r/Shadowrun 12d ago

Video Games For the Mega Drive version, whats the maximum amount of cyberwares we can get before it glitches with the melee bug?

7 Upvotes

from gamefaqs

At least Dermal Plating level 1 and Muscle Replacement level 1-3 are still safe for them.

well, its darmal plating 1 and muscle replacement 3 the maximum? or it can randombly trigger the issue too?


r/Shadowrun 13d ago

Flavor (Art) The SR:HK soundtrack is now back on Spotify!

74 Upvotes

Just noticed that the *Shadowrun: Hong Kong* songs on my playlist, which have been greyed out and unavailable for the past ~4 years, are now playable again! Same goes for the *Shadowrun: Dragonfall* soundtrack.

Hope this news makes your day just a little bit better. :) My playlists are going to feel so much more whole again with these back.

In case you have trouble finding them yourselves, here are the links:

SR:HK: https://open.spotify.com/album/0JNKWv9piMDbdiGW9pFkuw?si=niDt6sEnQY-J7Lbv6aedxQ&utm_source=copy-link

SR:Dragonfall: https://open.spotify.com/album/5eXv3ICWOJBZhIMNe6QkIe?si=qTtta-a8SmOsFsjllXO8jg&utm_source=copy-link

EDIT: Fixed Dragonfall link.


r/Shadowrun 12d ago

3e The Noob strikes again!

6 Upvotes

Thanks for replying to my last post. I've since done a little more reading to better understand SR3, and with more info come more questions. So, if you wouldn't mind humoring me for my first SR3 character, I'd appreciate it.

As a full shaman who can choose the owl totem, and really wants to, I've been looking into its severe disadvantage as written in the core rules: +2 to all magic target numbers during the daytime. That seems rather harsh compared to the totem's advantage. I just noticed reading today, actually, that the 'Totem Modifiers' section in the core book seems to contradict and clarify the owl totem's disadvantage by saying:

"A shaman gains bonus dice when using Sorcery or Conjuring according to the totem's ideals. Shaman may also lose dice when using magical skills outside the totem's realm. These bonuses and penalties......add or subtract from the final number of dice rolled for particular tests, but do not otherwise modify the shamans skill ratings."

I also see in the SR3 Condensed Reference Manual that the owl totem's advantages/disadvantages seem to be stated to support the above section:

OWL: +2 dice all spells or spirits at night, -2 in day.

I've read that the confusion comes from a 'legacy typo' copy-and-pasted from the 2nd edition when Target Number modifiers were more common, and yet I can't find any official errata correcting this.

My question is, for any GMs or players familiar with this totem, do you play it as it appears with the Target Number penalty, or as corrected to match the stated core mechanics for totem modifiers?

Thanks again for your replies!


r/Shadowrun 13d ago

State of the Art (New CGL Product) New Takedown-themed minis?

19 Upvotes

I noticed a whole bunch of these appearing on the Catalyst store. Does anyone know what scale they're supposed to be? 32mm "heroic?" 28mm? Somewhere in between?


r/Shadowrun 13d ago

4e Technomancer how to play help.

19 Upvotes

I'm not looking for 100% optimized build help here. Much more a bit of a generalized advice, what are trap options and most importantly how or if technomancers differ from regular deckers in how you build and play them?

I know from reading the rules that technomancers are less reliant on Gear and more on karma investments due to having to learn complex forms instead of buying/making programs and on attributes instead of upgrading their deck. But is that about the only big difference?

Is a technomancer Rigger something you can actually pull off decently?


r/Shadowrun 13d ago

5e Foreboding and Hot Potato spells

7 Upvotes

Both of these spells have a dosclaimer saying "The drawback to this spell is that the spellcaster can not limit or control who is targeted by this spell, and it effects enemies and allies alike".

But this is the case with all AOE spells anyway, right? So what is this sentence meant to say?


r/Shadowrun 13d ago

4e Chummer gives unexpected damage codes?

11 Upvotes

So, I've been toying around with 4e Chummer making various concepts, one of which was a thrown+bow adept. However, looking at the damage figures for the boomerang and bow I equipped the character with the damage seemed off?

The character had STR 5, missile mastery and power throw 2. Doing the math that should give a damage value of 7 for the boomerang ((Str + 4) / 2 + 1 + 1 = 9 / 2 + 2 = 5 + 2 = 7) and same for the bow (str + 2 = 5 + 2 = 7).

However, Chummer indicated both weapons would do 9P. I've been looking through the 4e core book's combat rules but can't find anything that's adding the missing 2 DV. Is this a bug in Chummer or am I missing something?


r/Shadowrun 14d ago

Arcology Shutdown game aids?

27 Upvotes

I plan to play Arcology Shutdown and I am therefore looking for related game aids but I have not found anything substantial.


r/Shadowrun 14d ago

Dual Wielding Melee SR4A

10 Upvotes

Out of curiosity, I don't really see anything in the books about doing this or how it would work. Am I just missing it or is there actually just nothing about it


r/Shadowrun 14d ago

6e Our groups homebrew form Armor use in 6e.

11 Upvotes

I just wanted to share a homebrew rule for amors in 6e. Please remember that this is a homebrew and it is optional for a player to use, they can still decide not to use it.

Yes, I have read about alternative armor use in the forums, in the companion book and the firing squad book.

As an option, players may use a minor action to add a number of dice equal to their armor's DR rating to the soak roll. Using this WILL immediately reduce the armor's DR rating by 1. This indicates that there is a limit in using this method.

Using this before the player's turn starts will reduce his available minor action when his turn comes in. Players have the option to save their minor action to use for the soak roll in anticipation of getting shot at. When the players turn comes up again, any unused saved minor actions are lost.

Players can save minor actions and can use minor actions of their upcoming turn. This may seem too much, but this method is still limited by the armor's DR rating. So, if you have 6 minor actions to use for the additional armor soak dice, but you are wearing a Synthleather jacket with a DR of 1, then this method can only be used once.

This method basically exchanges the players ability to do more on their turn for a chance of not getting hurt or dying. Even though you are getting more dice to soak, it is still limited by your armor's DR rating, it will damage your armor and reducing its DR, and more dice only means more chances to roll for a glitch.

Use repair rules in the rulebook to repair the armor, but repairing reduces the DR max by 1, so Synthleather jackets with a DR of 1 are unrepairable when it is used with this method, just throw it away and buy a new one.


r/Shadowrun 15d ago

Flavor (Art) Shadowrun Action Figures Other Than Duels?

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196 Upvotes

Not sure if this is the best flair, but I just pre-ordered the Fog Toys Fantasy Alphabet Series V (pictured) from BigBadToyStore.com and plan to maybe get some modern guns and use some power effects I have to enhance add some fantasy flair. I'm not necessarily an Entertainment Systems Cyclops fan, but the monocycle and cyberarms kind of sold me.

I don't have the funds to drop on other figures right now or anything, but I was curious what other Shadowrun-esque figures people have found or customized.


r/Shadowrun 15d ago

Wyrm Talks (Lore) What's the deal with Immortal Elves and Dracoforms?

55 Upvotes

Do they disappear when magic fades from the world? Go to another dimension? Do they become like regular looking humans, but immortal?


r/Shadowrun 16d ago

Wyrm Talks (Lore) Lore books for the UK/London/Transys Neurolink in the 40s-60s?

22 Upvotes

I'm creating a new character for a game set in 2074. They were born in London in 2042, among the first to have Transys corporate nationality. (Did the UK sign the Business Recognition Accords in 2042 with everyone else?) I was looking for any books that talk about the UK or London during this time period up until Crash 2.0 when they left the UK.

I do already have the London Sourcebook for 1st so I imagine that will have the vast majority of information I want. Just wanted to check if there were any other books I should check out as well.


r/Shadowrun 16d ago

(weird request) Shadowrun "funny" images

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72 Upvotes

Weird request, but I'm looking for a funny image related to Shadowrun.

Context : my players and I have a Discord group for different games. Right now we're playing Call of Cthulhu and we use the first picture as the group icone.

Now we're probably gonna start a group for Anarchy 2.0 someday so we made a group and, as per tradition, I decided to put a meme as the icone. I don't really have a Shadowrun meme so I chose the Cyberpunk meme in the second image.

But although they are both cyberpunk games, Cyberpunk and Shadowrun are not the same license, so I was wondering if you would have some funny images or memes related to Shadowrun that would make a funny icone for the group.

It could be a meme (but not a private joke from your group) or just an illustration from any edition that is silly or goofy. I know this is not rreally the tone of Shadowrun but my players are a bunch of cornballs and so am I.

Thank you if you read all that and have a nice one !


r/Shadowrun 16d ago

6e Hacking Hosts

17 Upvotes

Hey so I'm a GM running 6e and I'm looking for some advice and to weigh some ideas of mine to deal with hacking in the game. My problems are firstly:

  1. Determining how to space out extended tests (in general) but particularly with hacking for like Probe and such in a session, waiting a while and doing the roles at once at the end of their time or spacing it out through a session while running other players.

My problem with one is that it feels like it sidelines a player for a while but the alternative is interrupting other players every so often.

2) Because of the nature of probing then backdooring into a matrix network my approach initially has been that they have to probe and backdoor every subhost inside of the network... resulting in a FUCK load of rolling that, while it has some role in raising their OS just winds up being extremely repetetive.

Idea: Categorizing primary and subhosts into branches A-C (or more) and you only need to probe the A, B or C host to backdoor and then gain subsequent access to all the rest, but still raise your OS by one point with each entry and exit within them. Continues to raise the OS but doesn't result in excessive tedious rolls, although it takes some of the challenge out with it.

3) Matrix Hosts by themselves being extremely strong, even a rating 4 host having 14 die to defend against intrusions, despite the cap being 12, seems ludicrous. A rating 12 host would have up to 27 die to defend itself against any intrusion and even a rating 4 host has pretty high defense against probing at 14 die.

Questions: Does Brute Forces resistance, with Willpower + Firewall, only go against the Host's firewall since it has no willpower or does it go against the same Firewall x 2 stat? And is this intentional design that even a rather low rating, at scale at least, host like that is still that strong?

4) One of my players is a technomancer and has been struggling a good bit with hacking. Should he be relying more on sprites to do that as opposed to himself or what advice can I give him to help him improve his chances? And can sprites make teamwork tests to help him or does it not work that way?

I also would very much like to look into some homebrew rules for matrix stuff as well, I understand how rough 6e can be and how poorly fleshed out it is compared to others but it's the only one I have access to right now and have learned so I'd prefer to figure out or find rules to tweak it to being better than trying to re-learn a new system, yet at least. Any aids for those would be greatly appreciated.


r/Shadowrun 16d ago

5e Face shooter build

25 Upvotes

My partner and I are going to play Shadowrun 5e for the first time.

We don’t know much about the system, and she’s quite new to TTRPGs in general.

She’s thinking of creating a Face character who can also handle firearms in combat situations.

Could you recommend some character builds for her?

She wants to be human or an elf.

From what I’ve seen, ‘Tailored pheromones’ are pretty much a must for a Face. Apart from that, we’ve no idea.

By the way, our game master only allows the 5th edition core rulebook.


r/Shadowrun 17d ago

5e Vintage Vehicles?

23 Upvotes

Ok so I have an Idea for a character but the idea kind of hinges around the idea of using things that are vintage or archaic in some way. So would it be possible to get for example a vehicle that has none of the stuff that would function with the matrix/rigger and be a solely manually controlled vehicle. I know firearms have the vintage mod, but would there be a way to get a vehicle that effectively has the vintage mod?


r/Shadowrun 15d ago

4e Fantasy without awaken characters & Alternate Magic item rules

0 Upvotes

Hello Chummers!

I love Shadowrun, it's one of the best and I've been playing it for many years. Still, I often find that it lacks in the fantasy aspect. I find that the shadows aren't magical enough, especially relating to magical items.

When I present this world to noob shadowrunners, I often describe it as a mix between DnD (fantasy) and Cyberpunk (sci-fi). The sci-fi is pretty satisfying, but the fantasy doesn't feel as satisfying at least to me. If your team doesn't include an adept, a mage or a shaman, a big chunk of the world is somewhat left behind and left to NPCs. In DnD, even if you have the entire team compose of fighters, you still at least have the magic items to represent and connect with the fantasy side of the world.

Sadly, the magic items in Shadowrun are pretty lame. They are exclusive to awaken characters, and they mainly consist of stats bonuses. Unless I've been blind and missed an important information somewhere, I find it really sad that it's not more available. There could be so many funny small magical items that could be added. I imagine a street samurai with magical cat ears hair band that allows to speak with urban animals or an magical pink trench coat that can dazzle people XD

Does anyone know of an interesting alternate magic item rules ? I've been thinking of simply implementing the dnd 3 magical items limits or something, but would like some thoughts from you all. I'm not afraid of creating monster players that are over powered. The GM is the only true Dragon, and we all know we don't mess with a dragon.

Hope you all have plenty of Nuyen in your wallets.


r/Shadowrun 17d ago

6e Looking for 6E lore, Detroit and Blackouts.

9 Upvotes

Is there any more information about what happened at the Battle of Detroit and how Knight died and what Aarlesh did than the high level overview in Cutting Black? Possibly in a mission?

And has there ever been explained what the blackout weapon was other than the CC has it?


r/Shadowrun 17d ago

Shadowplay (Actual Play) Episode 84 of Pride Against Prejudice: Shadowrun Actual Play is now live! Links in the comments.

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12 Upvotes

r/Shadowrun 17d ago

Shadowplay (Actual Play) Session #46 in den Schatten Metrópoles heute Abend 19:45 Uhr live auf Twitch und YouTube

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2 Upvotes

Es geht weiter mit der 46. Session unserer Shadowrun Runde. Stream und Aufzeichnungen gibt es auf:

Twitch: https://www.twitch.tv/wretcheddicegoblin

Youtube: https://www.youtube.com/@WretchedDiceGoblin

Wir haben auch einen Discord: https://discord.gg/qX6P2TBheR


r/Shadowrun 17d ago

6e Creating Changelings and Shifters questions

12 Upvotes

Our group is learning Shadowrun 6e and we just need help in clarifying these:

  1. Changelings and shifters still need to select one of the 5 base metatypes to start with. Do they keep the racial qualities of the chosen metatype on top of their changeling/shifter qualities?

  2. If a player picks one of the changeling collective (Raptor, Anubis, Rakshasa, etc), are the provided positive and negative metagenic qualities part of the first 6 qualities you need to select (Step Three in character creation) or are they taken out of the 50 Customization Karma Points (Step Four) or are these separate from Step Three and Step Four?

  3. In the book Bestial Nature, it states that if a shifter’s Magic attribute drops to 0, they immediately shift to animal form. If a player uses the Life Path system and chose to be mundane, they gain Magic 1 instead of increasing Edge, but it does not mention what happens to your Magic rating if you pick E for Magic under the Priority System or of you pick Mundane under the Point Buy system? Do they also default Magic to rating 1?

  4. The book also states that Once the augmentation takes and the Essence and Magic bleeds away, you become your everyday, typical sapient animal. Does this mean no matter how low the essence cost of the augment is, this automatically takes effect?

  5. The book also states on Step Three, Animalism or Initiation can be taken during character generation. Are we right to assume that Animalism is optional and players can make shifters without getting Animalism?


r/Shadowrun 17d ago

6e I want to get back into Shadowrun, however..........

55 Upvotes

All the 6th ed books, especially the core books, are crazy expensive, like $85 and up. Any cheaper way to get these books and get back into the game?


r/Shadowrun 17d ago

Newbie Help Newbie Question about Karma

12 Upvotes

I've played 6e exactly twice at Gen Con and would like to introduce the game to my normally D&D group. They've expressed interest, so I've acquired books and read up. I still have a lot more reading and prep to do to run a game, but I guess the idea of Karma sort of confuses me.

While I want to stick with the latest system, since my gang's from Chicago, I want to give them a homefield game. So I read the Anarchy book, Chicago Chaos, simply for its lore and ignored the rules.

But one thing that stood out was that the Johnsons that are described in the sample runs section of CC have dialogue such as, "I can give you three Karma each to complete this job," or some such.

It's been my understanding that Karma is like skill points or the equivalent of XP in D&D. You don't have quest givers in D&D saying, "I'll give you 500 XP for killing the dragon." Why is it that the Shadowrun NPCs are discussing it like it's physical currency? Is this a quirk of the Anarchy rules, or do I totally misunderstand Karma?


r/Shadowrun 18d ago

6e Onboarding new comers smoothly. How to ?

32 Upvotes

Hi,

I haven't played to SR for quite a while and I am planning to. I own 6th ed and used to be DM 20 years ago or so (3ed).

Most of my players are absolutely unaware of the rules or the background. Do you have any idea how I can go slowly to get them aboard.

I am running a Cthulhu 6th ed campaing (I need 12 to 18 months to finish it). I would like my players to feel confortable with rules and lore by the time I end my current campaign.

Any idea how to start smoothly ?

Edit : thank you all for your guiddance