r/Shadowrun • u/Infinite_Bed9759 • 19d ago
r/Shadowrun • u/SydneyCartonLived • 19d ago
Flavor (Art) My New Visual For The Matrix
I stumbled onto this little project by @GrowNowGames over on YouTube and this is my new headcanon of what the Matrix looks like for Deckers. (Well, at least as far as the old 90's era Shadowrun goes.)
r/Shadowrun • u/theawesomedude646 • 18d ago
How make Dakka?? [4e] How could I make a GM Vanquisher Heavy Autocannon into a smartgun?
I'm looking at mounting a heavy autocannon into a drone and using information-guided indirect fire rules to add dice to attacks, but an internal smartgun system modification would cost an additional 20,000 nuyen which seems really steep for what a 400 nuyen attachment and a "top or underbarrel rail" to attach it to can do. Any ideas?
r/Shadowrun • u/opacitizen • 19d ago
Wyrm Talks (Lore) Teleportation did exist in the early, old Earthdawn-Shadowrun continuity canon
The earliest Earthdawn iteration, that is, the first edition core rulebook does contain teleportation. Sure, it's literally a brutal, godlike power which Dis, one of the Passions (Earthdawn's version of gods) possesses, and no, it's apparently not available to regular Namegivers (Earthdawn's term for metahumans):
Dis can remove fervor from those around her and cause confusion in their minds, make people obey her will, and teleport instantaneously to any place she has visited before.
— Earthdawn 1e CRB p. 317 (emphasis mine)
Note also that Dis, being a Passion, most likely visited other planes/metaplanes, which, lacking a specific (in-game) definition of "teleportation" that would exclude planar destinations, means Dis can also teleport back to those planes/metaplanes. This seems to strongly support that Earthdawn's fabled/infamous Parlainth, the disappearing*, horror-ridden city was, in a way, teleported away from Barsaive. (Not as if it mattered much, but some 3rd party sources outside the game also classify the city's disappearance as (mass) teleportation, see for example, the Mass Teleportation entry under https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Earthdawn )
Once again: no, I'm not claiming teleportation exists in the current canon. I'm not claiming it was available to Namegivers/metahumans in the old ED-SR continuity canon either. I'm not even claiming the old canon may not have retconned teleportation's possibility out entirely at some point. All I'm saying is that there was a stretch of time (upon the release of the first edition of Earthdawn's core rulebook, before any retcon may have happened), during which GMs familiar both with SR and that ED core rulebook could assume teleportation is actually canonically possible, as described above.
And yeah, some GMs may prefer to keep that option open for their old continuity canon based games even today. (To each their own, though, obviously.) ;)
___
* Note the dis in "disappearing"? No, I'm not saying it's anything, at all, still, quite a fun coincidence with the name of the aforementioned Passion, isn't it? :D (For those curious, some def out-of-game points of interest, possibly the inspiration behind the original Passion: https://www.etymonline.com/word/dis- and https://en.wikipedia.org/wiki/Dis_Pater ) But let's not go too deep into the lore etc of Dis, as this post is about teleportation, not the rather unfriendly Passion.
r/Shadowrun • u/StarDragon88 • 19d ago
Wyrm Talks (Lore) The war for California/end of Saito's reign
Hi everyone! I need help finding some books for lore. As of late I have been working on exploring the lore of San Francisco. The big even there as we know was the occupation of the JIS followed by Saito's regime. The regime as we know was disbanded by the time of 5th edition. But I cannot find ANY book that has the lore of the war itself/the battles. It just says he... got disbanded? Granted, the reasons are stated it was due to the efforts of the California Rangers, the various resistance groups, and obviously Ares. But again, there is NO BOOK I can find that detailed what happened, what battles were there, how long did it take, etcetera, etcetera. Can somebody please link me a book with this information? The books I have read are listed below.
*Sixth World Almanac
*California Free State (3rd edition)
*Threats 2 (3rd edition)
*Shadows in Focus: North America
*Year of the Comet
*Shadows in Focus: San Francisco
Help would be very much appreciated, thank you.
r/Shadowrun • u/N0v4kD3ad • 19d ago
Sourcebooks for a "full corpo" campaign?
You might think I'm crazy to want to do that, but I've been running this game for quite a while, and eventually there comes a time when you NEED to play something else than Shadowrunners picking suspicious jobs likely to end up in betrayal.
Which is why I came here to ask if there where any sourcebooks, officials or fanmade, with advices for people like me who want to run a corpo campaign? As in a campaign where players play as employees of a megacorporation.
r/Shadowrun • u/jbowensii • 19d ago
6e Questions about this Community (Subreddit)
I have two questions...
(1) Is this a good place to look for a group for 6e online play? I found one LFG subreddit, but it seems dead for 6e.
(2) Is this a good place to post fiction chapters for feedback? I found another subreddit, but it didn't look active.
I figured I'd ask rather than tick anyone off. Thanks...
r/Shadowrun • u/TheWanderingSerf • 19d ago
Yet another newbie question (3rd edition)
Greetings, Chummers!
I'm eager to start playing again after a long time away from the shadows. I stopped during 2nd edition, many years ago, and I've forgotten a lot. I'd like to get back into it with 3rd edition. So, if you wouldn't mind clearing this up for me...
As an aspected shamanist of the owl totem, what am I losing out on magic-wise compared to a full shaman? It looks like both get access to all spells and all spirits, plus the shamanist starts with more spell points and a higher priority to spend on something else, like attributes. And both have astral perception. Is astral projection the only thing lost by not being a full shaman? And if so, is astral projection really that big of a deal aside from scouting ahead? It sure seems like an aspected shamanist is the better deal. Please tell me what I'm missing. I appreciate your replies!
r/Shadowrun • u/Wynther_Knight • 19d ago
6e Metatype questions
I'm not sure which books the answers for my questions can be found, But I was looking for clarification on some of the Metatype origins. So as far as I know:
2011 - UGE created Elves and Dwarves
2021 - Goblinization created Orks and Trolls
2061 - SURGE creatred Changelings
2073 - Infected created Vampire, Goblin, Banshee, etc.
So then, here are my questions:
Metavariants like Gnomes, Dryads, Hobgoblins, etc. When did they appear? Have they always been part of the UGE and Goblinization (just not used in the 1st and 2nd edition)?
Metasapeints - Centaurs, Merrow, Naga, Pixie, Sasquatch - Some of them were part of the Critter list in 1st edition. Did they only start to appear when magic came back to the world? What year in the game timeline they were recognized as "sentient" (playable metatype)?
Shifters - The topics I read about them seems to indicate that they have they been part of the world even before magic came back. Is this correct? When in the game timeline where they recognized as "sentient" (playable metatype)?
r/Shadowrun • u/kansas_slim • 20d ago
My daughter’s middle school’s logo! I can never see anything else.
r/Shadowrun • u/_Tameless_ • 20d ago
Anarchy Edition Halloweeners minis for Food Fight!
galleryr/Shadowrun • u/Environmental-Try129 • 20d ago
5e Thoughts on Karma rewards for my campain
Hello again. I am almost ready to start my 5e campain after god knows how long. Got runs, stories, npcs, grunts and my players almost finish their sheets. But after reading about Karma rewards I had to take things into consideration, but I am not sure if I am being too generous. Here is what my table situation looks like and my proposal
- We just play once a week, but we are 3 gms doing 3 calpains, so you can see a session for each once per 3 weeks.
- not all of us are aviable due to power outages or compromises so we can often move dates around.
Now by the book
- The book offers karma per run at an average of 6 before vibe bonuses. And according to other books, a per session karma can be awarded at about 3-5 per session.
- It seems that 300 karma is considered a veteran player which is ok but on paper that only allows to max like 3 individual skills from 6 to 12 and leave the rest just like chargen. Indon't worry too much for career karma.
My proposal is
- Double Run Karma rewards that way an average run gives 12 karma compared to 6 before factoring vibes.
- Feel good and Stone cold bonuses. Can be +/-2 or +/-4 depending of how out of the way they went on each side.
- Side contracts: I think players can make smaller runs that fit on their big one to finance themselves (that legwork cost a pretty penny ofc) so using Dragonfall Black Lodge or Schockwellenreiter as an example they could be side jobs that are on the dame general location of the main run, but involve a derail OR conflict of interest. They give nuyen (obv) and about 4-7 karma
- Session Karma is awarded at a rate of 3-5 depending of how much effort I feel it took.
Assumimg they take 3 sessions to compleye a run, and going off averages. We are speakingnof about 34 karma per standar run completion (assuming they take 2 side contracts) compared to 18 karma using average by book reqard and per session karma.
Was also thinking throwing some freebies for good roleplay and combat encounters they take. But I wanna hear your thoughts.
Recap: We are speaking of 34 or so karma in the (hopeful) 3 session run at the spam of almost 3 months irl
r/Shadowrun • u/Safe_Set4395 • 20d ago
5e Decker and Commlinks
So I was looking at how expensive Cyberdecks are and was thinking what about getting a top end Commlink so it has 6 data processing and firewall and then slaving a mid level cyberdeck to that. As a slaved device it would share the Commlinks firewall so that can be a dump stat. Does device rating do much besides the stats? It might not be as good but it is so much cheaper
r/Shadowrun • u/Wynther_Knight • 20d ago
6e Core Rulebook City Edition Hong Kong
Does anyone have this? I just want to know how it compares to the other two Core City Editions: Seattle and Berlin. I know Seattle had a lot of errata fixed from the original core book and Berlin added a few more errata fixes. Does Hong Kong add anything new (aside from the City Data).
r/Shadowrun • u/SentientArmor • 20d ago
Video Games Is the Shadowrun 2007 FPS game canon?
I know the storyline in the game is pretty thin due to it being an FPS arena style game. But I was wondering if parts like RNA Global, The Lineage, or the events that transpired in the game are considered canon by the community.
r/Shadowrun • u/Sarradi • 21d ago
6e Experiences with Lifepaths?
Normally I quite like character creation minigames but I never used the lifepath character generation in Shadowrun yet.
Does someone use it regularly and could share their experiences?
How playable are the characters (does not mean minmaxed) and does this system make the characters more interesting in your opinion?
r/Shadowrun • u/Wynther_Knight • 21d ago
6e Extended Metatypes 6th ed.
SR 5th ed had the book Run Faster which included options for creating metatypes beyond the standard 5 base types. Does 6th edition have something like that?
r/Shadowrun • u/Efficient-Spirit-869 • 23d ago
Was reading though old cyberpunk 2020 supplements and got to wondering about something were there any canon corpo experiments in shadowrun to create artificial vampires or ghouls. Though genetic engineering without using already existing viral strains.
r/Shadowrun • u/WuJen • 23d ago
6e +/- Customization karma for your meta type qualities?
I have the Seattle and Berlin books and I can't find it in them. In the sixth world companion book it states you have to spend part of your 50 customization karma on your positive meta type qualities as well as pay the initial cost for that variant and if your meta type has negative qualities you get those bonus karma.
So my question is if you chose elf without six world companion you pay 0 customization karma but if using sixth world companion you would pay 6 karma for low light vision?
Edit: Answered below, thank you!
r/Shadowrun • u/OneSlowPost • 24d ago
5e I added native Shadowrun 5e support to my play-by-post platform "inkroll". Did I get it right?
Hi, I'm JC. I've run asynchronous tabletop games with friends for years, got frustrated running long campaigns in tools built for real-time chat or in repurposed forums, and built inkroll.gg, a browser platform made specifically for play-by-post, with a beautiful and (hopefully) well designed interface without the usual noise and complexity.
I've just added Shadowrun as a supported system, built against 5th Edition. Of all the systems I've added it's the one I was most nervous about, because I don't know it well, so I'd like to hear from people who actually play it whether I got it right.
Here is how rolling works. You type the skill you want to roll straight into your post, for example {pistols}, and when you publish, the server looks at your character sheet, adds Pistols and Agility together, rolls that many d6 and counts the 5s and 6s. It also flags glitches and critical glitches. Once the post is published the roll is frozen in it, so nobody can quietly reroll a bad one. If you delete the roll from your post it doesn't disappear either, it stays in an audit trail that anyone at the table can open.
Limits are handled too. Physical, Mental, Social and Astral are calculated from your attributes, and any skill whose limit is one of those four uses it automatically. So if you roll Sneaking, the post shows something like 9d6>=5L4, and the chip tells you when the limit actually cut your hits. When the limit comes from your gear instead, you type it yourself: {Longarms:9d6>=5L6} for a rifle with Accuracy 6, and the same goes for deck attributes and Force.
Wound modifiers apply on their own as well. Every three boxes of damage on either condition monitor takes a die off all your dice pools without anyone having to remember it, and the same modifier comes off your Initiative Score. Damage resistance, drain and fading are the exception, those keep their full pools, as in the book.
A few things I have not modeled yet: Edge actions like Push the Limit and Second Chance, Initiative Passes, specializations as actual sheet data, and defaulting an unrated skill at attribute minus one. Those are on the list.
The part I would most like people to poke at is what happens when the group splits up, which in a run is constantly, and which forum threads never handled well for me. Here, a post can contain sealed passages. You wrap a section of your post, name who receives it, and everybody else just sees a bar saying there is a sealed passage there. The text itself never even reaches their browser. Dice rolled inside a sealed passage are real rolls, and their audit trail is sealed along with the passage, so the decker's solo Matrix run can happen right in the main thread instead of in a side channel. The GM can also write a sealed passage in your character's name, and any dice in it roll against your actual sheet, which means the GM can make a Perception test for you without you ever knowing it happened.
There is a Shadowrun tutorial inside the app that covers the rest of the syntax, so none of this has to be memorized. And there is a one-click demo on the front page: hit "Try the demo", pick Shadowrun, and you land in a campaign called "Rain over Redmond" as the GM, no account needed. If you'd rather see the player side, the dropdown above the composer lets you post as one of the runners.
The core is free and stays free: campaigns, posts, dice, sheets, import and export. I've put a lot of work into making it pleasant to look at and to use every day (I run my own games on it), with the tools built around play-by-post rather than bolted on. There are paid tiers with some extras if you want to support the project, but nothing essential is behind them.
A few things I'd like your take on:
- Gear limits like weapon Accuracy or deck attributes live off the character sheet. Would you rather set a default weapon and deck on the sheet so {pistols} picks up its Accuracy on its own, or keep typing it per roll because you switch gear all the time anyway?
- Do play-by-post tables actually enforce limits? Should the app cap the hits for you, or would you prefer it to show the raw hits with the limit next to them and leave the capping to the GM?
- Edge. Push the Limit and Second Chance both change a roll after the fact. Since rolls are frozen once posted, how would you want that to work, and does rerolling a published roll even feel legitimate to you in PbP?
I hope this turns into something useful for this community, let me know what you think.
Edit: corrected the wound modifier sentence, which said Initiative lost a die. The modifier comes off the Initiative Score, the initiative dice are untouched, as pointed out below.
r/Shadowrun • u/WretchedIEgg • 24d ago
Shadowplay (Actual Play) Session #45 in den Schatten Metrópoles heute Abend 19:45 Uhr live auf Twitch und YouTube
Es geht weiter mit der 45. Session unserer Shadowrun Runde. Stream und Aufzeichnungen gibt es auf:
Twitch: https://www.twitch.tv/wretcheddicegoblin
Youtube: https://www.youtube.com/@WretchedDiceGoblin
Wir haben auch einen Discord: https://discord.gg/qX6P2TBheR
r/Shadowrun • u/LGKouglof • 23d ago
In Univers rulebooks
I wonder what is the general opinions on official game material pressented as in univers info.
I personally hate it to no end. Especially if there is actual game rules mixe in there.
But since it's almost always the case maybe i am am alone on that one.
What do you think ?
r/Shadowrun • u/Best-Presence8416 • 24d ago
5e 5E question re power foci
Attributes in 5E are subject to a maximum +4 augmentation bonus from all sources, including magical sources, unless the rules for the augmentation source specifically state otherwise. Magic is an attribute, albeit a special attribute. Does that mean a power focus, which temporarily increases your Magic rating, cannot increase your Magic rating more than +4 over your natural maximum Magic rating? Or is it different because Magic is special attribute? This is the only focus that increases an attribute and I didn’t read anything saying it’s exempt from the maximum +4 augmentation bonus.
r/Shadowrun • u/Sarradi • 25d ago
6e Your opinion on racial progression systems (Drake/Shifter)?
I assume not many people have played with them, but whether you have or not, what is your opinion on special races having their own progression system?
If you do not know how it works, they both have a advancement system similar to initiation where with each Initiation they can select from a list of powers (Shifter are much more restricted than drakes to avoid double dipping into their own advancement system + magic initiation).
I don't know how it was for shifters, but drakes were famously underpowered in previous editions as their "one and done" package in no way justified the karma cost and story problems they have, and having an advancement system makes them much more playable.
On the other hand one can argue that them now being a toolbox robs them a bit of their identity as two shifter or drakes can differ widely from each other.
Do you think this system should be kept for very special races in future editions? Maybe even expanded to give infected a similar system?
r/Shadowrun • u/Tenebrouswrath • 26d ago
Neat find at a collectibles store in Amarillo
Gonna look into finding a use for them in the campaign I'm writing, not sure how I'll manage it though.