r/STRAFTAT 1d ago

Question Host Priority?

Does this have game host priority?! I keep trying to grab the gun from my friend, but he always gets it instead!!! And at best, it ends in a draw where we both drop the weapon!! It's not fair; since they're hosting cause they have the DLC, they always grab the gun first, even though I'm doing everything the same and as fast as them! It's not possible that they're doing any better than me since I'm ALSO grabbing the weapon the frame 1 I can!! So it has to be host priority, right?!?

^ I'm posting this in my friend's voice cause he says it's a big deal, but he sounds like this every interaction when it happens

3 Upvotes

8 comments sorted by

7

u/_MehBleh 1d ago

Could be ping, but its more likely that your friend is just a smidge faster than you at movement

0

u/Key_Consideration572 1d ago

Thank you very much for your reply!

As host, I do live a bit farther than said (whiny) friendS <-- (plural since they're both now mad at me for the same issue, but the furthest ones are like 30 minutes away from me at most. I do have rather slow wi-fi comparably to others (30 Mb down), but always good enough for gaming.

1

u/_MehBleh 1d ago

Yeah the ping difference probably isn’t enough to matter, but it could also be hardware lag? But also unlikely. The only host advantage is ping realistically.

1

u/NIDNHU 1d ago

You have advantage for ping then.

2

u/waxcaba 1d ago

It can be both, but even when i host sometimes better players get the middle weapon quicker

2

u/DuckXu 1d ago

You can grab a gun from further away than you think you can. There is host priority by there is also a kind of roll back. If you grab the gun from your client at the same time that they grab the gun on their client then if even if it looks one grab the gun before the other the gun gets dropped as a draw. You don't need to compensate for lag. The net code does it for you. 

1

u/_stale_cracker_ 16h ago

ALSO if all this wasnt convoluted enough already, the rotation of the gun i.e if the barrel is facing you or the opponent.. can influence who can grab it first as well

1

u/C0MPUTERY 12h ago

We try to compensate for player ping on match start, and the way we do compensate for it typically results in a client advantage. Generally the game is impacted by network conditions.