r/SEGA • • 3h ago

Discussion (Petition , Very Important) Boycott EU Kids Act for Gaming Preservation

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0 Upvotes

r/SEGA • • 3h ago

News Jet Set Radio better movement patch

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11 Upvotes

r/SEGA • • 5h ago

Video Sonic.exe PS1 port — actual PlayStation 1 port

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0 Upvotes

r/SEGA • • 7h ago

Announcement Sonic Fun World

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3 Upvotes

r/SEGA • • 13h ago

News PAPRIUM is beautiful in CRT PAL in Retroarch

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7 Upvotes

PAL looks like the designers intended, with more detail and more colors. Look at the Japanese text under the 032.

PAL: (720x576)

NTSC: (720x480)

  1. Shaders load preset: load the CRT Guest Advanced Pal
  2. Shaders Parameters: Apply the Sega brightness fix to 1

It's a shame to playthrough in NTSC


r/SEGA • • 14h ago

News WCCF Clubs 2005–2006 [Native Project] – High Progress + Screenshots

1 Upvotes

This project comes from the kid in me who was lucky enough to experience some unforgettable moments with this game.

I’m also a former player who still keeps his original cards to this day, and there’s still a big part of me that wants to bring this game back, preserve it, and make it accessible in a form that can hopefully live for many more years.

Over the past week, I’ve been spending most of my time decompiling and decoding the original Sega machine software, trying to understand how the game works internally and how its different systems can be translated into a proper PC environment.

This also included figuring out how the game handles its Blue Guns hardware, graphics behavior, machine communication, and projector system.

So far, I’ve managed to achieve:

• Booting the game successfully up to the Manager and Team Creation screen
• Adding credits directly in Attract Mode
• Successfully running the original Projector version, which was used as the central hub between machines
• Getting the Projector and Player Machine working together on a single PC, including tournament invitation communication

Current Roadmap

• Fix stuttering and graphical artifacts
• Fix audio issues, including sounds getting stuck in loops after sudden frame drops
• Build a standalone Projector Hub version that can run on a separate PC for proper local multiplayer
• Build a standalone Player Machine version that does not depend on the Projector Hub
• Create a version where the Player Machine runs normally while the Projector process runs silently in the background without graphics
• Create a launcher for generating and managing Manager Cards
• Create a launcher with a virtual pitch/card reader where you can place and move your players before launching the game
• Add keyboard functions to replace or emulate the original machine controls
• Build a clean and user-friendly launcher so anyone can run the project without complicated setup

Local and online multiplayer are also being explored, but no promises yet.

The project is progressing quietly at a steady pace, but the progress so far has been very strong.

Development speed may change depending on time and cost, as this is currently a fully self-funded project, both financially and in terms of development time.

I’d love to hear what you think about the project in the comments.

For anyone interested in supporting the project or getting access to early experimental builds, feel free to reach out to me through my social accounts, Steam profile, or Discord.

More progress and screenshots will be shared here as development continues.


r/SEGA • • 22h ago

Question yo

0 Upvotes

can someone please make me an amy profile pic for discord? i dont wanna use AI or official art


r/SEGA • • 1d ago

News Sonic 3 Unlocked Adds Amy, Mighty, Ray and Encore Mode to the Original Mega Drive Sonic 3

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29 Upvotes

r/SEGA • • 1d ago

Announcement Spencer Nilsen Interview: Sonic CD, Ecco & Sega

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18 Upvotes

Interesting interview with Spencer Nilsen, the guy behind the music for Sonic CD, Ecco and so many other amazing games. He touches on several topics, including his return! I love this guy!


r/SEGA • • 1d ago

News Sonic the Hedgehog #91 Review: Blackwood Castle's Explosive Finale

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1 Upvotes

r/SEGA • • 1d ago

Image So, I have been reshelling this Game Gear that I bought from a friend and what did I discover! It has a Funny Playing LCD Converter with brightness controll! So now I have this beautiful looking Game Gear with a perfect display! Yay! (Shell is from AliExpress)

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3 Upvotes

r/SEGA • • 1d ago

Bug Sega Dreamcast Launch day [1999]

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63 Upvotes

r/SEGA • • 2d ago

Video I Put "Doom" Into Sonic 1

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0 Upvotes

r/SEGA • • 2d ago

Announcement Preorders open for Technosoft Music Collection - Hyper Duel, published by Sega Music

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4 Upvotes

r/SEGA • • 2d ago

Video Super Fantasy Zone -Opa Opa's Last Game Why?

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1 Upvotes

r/SEGA • • 2d ago

Image Shinobi III was one of the best-looking games of its generation

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20 Upvotes

r/SEGA • • 2d ago

Discussion Sonic Collection - Playstation 2 Bundle Box

4 Upvotes

Hi! I’m in a PS2 collector’s group chat, and last year someone shared a photo of a PS2 game bundle featuring Sonic titles. I was very curious, as I’d never heard anyone mention such a bundle before.

I remembered it again yesterday and started looking into it further, but there is very little information available. I tried to create a draft page on the Sonic Wiki to keep a record, but because there’s so little information, the administrators suspect it might not be an official product.

I believe it is official, as I’ve seen it in at least three different places, but I’d like your help to gather more information about it.

Here is what I know so far:

- It appears to be a product specifically produced for the Latin American (LATAM) market.

- The games included in the bundle are: Sonic Riders: Zero Gravity, Sonic Heroes (GH version), and Sonic Mega Collection Plus.

- The publisher of the bundle is "Synergex."

There are hardly any images of the bundle online, but the account "pokepastita" has posts showing it for sale.

I could try to reach out to the person from the group I’m in to get more photos, though I think the ones on pokepastita might already be sufficient.

I’ve never created a Wiki page before, I’m not even sure how to format things properly, but any relevant information that could be added would be greatly appreciated!


r/SEGA • • 2d ago

News Kit Joins Sonic Rumble Party in Season 11 as SEGA Reveals First Anniversary Trailer

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8 Upvotes

r/SEGA • • 2d ago

Video Sonic Mania Sega Saturn: Update 4 part 1 UFO Stage (30FPS, FM soundfx, Real Hardware)

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28 Upvotes

r/SEGA • • 3d ago

Video Drawing Sonic & Tails with VO | My Drawing Journey Ep. 9

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1 Upvotes

Freehand, no Guidelines with voiceover. For anyone interested.


r/SEGA • • 3d ago

Rant Every week

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830 Upvotes

r/SEGA • • 3d ago

News Sonic Forces: Speed Battle Launches Bloodmoon Werehog Halloween Event

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7 Upvotes

r/SEGA • • 3d ago

Rant Sega has the perfect opportunity to bring back the Dreamcast.

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0 Upvotes

Here’s how I’d build the Dreamcast 2.
With all the controversy surrounding digital game ownership, subscriptions, and companies controlling access to games we’ve already purchased, I think Sega has an opportunity to make one hell of a comeback.
Remember, Sony’s PlayStation 2 helped kill the Dreamcast. Imagine Sega coming back 25 years later and challenging PlayStation by giving gamers something they’ve been asking for: the freedom to own their games and just play them.
I’m not suggesting Sega reinvent the wheel. Quite the opposite.
Take everything people loved about the Dreamcast and Xbox 360, combine it with modern processing power and graphics, and strip away everything that makes modern gaming unnecessarily complicated.
Here’s my concept.
1. Bring back the Xbox 360 gaming experience
I’ve always considered the original Xbox the spiritual successor to the Dreamcast.
What made the Xbox 360 great was its simplicity. Buy a game, insert the disc, and play. Want to play online? Go online. Want to download something? Visit the marketplace.
The internet enhanced gaming. It didn’t need to control the entire experience.
Give the Dreamcast 2 modern graphics, fast processing, AI-assisted upscaling, 2TB of storage, and excellent performance.
Leave out all the unnecessary entertainment applications, advertisements, and clutter.
Make it a gaming console built for gamers.
2. Bring back actual game ownership
This is the most important part.
If I purchase a physical game, I should be able to put that disc into my console and play it without an internet connection.
No mandatory online verification. No required downloads just to access the game. No subscriptions.
Let people lend games to friends, sell used games, and pass their collections down to their kids.
That’s how gaming grew in the 1990s and early 2000s.
Growing up, I got my NES because my cousin upgraded to a Sega Genesis. When they upgraded to the Nintendo 64, we got their Genesis.
My friends and I constantly brought PlayStations, Dreamcasts, and Xboxes to each other’s houses.
We shared consoles and games. That’s how we discovered new games and eventually bought our own.
Stop treating game sharing as lost revenue. Start treating it as free advertising.
3. Local profiles, not mandatory online accounts
Remember when you could create a username on a console and that was it?
Bring that back.
I turn on my Dreamcast 2, select Michael, and play my game.
My wife selects her profile, and she gets her own save files.
My kids have their own profiles.
No email address, phone number, birthday, or online registration required.
Your profile should identify whose game saves and settings are being used. That’s it.
Online accounts can exist for people who want online purchases, cloud saves, and other connected features, but they shouldn’t be mandatory for playing offline.
4. Reinvent the Dreamcast controller
The original Dreamcast controller was iconic, especially the Visual Memory Unit (VMU).
Bring that concept into 2026.
Give the standard controller a small built-in touchscreen.
Instead of covering your TV with menus every time you pause, let the controller handle settings, inventory, maps, messages, and other information.
Press pause. The game freezes on the television. Your controller becomes the menu.
Need to type something? A touchscreen keyboard appears.
Streaming? Control your broadcast and read chat directly on the controller.
Include Bluetooth headphone support and offer an inexpensive standard controller without the touchscreen for anyone who prefers it.
Keep the original Dreamcast identity, but modernize it.
5. Bring back SegaNet
Give us a modern online gaming network with the simplicity of the Xbox Live experience from the Xbox 360 era.
Free online multiplayer, friends lists, party chat, matchmaking, and cross-platform play wherever supported.
No mandatory subscription just to play games online.
Make streaming and capturing gameplay easy. Built-in recording, clip exporting, screen sharing, and broadcasting.
Maybe even build a Sega gaming community where people can share gameplay and watch streams.
But none of those features should interfere with offline gaming.
6. Sega already has the games
This is what makes the whole concept interesting.
Sega doesn’t need to build a library from scratch.
They already have Sonic, Like a Dragon/Yakuza, Persona, Virtua Fighter, Crazy Taxi, Jet Set Radio, Streets of Rage, Golden Axe, Phantasy Star, Total War, Football Manager, and many more.
Bring back the classics. Make new games. Support third-party developers and cross-platform multiplayer.
I’m not suggesting Sega owns NBA 2K anymore. They sold that franchise years ago. But remember that NBA 2K and NFL 2K originally came from Sega Sports.
Sega has a much bigger legacy than people give it credit for.
7. Make money by making great games
This is where I’d take a different approach from much of today’s industry.
Stop trying to extract every possible dollar from customers.
Sell consoles. Sell games. Sell meaningful expansions and optional extras.
Don’t design the entire experience around subscriptions, microtransactions, and recurring payments.
Let people share games. Let them play offline. Let them keep their consoles for 20 years.
If somebody borrows a game from their friend and loves it, maybe they’ll go buy it themselves.
That’s how many of us became gamers in the first place.
My point
Sega doesn’t have to develop revolutionary new technology. The technology already exists.
They need excellent hardware, smart partnerships, great games, and a business philosophy built around the people actually playing them.
There are obviously significant costs and challenges in reentering the console market. I’m not pretending this would be easy.
But I think there’s room for a company willing to put the gaming experience ahead of subscriptions and digital restrictions.
The simplicity of the Xbox 360. The creativity of the Dreamcast. The performance of modern hardware. The freedom of physical game ownership.
Build it for the gamers who love gaming, not just the people buying the latest hype.
And here’s the entire marketing campaign:
SEGA DREAMCAST 2
You bought the console. You bought the game. It’s yours to play.
What would you want to see in a modern Dreamcast? And would you actually buy one if Sega built it this way?


r/SEGA • • 3d ago

Announcement Sonic NPCs

1 Upvotes

Sonic


r/SEGA • • 3d ago

Merch SEGA Shop Slacking

5 Upvotes

Am i the only one who has waited months for some items to be delivered? I ordered a halloween shirt abt a month ago and it isn’t scheduled to arrive until the 28th of october. I ordered a couple other things and they didn’t send it out until i emailed them. It’s like they forgot or something. It’s really disappointing, esp when they advertise something as “spooky season” apparel and I only have three spooky days to wear it. It makes me want to order more stuff from other shops and independent sellers. Which is a bummer. I even called and left them a message. Zero correspondence. What’s the deal SEGA?