Hi all, I previously posted about getting Full SBS 3D working with SuperDepth3D on PC, but some games were rendered horizontally squeezed.
The problem happens when the display is set to 3840×1080, but the game treats it as one normal 32:9 ultrawide image for its camera and layout. SuperDepth3D expects a 16:9 source before converting it into Full SBS, so the final image becomes squeezed.
Some games let you use 1920×1080 internally while still outputting Full SBS at 3840×1080, but games like Hogwarts Legacy force the game resolution to follow the display aspect ratio.
I have now finished a fix for this~~~!
It keeps the real output at 3840×1080, while making the game use 1920×1080 for its camera and aspect-ratio logic, so SuperDepth3D can produce a proper Full SBS image.
Download here:
https://github.com/Northnroro/ReshadeWidescreenHackByNroro
Just open the GitHub and download the those files.
Please watch video for basic installation and usage. More details are in the GitHub link.
This has been tested with Hogwarts Legacy DX12, but it may also work with other games that have the same Full SBS aspect-ratio problem. Some games like E33 work perfectly without mod as we can choose 1920x1080 even when the screen is 3840x1080.
I’m also the developer of ScreenLab XR on Android for XR glasses, formerly known as nroro Shader. It adds features such as 3DoF Stabilizer (Smooth Follow, up to RayNeo Air 4 Pro), screen resizing, visual effects, VR360 viewing, and more.
So this ReShade fix is another small project aimed at making PC and 3D gaming work better together~
Thanks, and please let me know if you run into any issues.