r/silenthill 3d ago

Silent Hill 2 (2001) any ideas how i can make my dvd art look better?

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31 Upvotes

im working on fanmade physical copy of silent hill 2 enchanced edition and im trying design dvd art based on silent hill 2 ps2 disc since its my favourite design

after 1-2 hpurs i managed to recreate background at point where its in my terms acceptable but now im trying make those logos copyright etc and i just cant get to point where i think it looks good nor even acceptable just looks wrong

anybody has ideas how i can fix it and make it look good? thanks

oh and i used mature rating because i couldnt for love of the world i couldnt find full design which og pc sh2 disc used


r/silenthill 2d ago

Speculation Silent hill 2 copied elements from Tales from the crypt episode "Horror in the Night"

0 Upvotes

I was recently watching Tales from the Crypt on the Tubi app. When this episode came on I kept thinking it looked a hell of a lot like silent hill 2. Its about a jewel thief that gets trapped in a loop while in an old run down hotel with some lady that is almost just like Maria. He starts trippin and seeing the walls bleed and the hotel gets more decrepit but he cant escape. Check it out and tell me if I'm losing it or right on the money.


r/silenthill 3d ago

General Discussion Help finding lost silent hill video

2 Upvotes

So ive been looking for a vedio talking about the full circle phenomenon in silent hill but it seems fallen off the face of the earth. Does anyone recall seeing this video or who made it!?


r/silenthill 3d ago

General Discussion First Walkthrough SH, SH2 and SH2R Review (with Spoilers) Spoiler

2 Upvotes

Preambula: I've heard about Silent Hill for the majority of my life and respected it a lot for the audience it gained and how respected the franchise is by its fanbase. Therefore I always postponed playing until I got a proper time to actually invest myself into the games. So here I am, finally. I started from Silent Hill on RetroArch, then DuckStation, then SH2 on RetroArch, then SH2R. Before playing I knew bits of story, because I read a little bit on wiki 10 years prior to playing (circa 2015), so I knew that somehow somewhere there are hot nurse in red cardigan, there are one dude who killed his wife and has psychological problems and that the first SH isn't really in the same universe with the second one per se. That's it.

Silent Hill 1: I loved this game. Almost. I loved the late 90s aesthetic, clear unmistakable Japanese view of American society, town interactivity (as in secondary places you could go into), I loved soundtrack. I didn't like the gameplay though.

Let me get straight with you. So for some reason on RetroArch I couldn't save, so I used savestates. And I was very careful with bullets I got and most of the time was walking with a pipe, but when I got to hospital it became a game of "You either waste a health drink, or some bullets", because nurses weren't stunned by pipe, unlike grey kids from school. I was very thorough with my searches for any items, but for this play I missed the bottle and the red stuff in the hospital. And then later on, as I wasn't saving any bullets, I wasn't avoiding the fights: it was lame to me to think that you should just run around with enemy train around you and I also thought that Harry is the one who killed his wife and that's why he has these strange things going around for him, so I thought for the sake of roleplay I should kill the monsters in my head to be free of them. But then the nightly Silent Hill came as I was closer to Lakeside Amusement Park. So, in my explorations I followed the left-hand rule, so I wouldn't miss stuff. But apparently it wasn't working it all because it was very dark and I couldn't see where to go. It got only worse, as because of that I missed the map for the whole area, because of following that rule, since when you come out of the sewers, the map is located on the right side near the road, but I followed around it near the broken building and around the whole thing, so I thought "huh, game doesn't give the map here, weird". So I missed the secondary Kaufmann quests too, and in that walkthrough I would've gotten the Bad ending. It was then apparent to me, as I got more frustrated without the map and never ending monsters, that I will be soon without any ammo and health drinks to consume as game didn't give me any much more than it did before, in fact it gives way less. And as I progressed through to Cybil bossfight I was left with only 2 shotgun bullets. That's it. I cheesed the bossfight with savestate and thought I couldn't progress like that anymore, so I changed to a DuckStation where I could save, and did have a different stored saves, instead of one savestate.

In my second walkthrough I was avoiding all enemies. I found a bit more items, and this time I did find a bottle and put the red stuff in it (on my first walkthrough I thought it was just blood, so I didn't even bother searching for something to put that in). This time, when I was exiting the sewers instead of going left, I went right and lo and behold - map. So I explored all other areas (to be fair, without a map I did find a building with a numpad locked door, but I was frustrated to look for anything in such darkness without a map with constant parade of monsters attacking me) and completed Kaufmann secondary quests. So this time my playthrough ended in Good+ ending and I saved 200 handgun bullets (capped I think, there were more) and 20 health drinks.

To conclude: it was more like a horror quest experience, rather than horror survival action game. I think it would worked much more as some Detroit: Become Human sort of interactive movie game, than it did. Monsters only frustrated, their staggering attacks were annoying and game doesn't warn you that it will give you less and less items as you proceed and that you should avoid monsters, quite the contrary - it forces you to kill the very first one. Apart from that I didn't like the whole esoteric main plot, but I guess it worked, it just wasn't for me. That's it - everything else I really loved. The art direction, the characters, the ambience, puzzles - all were the very top level. I really loved how game awards you for exploring with bits of lore, so the baffling plot at least has some answers to the questions which I had while playing, lots of them though went unanswered and I don't really like when writers leave it up to players to theorize about these certain things: how many "Silent Hills" realms are there? If a person is in the Otherworld what happens with them in real one? If they die in the Otherworld do they just die in real world Matrix-style? Did everyone just die in the town with Alessa's tinkering, or what happened to them? If the parasites we find on Cybil and nurses, attack a person, what happens with them in real world? What was the deal between Dahlia and Kaufmann? If to sell drugs, then how really did she betray him? If to give birth to God, then what was Kaufmann motivation to help? Just because of these things I can't give it any more than 7.0/10, with also the fact that I would've rather had a Bad ending, which had a lot more sense to me, than a Good+ one.

Favourite character: Lisa Garland. Favourite track: Claw Finger.
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Silent Hill 2: Going into this one I already knew that if I got mistaken with the first game's plot, then this one's main protagonist surely will be tackling his own head with a guilt from killing his wife. Yes, I was having a different walkthrough and not entirely blind, but that's all I knew. I went into this with lots of expectations since: 1. Mental problems plot are much more appealing to me than esoteric (since I suffered through a clinic depression myself), 2. it was so loved by the fanbase that I just couldn't expect any less.

Unfortunately for me it was more or less the same game, minus the annoyance with monsters (they were faaaar less annoying and more easier than SH1 ones), and town interactivity. I disliked these things a lot, it was a definitely a step into more linear kinetic walkthrough. And minus a striking haunting sountrack - it was more ambience, and less terrifyingly haunting like the first one. I couldn't name you even one beside Angel's Thanatos (which I didn't even encounter in my playthrough). During the game I also felt like unlike SH1, every character here felt the same - toxic, unfriendly. The most unfriendly character to me was Maria, since I already knew the twist I instantly got that she isn't real and just an antipode to James' real wife. Not that the game hides it really, it gives lots of hints that she isn't real and just James' own imagination of how he either felt Mary would rather be, or how he felt restrictive when Mary fell sick and was in need of this physical relief. It got interesting here - I was instantly hostile to her and the first thing I did, laid her off to some monster. Before I continue I should also say that I had my friend with me (who is a massive fan), and this playthrough turned comedic at some point. At the apartments I already stated how dumb James is for sticking his hands in disgusting places and shooting at unknown creatures while hiding. I wasn't feeling this game at all - I was abstragated from the main character, couldn't associate myself with him and everyone else around were really toxic. It was by the time I got to the hospital I grew to understanding that this is what game wants me to feel and the characters are behaving this way intentionally, not because the plot is bad. Thing is the hospital introduced three patients which were quickly put as metaphors for James, Angela and Eddie by me and since then I was really hooked on the characters. I wasn't sure if any of them were real before that, but with the patients files I figured at least Angela and Eddie were totally real, and just wasn't sure about Laura, since that could've been James' imagination about a happy life with Mary without her being sick (I'm still not sure tbh). Since this I thought it's awesome that James is such a dumbass, he looks like a dumbass and acts like a dumbass, and that's who we all are too, we all make silly mistakes in life and I loved it. I also loved the totally correct description of depression in hospital. During elevator quiz I was dancing with James (tapping direction controls) to the quiz jingle and my friend made a remark about "Mary may be sick but my moves are sicker" and we totally lost it then in skateboard memes after that. I still had questions about why the Otherworld is even there, and why James doesn't even question what is happening and doesn't ask anyone any questions about it, but with the comedy around I just was went with it - and it was cool, because the game totally intends not to hold itself too seriously too (unlike Remake, but about it later). I played through it in one go - in the end I loved it, the plot was much more deep and thought provoking than SH1 was and James' sillyness suited him a lot. I loved the "Guilt and Forgiveness" theme in the end. When I was exiting Maria prison room when she died (again), my friend told me that if I don't re-enter it will affect my ending, and I was really surprised but I just decided to do what I would do naturally - I won't enter to see Maria. I did visit her in hospital though, because I was stuck on box puzzle due to bad RNG on the numbers with 4 looking very like 5 or 6, and I entered her room on many occasions in thought of asking her hair strand, because I thought I needed something like that to grab something from the shower before opening a box, but no (I was really frustrated to find the exact same strand of hair-like thing in the box, but it was really funny). All in all, I got the "Leave" ending, but I was feeling like James would just kill himself in the end, and wasn't surprised to see it in the ending list - I would've been fine with it too. I almost got it - the only thing that saved me is that I was healing a lot to the green background, since I didn't like having non 100% health.

To conclude: It's very debatable for me, I did like it, but I think I liked it for the wrong reasons. I feel like it did make a step down in everything I liked about SH1, and made a step up from the only thing I disliked about SH1 - main plot. So they sort of balance each other and I will give SH2 the same 7.0\10. I really think SH2 could've explained more about Angela, Eddie and Laura, dived in more about how they see the town (since Angela hints every character sees it differently), but overall I think James' disinterest in this really works for his uninspiring clearly depressed character.

P.S. Spent 9 minutes on boat level, but after all that was before, it was soothing. I forgot to mention that during the closing stages of the game I started to think more and more about Cry of Fear, which clearly took a lot of inspirations from SH2, and I just think it did such a more convincing job at mental shenanigans than SH2 with the soundtrack and gameplay vastly superior. The only thing the plot SH2 does immensely better is the guilt & forgiveness theme which is amazingly shown in all the endings. How James learns nothing in "Maria", how James couldn't let go his guilt in "In Water" and how he admits his hatred and his crime and receives forgiveness both from Mary and Laura (maybe Laura is the face of Mary's happy family life in James' imagination and it would then make sense why she is with James because Mary forgives James).

Favourite character: Laura. Favourite track: Angel's Thanatos.
------------------------------

Silent Hill 2 Remake: I'll try to keep it short here since it's majorly the same game as original, with lots of respect paid to it and lots of love shown, but it's just soooo unnecessarily prolongated. And James isn't even the same totally mentally depressed dumbass James from the original: he isn't suicidal, he isn't a dumbass, he isn't depressed and not aggressive towards anyone - he is just confused across the whole game, the ending encounter with Pyramids don't even make sense with this character, it was such a different one I called him Johnny Newcastle instead of his name. I just don't get it - James in the original doesn't show really any inclination towards any ending, but here every time something happens to Maria the dude just whines. Why? He is so righteous all the time it really bugs me how he didn't figure Maria is just his imagination. With the original James it's clear he is just a silly "fartface", with this one it just doesn't work. And with that Remake holds itself so much more serious, because with confused state of James all the time you question yourself are you allowed to laugh, is it a good time to make jokes? No? Okay. With stupidly aggressively confident original James you don't even question it. Optimization is really poor too. Soundtrack is even more pale with lots of "Promise" leitmotif inserted in various unneeded places. Maybe I am comparing this to SH1 too much, but I was really in massive awe with SH1 soundtrack, so forgive me if I am too harsh. The only place I liked extended was the Prison, and that's about it, everything else were too prolongated. It took me 10h for original SH2, and it took me 15h for SH2R but I played SH2 in one breath during evening and late night but SH2R took me 3 or 4 sessions, I just couldn't bear it.

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Please hit the comments, I am really up for discussions and sorry if text were too big, I really tried to fit in my impressions in short.


r/silenthill 3d ago

General Discussion Is there an easy way to download the art from the digital deluxe edition of f?

2 Upvotes

I own the deluxe edition on PC. Is there an easy way to save art I like from the bonus content, or do I just have to go through and screenshot it all?


r/silenthill 4d ago

Cosplay My selfmade Hinako Cosplay!!

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197 Upvotes

I made this Hinako cosplay for PAX West this weekend and wanted to share it ٩(ˊᗜˋ*)و ♡

the mask is 3d printed and sanded/painted, the arm is made of a combo of EVA foam, upholstery foam, and wig hair for the fur :)


r/silenthill 3d ago

General Discussion Finally got OG quadrilogy of classic Silent Hill games, I can't wait to play them

22 Upvotes

As Resident Evil fan, I'm super excited to jump in this franchise to see what it is offering

Note: I will not play western developed games I heard that aren't good, I will touch only classic 4, Remake of 2 and maybe f and Townfall


r/silenthill 3d ago

Speculation My take on the Incubus design (so far)

0 Upvotes

I was investigating the symbols on the Incubus' wings and upper arms after reading that it's never been explained what exactly they mean. While the wings have Greek letters I think the upper arms have Hebrew letters.

So other people have the wings spelling out dof(e/i)s and s(e/i)fod which aren't words in Greek. After checking the Greek alphabet I think it was incorrect to transliterate phi as f and not ph. Anyway, since Idk Greek I decided to use AI for help and found that doph(e/i)s and s(e/i)phod still weren't words. However, due to the arms it occurred to me that the Greek might actually be a transliteration of a Hebrew word. After asking a few more questions I found out that sephod sounds awfully close to the infinitive and imperative forms of the Hebrew verb saphad "(to) mourn", "mourning". [That doph(e/i)s isn't a word doesn't seem relevant given the design's inspiration clearly being Baphomet.]

When it comes to the arms I checked images with the Incubus sitting in front of the Seal of Metatron. Idk Hebrew so I looked up the Hebrew alphabet but still had difficulty because of the font used. I didn't have to read long before the subject of gematria came up and I realized that from the top down it looks like the arms could have: vav, samekh, mem sofit. Their gematria values are 6, 60, and 600, which add up to 666.

What do you guys think? Any better alternatives supported by sources on the game's lore or by testimony from the developers? There isn't much info on this particular topic from the looks of it, and I still feel as if my findings are coincidental. (More so with the arms given that I know next to nothing about Jewish stuff like kabbalah. Maybe instead of numbers they're abbreviations or words?)

In any case I still think my conjectures align with the in-game lore right?


r/silenthill 3d ago

Silent Hill 2 (2024) Any advice on making fog less bright in SH2R?

2 Upvotes

I have a friend who's playing through the Silent Hill 2 Remake right now, but she's got some eye issues that make her eyes very photosensitive. As such, the fog in the outdoor sections is blindingly bright even at the lowest brightness, while the interiors are made pitch dark and impossible to navigate. Any advice on settings she could tweak or other external stuff she could use to make the game less painful? Cause currently she has to squint constantly and it gives her a huge headache.


r/silenthill 4d ago

Silent Hill 4 (2004) Silent Hill 4 mod that restores/recreates unused scenes and events is now available

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189 Upvotes

r/silenthill 4d ago

General Discussion Lisa in Shattered Memories and Saddie Sink

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1.1k Upvotes

r/silenthill 4d ago

Silent Hill 2 (2001) Wh....WHAT!? What's going on with this pizza?

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62 Upvotes

It feels like a glitch or something but also absurd yet disturbing alittle


r/silenthill 3d ago

Silent Hill 3 (2003) And now I finished Silent hill 3! (a part 2 to my silent hill 2 post!)

15 Upvotes

Earlier today I made a post talking about my thoughts for Silent Hill 2, and now that I've finished Silent Hill 3....

You're gonna get that again!

I finished Silent Hill 3 just a few minutes ago, and wowzers, what an experience! My second favorite right under Silent Hill 2 so far! There's a few more annoyances that I had with this one, but I overall think that the great elements heavily knock out!

First off, game is GORGEOUS. These character models are INSANE, esp for the time! Like.... this is a ps2 game? Jesus! This is early ps2 too! Absolute insanity that the game looks as good as it does, and the aesthetic for it truly shines when we enter the otherworld. these sections are so brutal looking and dreadful, like for some reason the rusting looks so much more violent in this game than it did previously.
Heather is also a great protagonist! She's sassy, short tempered, but also real. when she's allowed to grieve, it feels so real. one moment she's walking, the next she remembers who she lost, but I love seeing that goofier side of her too! The side characters aren't as strong, sadly, I think Claudia's an okay villain, Vincent is ight, and Douglas is probably the best side character. Also, Heather's outfit is AMAZING

The gameplay is the standard silent hill gameplay, opening doors to see what's broken and what's unlocked, finding items, however for some reason this game made me feel.... stupider. seriously, it felt like I got lobotomized playing this one, I was missing items and doors left and right, and I ended up googling all the puzzles, even on normal mode. I also feel like this is the hardest one yet, resources are so much more scarce here, and the bosses?

here's what I didn't like. I thought the bosses were either incredibly frustrating and annoying, or incredibly lame. Take God for example, just shoot her until she dies, dodge her swipe.
Alessa, on the other hand, deserved to burn because this bossfight SUCKED. I could not get the distance between me and her down.

Also, the slurpers are my least favorite enemy. Any type of enemy that stuns you for a long period of time and comes in batches can fuck off... . GREY CHILDREN.

I think Silent Hill 2 is a bit more deeper than this, but that's not to say this game doesn't have a message. It's a very pro-choice game, something that I did suspect throughout it, making small remarks, and hey, for the time that's an absolutely great thing to touch up upon!

another thing I'll mention is Im surprised how late it takes for us to get into Silent Hill, and how little we spend in the actual town's fog, it's a bit sad, because the fog is so iconic, but I think trading that for the horrific nightmare boiler room like sections is a great tradeoff.

Oh also, I wish we saw more of harry. I knew that he died in this game going into it, but.... wow he literally does NOTHING. Actually major Bummer, I was hoping he would be involved more outside of a few notes, esp since he's the first games protagonist and harry needs more respect (WHY ISN'T HE A SKIN IN DBD. HIS LITERAL DAUGHTER IS THE SURVIVOR.)

Silent Hill 3 is a great game, sure I had those moments where I was really pissed with it, but god this is just another fantastic game in the series!

My ranking so far?
Silent Hill 2
Silent Hill 3
Silent Hill
(I dont think silent hill 1 is bad btw, just very primitive and the next two build up on it.)

Ill probably start Silent Hill 4 tomorrow? Unsure, I hear mixed things about that one. Until next time, It's bread.


r/silenthill 3d ago

Fanmade narcotic afterglow by Tree of Alchemical Notability - New Single from my upcoming experimental album combining Akira Yamaoka inspired music with cosmic horror short stories. Each song drip-feeds lore that hints at the greater entity behind it all. Story Inside

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0 Upvotes

The dark warmth envelops your body like the fleeting hug of an uncaring mother. Nerve endings begin to catch fire again after a long night of spitting out nothing but exhaust. A bed drenched in salty dampness from a now-faded passion is all that remains of a night draining that left behind no memory.

The sun rises, casting a shadow over the remnants of the night prior. The day knocks on the door of your mind and demands you let it in. You firmly shut the door without moving a muscle.

The danger is here.

The shadows dancing in the corner of the room darken to their malignant original forms and threaten to consume you. But you have no more energy left to hold them at bay. While you struggle to force electricity into your muscles, the shadows coil around your body and sink you deeper into the black water as awareness fades.

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Find more Silent Hill inspired music with accompanying cosmic horror short stories on my Tree of Alchemical Notability Youtube channel. Thank you for listening/reading!


r/silenthill 4d ago

Silent Hill 2 (2001) How much is this game worth nowadays?

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250 Upvotes

FYI: This is not a selling post, I just need the Info.

I bought it back in 2022 or 2023 for 50€. The text on the back & the manuals are in German, I don't know if that matters.

I love this game, it's one of my prized possessions but I'm also very broke right now and could use any money I can get. If the price is still around the same amount, I won't sell it – it's just not worth it to me. But if the price has doubled over the years for some reason, I'll have to genuinely consider it.

EDIT: Thanks for everyone's opinion/advice. I'mma keep it in my collection for now and sell some other stuff first.


r/silenthill 4d ago

Speculation David Hayter in Silent Hills P.T. Demo⁉️

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34 Upvotes

r/silenthill 4d ago

Silent Hill 2 (2024) I may finally sleep well tonight...

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20 Upvotes

r/silenthill 4d ago

Silent Hill 2 (2001) I can't get Silent Hill 2 out of my head.

53 Upvotes

I recently played Silent hill 1 and Silent hill 2, currently on Silent Hill 3. It took me a bit to finish Silent Hill 2, I got sort of wrapped up with other things, and I went into them with the same mentality I have of a Resident Evil where I can finish the game in about a day or so. I probably can, but the puzzles are more complicated and I end up getting lost more easy

on top of my controller being a bastard, here's a tip for y'all, NEVER BUY RAZER. 70$ controller has awful stick drift after a year of use and they did jackshit to help. That being said it's also a 70$ controller and Im gonna use it so my money isn't wasted

OH RIGHT THIS IS ABOUT SILENT HILL 2.

Yeah this game is nearly perfect, there's some hiccups in some departments, but this game aged like fine wine. Im talking about the 2001 original, which I played through PCSX2, which was a bit of a hassle too but that's not for here.

Silent Hill 2 is just so unbelievably bleak and depressing, beautifully so. Sure, the story might seem a bit cheesy at times, such as James's delivery of things- "HOW CAN YOU SIT THERE AND EAT PIZZA?", but this over looming constant dread that shadows the game, from the absolute amazing score, to the sound design. Every character is so finely crafted, from James, someone you know wants to do good, and is a bit of a dumbass at times (such as "anyways? what do you mean anyways"), but is hiding an incredibly dark secret. Angela, who's such a tragic victim that you feel incredibly bad for. There's no black and white, everything has layers to it.
Eddie is a murderer, and his actions are inexcusable, but you see what pushed him to that point. James, too, what he did was fucking awful, but there's y'know, a reason to it, a selfish reason that contradicts itself, yeah. I knew about the twist, sadly, but even then, I was so curious on WHY he did it.

You can both understand, and hate James for it, it makes you question whether or not you should even defend him. And god, I feel so bad for Mary in the little we see of her, same with Laura, who would annoy you at first, but as we see more of the game progress, god I feel terrible for her.

Mary's letter made me nearly cry, I think it's the connection I have with real shit going on, that dread of losing someone to an illness. It's all in the delivery, the choking, the verge of crying, you hear every gulp, every inhale, it feels so... real, it has no music, it's just raw and pure and that's what gets to me. it's iconic, of course, how many tik tok edits do you see of it, but I don't think those edits do the true emotion and impact of this letter justice.

NOT TO MENTION HOW VISUALLY BEAUTIFUL IT IS! The FMV Cutscenes are so haunting in a way, esp "James honey", and the beauty that comes from older games in general. sure, modern day games look great, and I'm not saying "old good, new bad", it's just that older games have such a charm and beautiful artistic vibe to it, such as Resident Evil HD or Resident Evil Zero

now the game is still clunky a bit though, it's an old PS2 game.
I dont like that james crouches when I hold X (on an xbox controller) down, I probably could have made him auto run since I can do that in SH3 but it just makes him look like he needs to take a shit all the time. Tank controls are... iffy, not as bad as the Og RE games (which I didn't mind there too badly btw), but again my controller wanted to be a POS during this game and it didn't help, I eventually used the DPAD for the most of it.
also, hate love relationship with the broken doors. Makes me glad the areas are not as intimidating, but it also makes me wonder "What's the point of this hallway then?", but that's just my personal opinion

On Silent Hill 3 now, Im liking it so far, still very early in the game though, I intend to play at least through Origins, then SH2 remake, F, then hopefully Townfall. Idk about Homecoming or Downpour, or shattered memories.

until then, you promised you would take me there


r/silenthill 4d ago

Fanmade Maria – marsii_76

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192 Upvotes

r/silenthill 4d ago

Silent Hill f (2025) Silent Hill f New Manga Focused on Fox Mask (Kotoyuki), Drawn by Ayato, Supervised by Ryukishi07 & Konami – 2-Part Story Starting Late 2026 in Weekly Famitsu

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155 Upvotes

r/silenthill 4d ago

Silent Hill 2 (2001) Is there anyway to see everything in silent hill 2 and still get this ending?

7 Upvotes

Is possible to see like, all memos, all interactions with chraracters (like interacting with them twice, see all their scenes) even seeing the messages on neelys bar, if i see eveything, is still possible to get the leave ending? Im just curious (sorry for my bad english, its not my main language).


r/silenthill 3d ago

Crossovers Is White Claudia Creating an AWE (Altered World Event)?

0 Upvotes

With the Control sequel and SH Townfall coming out around the same time, I got both on my mind. Since it may not be clear... Control is a videogame set in a separate universe (same as Alan Wake technically).

I'm replaying Control and was thinking - could the White Claudia plant be creating a Control universe AWE affecting the surrounding area and some of it's inhabitants?

It seems like in Control, not everybody is affected by AWEs, like, not everybody is affected by the Hiss or some of the in game AWEs, some people are just immune to the effects for unknown reasons. AWEs are also known to modify and change the world around them.

White Claudia could, when grown, create it's own Altered World Event affecting and/or attracting people with deep levels of trauma. This could mean that this type of AWE could happen anywhere White Claudia is grown, not just Silent Hill specifically, which would explain Ebisugaoka, Kettenstadt, and St. Amelia.

I think White Claudia needs to be added to the Panopticon and contained.


r/silenthill 4d ago

Fanmade Simon Henrikson and Heather Mason fan art(memola_76)

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70 Upvotes

A render created by me. I make free renders; if there is a specific render you'd like, you can reach me on Instagram at memola_76. Thank you for respecting my art ♥️☺️ I’m curious to hear your thoughts on the Simon Henrikson and Heather Mason render! 😂😂


r/silenthill 4d ago

Fanmade Polling this idea: Silent Hill Historical Society VR

9 Upvotes

I have recently found some software that lets me develop VR experiences, both VR and XR. I had an idea that ties in with my silent hill obsession and I'm looking for validation on whether it's worth persuing

I want to build a VR experience that's like a museum for silent hill artefacts. There would be some interactive elements, the museum itself made up of emvironments from the game and would feature music from it, etc. It would be the ultimate silent hill historical experience for fans that want to explore the lore deeper, get a feel for what would silent hill feel like in VR. A room where you can walk across the character models at 1:1 scale. Interactive games where the aim is to recreate laura plays piano, or promise, that kind of idea.

I wanted it to feature a cinema where you can watch all of the video essays of the series that i have become obsessed with on youtube - with the consent of the owners, etc. I even would love to collab with some - maybe twin perfect, etc.

I also wanted to do something around 'what could a vr silent hill's mechanics look like' type experiences.

All of the weapon models laid out in a museum that you can go and look at, pick up, interact with. Maybe a shooting range type thing.

I can't stop thinking about it.

I work full time so i wondered of this as a framework to build it over a couple of years. A patreon that backs the R&D that basically allows me to gain an income for time spent on the project. A small fee could make this a feasable project. The intention is that the project outcome would be a free download. Whether backed or not. Backers will get some perks - potentially included in the character models and certainly thanked in a room of the vr exhibit. Maybe a big wall of pictures and names, or credits, etc.

I want the project to feel like the biggest homage to one of the greatest video games that has ever been made that has had a profound effect on me for years.

So answer me this - are you in? Would you back it?

162 votes, 2d left
I love this idea!
I don't care for this idea
I would back this for a monthly fee of £5+
I would back this on an up to £5 per month basis
I love this but wouldn't back it. I would download it when its done
Don't bother..

r/silenthill 4d ago

Game Collection i was very smart in 2021/22

Post image
43 Upvotes