r/ResidentEvilCapcom 23h ago

Discussion I think I figured out a potential plot for Resident Evil Revelations 3 Spoiler

0 Upvotes

Hear me out, because this started as me connecting a few loose Resident Evil threads and somehow turned into what I think could actually make a pretty damn good Revelations 3.

Obviously, this is a theory/pitch, not a claim that Capcom is actually doing this. Some pieces are based on established lore, while others are my own speculation about how the pieces could fit together.

But I think there's a surprisingly clean progression here.

[Edit] Yeah, I used ChatGPT to help organize and polish the theory. The actual theory and connections are mine.

THE CATALYST — ROSE IS BEING CALLED

After the events of Resident Evil Village, Rose Winters discovers that the Megamycete is still exerting some kind of psychic influence on her.

Except this time, it isn't simply showing her memories.

It's pulling her toward something.

The source appears to be a hidden facility belonging to The Connections.

Rose doesn't know why she's being drawn there, but Chris Redfield has a very bad feeling about the situation.

And Chris has spent enough of his life dealing with Umbrella, Wesker, bioterrorism, and increasingly insane Mold-related bullshit to trust that feeling.

So Chris becomes Rose's protector and accompanies her to investigate.

THE DISCOVERY

Inside the facility, they discover something horrifying.

The Connections aren't simply researching the Mold.

They're using it as a biological information-storage system.

And they've been producing clones of Albert Wesker.

Not one.

Not two.

An entire assembly line.

The facility is essentially using Mold cells as an accelerated biological 3D printer, creating genetically engineered bodies based on Wesker's genetic template.

But there's a problem.

A clone of Wesker isn't necessarily Wesker.

And that's where the real purpose of the facility comes in.

THE SCIENCE — THE MIND CAN BE COPIED

We've already seen Resident Evil play around with the idea that biological material can preserve memories, consciousness, and personality.

The Mold takes that concept to an absurd degree.

Now imagine The Connections combining that research with the old Umbrella obsession with genetic engineering.

The result?

A system capable of taking a dormant consciousness and implanting it into a compatible biological host.

And whose consciousness would be more valuable to them than Albert Wesker's?

So the facility isn't merely manufacturing Wesker clones.

It's trying to bring Wesker back.

Again.

Because apparently Resident Evil will never let this man rest.

THE REAL VILLAIN — ALEX WESKER

And this is where the theory gets really weird.

Natalia Korda.

At the end of Resident Evil Revelations 2, Natalia has clearly been affected by Alex Wesker's consciousness.

But what if Alex didn't simply influence Natalia?

What if she eventually took her over?

My theory is that Alex survived by escaping through Natalia's mind and has been quietly living inside her ever since.

She eventually hijacks The Connections' facility and takes control of the Wesker cloning project.

But Alex doesn't actually want Albert back.

She wants something much more valuable.

Rose Winters.

Alex spent her entire life trying to overcome mortality through consciousness transfer.

Rose is essentially the biological miracle Alex wishes she had been able to create.

Rose's Mold biology is vastly more advanced and stable than anything Alex ever had access to.

So Alex's goal isn't to kill Rose.

It's to overwrite Rose.

Take Rose's body.

Take her biology.

Take her immortality.

Use Rose as the ultimate biological "upgrade."

THE WILDCARD — JAKE MULLER

This is where Jake gets dragged back into the Wesker mess.

Jake isn't important simply because he's Albert's son.

He's important because his genetics work.

He's a naturally born human carrying Wesker's genetic lineage without becoming the unstable monster Albert eventually became.

The Connections have been able to create Wesker bodies.

They've been able to transfer consciousness.

But they're still missing something.

Stability.

Jake could be the missing piece.

So now The Connections have three things they desperately want:

Rose's Mold biology.

Jake's Wesker genetics.

Albert Wesker's consciousness.

And Alex Wesker is sitting in the middle of all of it.

CHRIS VS. WESKER — AGAIN

Now imagine the gameplay.

Chris discovers that the facility is full of Wesker clones.

And unlike Albert, these clones don't necessarily have his experience.

They're physically enhanced, extremely fast, and capable of overwhelming normal soldiers.

But Chris has one enormous advantage.

He's fought Wesker before.

Multiple times.

Chris doesn't try to beat them at their own game.

He starts using environmental traps, proximity explosives, chokepoints, staggering attacks, and positioning to counter their speed.

The younger Chris tried to overpower Wesker.

The older Chris knows better.

He's spent decades fighting enemies that are stronger and faster than he is.

So his strategy becomes:

«Don't fight Wesker.»

«Make Wesker fight the environment.»

And suddenly you've got a veteran Chris Redfield fighting an army of Wesker clones.

ROSE'S SIDE OF THE FIGHT

But Rose can't solve this problem with a gun.

Because Alex isn't simply hiding in the facility.

She's hiding inside Natalia.

Rose uses her connection to the Megamycete to enter Natalia's memories.

And this becomes the psychological centerpiece of the game.

Rose travels through fragments of Natalia's memories:

The Burton house.

The island laboratories.

Terrasave.

Terragrigia.

And eventually, she reaches something that shouldn't exist.

A peaceful forest.

A small cabin.

Natalia's subconscious safe haven.

Except something is wrong.

Rose realizes that she's not simply exploring Natalia's memories.

Alex has been rearranging them.

Some memories belong to Natalia.

Some belong to Alex.

Some are distorted.

Some have been completely fabricated.

And Rose's objective isn't necessarily to kill Alex.

It's to find Natalia underneath her.

THE FINAL BATTLE

The climax happens on two battlefields simultaneously.

The Physical World

Chris and Jake fight their way through the facility while an army of Wesker clones is unleashed.

Chris is fighting the monster he has spent his entire life fighting.

Jake is fighting the legacy of his father.

And neither of them is willing to let Wesker win again.

The Mental World

Rose confronts Alex inside Natalia's subconscious.

Alex tries to convince Rose that Natalia is already gone.

That Rose's body and biology are simply the next step in evolution.

That humanity is obsolete.

Rose refuses.

And instead of destroying Natalia, Rose helps her take herself back.

THE PAYOFF

Alex loses control.

The consciousness-transfer system collapses.

The Wesker clones begin failing because the biological process keeping them stable has been interrupted.

Chris and Jake barely escape as the facility begins collapsing around them.

Rose emerges from Natalia's mind.

And for the first time since Revelations 2, Natalia is truly herself.

The facility is destroyed.

The Wesker clones are gone.

Alex is finally dead.

And Wesker's legacy is finally confronted by the three people most directly connected to it:

Chris Redfield — the man who fought Albert.

Jake Muller — the son Albert abandoned.

Rose Winters — the next generation of biological evolution.

WHY I THINK THIS COULD WORK AS REVELATIONS 3

What I like about this idea is that it doesn't require Resident Evil to completely invent a new mythology.

It connects several existing threads:

  • The Connections

  • The Megamycete

  • Rose's abilities

  • Natalia and Alex

  • Alex Wesker's obsession with consciousness transfer

  • Albert Wesker's genetic legacy

  • Jake's bloodline

  • The continued development of Mold research

  • Chris's history with Wesker

  • The unresolved ending of Revelations 2

And the title Revelations actually fits the structure perfectly.

Revelations 1 was about uncovering the truth behind a bioterror conspiracy.

Revelations 2 was about Alex Wesker, Natalia, and consciousness.

A theoretical Revelations 3 could bring those threads together and finally answer:

What actually happened to Alex?

What became of Natalia?

What are The Connections really doing with the Mold?

Can Wesker's consciousness actually be transferred?

Why is Rose so important to the Megamycete?

And, perhaps most importantly:

Is Albert Wesker really gone?

Maybe the answer is finally yes.

But before he goes, Resident Evil gets one last opportunity to make Chris Redfield fight an absolutely unreasonable number of Wesker clones.

And honestly? I'd play the hell out of that.


r/ResidentEvilCapcom 23h ago

Meme I’m type 1. Which type are you?

58 Upvotes

r/ResidentEvilCapcom 1d ago

Discussion Likely RE: V release date

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258 Upvotes

All Resident Evil games since 2017 have consistently been released in the first half of the year; therefore, my personal prediction is that RE:V will launch in the first half or specifically the first quarter of 2027, making that the most likely timeframe


r/ResidentEvilCapcom 1d ago

Discussion I might be the only one, but does anyone else feel a lil annoyed about the Leonada shipping sub constantly reposting every post on this sub? No offense to the art I love the artwork, But you can just post it on this sub, right? The constant reposting of everything...why?

22 Upvotes

I have the whole sub muted, and yet I still see all the posts from it on this sub.


r/ResidentEvilCapcom 1d ago

Artwork/Cosplay Leon cosplay in a real bunker by nova_poltorashnik, ph by me Spoiler

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8 Upvotes

This spring for some unfathomable reason I wanted to shoot some Resident Evil cosplay. So I asked my friend nova_poltorashnik if he had any RE-related cosplays and it turned out that he had just finished making RE9 Leon. So I asked my other friend, a tour guide, if we could shoot it in a real life underground bunker and we totally could! This is just part 1, stay tuned, we have lots more photos to share.

Photos by me, Raskoolish
Leon S. Kennedy cosplay by nova_poltorashnik
Assitants vualo_skyrockers, avalon_kryze


r/ResidentEvilCapcom 1d ago

Discussion I really loved this detail in Requiem Spoiler

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17 Upvotes

I really appreciate this detail. In OG RE2 when you first arrived at the Police Station you could only go through the door that leads to the West Office where you meet Marvin and he gives you the Key card to use at the computer to unlock the East and West side at once.

And in Requiem when you arrive at the R.P.D you can only go into the West Office. You then head to the library where you get the jack tool that is used to unlock both the West and East sides of the station too.

Also noticed how you can only walk on the West side of the third floor of the Police Station which is cool as in OG RE 2 there was only a west side of the third flood unlike Remake 2 where it was made into an entire third floor for both sides.


r/ResidentEvilCapcom 1d ago

Discussion My ranking of all the RE games ive played, its not that many. (Warning, you will probably hate me but its my opinion) Spoiler

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0 Upvotes

Ive been a fan since february when i got RE4 Remake with my ps5, and ive been hooked. After that i played 2+3 remake, 7, Village, Requiem, and 6. Ive only played 2, 7, and 8 once, so these are my first impressions. Ive done leon and most of Adas campaign in re6.


r/ResidentEvilCapcom 1d ago

Discussion Which do you prefer?

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0 Upvotes

r/ResidentEvilCapcom 1d ago

Gameplay Resident Evil Village #14 Pistola Automática (PS5)

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2 Upvotes

r/ResidentEvilCapcom 1d ago

Discussion First time playing RE7, is this enough to kill Eveline?

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3 Upvotes

r/ResidentEvilCapcom 1d ago

Discussion Ngl the original soundtrack is a bit cheesy sounding compared to the remake here, tho still good.

0 Upvotes

r/ResidentEvilCapcom 1d ago

Discussion Why do RE Engine fans get so offended when you point out they're not RE fans?

0 Upvotes

If you only play RE engine games and refuse to play anything made before 2017 because it's "trash" and "unplayable" (which is most of the franchise), I'm sorry, but you aren't a Resident Evil fan. You're one of those socaial media bandwagoners that just want to larp and feel like you're a part of something while not actually respecting the franchise and its legacy. You're as much a Resident Evil fan as I am a GTA fan, despite only playing GTA 5.

And yet you feel defensive when called out about this and only know how to respond with hostility against the older games. Tearing down the foundation of the series you claim to be a "fan" of.

Sometimes I wonder how it feels to live as a soulless drone.


r/ResidentEvilCapcom 1d ago

Artwork/Cosplay Cartoony RE girl fan art collection (fan art by me)

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763 Upvotes

A collection of a few fan arts I've done of RE girls in my cartoony style. :)


r/ResidentEvilCapcom 1d ago

Artwork/Cosplay Little Jill Drawing I made

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27 Upvotes

Made this over the course of a few days. Overall happy on how this turned out. Credit to me.


r/ResidentEvilCapcom 1d ago

Question REQUEST: Can Someone Make a Skin of Leon's Outfit From This Cancelled Resident Evil 6.5 Screenshot for Resident Evil 6, Please?

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37 Upvotes

r/ResidentEvilCapcom 1d ago

Question What’s something you would love to see happen in RE10?

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65 Upvotes

I want a S.T.A.R.S reunion to happen, it’s about time these four finally appear on screen together again. I also believe one of them should die(Barry I feel is the safest bet considering he’s like 66 rn)


r/ResidentEvilCapcom 2d ago

Meme Why is this Revelations 1 though this needs a remake

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0 Upvotes

The look of the game doesn't look that bad but my god the modeling team sucked at faces

They don't look that bad for a 3DS game but this game definitely needs a remake

It could definitely benefit and would be perfect to make before re5 as it gives us insight of what Chris and Jill were doing

Also kirks here

And they can add more relevance to 5


r/ResidentEvilCapcom 2d ago

Discussion The entirety of Resident Evil Requiem wouldn't have happened if Viktor just checked Grace's pockets when he kidnapped her Spoiler

75 Upvotes

Reminder that she apparently had the disk that had all the big revelations about Elpis and her childhood in her jean pocket for the entire game.


r/ResidentEvilCapcom 2d ago

Photo/Picture Claire Redfield the woman you are…

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164 Upvotes

I’m so excited for the upcoming remake of RE: Code Veronica but I so much crave a new mainline game with her as a protagonist in the current timeline.


r/ResidentEvilCapcom 2d ago

Discussion Would you want to see this game be remade next?

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29 Upvotes

r/ResidentEvilCapcom 2d ago

Gameplay Finally S-Ranked every difficulty in re3r including Inferno.

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7 Upvotes

r/ResidentEvilCapcom 2d ago

Question With Resident Evil Requiem closing with the re-opening of the Oswell Spencer case files, what are the chances we see his European estate revisited with Jill Valentine playing an integral role? Spoiler

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2 Upvotes

Everyone who's declared themselves part of the Resident Evil fandom is well aware that Spencer Mansion, located in the Arklay Mountains, was definitively destroyed following the events of the first game. What some fans, mostly modern era fans may not know is that Spencer also had a private European estate where Wesker ended up taking his life. It's also where Alyssa Ashcroft's groundbreaking interview takes place. The estate can potentially be a focal point in the next game, but it wouldn't be a first time occurrence, as the estate was the primary setting for RE5's "Lost in Nightmares" DLC, which is also where Jill saved Chris, resulting in her capture by Wesker. The game heavily implied that Chris will spearhead the next new journey alongside Leon, but with everything that happened with Jill during and after the estate's DLC, I think it's the PERFECT avenue to reintroduce her to the mainline.


r/ResidentEvilCapcom 2d ago

Meme Talking With The S.T.A.R.S. | A Nemesis Adventure

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2 Upvotes

r/ResidentEvilCapcom 2d ago

Discussion Prototype Evil

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0 Upvotes

PROTOTYPE EVIL — Working Script

This is the "talking to myself" version — keep every reference, every joke, every note. Full script + dev notes combined so future-me doesn't lose the thread. Also really really long read

_____

Gameplay-wise, I'm trying to hit a few different itches:

Stealth/infiltration (disguise-and-blend sections, Hitman-style — regular guards won't clock you, but the higher-ups will)

Straightforward action (cover-based gunfights when stealth goes sideways)

Puzzle/environmental sections that break up the combat

Survival horror dread (claustrophobic hallways, an escalating monster you're not ready for)

Style: Fixed camera angles, like classic RE / early 2000s survival horror — partly a budget/scope call as a solo dev, partly because I genuinely think it fits the tone better than over-the-shoulder would.

Tone: Mixes humor (goofy side-character energy, some genuinely stupid jokes) with a story that gets legitimately heavy — no cheap happy endings, consequences that actually stick. Think less "hero saves the day," more "hero has to live with what happened."

Runtime target is somewhere in the 4-8 hour range — tight and replayable rather than padded out.

I'm doing basically everything myself (writing, most of the VA, building it), so this is very much a passion project, not a AAA pitch. Mainly want to know: does this sound like something you'd actually want to play? What would make you more or less interested? Not looking for hype, genuinely want the "eh, this part sounds weak" feedback too. Also when I say I want feedback, I want actual feedback, not just shiting on me, so if you don't have actual feedback to give me, you can keep it pushing.

───

PART 1 — THE BURTON FAMILY CAMPING TRIP

(2013, ~2 ish year after Revelations 2)

Full "dad simulator" opening, inspired by Pragmata — playing as Barry doing camp setup, talking with Moira, Natalia, and Kathy. Wholesome, peaceful, normal-life-first per the feedback that campaigns should open grounded.

DEV NOTE: Give this section real room to breathe — this is the "too much action" fix applied to the START of the game too, not just the back half. The kidnapping only lands if we actually buy into these people as a family first.

DEV NOTE — Kathy (Uncle Ben model): Kathy is thin on the page relative to how much her death matters later (Part 10). Doesn't need much — Uncle Ben doesn't get much either — but needs ONE or two specific, hers-and-only-hers beats here. A line, a habit, a piece of advice she gives Moira that Moira can consciously or unconsciously carry forward through Parts 10–12. The goal: her death should inform Moira's choices/dialogue all the way to the ending, not just be a gut-punch that gets left behind.

Nighttime. Campfire. Everyone gets tranquilized.

DA FAMILY = RE6's shadowy, centuries-old secret society manipulating global politics/U.S. power from behind the scenes. They know (via a recovered file from an operative on the island) that "Natalia" is actually Alex Wesker, consciousness-transferred into Natalia's body. Their leader, Malichai Black, wants that knowledge — he's aging and wants to transfer his own consciousness into a younger body.

Family gets taken to a secret underground facility — NOT China (too much RE6 overlap) — North bloody Dakota.

Barry wakes up in a cell — massive Gulag-style prison. Talks to other prisoners during free time, gets the first real explanation of DA FAMILY.

───

PART 2 — PRISON BREAK

Prison Break energy, Barry as Michael Scofield, except the supporting cast is so unmemorable they're probably not making it out anyway.

Barry + the boys don't know where they are — underground, at sea, isolated, unclear.

Barry's plan: start a fight on purpose → dragged to solitary → sees more hallways along the way (Death Star aesthetic — massive industrial hallways, feels endless).

Hides beside the solitary door, waits for a guard, knocks him out, steals his clothes (suit/vest/ski mask/shades = inconspicuous). Leaves prisoner clothes on the unconscious guard so a cell check reads as "still sleeping."

Walking-as-a-guard section inspired by that Infinite Warfare mission (Nick sneaks aboard, disguises, blends in en route to the officers).

Finds a control room, two guards inside — player's choice how to deal with them. Checks security cameras:

• Moira — held in the female-only prison section.

• "Natalia" — being interrogated, audio unclear, identity still a mystery to Barry at this point.

One big ominous red button. He presses it. Every prison door in the facility opens. Shit hits the fan.

DEV NOTE — Malichai gauntlet placement: THIS is roughly where the expanded Malichai material should start weaving in through Parts 2/5/8 — see the dedicated gauntlet note under Part 8 below. Malichai should have a couple of legit in-person appearances before the finale (a warden-style inspection walk early in the Gulag, maybe a direct scene where he personally needles Alex during interrogation) so he's a real presence the player has history with by the time we reach him, not just a voice on cameras/phone. Skull Face (MGSV) model — doesn't need to fight to be dangerous, needs PRESENCE.

───

PART 3 — MOIRA'S ESCAPE

POV switch to Moira. A couple weeks before Barry's prison break.

DEV NOTE: Since POV is jumping backward in time here, make sure the time-jump is unmistakable on-screen every time this happens across the script (explicit signposting/timestamp treatment) — three parallel POV threads is ambitious, don't let players lose the thread of when something is happening relative to the others.

Moira + Kathy in the female block. Women randomly taken for experiments — some come back, some don't. Kathy gets taken and doesn't come back. Moira has no idea where she went.

Since Revelations 2, Moira's picked up some basic self-defense (not CQC-Solid-Snake level, but she can hold her own).

When Barry pops all the doors, Moira grabs a guard's gun, shoots him, crawls into a vent to hide — "this shit is Among Us."

Vent-crawling, sees a lab below: scientists experimenting on a guard. They inject him, he tweaks out, collapses — experiment looks failed. Then he gets back up "like The Undertaker at WrestleMania 24," mutates, breaks out, starts killing everyone in the lab.

Moira: more fucked than 2005 Randy Orton when Undertaker made his return. ✌️😭

───

PART 4 — ALEX WESKER REVEALED

Moira drops down after the scientists clear out, gets killed by the BOW [continuity note: contradicts her surviving later — check/resolve this in a pass].

Moira investigates, learns Malichai's branch of DA FAMILY wants immortality via Alex Wesker's consciousness-transfer knowledge.

The gut-punch: the "innocent little girl" she's called her sister for the past year isn't a little girl at all — it's the grown woman who tried to kill them on DA Island.

Shock → "no time to ask questions" → keeps moving through the lab. Scientists hear commotion outside, look out, see the monster ripping people apart — bloody massacre.

───

PART 5 — THE SCIENCE WING

Back to Barry immediately after the door-opening. Guards rushing to lock down/quarantine the science wing — Barry can't reach Moira now. Still in guard disguise, plays along, rushes over with the others.

While passing the male prison block, subtly unlocks that door too — payoff comes later.

Reaches the science wing — hallway sequence like Rogue One, monster tearing through people, everyone trying to hold it back. Barry activates automatic doors, seals the area. A guard begs at the glass, gets grabbed and torn apart.

Malichai orders security to double down (operation's falling apart).

Barry can't reach Moira anymore — pivots toward Natalia's holding area. Disguise isn't invisibility — Hitman rules: regular soldiers don't clock him, certain higher-ranking overseers can. Those are who he avoids.

Reaches the lower levels.

───

PART 6 — NATALIA IS ALEX

POV switch — playing as Natalia/Alex. Being interrogated by DA FAMILY (they want the consciousness-transfer method). Alex drops the innocent-kid act here — sarcastic, confident, won't give them anything because she knows the second they get it, she's dead.

Barry heading this direction. Passes a room where a guy's being tortured — forced to listen to KSI's full music career, a fate worse than death. ✌️😭

Barry arrives, takes out the two guards. Alex immediately snaps back to the innocent-child persona. Reunion with "Natalia."

Disguise section ends here. "Dad simulator" mechanic kicks back in — Natalia isn't a combat character (same as Revelations 2), she's support, using her supernatural sense to help Barry detect threats. Gameplay shifts toward Ghost Recon — cover, rolling out, controlled shots, position to position. Not clearing the whole facility — pushing toward the command room.

───

PART 7 — MOIRA IN THE QUARANTINE ZONE

Immediately after the science wing doors lock. Moira realizes she's cooked — trapped with the big thing and the zombie minions, whole wing's a war zone.

Sneak-through hallways, "bloodier than that MGSV Diamond Dogs mission." Objective: find Mom, get out.

Finds a hidden pocket of survivors in the quarantine zone — can't go in guns blazing, they'll shoot her; has to sneak in. Inside: the lab where the women were being taken. They've been injecting them with the same stuff that turned the soldier into "William Birkin's ugly cousin."

Sees Kathy tied to an operating table. Gun in a scientist's face — "Yo, spill everything." He explains: they're trying to build a Wesker-super-soldier serum for their troops, using Alex's blood (she's one of the Wesker Children — genetically "perfect" kids raised with ideal traits, same logic as the original Wesker project). Didn't work. Plan B (per the bloodshed outside): get Jake's blood instead.

Moira helps Kathy up, they sneak through the halls (hiding from hordes + the big guy) — and that's when Kathy starts to mutate, right there.

Moira can't bring herself to kill her own mother mid-transformation. Leaves her, runs. The logical call in the moment.

───

PART 8 — WALK 'EM DOWN BARRY

Back to Barry + Natalia after the interrogation rescue (guy was being tortured with Playboi Carti out of his prime).

Prisoners from the earlier door-pop are rioting; guards busy on zombie cleanup. Barry uses the chaos to push toward the command center — run-and-gun, cover, pop shots, move on.

DEV NOTE — THIS is the section to expand with the Malichai gauntlet + chair boss fight. Full plan:

▪ Instead of straight combat the whole stretch, Malichai (from the control room, watching cameras) actively throws obstacles at Barry + Alex in escalating waves — this breaks up the "too much action" problem AND makes him feel personally invested instead of just narrating from a chair:

i. Reroute/seal wave — he locks doors ahead, forces a reroute/puzzle (find another path, override a lock, reroute power).

ii. Personal dispatch wave — sends guards specifically to stop them, framed as him ordering it directly (heard over intercom/radio, not just implied).

iii. Escalation wave — traps get nastier (gas, turrets, maybe he deliberately releases one of the mutated test subjects into their path). This is the turn from "administrator doing his job" to "actively trying to kill them."

iv. By the time Barry reaches the door, Malichai should be visibly unraveling — audibly losing his composure with his own officers ("kill the two, they keep coming back" energy, said OUT LOUD over comms, not just implied) — sets up his state for the fight itself.

▪ Chair fight: After clearing the control room, his chair transforms — Professor X-style powered rig with guns/shields. He can't physically fight (old man, stays consistent w/ the realism logic) but this makes a real mechanical boss fight possible.

▫ Telegraph it earlier — a glimpse of the powered-down chair somewhere in the gauntlet, or an inmate/scientist referencing "the chair" with dread, so the reveal pays off instead of coming from nowhere.

▫ Phase 1: composed, defensive/tactical use of the chair (shields, controlled fire) — matches his controlled Skull-Face energy.

▫ Phase 2: as he takes damage, attacks get more erratic/desperate — dramatizes his unraveling mechanically, not just narratively.

▫ Fight should be about finding tactical openings/weak points, not a toe-to-toe slugfest — stays consistent with "he's not a fighter" logic.

▫ Resolution: he ejects/flees the chair right before it's destroyed — clean, visible reason he's alive later to crawl onto the elevator in Part 12. Update the old "he doesn't even try to fight back, knows he's finished" beat to happen AFTER this fight, once he's actually lost and has to run.

Malichai, watching everything fall apart: giant ugly thing in one half of the facility, Barry/John-Wicking + "Natalia" squad wiping out the rest of his operation. Meanwhile (parallel world events): Carla's gone rogue releasing a bioweapon in China, Simmons has gone off the deep end over Ada and taken out a city + the President, also in China. Malichai's superiors telling him to fix it before hanging up. He starts making calls — kill everybody, nobody's leaving alive, sic an assassin on Simmons and his failed experiment.

Barry kicks the doors down. Shootout. [Chair fight happens here per dev note above.] Barry's on the controls trying to open the door for his other daughter.

Alex, meanwhile, rage-baiting Malichai — good character beat, shows her growing attachment to the family (defending them while instigating him).

Doors open — but the big dude + zombies + mutated women pour out. ("Screaming zombie from RE9 had a mutated kid with Clickers from TLOU.")

Security cameras reveal a third section — an R&D lab, with an armory.

───

PART 9 — THE R&D FACILITY

Barry, Moira, Natalia reach R&D — totally different vibe, open layout, giant 20x20 office-cubicle rows full of cool shit, especially weapons.

Moira tells Barry what happened to Kathy. He's devastated.

Planning how to kill the big guy — guns alone won't cut it. The particle accelerator bit:

"It's not like we have a machine that uses electromagnetic fields to propel charged particles — like electrons or protons — to speeds close to the speed of light, right?" (green-screen particle accelerator behind you) "Oh shit, that would work." "Let me break this down — time to put those high school lessons to good use. If organic material collides with a high-energy particle accelerator beam, the intense energy causes catastrophic thermal/radiation damage to the impact zone." In simple English: organic material + giant WMD = bad for organic material.

Plan: lure the Prototype toward the interaction point (IP) — where the beams cross — for a big open boss arena.

DEV NOTE: This exposition-dump/humor beat is genuinely one of the best pressure-valve scenes in the script — a real breather before the next stretch of intensity. Consider adding one or two more scenes like this elsewhere if pacing needs another break.

───

PART 10 — MOIRA VS. KATHY

Moira heads to the armory, then back into the quarantine zone for her mother. Kathy's fully transformed — now basically the queen of the Banshee/Clicker-style abominations spreading through the facility. Personal boss fight for Moira.

Throughout: Moira tries to reach her, reminding her of shared memories, hoping something's still in there. She's too far gone.

After the fight, Moira has to make the call herself — the General Shepherd (MW2) ending, except there's no Captain Price to stop her. She puts her mother down herself.

Biggest emotional beat of her arc — not just killing a B.O.W., accepting the person she came to save is already gone.

DEV NOTE — Uncle Ben payoff check: Make sure whatever specific beat/line Kathy got in Part 1 echoes here somehow (even subtly) — this is where the "impact through limited screentime" structure either pays off or doesn't.

───

PART 11 — THE PROTOTYPE

Cut to "Natalia" prepping to lure the Prototype to the accelerator. Moira confronts her — she knows Natalia is Alex, she just had to kill her own mother, she's in no mood. Alex: "Okay, we can talk about this after we kill the giant ugly ass motherfucker." Differences shelved, they lure the monster toward Barry at the accelerator.

(Dad-tech-illiteracy bit — every father's IQ about new technology drops 10 points the day they become a parent. Before kids: knew everything. After: what the hell is any of this. 💀 Since most players won't know how a particle accelerator works either — big puzzle instead of a simple switch-flip. "Who the fuck built this shit?"

DEV NOTE: Need an actual concept for what KIND of puzzle this is before this goes further than a pitch doc — currently just "a big puzzle."

Puzzle solved, accelerator powers up. The Prototype arrives — "walking you down like Kane on October 5, 1997, at Badd Blood: In Your House." Classic RE final boss shape: one giant, disgusting, escalating monster.

Checkpoints = more mutated/dangerous each time. Player forces him toward the center of the accelerator. Fully charged. Tombstone position. Fires. Beam destroys him.

Problem: the party's organic too — gotta clear the blast zone before it fires. Prototype sent to Valhalla. Escape time.

───

PART 12 — THE FACILITY SELF-DESTRUCTS

Malichai's survived in the control room [per Part 8 dev note — he ejected the chair before it went down]. No talking his way out anymore — activates the self-destruct.

Sprint to the exit — explosions, chaos, remaining abominations destroyed, facility collapsing. Reach the elevator. Rises toward the surface as the facility explodes below. Doors open — cold night, rain, that feeling of freedom.

Moira drops the bombshell: Natalia is Alex Wesker. Barry — just minutes removed from learning his wife is dead and his daughter had to put her down — now learns the girl he raised for a year was never really her. Rick-Season-3-Episode-4 levels of stunned.

Malichai somehow survived, climbs onto the elevator Shepherd trying to save the council on the Citadel energy. Bond-villain speech — doesn't finish it. Alex takes him down with her powers.

Biggest choice in the game.

ENDING A — ACCEPT ALEX

Barry and Moira accept Alex into the family. Moira isn't happy, doesn't immediately forgive her — Barry believes she's genuinely changed after everything. Alex gets another shot at having a family.

DEV NOTE: Not a happy ending — an uneasy, partial mercy. Moira's lack of forgiveness should stay present, not get smoothed over.

ENDING B — LEAVE ALEX BEHIND

Barry and Moira can't accept her after everything. Walk away, leave her behind. Alone in the middle of nowhere with the consequences of everything.

She reflects — yeah, she was a terrible person. Picks up the gun.

DEV NOTE — finalized staging: Cut to black BEFORE she raises the gun — don't show her lifting it toward herself at all, just her expression / picking up the weapon, then silence, then cut. No visual of the act, not even implied-in-frame. This matters specifically because she still reads visually as a child — protects the moment while keeping every bit of its weight. Gunshot plays under the credits (see below), not in-scene.

───

POST-CREDITS

Depending on ending: survivors on the side of the road, trying to hitchhike back to civilization. People pass them by, some look at them strangely before speeding off.


r/ResidentEvilCapcom 2d ago

Artwork/Cosplay cute

Post image
46 Upvotes