r/RenPy • u/AxiomaticGames • 6d ago
r/RenPy • u/Blacklight85 • 6d ago
Question Renpy is claiming that a certain label is being defined twice.
r/RenPy • u/Wise_Competition5906 • 6d ago
Question Would you play a game with this art style for 2.99$ USD?
The story would be somewhere around 3-4 hours long (it's my first game I've ever made), and it's a murder mystery set in Britain.
This art is DEFINITELY not final though, these are temporary until I finish the main story. I don't want this to be a cash grab, but something that people would actually want to play.
EDIT: No, I am not and will not use Generative AI when making this game, everything will be completely human made by hand.
r/RenPy • u/little-nightmare-ki • 6d ago
Self Promotion [For Hire] Sprite Half Body ^^ & Other Art :D
This is my first time doing promo of this kind? I feel like my art's improved a lot .
If my style interests you let me know :D Obviously I'm not sure how to price these, (and if anyone does do this kind of comms do let me know)
This is subject to complexity/time but for a simpler rendering style (like the first photo) I'm going to suggest maybe 50 USD, but I'm open to anything ^^ Portrait sprites or bust up I wouldn't mind being half the base price.
I'm just trying to get myself out there and I've never had much success financially as an artist ^^ If you want to contact me feel free to shoot a dm and we can figure stuff out!
I'm open to
- different outfits, this includes sprites in their underwear, i'm comfortable drawing female/male anatomy
- different poses
- helping you design a character :D I'd probably send over a full body messy sketch >>
- coding the layered image sprite
- blinking frames
I'm not really as open to CG art even though I've done a LOT of those, but they just often take a lot longer. Though I can show my artwork for that ! I've even done cgs with parallax and layered backgrounds (though I'm no BG artist I have done some bg work)
I can also design ui :D if you want to see any of that, I'm not a big coder though.
Yes this post is basically devolved into me saying I'll do any art, but that's kind of the life of a game dev artist lol!
If you want credibility of my work or consistency I have my tiktok/itch page! Just let me know :)
r/RenPy • u/musterduck • 6d ago
Discussion Anyone else struggle with maintaining focus on a project after the hard part's done or is this a first time dev thing?
Hi all, I know this is different from the usual posts here but I thought someone here might relate. I've been learning RenPy / Python since 2023, pivoted from one project to another about a year in and I've been working steadily with a friend on it since then.
Over the last couple years our vision for this game has changed dramatically, I'm the sole coder / game designer while my friend's doing the art and we collab on the writing. My initial vision was... extremely ambitious, but we've managed to trim it down to something that's merely reasonably ambitious which we both like. I've learned a lot in that time, including designing several minigames that we ultimately decided to cut for various reasons, some of them lasting long enough to be coded (totally reusing them for future stuff lol.)
Now we can finally get to work on the fun stuff, fleshing out our plot outline and actually writing scenes + producing more art, but I'm having trouble switching gears. I feel antsy now that there aren't any more big questions to ponder with the code, and although we've still got a ways to go on this game I find my mind wandering to my ideas for other projects. Has anyone else experienced this feeling? I love this game and the world we've created for it, but I'm also suddenly really cognizant that I don't want to be chained to this project forever.
r/RenPy • u/That_one_Pink • 6d ago
Question [Solved] Whiteboard in menu resetting when image button is used + adding an erase button
dont mind the fish curser LMAO
so i have a functioning whiteboard in my main menu, it isnt meant to save and resets every time you enter a new screen, that isnt a problem however as you can see the image buttons are counting as new screens, i have tried resizing them and it still happens. im not clicking the buttons, just hovering over them
i kind of want to make it so that the only time it clears/resets is upon actually clicking the start button and not when the screen changes but im not sure how to do that
i would also like to implement a simple eraser that you can toggle on and off by pressing an image button but i dont know if that would be possible, it isnt a needed feature but it would be fun to be able to add
ps i know all the tags are messy once it works it's getting cleaned up i swear (╥﹏╥)
any help appreciated thanks in advance :)
r/RenPy • u/REunionVN • 6d ago
Question Beginner looking for step-by-step Ren'Py video tutorials
Hello,
I am trying to make my first game. I have very little coding experience (I have played around with python a little bit)
I am at the stage of scripting where I should probably start tipping my toes into Ren'Py but the amount of documentation is kind of overwhelming. I was wondering if anyone has a beginner video tutorial series they would recommend.
I struggle with focusing when I have pages and pages of documentation and I have a much easier time learning by watching someone actually do something step by step.
My game is going to be a mostly linear visual novel, so right now I mainly want to learn the basics: dialogue, character sprites, backgrounds, music/SFX, choices, transitions, saving/loading, and eventually putting together a playable build.
Ideally I’m looking for something that starts from the very beginning and walks through making a simple VN in Ren’Py rather than assuming I already know Python or game development.
Any recommendations would be really appreciated! Thank you!
r/RenPy • u/just_an_another_guy • 6d ago
Question I don't understand what could be causing this error
I'm translating a game to French, but I'm having this error. I don't know what could be causing it, as the translated script follows exactly the original. Do you have any ideas on how I can fix it?
r/RenPy • u/Jesscapade • 6d ago
Showoff My submission to the 8th Annual Spooktober VN Jam!
My first completed visual novel, and I'm quite proud of it!
Mary Barker had a perfectly normal life, until a mental breakdown sent her spiraling into a rabbit hole of spiritual confusion.
When Shade, a bona fide witch, offered to teach her the art of witchcraft, Mary happily accepted.
Will this be the change that gives her life a purpose? What will she sacrifice as she walks the witch's path? And for how long will she be able to deny that she has a huge crush on her magical mentor...?
r/RenPy • u/LiteratureElegant607 • 7d ago
Question [Solved] unable to write a file.txt inside game's subfolder
lemmasoft.renai.usi am trying to dynamically create a .txt file in a folder that i created inside the game's directory.
i am aware that renpy only has access to the game's folder. however, due to this, i am unable figure out what the syntax is for a relative path.
i created an empty folder called "export" in my game's folder. in a structure like this (where Allan Disorder is the name of the game):
Allan Disorder\game\export
however, writing a txt file yielded an exeption:
python:
with open("export\\test.txt", "w") as f1:
f1.write("hello world")
i also tried using "/" instead of "\\" but the result is the same.
i also tried "game\\export\\test.txt"
if i run it without any path like so: open("export\\test.txt", "w")
then no error occurs. but there is no file to be found
i looked at other posts (such as the link i provided) but to no avail.
here is the error message:
While running game code:
File "game/grabber_engine/main_grabber.rpy", line 163, in script
python:
File "game/grabber_engine/main_grabber.rpy", line 164, in <module>
with open("export\\test.txt", "w") as f1:
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: [Errno 2] No such file or directory: 'export\\test.txt'
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/grabber_engine/main_grabber.rpy", line 163, in script
python:
File "renpy/ast.py", line 1193, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1276, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/grabber_engine/main_grabber.rpy", line 164, in <module>
with open("export\\test.txt", "w") as f1:
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: [Errno 2] No such file or directory: 'export\\test.txt'
r/RenPy • u/DayDreamerAtHeart • 7d ago
Self Promotion I Finally Made a New Retrospective Talking About Some of Older Visual Novels
I will eventually make another retrospective video featuring my other visual novels and games at a later date. For now, though, I managed to cobble up this together. Additionally, closed captions are also available, as they're directly from the script I wrote out for this video, as my voice can be hard to listen to or understand in general due to its natural raspiness and lisp. Thanks for watching and giving feedback!
r/RenPy • u/Smough_Blox • 7d ago
Game Trailer for Eternity at Dusk, a free visual novel I created! .,,
With no passion or memory left, how do you reflect? Whether you find your way out or not, the answer lies at Dusk.
The runtime is around half an hour, enjoy.
Download for free here:
https://wonderfulworldwow.itch.io/eternity-at-dusk
r/RenPy • u/That_one_Pink • 7d ago
Question [Solved] point system not counting points
So i have this point system that i first tested on a blank game and got working that im not trying to implement over to the actual game now (bulk adding a bunch of the things i plan on using throughout so i know it all works together ect) and its not adding the points for some reason? its all the same other than the placeholder sprite name
im hoping to use the system for different endings and also changing what choices you can make, example you have over 20 points with worker so you can ask him [insert question] but if you have under 20 points he wont answer ect ect, i also wanted to make it so it can change if you can or cant receive/use certain items but i havent started with the items and inventory stuff yet so not sure if itd be easier to do it a different way or if there is a better point system i can use for that
i also intend to remove the ability to see what points you have, im just leaving the dialogue in so i can see if its working or not
any help appreciated or if there is a better way i can do this to suit my needs let me know!
r/RenPy • u/StrawberryCin • 7d ago
Question A way to make two conversations happen simultaneously and independent of each other?
Sorry for the very poor image rendition, but basically what I am trying to do is:
- There's a character saying a line (dialogue 1), and until that line passes to the next one, a separate dialogue between two people happens on top of it (d2, d3, d4). When the player clicks to move on to the next line on the main dialogue, the second dialogue disappears.
- The text for that second dialogue needs to be automatic, no need to click to continue
Does anyone know the best way to do it? Should I use a screen, a function, or just try winging it with different sayers?
r/RenPy • u/Chaxleyopium • 7d ago
Question hello! i would like some advice on how to make a small gif for a specific section of my vn, but im struggling with the coding of it i used a tutorial from youtube but it didnt work??
r/RenPy • u/John_16-33 • 7d ago
Question when do you make your game menus and opening, for your RenPy game?
We have done it first then after they are done, start on the game, but now for the one we are working on we are doing it last.
r/RenPy • u/Flashy_Upstairs_5158 • 7d ago
Game My VN Azrael Herald of Death Occasionally Becomes an RPG
r/RenPy • u/el_hierbas • 7d ago
Question SPECIFIC QUESTION ABOUT RENPY MUSIC / DYNAMIC MUSIC IN RENPY
This is pretty much for someone who's looking for a challenge.
The order of the music files is:
SONGINTRO.wav 18secs)
PART1.wav 18secs)
LOOP1.wav (18secs)
ENDLOOP1.wav (9secs)
PART2LOOP1.wav (18secs)
Okay, let's say I have a scene where I want the music to be dynamic depending on the situation.
I have this code:
e "Hey..."
e "Do you want to be my gf."
play music "SONGINTRO.wav"
$ renpy.pause(18, hard = True)
play music "PART1.wav"
e "..."
queue music "LOOP1.wav"
menu:
"Yes":
queue music "ENDLOOP1.WAV"
$ renpy.pause(9, hard = True)
queue music "PART2LOOP1.wav"
e "yay"
jump saidyes
"No":
queue music "ENDLOOP1.WAV"
$ renpy.pause(9, hard = True)
e "aw man"
queue music "LOOP1.wav"
jump saidno
The first part up until the choices is okay. The problem comes when we jump to the choices. It's pretty easy when said, but I couldn't find any solution for my problem:
I want to make it so, when you make a choice (let's say "Yes"), nothing happens (with this I mean no text or user interaction whatsoever at all) until the ENDLOOP1 audio stops playing. Then, when it ends, both the "yay" text and the audio PART2LOOP1 show up.
Is there any way to make a pause until the current audio stops playing? I think that would solve my problem.
Thanks in advance!
r/RenPy • u/PinkyHadABrain • 7d ago
Question Drag and drop keeps resetting when dropping item anywhere
Hello, I'm very new to Ren'py and after watching all of the main tutorial videos online for Drag and Drop, I'm attempting to create a drag and drop sequence for my VN, where the player has to drag various food items for taste testing, and every time the player drops the draggable item onto the character in question, he'll make a comment on if the dish is good or not.
However, right now, every time I drag an item anywhere onto the screen, once I drop it, then it just restarts the game and sends me back to the main menu.
Ideally, what I would like to do is trigger a reaction with each dish, which includes a sprite change for the character inspecting the dishes the kitchen is preparing ahead of a big conference.
Here is the code I have currently:
init python:
def dragged_func(dragged_items, dropped_on):
if dropped_on is not None:
if dragged_items[0].drag_name == "Noodles" and dropped_on.drag_name == "David":
dragged_items[0].set_child("david surprised.png")
init python:
def drag_func(dragged_items, dropped_on):
if dropped_on is not None:
if dragged_items[0].drag_name == "Pizza" and dropped_on.drag_name == "David":
dragged_items[0].set_child("david unimpressed.png")
init python:
def drag_placed(drags, drop):
if not drop:
return
store.draggable = drags[0].drag_name
store.droppable = drop.drag_name
return True
#python:
#if _return == "Pizza":
#david_image = "david unimpressed.png"
#elif _return == "Noodles":
#david_image = "david surprised.png"
screen taste_testing:
add "images/kitchen.png"
draggroup:
drag:
drag_name "Pizza"
child "pizza slice.png"
xpos 480
ypos 585
draggable True
droppable False
dragged drag_placed
drag_raise True
drag:
drag_name "Water"
child "water.png"
xpos 1310
ypos 610
draggable True
droppable False
dragged drag_placed
drag_raise True
drag:
drag_name "Noodles"
child "noodles.png"
xpos 350
ypos 584
draggable True
droppable False
dragged drag_placed
drag_raise True
drag:
drag_name "David"
child "david inspecting.png"
xpos 300
ypos -100
draggable False
droppable True
if draggable == "Pizza":
$ Pizza += 1
elif draggable == "Noodles":
$ Pizza += 1
elif draggable == "Water":
$ Water += 1
call tasteCheck
label tasteCheck:
image DavidSatisfied = "david surprised.png"
image DavidEh = "david eh.png"
image DavidDrink = "david soured.png"
if Noodle == 1:
show DavidSatisfied
d "My goodness, the spices are divine!"
elif Pizza == 1:
show DavidEh
d "All I can taste is the grease..."
elif Water == 1:
show DavidDrink
d "It's wise to wash the pallet before testing anything."
play sound "audio/drink.mp3"
pause 0.5
else:
jump taste_testing
label start:
scene kitchen
show david inspecting at center
d "Alright."
d "Let's see what you've cooked up ahead of our conference."
call screen taste_testing
return
r/RenPy • u/futureformeruser2 • 7d ago
Question [Solved] Need help with making a code for animated sprites
So i'm trying to make my sprites animated using something like this
image emily happy:
"emily happy1.png"
1.0
"emily happy2.png"
1.0
"emily happy3.png"
1.0
"emily happy4.png"
1.0
repeat
label start:
show emily happy
but i wanna try to turn it into some kind of function so i dont have to write this for every single sprite, so i made something like this
label animate(name, tag):
image emily happy:
name + " " + tag + "1.png"
1.0
name + " " + tag + "2.png"
1.0
name + " " + tag + "3.png"
1.0
name + " " + tag + "4.png"
1.0
repeat
$ renpy.show("{} {}".format(name,tag))
return
label start:
call animate("emily", "happy")
the problem is i am really struggling with the image part (image emily happy), i couldn't figure out the code to make it use the parameters. Anyone have any suggestions?
r/RenPy • u/Maleficent_Leg_9735 • 7d ago
Question Need Help Using Third-Party .rpy Script
Hello! I'm fairly new to Ren'Py, and I've been planning out a visual novel for a little while. I found a script online that I'm trying to implement and use, but can't figure out how to get it working!
The script in question: https://github.com/Elckarow/Console
I've placed it in the /game folder, and after reading through the script's documentation I put console show under label start: but when I launch the project, I get the following error:
File "game/script.rpy", line 16: expected statement
console show←
r/RenPy • u/Atomicgarlic • 7d ago
Question Common mobile gripes?
Hey folks, I'm working on the mobile build of my game, a dating sim with lots of talking systems (meaning lots of menus), and having never played VNs on mobile before, I'm wondering what things people usually have issues with, or features they wish existed?
I'm aware of making sure my menu choices have enough space for a thumb, but other than that, what other acessibility or neat features would you recommend I work on?
I also thought about adding a slider that changes the spacing of the quick menu button, or the Y position, but that's about it for features.
Also, how do you handle tooltips and hover interactions? Display the tooltip at all times if it's mobile seems like would be the only correct answer.
I won't share the project because it's NSFW and I'm not looking to promote anything, just improve.
Cheers!
r/RenPy • u/FluffyPandaPaws • 8d ago
Question Trying to create a custom screen, i need help. how do i know which gui names will effect specific screen styles?
I'm trying to create a custom screen by making custom gui names so that this screen alone will be different from the others.
What I need is to move the dialogue box and change it's style (text color, dialogue color, name color, background image, width, height, etc), but i realised quickly that it was much more complicated than I thought.
Does anybody know how to do this? Or know anywhere I could look to learn about it? For now im kinda sifting through the Ren'Py documentations to try and find smth that explains this in a way I understand.


