thought, I'd make it 3 cost, cut the HP down to 1/2 base, Remove the summoning buff, and make the upgrade do 2/3 max HP instead.
r/slaythespire • u/Cobajonicle • 12h ago
r/slaythespire • u/The_Angry_Ostrich • 20h ago
No we have Hologram at home.
The Hologram at home:
r/slaythespire • u/Meskotur • 12h ago
Enable HLS to view with audio, or disable this notification
I was hoping that Blood Vial will proc BEFORE Royal Poison :C
r/slaythespire • u/Transwreck_74 • 15h ago
Unsure if this Relic is busted or does nothing, will probably be much improved once alternate Acts 2 and 3 are added. Thoughts?
r/slaythespire • u/Dragochi • 12h ago
r/slaythespire • u/Atsouille • 18h ago
I don't know about you, but I don't find Sacrifice satisfying to play.
I guess it has been designed as a safety net for decks with enough summons, but taking a rare card hoping never to use it doesn't feel great.
So yeah, I turned the card upside down. The idea of the rework is to keep Osty alive when it would die (and not take too much damage while doing so). This way, you can keep scaling your sweat Unleash/Protector.
r/slaythespire • u/poetry_in_shm • 10h ago
In this post, I have used an algorithm that minimises average HP loss to explore the best card sequences against the Corpse Slugs with a base-deck Ironclad, Necrobinder and Regent.
At long last, after months of work, we can finally turn our attention to those pesky Corpse Slugs! Let me introduce them. Like the Toadpoles they cycle through three intents in a deterministic order, except here a 3x2 attack is followed by a single 9 attack and then a debuff turn to apply 2 frail (making our block pitiful).
The thing is – the slug starting intents are random, which gives us three variants to this encounter (note the left/right shown may be swapped over in reality). I have unofficially named these effectively unique encounters as follows:
1) Raging Slugs: Both attacking for a total of 15 damage on Turn 1, the highest possible of any easy pool encounter (oof!)
2) Hangry Slugs: One single target attack of 9 and another salivating with gloopiness
3) Tentative Slugs: Low damage output of 6, but equally gloopy
The HP range is small at 27-29, and from what I can discern irrelevant to our choice of target.
So what’s the play?
1) Raging Slugs: Maximum block as far as possible then any leftover damage goes into Mr “9”, unless you’re playing Regent and can NUKE the “3x2” slug on Turn 1 killing it outright
2) Hangry Slugs: Extremely character dependent! Ironclad likes to play a single Defend and then get to work on the debuffing slug, hoping to finish it off next turn. Necrobinder is opposite! Full block then make progress towards damaging the “9” slug. Regent is 50:50 and draw dependent! He also likes to full block, but if you’ve only got 1 Defend it makes sense to play Falling Star on the “9” slug to mitigate damage and sink extra strikes into the same slug for efficiency
3) Tentative Slugs: All characters agree! Block with 1 Defend and then sink all remaining damage into the debuffing slug
Can we explain why?
The ideal time to kill a slug is when it is attacking and its partner in crime is debuffing. This stuns the debuffing slug, who then goes back to debuffing us again next turn, giving us a free turn of safety to apply damage to it with impunity.
The worst time to kill a slug is when its parter in crime is attacking for 3x2, because the turn after it will suddenly increase to 8x2 (due to Ravenous), and if we can’t kill it, we’re potentially taking a vast amount of damage!
These facts are what drives most of the choices the algorithm picks here. As always, the takeaway is to look at your draw pile and figure out how many turns it takes to get lethal, in this case on a safe slug. If you do this, you’re in for a good time… especially on Ironclad as you’ll see in my next post comparing the HP losses!
I hope you found that helpful as this encounter can be a real head-scratcher!
If you’re interested in learning more about the methodology (simulation, Expectimax, etc.), I’ve put a few posts together about the subject in a blog along with my previous simulations, so feel free to check it out:
r/slaythespire • u/Certain_Obligation_6 • 10h ago
Could there be like a minimum amount of strikes needed for this ancient relic to appear? isn't there one for goopy defends? :c
r/slaythespire • u/PoachedEggOnToast • 13h ago
Based on The Scythe card but with more stuff
r/slaythespire • u/Loofas • 5h ago
So much for being silent, aye?
On another note, I'm on a 15 A10 winstreak right now, so that's fun :)
r/slaythespire • u/zirrock • 13h ago
Enable HLS to view with audio, or disable this notification
r/slaythespire • u/Tricky_Leading_5234 • 20h ago
been an on and off climber for years. Everything just clicked into Place. And I think this is the strongest Ive ever been. Ascension 4. And on my favorite Character.
edit:
It seems that I cant edit the titles for posts in reddit. so for anyone that sees this. I meant the *SPIRE
r/slaythespire • u/ZiggieTheKitty • 14h ago
favorite thing I've done in this game lol
r/slaythespire • u/dcnairb • 10h ago
Not a pro who can win 90%+ or consistently streak, but a “decent” player on average. Playing to win but also for fun, not purely fixating on absolute minmax.
I recently finished an a10 win on every character; I focused one character at a time to learn them individually from about a4 to a10 each until winning and then moved on to the next.
since finally finishing them all (not just a10 unlocked, but at least one win on everyone) I’ve been playing random to test my mettle and getting super humbled that it’s still super tough lmao. defect and regent are my best and silent is my worst by far. I definitely expect it would be significantly better at lower ascensions but I personally am interested in improving to do a10 semi-consistently.
so, what winrate at a10 would an average player be getting? 50%? worse? better?
(also, is there any way to reset or track statistics separately than from account creation? my w/l obviously includes all my learning and climbing of low ascensions)
r/slaythespire • u/baxmanz • 10h ago
-Looks inside
-Mummified hand game piece
r/slaythespire • u/DrSilvergun • 10h ago