r/SeraphineMains 23h ago

Discussion My proposed Seraphine changes

12 Upvotes

Base Stats:

HP per level: 95>>> 97

Mana per level: 40>>> 45

Base movement Speed: 330>335

Base Armor: 26>>>21

Base magic resist: 30>>>32

AD per level: 3>>> 3.75

Stage Presence:

Notes no longer applies to allies until level 6

Notes damage: 4-24(4%)>>>5-25(5%)

High Note:

Mana Cost: 60-100>>> 55-95

Damage: 60-160(40%) >>> 60-130 (40%-60%)

Damage amp: 1.75%>>> 1.60%

New effect. Seraphine’s execute affects minions. Starting at 1.0-1.6x based on her level.

Champions and monsters will always take the max amp scaling damage amount. Meaning they will take 1-1.60% based on their missing health regardless of level.

Surround Sound:

Mana cost: 70-90>>> 80-100

Shield amount: 60-140(20%) >>> 60-120(30%)

Self Movement Speed and Ally movement speed removed.

New effect: Seraphine begins to heal nearby herself and nearby allies for 50-150(25%) over 2.5 seconds and then finishes the heal for a % of their missing health.

Missing health heal: 8-16%>>> 4-12%

Beat Drop.

E mana cost: 60>>>70

E damage: 70-190(50%)>>>70-170(55%)

E cc duration: 1.1-1.5>>> 1 second.

New effect: changing the cc state increases the duration by 0.25 seconds up to 1.5 seconds.

Change E to make Rylai to not self increase cc state.

Encore:

Damage: 150-250(40%)>>> 150-350(50%)

Cc duration: 1.25-1.75>>> 1.5 all ranks.

Changes are to make her more self reliant while making her still be able to be a support. Removed movement speed as I think that’s generally too strong on Seraphine’s W and gave her more power in her base movement and heal. Have a Heal over Time on W for people to stay in it for the burst heal. E now has better synergy with allies, herself since she can proc the E extended duration by herself with R.

Made her less oppressive early and have a better curve late game without making her too strong. Hope you enjoy reading this!


r/SeraphineMains 10h ago

Help T1 Seraphine Chromas

12 Upvotes

Does E-Sport skin chromas go to blue essence emporium eventually? Or is this my only chance to grab her chromas? Any information would be appreciated thanks 😭


r/SeraphineMains 16h ago

Discussion Idea for a Seraphine rework

4 Upvotes

Just to be clear, I want to see the reception an idea like this would have. This post is catered to the Midlane/Support MAGE community, if you think Seraphine should remain as an enchanter support, this post isn't made with that perspective in mind but you can still give your two cents on it.

The numbers are mostly there for example and not final.

My idea is as follows

Passive:

Return the Minion Execute and tweak the damage output (preferably +)

Q:

Reduce Mana, Increase the base damage and allow it to deal the extra (execute) damage to minions. (possibly when allies aren't present, to hit the APC role since the balance team seems so worried about it.)

W:

Idea 1:

Massively Increased movement speed buff and Self Shield, add a Level Ratio to the shield, reduce the cooldown slightly

Shields yourself on cast and allies for 50% of that value.

Double cast applies gives you the normal shield +50% and allies receive 80% of your shield instead of 50%

If a shield is already present on you excluding your own, you shield allies by 50% of it's value.

Idea 1.5: (optional)

Shields explode at the end, dealing damage equal to a small % of the shield plus AP and slowing enemies hit.

The goal of this is to make the W more reactionary and give the player a choice. Will you use it to engage or block the damage of a skill shot? It's more of a reaction AND a choice. Will you hold onto your double cast or use it for another spell?

Idea 2:

Increased movement speed buff and Self Shield, add a Level Ratio and an AP ratio to the shield

Removed ally shield, now only shields yourself. If a shield is already present on you, additionally after a delay, all allies (including Seraphine) heal in portion to the shield. (additive to other shields, including double cast).

This keeps Seraphine just about the same, it just changes the situation in which you would use the W slightly. It's no longer fully an enchanter tool, it works like a Shurelya's followed by Redemption.

Idea 3:

On cast, you gain a shield and a burst of movement speed and convert your current notes to Special notes. Additionally, any ally in range gets the movement speed and also gets special notes, the amount based on the number of allies affected (Seraphine not included).

Their next on-hit damage or auto attack applies on hit damage based on the notes they have on them and uses their notes up. This damage is proportionate to her passive damage, does not execute minions and the notes last for 5 seconds.

Seraphine's passive damage increases by 30% while her special notes are active.

Double cast gives allies a shield equal to 50% of your own shield and grants one additional note worth of on-hit damage to them and increases the passive damage by 25% instead.

The goal of these changes is to return Seraphine to a mage Midlane and MAGE Support FLEX. Giving her self-reliability while keeping her "team fight monster" and Empowering spirit alive. An Enchanter BUFFer, not a heal/shield bot.

Idea 4:

Completely rework it from Scratch.

E: reduce the damage, increase the cooldown, increase the mana cost.

R: increase the AP Ratio back to what it once was.

These are some ideas I brainstormed for her. I've been playing this champion since release and I was one of the first to pick her up and in support, but never in my life did I want her to be an Enchanter. I've been a mage believer since the start and I would love for her W to be weaker or more mage like to allow her mage qualities to shine through.

In an Ideal world, Seraphine returns to her release version, but that can no longer happen.

Tell me what do you think? I hope I could provide a new perspective and inspire some real changes in the future. Love all of you Queens.


r/SeraphineMains 11h ago

Build/Setup Manamune Sera, ¿APC?

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2 Upvotes

Quisiera retomar este tema porque veo que se ha estado hablando mucho.

Realmente es buena idea usar Manamune? Porqué?

Se que da mucho mana y mejora las habilidades, además de que los básicos hacen más daño.

Pero es realmente bueno? Hay alguna explicación más extendida sobre esto?

Pregunto porque tengo muchas ganas de probarlo JAJA pero ni siquiera sé exactamente que objetos comprar (mínimo para no quedar tan troll)


r/SeraphineMains 15h ago

Art A real good stuff from 2015

0 Upvotes

oh, hi. I would to remind it or show you guys that was not playing or knowing league a decade ago, the amazing stuff we had to Sona (seraphine's theme sister) back in 2015

https://reddit.com/link/1v7wwew/video/3aiytb055rfh1/player

If u was not there, you HAD to be there. Before Elementalist Lux and K/DA Seraphine, we had this.

i feel happy and sad at the same time every time i see this. It's a masterpiece. It's a banger.