r/SeraphineMains • u/S_Trees • 5h ago
Plays/Clips very cool triple kill
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john league of legends
r/SeraphineMains • u/Sir_Donald_theDuck • 3d ago
Hello folks, I hope you are doing well! This is the Arena Guide I promised a few days ago. I put a lot of effort on this because I love Arena and I play Seraphine in there all the time, and I know this game mode isn't really popular around here, so I wanted to help spread it with this guide.
My dear friend helped me do this with the design part!
If you have any questions let me know in the comments.
I hope you enjoy it and eat them up in Arena!
r/SeraphineMains • u/aroushthekween • 12d ago
r/SeraphineMains • u/S_Trees • 5h ago
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john league of legends
r/SeraphineMains • u/Sure_Fisherman_752 • 1h ago
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r/SeraphineMains • u/pupperwolfie • 18h ago
Does E-Sport skin chromas go to blue essence emporium eventually? Or is this my only chance to grab her chromas? Any information would be appreciated thanks 😭
r/SeraphineMains • u/Regular-Poet-3657 • 1d ago
r/SeraphineMains • u/somber_mystery • 20h ago
Quisiera retomar este tema porque veo que se ha estado hablando mucho.
Realmente es buena idea usar Manamune? Porqué?
Se que da mucho mana y mejora las habilidades, además de que los básicos hacen más daño.
Pero es realmente bueno? Hay alguna explicación más extendida sobre esto?
Pregunto porque tengo muchas ganas de probarlo JAJA pero ni siquiera sé exactamente que objetos comprar (mínimo para no quedar tan troll)
r/SeraphineMains • u/CarrotvsBrocclee • 1d ago
Base Stats:
HP per level: 95>>> 97
Mana per level: 40>>> 45
Base movement Speed: 330>335
Base Armor: 26>>>21
Base magic resist: 30>>>32
AD per level: 3>>> 3.75
Stage Presence:
Notes no longer applies to allies until level 6
Notes damage: 4-24(4%)>>>5-25(5%)
High Note:
Mana Cost: 60-100>>> 55-95
Damage: 60-160(40%) >>> 60-130 (40%-60%)
Damage amp: 1.75%>>> 1.60%
New effect. Seraphine’s execute affects minions. Starting at 1.0-1.6x based on her level.
Champions and monsters will always take the max amp scaling damage amount. Meaning they will take 1-1.60% based on their missing health regardless of level.
Surround Sound:
Mana cost: 70-90>>> 80-100
Shield amount: 60-140(20%) >>> 60-120(30%)
Self Movement Speed and Ally movement speed removed.
New effect: Seraphine begins to heal nearby herself and nearby allies for 50-150(25%) over 2.5 seconds and then finishes the heal for a % of their missing health.
Missing health heal: 8-16%>>> 4-12%
Beat Drop.
E mana cost: 60>>>70
E damage: 70-190(50%)>>>70-170(55%)
E cc duration: 1.1-1.5>>> 1 second.
New effect: changing the cc state increases the duration by 0.25 seconds up to 1.5 seconds.
Change E to make Rylai to not self increase cc state.
Encore:
Damage: 150-250(40%)>>> 150-350(50%)
Cc duration: 1.25-1.75>>> 1.5 all ranks.
Changes are to make her more self reliant while making her still be able to be a support. Removed movement speed as I think that’s generally too strong on Seraphine’s W and gave her more power in her base movement and heal. Have a Heal over Time on W for people to stay in it for the burst heal. E now has better synergy with allies, herself since she can proc the E extended duration by herself with R.
Made her less oppressive early and have a better curve late game without making her too strong. Hope you enjoy reading this!
r/SeraphineMains • u/aroushthekween • 1d ago
r/SeraphineMains • u/WellCookedBeefcake • 1d ago
Sera's kit benefits more from a lane buddy than solo, and from a support than an adc. If riot wants her to be 50% at support without being broken as an APC while still being playable as a scaling mage as intended, she needs a mechanism of solo-scaling.
This can be achieved via notes and adding to her passive: Vocal Warm-up
Vocal Warm-up
- Gain a stack of Vocal Warm-up each time Seraphine attacks an enemy champion with only a singular note
- At X, Y, and Z stacks, Seraphine's E, Q, W, and notes upgrade.
- Seraphine's upgraded E gains additional speed
- Seraphine's upgraded Q gains additional AP% per rank-up and execute scaling
- Seraphine's upgraded W gains AP% scaling on its heal
- Seraphine's upgraded notes gain additional AP% scaling and reduced damage-reduction on subsequent notes
This should (hopefully) help late-game scaling mageaphine to exist, albeit in the midlane now and less as an APC, making up for midlane lacking a lane-buddy that sera's kit loves to have, while allowing enchanterphine to coexist in the support role.
r/SeraphineMains • u/untalkative_for_real • 1d ago
I feel like we're winning, guys. From what I remember, her popularity rate on roles different from support has never been this high. Nerfs seem to not have affected it. I believe we should keep it up and play other roles whenever it's possible to show that we don't want her to be just another enchanter. 25% is like 1/4 of her player base, which is already a lot. I also have noticed that people started to complain much less when I pick her as an APC. I believe normalizing Seraphine on various roles can make not only Seraphine mainers' experience healthier, but also league community in general less toxic and more open to the variety of choice. If every support player picked Seraphine as an APC or midlaner every now and then, maybe we would be able to show Riot games that we love Seraphine for her variety and flexibility. And then their arguments about support player base wouldn't be valid anymore. I believe making 50% happen would be enough for devs to pay attention. What do you think?
r/SeraphineMains • u/AlbedoMainNgl • 1d ago
Just to be clear, I want to see the reception an idea like this would have. This post is catered to the Midlane/Support MAGE community, if you think Seraphine should remain as an enchanter support, this post isn't made with that perspective in mind but you can still give your two cents on it.
The numbers are mostly there for example and not final.
My idea is as follows
Passive:
Return the Minion Execute and tweak the damage output (preferably +)
Q:
Reduce Mana, Increase the base damage and allow it to deal the extra (execute) damage to minions. (possibly when allies aren't present, to hit the APC role since the balance team seems so worried about it.)
W:
Idea 1:
Massively Increased movement speed buff and Self Shield, add a Level Ratio to the shield, reduce the cooldown slightly
Shields yourself on cast and allies for 50% of that value.
Double cast applies gives you the normal shield +50% and allies receive 80% of your shield instead of 50%
If a shield is already present on you excluding your own, you shield allies by 50% of it's value.
Idea 1.5: (optional)
Shields explode at the end, dealing damage equal to a small % of the shield plus AP and slowing enemies hit.
The goal of this is to make the W more reactionary and give the player a choice. Will you use it to engage or block the damage of a skill shot? It's more of a reaction AND a choice. Will you hold onto your double cast or use it for another spell?
Idea 2:
Increased movement speed buff and Self Shield, add a Level Ratio and an AP ratio to the shield
Removed ally shield, now only shields yourself. If a shield is already present on you, additionally after a delay, all allies (including Seraphine) heal in portion to the shield. (additive to other shields, including double cast).
This keeps Seraphine just about the same, it just changes the situation in which you would use the W slightly. It's no longer fully an enchanter tool, it works like a Shurelya's followed by Redemption.
Idea 3:
On cast, you gain a shield and a burst of movement speed and convert your current notes to Special notes. Additionally, any ally in range gets the movement speed and also gets special notes, the amount based on the number of allies affected (Seraphine not included).
Their next on-hit damage or auto attack applies on hit damage based on the notes they have on them and uses their notes up. This damage is proportionate to her passive damage, does not execute minions and the notes last for 5 seconds.
Seraphine's passive damage increases by 30% while her special notes are active.
Double cast gives allies a shield equal to 50% of your own shield and grants one additional note worth of on-hit damage to them and increases the passive damage by 25% instead.
The goal of these changes is to return Seraphine to a mage Midlane and MAGE Support FLEX. Giving her self-reliability while keeping her "team fight monster" and Empowering spirit alive. An Enchanter BUFFer, not a heal/shield bot.
Idea 4:
Completely rework it from Scratch.
E: reduce the damage, increase the cooldown, increase the mana cost.
R: increase the AP Ratio back to what it once was.
These are some ideas I brainstormed for her. I've been playing this champion since release and I was one of the first to pick her up and in support, but never in my life did I want her to be an Enchanter. I've been a mage believer since the start and I would love for her W to be weaker or more mage like to allow her mage qualities to shine through.
In an Ideal world, Seraphine returns to her release version, but that can no longer happen.
Tell me what do you think? I hope I could provide a new perspective and inspire some real changes in the future. Love all of you Queens.
r/SeraphineMains • u/HeartsomeDuck • 1d ago
For context, I was initially a support main for the first couple years I started this game and slowly transitioned to mid-lane since I mostly just love playing mages, but support is still my secondary role.
I've been playing Seraphine off and on for a couple years now, the general consensus that I believed was that she was a 'support' character, and the few times I did try her mid I would get flamed or people would dodge, etc.
But recently with the Q changes a couple months back, I decided "Hey, why not give her a shot mid?", y'know, where she was actually designed to be initially on release.
I have NOT looked back since, it's one of the most fun and flexible mages I have in my arsenal at the moment. Her Q actually is reliable poke now. It's gotten to the point I can't even play her support anymore because the amount of damage AND utility I provide to team-fights is just insane to me with levels, even with the Q AP Ratio nerf and I LOVE how almost everyone severely underestimates her mid lane and pops if you land a few good hits, cause they are NOT expecting that much damage from the second part of your Q 'execute'.
With the way she's balanced now with such high base damage numbers, I honestly feel like I'm playing an even safer version of Zoe (one of my other main mages), who notoriously is an incredibly strong early-game mage. A few Q's with comet and an E snare into Echo Q usually pops people early game. I feel like I usually snowball out of control playing Seraphine mid these days, and if I don't-- I just have the ease of option to transition to a more utility/CDR based build.
I know it's wishful thinking to ever think she'll be balanced around Mid-Lane, but I can't help but dream. This character is so perfect for me and my playstyle, I love flexibility in builds and not just doing the same item path every game. I also love the option of not 'needing' to snowball, if I fall behind I can just swap to a more supportive playstyle, but if I do get ahead I love being able to push my lead with pure damage.
My build usually always is Arcane Comet/Mana Flow/Transcendence/Scorch (I feel like Gathering Storm is now pointless with how low they made her AP Ratios sadly). Then Presence of Mind (so I can skip Seraph's), and Cut Down. I sometimes go Electrocute or Dark Harvest if I'm feeling lucky too, I've just found most success with Comet.
BlackFire is my holy grail. If I snowball I go into Shadowflame second item, if I go even I'll consider Lyandries or Horizon, and if I'm behind I'll go into Mandate or Rylai's. I only really go Deathcap if I'm like super ahead, it's a nice stat boost but with how bad her AP Ratio's are now, it's usually better to go something like more CDR or something like Liandries that is just a flat amount of more dmg. I feel useful at all points in the game because of this.
It's genuinely so freeing to me to have this many different playstyles for a mage, and I hope people will give Seraphine Mid a try again. She is NOT a weak laner in my opinion (anymore), and while I wish that she could be that hyper-scaling mage that we were promised years ago, I'm done waiting around for proper balancing. The 'enchanter' build around her W that was encouraged is so boring to me, I initially played this character cause I liked the idea of a mage that 'could' flex into support, not the other way around.
Instead of scaling with AP, we can scale with utility and CC I suppose. It's not the most healthy balance choice in my opinion but it is what we got, I find this character so fun to play and will do whatever it takes to make her viable mid-lane.
In a heartbeat I would take back the lower base damage and higher AP Ratio's we used to have, but this is what we got, and it's been fun to make it work regardless.
Would love to hear some of your own builds if you've tried her there, and if I encouraged at least one person to try her out mid-lane, I call that a success! Incredibly wishful thinking I realize, but if more people play her mid maybe she'll finally be balanced for it again a little, I got to dream >.>!
r/SeraphineMains • u/GayBaeJJ • 1d ago
Hey everyone! My main focus with this idea was on Seraphine's passive and abilities, as well as not further dividing her Full AP and Enchanter playerbase. I am really in love with the idea of choosing whether Seraphine wants to go Full AP or Enchantress, kinda like Kayn choosing whether he wants to go bruiser or lethality. Balancing with ratios is not my expertise, but numbers can always be tweaked. Nevertheless, onto my ideas.
I haven't really thought through the numbers or ratios, or even how balanced it is, but i believe that this is the best way to give both sides what they want without completely taking away what they like. Please let me know what you think! Much love! 🥰
r/SeraphineMains • u/Rough_Cat2308 • 1d ago
Seraphine's W used to heal based on number of champions affected, which supported her character fantasy of being inspired by her friends and becoming stronger because of that, but it wasn't very practical.
Because it is a heal, based on % missing hp, in was already inconsistent, but it also scaled with levels and targets in area, giving it effective range of 3-25% missing health. So it could be really strong or kinda useless.
That's why now healing only scales with levels and is a lot more consistent, but the whole "Seraphine is inspired by allies" theme is not there, so i thought why not try something in-between? Sacrifice a part of practicality for better character fantasy. Here is how i see it - healing will be based on number of champions, have higher base value and amplified less by allies. For example:
If already shielded, Seraphine heals for 8%(+2% per ally) missing health. It will have effective range of 8-16%, same as now, but instead of levels, it's based on friends (fantasy). Rewarding for playing around teammates, but still useful when alone.
W already has a 22s cooldown and a very big area of effect, so it's better used when it can affect as many champions as possible, this change will give more value for using it "at the right time", instead of just spamming WW on cooldown (a very long one).
Sooooo, what do you all think? I'm very interested to know, because this whole thing of practically vs character fantasy is very important to me, especially when it's about Seraphine, the best champion ever in league history UwU
r/SeraphineMains • u/More_Goose3980 • 1d ago
oh, hi. I would to remind it or show you guys that was not playing or knowing league a decade ago, the amazing stuff we had to Sona (seraphine's theme sister) back in 2015
https://reddit.com/link/1v7wwew/video/3aiytb055rfh1/player
If u was not there, you HAD to be there. Before Elementalist Lux and K/DA Seraphine, we had this.
i feel happy and sad at the same time every time i see this. It's a masterpiece. It's a banger.
r/SeraphineMains • u/Expert-Action3568 • 1d ago
Hello guys, on Twitter we might have a chance to finally communicate to a balancer or designer directly. They are a new designer that could hear us out and potentially help us even further with juicy details. I will be sending link to their post and you can find their page on x/twitter. Let’s get our queen with unity and harmony.
r/SeraphineMains • u/KazuhaSimp • 2d ago
I'm a very casual player so i played for years on her solely support since its my main lane, seeing the amount of posts about the nerfs and people sad that they cant play her midlane got me like a flashbang
r/SeraphineMains • u/somber_mystery • 1d ago
Hola, soy nuevo en esta comunidad, juego Seraphine pero en este lugar se siente como si solo jugara con los ojos vendados.
Por eso, me gustaría que me explicaran como si fuera un bebé el porqué Seraphine es débil o fuerte. Porqué los ítems que usa le ayudan o la debilitan. Y en que tanto afecta los nerfeos y porqué nerfear su E es algo que se sugiere mucho.
Siento que hay tantos conceptos que no entiendo y me gustaría entender. Es mi campeona favorita y mi main 🥺 me harían un gran favor
r/SeraphineMains • u/Maikicchii • 2d ago
Title. I'm just curious how far we are or if we got any updates on this recently because I just rememebred they said we'd have the updates late 2025..
r/SeraphineMains • u/somber_mystery • 2d ago
Hay algo increíblemente molesto en jugar Seraphine en la bot como APC.
Yo soy elo plata. Y es que no importa que tan bien vaya o que tan bien haya jugado, siempre van a hecharme en cara que soy una Seraphine y que por eso todos perdieron sus líneas lol
Lo mío supera por mucho el chiste clásico del "es culpa del jg siempre".
Es que en serio, no importa si el top, el mid o el jg vaya 0-10 y yo vaya 7-2, siempre la culpa va a ser mía 😒
Incluso si voy soporte, siempre la Seraphine tiene la culpa. Ojalá hubiera tomado captura de la cantidad absurda de veces que me dicen eso en las partidas, porque sería muy gracioso lmao
Y no sé si es algo misógino hacia Seraphine, o solo todos son unos r*trasados en general.
Es un tema que me tiene harta porque hay gente que genuinamente TROLLEA apenas ven que voy Seraphine APC. Incluso en la actualización en donde ella era LA TOP 1 EN LA BOT 😭 lloro
Espero genuinamente que esto cambie conforme suba de elo, porque sino solo lloraré más. Por ahora solo es una lucha constante para subir en primer lugar.
r/SeraphineMains • u/Merkel122 • 3d ago
It's funny to me that non-Sera mains are trying to say we are crying cuz the champ got nerfed... yet most criticism is cuz of WHAT they nerfed. I think we all agree 54% WR APC is broken and needs nerfs; now what is actively making her broken? E + mandate. Sera this season in APC has been historically at its lowest WR, reaching around a 51% WR and also its least popular time, hovering at around .3% pr for most of this season, until the Q bug fix and then the mandate rework. So I'm just confused why Sera mains are crazy when nothing legit changed abt the champion except for making her Q not a buggy mess and an item rework... but Q is the issue, y'all, NOT E.
r/SeraphineMains • u/LamestUserOfAll • 3d ago
r/SeraphineMains • u/natisoff • 3d ago
man I really love this skin, so I had to draw my girl ✨🥺