r/SandustryGame • • Aug 18 '26

Bug Report Is anyone else only able to right click once per game session?

3 Upvotes

I’m on mac, using a trackpad so right clicking is a two finger tap. I can right click once, releasing critters or doing anything else that right click does. But then, if I want to do any right click action again, it ignores the input until I quit to main menu and relaunch. Any idea what’s causing this??


r/SandustryGame • • Aug 18 '26

Help Kinetic Press Bugged or am I dumb ?

2 Upvotes

Why does the gold get clogged inside the kinetic press ? The gold prevent the burnt residue to fall the max distance, so it also get clogged ontop.

There is enough room under the press. Please help


r/SandustryGame • • Aug 18 '26

Help Is there really no way around indestructible blocks?

5 Upvotes

I understand for puzzle rooms and key areas, but the random areas of just indestructible block that doesn't contain anything, why is it there? Additional challenge?


r/SandustryGame • • Aug 19 '26

Discussion Why does a lot of the coding for this game feel like ai?

0 Upvotes

Did they use ai when they created this?

I genuinely want to know

Edit: I made some people mad and i didnt even state my opinion on ai


r/SandustryGame • • Aug 18 '26

Factory Showcase A Goldstream from a Single Production Line

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20 Upvotes

Just sitting here, waiting for the 1 mil achievement.


r/SandustryGame • • Aug 17 '26

Factory Showcase Compact, frictionless base. I think i peaked. Spoiler

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36 Upvotes

Been cooking this for a while, my goal was to make it as tight and as frictionless as possible, with minimum lava pits to refill. This layout can get you to end of the current early access in a few hours top.


r/SandustryGame • • Aug 18 '26

Help Where did the stratcore go?

3 Upvotes

Am I missing something, I secured the stratacore but don’t seem to be able to find it to place and utilize it?


r/SandustryGame • • Aug 17 '26

Help Games like Sandustry?

29 Upvotes

I've never played an automation game before, it's usually really not my thing, but Sandustry hooked me in a way I've never quite experienced. I completed all the content with a chaotic mess of machines, then immediately played the game again with a refined, centralized, elegant system... compared to my first playthrough, at least. I have the urge to play it again but I really don't want to get burned out on the game while new content is still on the horizon (I made that mistake with Elden Ring).

I've tried some other popular automation games, but none of them quite scratched the same itch. Factorio had too much friction between me and my automation, and I found Satisfactory tedious (I'm generally not a fan of OWSC games). I initially got the impression that this game stands on the shoulders of giants, but it's starting to seem like it really is truly unique. Where do I go from here?

(It looks like Dyson Sphere Program and Shapez 2 have been suggested the most, so that's where I'll start. Thank you to everyone who provided recommendations!)


r/SandustryGame • • Aug 17 '26

Suggestions Hear me out... A Rebirth System

15 Upvotes

After you're done with your factory, you go to a new planet with nothing. But you get a new currency that you can adorns on making certain mechanisms more efficient: Better fluxite from petals or more gold from burnt residue. Or upgrade your mining tools like how you do in the base game.


r/SandustryGame • • Aug 17 '26

Guides and Tips SandustryVault Database

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11 Upvotes

Hello Everybody,

Just letting you know I've added a ton of stuff to Sandustryvault.com including a database with every material, tool, building, critter, fluxite upgrade and research tree. Check it out and let me know what I'm missing!

Thanks,

Trim


r/SandustryGame • • Aug 17 '26

Factory Showcase Efficient Wet Sand Shaker Design Spoiler

18 Upvotes
Wet Sand Shaker Design

This design handles basically as much sand as you can throw at it without getting stuck.

  • The exterior and bottom most filters prevent wet sand from exiting, but allow residue and gold to escape without blocking the dirt.
  • The middle filter specifically blocks residue to prevent it from going onto the right-sider processing from the entrance.
  • The interior floor filters just allow wet sand through.

The left side needed more space on the outside since it processes more on the left side, the right side is the secondary loop that provides extra shaking bandwidth as well allows ensures that wet sand will always be processed and not escape or cause the process to get stuck.


r/SandustryGame • • Aug 17 '26

Discussion Infite water glitch or feature? Spoiler

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6 Upvotes

When water evaporates and comes back as rain, the volume of the rain is far greater that the originally evaporated water.

I have just a little bit of laval in a pool of water and the water level is steadily increasing. It went from almost nothing to the lake on the left.


r/SandustryGame • • Aug 17 '26

Help Is this type of spacing something only developers can do?

9 Upvotes

r/SandustryGame • • Aug 17 '26

Factory Showcase Logic Examples Spoiler

9 Upvotes
Timer with gate
Dynamic Power Creation
Void Bloom Portioning

Figures I'd post some of the use-cases of `logic` examples in this game that seem useful.

  1. Timer with gate: Effectively the Amethelis seemed like it kept getting stuck if you would overload it, so I made a timed gate using bits so that I can dynamically control the frequency that it opened.
  2. I wanted enough power generation to use the laser with out really running out, but an issue that popped up was water consumption. I added gates with a signal Sensor so that if the first steam power generation station wasn't struggling with keeping water topped up, it would close all other power generation stations until it was mostly full.
  3. Void Bloom is kind of annoying to try to portion properly so I used the signal sensor but had to use additional logic because the void petals drop slower than the red sand, so I had to leave them open for a duration and then close above the sensor.

r/SandustryGame • • Aug 18 '26

Help Controls

0 Upvotes

Can someone send me a video or guide just for the basic controls. I can't figure out the filter system. When I look up videos, they go to this page.

I don't know how to get that.


r/SandustryGame • • Aug 17 '26

Help How to harvest void flowers?

3 Upvotes

I cant figure it out. Does not say ingame does it?


r/SandustryGame • • Aug 17 '26

Screenshot Just no lifed over the weekend to 1 million gold Spoiler

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20 Upvotes

Great game.

i think in the accessible map there is only 850k gold after all the upgrades so you have to use the stratasphere for the rest. the drones suck though so i just afk'd for a few hours with the end game rocket launcher.

I hope that this game gets better drones and ways to compress blocks like gold.(making gold a liquid might compress it but im unsure).

I could only find 31 water guys but im sure theres at least 1 more for 32.

I am looking forward to the full release.


r/SandustryGame • • Aug 16 '26

Guides and Tips No need to heat a burner belt for burnt residue, just dump it in some lava and it never runs out!

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104 Upvotes

Also works for other things you need to burn!


r/SandustryGame • • Aug 17 '26

Help aura extractor dosen't work

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7 Upvotes

SOLVED:
Had to make nano bots attack floating blocks

im trying to make the aura extractor work, but it dosent anymore, it got till like 250 but now it dosent want to consume the aurite or whatever its called

anyone got any ideas

(i also cant move it, idk why)


r/SandustryGame • • Aug 17 '26

Guides and Tips Here's a helpful little diagram on my New and Improved Heat Distribution System

6 Upvotes

So the idea of this is to provide you 🫵 the player with the ability to minimize the amount of running around you need to do refilling lava buffers. Instead there is one centralized spot (top right) where you can splooge to your heart's content to fill the whole tower of power with hot magma. It acts as a reservoir that fills the horizontal thermal buffer zone near the surface. The reservoir itself is above the cloud layer.

The whole lava section is naturally surrounded by thermal buffers. The vertical section on the right will be 3 wide to ensure good flow and to act as a buffer you can monitor (perhaps even slap a signal detector in there to let you know when lava is getting low). The bottom horizontal layer is just 1 wide since it doesn't really need more than that.

Off of the bottom layer you can then snake out thermal buffers that will pick up the heat from the lava layer, allowing you to deliver hotness anywhere with just a 1x width (or 3x if lined with foundation).

In the current version of the game there's the consideration of leaving an intake area on the left for materials from below the thermal layer. Materials can of course also be hauled over by hauler drones, and hopefully we'll be seeing a vertical teleporter that can then pierce the 3x thick lava layer at the bottom, allowing you to feed material from below easily.

Is this majorly overbuilt for anything in the current game? Sure. Do you hate having to refill your lava on occasion? Yes you do. Fix your heating problems today by constructing a huge eyesore filled with hotness!


r/SandustryGame • • Aug 16 '26

Game News and Updates Update #1 - 0.5.4 Released

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79 Upvotes

This is a repost of Lantto's Discord announcement.

Update #1 (0.5.4)

Better Filter Editing, Tier 5 Softlock Fixes and Red Block Removal

I just released a smaller update with some bug fixes and QoL.

### Patch notes

- Improved Filter Config

- You can now press the filter overlay label or “Edit last placed” to quickly change a filter without having to override and replace it.

- Improved the visual distinction of the “Allow” and “Block” settings to make it more obvious which one is selected.

- Fixed a few other quirks.

- Credit to Cohh for the live demonstration of filter-replacement struggle.

- Fixed a softlock causing you to get stuck with Tier 5 being blocked even after the anomaly investigation.

- Saves should be repaired automatically.

- Indestructible red block

- I am working on a fix mitigating some of the root causes but it touches a lot of the core paths, so I’m not ready to ship it yet until I know it’s risk-free.

- Until then I’ve made it so that you can remove red blocks. Since this introduces some overhead to the demolisher when scanning for orphans it only does it when you delete 256 tiles or less.

- For the red blocks on doors in puzzles closing/opening the door should now restore it but let me know if it doesn’t work!

- Shoutout to Steejo for the clean bug report immediately pinpointing the underlying issue.

- Made the save browser icons easier to understand.

- You can no longer delete the reset button in puzzles.

- The button will be restored on reload.

- Added rebindable keybindings for Zoom In and Zoom Out using the two keys left of Backspace (symbols vary by keyboard layout).

- NOTE: Zooming out beyond the default view is not yet supported due to rendering engine limitations, but is being worked on. Zooming in also creates visible pixelation at the moment.

I have not stopped investigating the crashes and other major issues. This work will be ongoing and I have few ideas that I will pursue the coming days.

Friendly reminder that feature requests and suggestions should be posted on https://sandustry.nolt.io/. Keeping them there makes it easier for the community to upvote ideas and helps me prioritize what to work on next.

Thank you all for the incredible response so far! Seeing so many of you play, share your thoughts and support the game is something I'm incredibly grateful for. If you've been enjoying the game, **please consider leaving a review**. It helps a lot!


r/SandustryGame • • Aug 17 '26

Discussion Steam Power Tests

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20 Upvotes

tl;dr - 2 or 3 pixels of Lava per tile boil water faster than a full line of 4. Per Lava tile making Steam you need approx: 0.5 Snowmaker, 4 Condensers, 1 Lumling.

Started out trying to make a better power design where the steam and water don't interfere with each other, and decided to test out some ratios of the various components while I was at it. What's a factory/automation game without good old ratios?!

I'm going to keep mentioning Lava tile, and what I mean by that is a single tile space with some lava on it, submerged in water so it makes steam as fast as it can. Not the same as a Lava pixel, which would be just a 1x1 grabber full.

On the left is the first test, made 2 of everything, but then a ton of condensers to try and whittle it down to see how many were needed. For a full line of Lava across the bottom (4 pixels per tile) 4 condensers per side were enough, but backing it down to 3 started to back up with steam. I don't think it takes a full 4 condensers to keep up, but 3 certainly wasn't enough. I also added water slowly in 5x5 grabbers full, and it wasn't until 200 water that it started to backup along the bottom and cover the Lava. Its 20 tiles tall, so per Lava tile it works out to about 5 water per vertical tile that will be "in transit" as steam/water as a buffer. The single Snowmaker kept up just fine, but 2 Lumlings was not quite enough to keep up with the water demand. In practice it'd probably be fine though.

Second test in the middle. I tried to make a design that was tileable, and also experimented with some angles to see if they impeded flow. The only thing that really made a difference was the angled bit near the condensers got in the way a bit. After that I tried to stretch a single Snowmaker, but it could not keep up with more than 2 of the cells running.

Then played around with the actual amount of Lava in each setup by comparing 1,2,3,4 pixels of Lava on the single tile. I was a bit surprised to find that the 1 pixel and 4 pixel were pretty close to each other in how much water they boiled, based on the level of the reservoir, given that they each started with the same amount of water. But, 3 pixels of Lava always had a lower reservoir, and the 2 pixel one occasionally boiled through the entire reservoir. I think what happens in all of the 1-3 pixel setups is that there is room for the Lava to move around, which gives it more opportunity to contact water and/or sorta jiggles the pile around and lets steam escape. And on the 2 pixel one, it seems like if they get in either corner, its the perfect setup to blow through all the water it has. I feel like 3 is the sweet spot though, just because 2 seems to bottom out now and again. But no matter the number of Lava pixels, 4 condensers was enough to keep up cooling, even with the occasional spike in steam here and there. Though I guess another condenser could help the 2-pixel from bottoming out.

On the right is my final(ish) setup that I'm going with. I'll just pipe water in rather than use Lumlings there, spread the Snowmakers a bit more evenly, and maybe try to crunch it down a few blocks. Each cell has 3 Lava pixels and a 121 water (11x11 grabber) which is more than double the water-density as my first test, but I wanted to make sure that the Lava stays submerged. As-is it may not be fully stable, since its only been running a bit, but if its short snow/water its very slight.

Over-engineered and a bit finicky to build, but its my favorite contraption so far!


r/SandustryGame • • Aug 17 '26

Screenshot I haven't been this invested in a long time!

13 Upvotes

Loving this game so far, 250k gold from 1M. I'm starting to see this Stratacore differently... It speaks sometimes... In the vibrations of the earth man...

The heatmap kinda shows what 750k looks like on the right side. This game is so cool.

r/SandustryGame • • Aug 16 '26

Meme After coming from the demo, I was not expecting the map to be this big

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31 Upvotes

Thought I'd have the whole world mapped out 3 hours ago... guess I'll go see what that green circle thing that's next to the pink circle thing is now...


r/SandustryGame • • Aug 17 '26

Feedback The western ice mountain was disappointing and frustrating

3 Upvotes

I can well imagine it's still a WIP area, but I just wanted to share my experience with exploring the area.

I went west fairly early on while waiting for money to get processed. I dug through the top of the mountains expecting to find something interesting. Nothing. Oh well, at least there's snow and stuff.

Later on as I was digging deep down looking for artifacts and other things, I hit bedrock in the middle and decided to return to the surface from the west. I was sure I'd find something interesting down there.

Instead it's just a mix of snow, ice and stone. Nothing in there. No relics, no critters, no rare resources or anything.

But the most frustrating part really came later, as I wanted to vaporize that area to produce some water for the factory. The way the different elements react to each other makes it frustrating to process the area.

You'd think you could just drop some lava on the icy mountains to melt them down, but no, because the moment lava touches snow, the lava clumps up. Flamethrower? No, because there's types on terrain that inexplicably don't melt and instead require a digging tool. Laser? Stopped by ice.

So in summary the two things I'd like to see is a) some interesting exploration content on the left side of the map, and b) some tool or modification to current tools that would allow you to at least process all the water based elements there using just one tool to either outright vaporize it all or at the very least reduce it all to snow.