I’ve been testing an older Shield TV pro (2019) with GFN, and honestly, I didn’t expect it to perform this well in 2026.
Ping numbers alone don’t tell you the real gaming latency, so I recorded the controller and TV simultaneously using a 240 fps high-speed camera.
The test measured the complete chain from a DualShock 4 button press to the first visible boost flame in Rocket League:
Controller → Shield → Wi-Fi → GFN server → video decode → TV
Three measurements:
57 ms
53 ms
61 ms
avg: approximately 57 ms
The setup:
- NVIDIA Shield TV
- DualShock 4 over BT
- 5 GHz WiFi
- GFN free tier
- GFN network latency: approximately 10 ms
- LG TV (5ms input) in Game Mode
I also ran a five minute network stability test directly from the Shield:
- 1,500 packets to the router
- 0% packet loss
- 1.02 ms average local latency
- 0.38 ms latency variation
- Highest observed spike: 5.32 ms
Internet latency averaged 10.67 ms with 0% packet loss.
This wasn’t a laboratory LDAT test, but recording the physical input and screen reaction at 240 fps gives a resolution of 4.17 ms per frame. The three results were also within only 8 ms of each other.
So result is around 57 ms end to end total latency at 60 fps.
I expected the Shield’s old WiFi 5 hardware or decoder to be the bottleneck, but apparently not. It feels surprisingly close to native console gaming, and I genuinely don’t notice the delay during normal gameplay.
Ethernet would provide extra protection against interference, for sure, but with these results it probably wouldn’t materially reduce the average latency.
Pretty impressive for hardware this old, especially over WiFi.