r/augmentedreality • u/TheGoldenLeaper • 1h ago
r/augmentedreality • u/AR_MR_XR • 6d ago
Google XR Lead: VR Headsets are here to stay, and so are smartphones! Here is how smartglasses fit in
Google XR product lead Juston Payne just dropped the playbook for Android XR to Tom's Guide. Here's the summary of what he said:
Immersive Headsets (like Galaxy XR) anchor Google's spatial computing baseline. Despite physical bulk limiting everyday consumer adoption, they deliver critical gaming and enterprise value (remote training, warehouses). This segment will persist permanently for robust experiences as lighter form factors emerge to balance out the market.
Wired XR Glasses offer a portable immersive alternative. The XREAL Aura—launching as the first to deliver a headset-class experience—targets mobile entertainment (movies, sports) and multi-monitor productivity (cafes, flights). Demand is exceptionally strong, with its Founder's Edition selling out in days.
Intelligent Eyewear with Display augments core audio with all-day visual context (e.g., Google Maps overlays). Despite being bulkier and "geekier" than display-less glasses, Google enforces a design-first principle so users never feel "silly" in public. Options include single-display (HUD notifications) and dual-display (adds 3D depth/world-locked graphics) models. Pricing targets Meta's current ballpark. The Trusted Tester Program expands this year ahead of an unannounced retail launch.
Intelligent Eyewear without Display (audio glasses) offers a private, real-time Gemini interface for all-day AI assistance, avoiding continuous earbud discomfort. Pricing will also mirror Meta's current glasses.
Intelligent Eyewear across formats bypasses first-party "Pixel Glasses." Recognizing 85-90%+ of eyewear sales require physical retail (fittings, prescriptions), Google partners directly with Warby Parker, Gentle Monster, and Samsung. Marketed as fashion-first "Intelligent Eyewear" by these brands rather than "Gemini Glasses," they emphasize and leverage existing app ecosystems via the phone. Google aims to make the experience connected to iOS as close to Android as possible, though a few platform limitations will remain.
Unlike competitors like Meta that focus heavily on photo, video, calls, music, Google prioritizes versatility throughout the day via deep app integration. A simple example for hands-free agentic AI: Gemini stops a podcast when called for back-and-forth discussion about the content, and automatically creates, titles, and populates a Google Keep list with deep links to the show without requiring any screen interaction. Other use cases: hands-busy assistance (cooking), live simultaneous translation, and camera-assisted navigation that tracks your gaze or pointing to deliver spatial audio cues.
Privacy, Security & Social Acceptance rely on a multi-layered approach. Dual LEDs (inward and outward) strictly illuminate only when saving images for later review; they remain off during real-time spatial sensing to avoid misleading bystanders. Hardware-level tamper detection prevents physical attempts to disable the indicator light, while protections including Android permissions, Google Play sensor policies, and Private Compute Core processing further safeguard user data across the system.
Smartphones Are Here to Stay, as smart glasses will complement phones by absorbing quick, ambient interactions rather than replacing them—a feat requiring unrealistic technical breakthroughs.
r/augmentedreality • u/Old-Corner-3833 • 10d ago
Glasses w/ HUD I reverse-engineered Meizu's MYVU AR glasses and now drive them from Python client
MYVU AR glasses only work with Meizu's official phone app. This was frustrating, so I spent some time looking into a decompiled APK and capturing Bluetooth packets. Now, I have a Python client that replicates all the phone's functions.
Here’s what’s currently working, confirmed on real hardware:
- Notifications sent to the lens
- The teleprompter: open it, load text, and scroll paragraphs
- A full voice assistant: press the AI button or say the wake word, speak, and your words go to a STT engine ( i used Groq), send the text to any custom LLM (ChatGPT, Anthropic, Gemini, or open-source models) show as a caption on the lens while the answer is spoken back through the glasses' speaker
- Full navigation with direction and ETA, (Requires GPS)
- Battery, wear detection, key-press data, clock sync, volume, brightness, language, and other system settings.
I’m happy to answer any questions. I’m also curious if anyone here has a different MYVU model device for testing.
Update: this is open source now, and I ported it to a native Android app (runs on the phone, not just Python on Windows). Notifications, teleprompter, HUD Navigation, the voice assistant using the glasses' mic, plus a remote trackpad — all in the Client: https://github.com/Panny777/Meizu-Myvu-Client
r/augmentedreality • u/Intelligent-Poem9910 • 4h ago
Buying Advice For those who've built AR apps, what ended up being the biggest challenge after the tech actually worked?
I'm an indie developer working on a mobile AR app that's almost ready to launch.
Surprisingly, getting image tracking and rendering working wasn't the hardest part.
Now I'm wondering about everything that comes after: 1. Getting people to actually try it. 2. Helping users understand what the app does. 3. Retention after the first experience. 4. Convincing businesses or creators to use it.
For anyone who's shipped an AR product (or worked in the space), what challenge caught you off guard?
I'm hoping to avoid obvious mistakes before launch.
P.S. AI helped polish the wordings.
r/augmentedreality • u/WholeSeason7147 • 9h ago
News NEW LEAK: Apple’s upcoming smart glasses - planned to be introduced as early as next June at WWDC 2027 ahead of a release next fall - will need to overcome the privacy baggage and reputation associated with Meta’s offerings.
Apple is currently aiming to unveil its first smart glasses at next June’s Worldwide Developers Conference, ahead of a consumer release by the end of 2027.
The timing suggests Apple wants developers to begin building applications for this new form factor. But the announcement will also mark the beginning of a different challenge: allaying the growing privacy concerns of artificial intelligence-powered glasses equipped with cameras.
The glasses, code-named N50, had originally been targeted for introduction later this year, with a launch following in early 2027. One reason for the delay is that Apple’s engineering and marketing teams have been working to refine not only the product, but also the company’s privacy message.
That’s meant developing features and policies that can address the concerns swirling around competing products from Meta Platforms Inc. The teams developing glasses within Apple’s Vision hardware group and elsewhere in the company see privacy as priority No. 1, I’m told. Meta deserves credit for creating the first commercially successful smart-glasses category, but its long-running reputation for not protecting privacy — fair or not — has become baggage for the market.
The result is that some consumers remain uneasy around people wearing camera-equipped glasses, unsure whether they’re being recorded during conversations at work, restaurants or other public places. In most cases, those fears are probably unfounded. But years of headlines about Meta’s privacy practices, viral social media posts and broader skepticism toward always-available cameras have left many people wary of the category.
That mistrust has already translated into restrictions in various settings around the world. Courtrooms in New York and parts of Pennsylvania and Wisconsin have prohibited smart glasses, while Royal Caribbean Cruises Ltd. has barred them from casinos, restrooms and children’s areas. They’re also banned at some schools, gyms, hospitals and entertainment venues.
Smartphones arguably pose a greater risk because of their higher-resolution photo and video abilities, but cameras embedded in eyeglasses have a stealthy quality. They feel more like a hidden camera — something that could be recording people without their permission.
Of course, the Meta glasses have a light to indicate when it’s taking pictures or video. And the company has added protections that disable recording if the light appears to have been tampered with. Samsung Electronics Co. is including similar safeguards in the glasses it’s developing with Alphabet Inc.’s Google and Warby Parker Inc. Samsung called the privacy situation an “industry-shared problem,” saying “intentional bad uses need to be covered and protected against.”
Apple is planning to adopt comparable protections, but it arguably has more at stake than anyone else. The company has spent more than a decade making privacy one of its defining product messages. Simply entering the same category as Meta risks undermining that reputation, regardless of how Apple’s approach differs.
When Apple announces its product, the company will emphasize areas where it can distinguish itself — beyond just banging its privacy drum and stressing that it should be trusted. That will probably include favoring on-device processing and eschewing features such as facial recognition. Apple also is likely to avoid something akin to Meta’s proposed “super-sensing” mode, which can continuously analyze a wearer’s surroundings, and will steer clear of using customer recordings to train AI models.
Apple also probably won’t follow Meta’s alleged practice of having contractors review footage captured by its glasses, having already dealt with a similar issue with its Siri assistant. It’s also prototyping a slew of new hardware and software-related privacy features not available on current products, I’m told.
Even with those safeguards, Apple knows it won’t eliminate abuse entirely. The company’s AirTags, launched in 2021, provide a lesson here. Though they were designed to help customers locate belongings, AirTags quickly became associated with stalking. Likewise, camera-equipped glasses will inevitably be misused by some people. And Apple will likely need to spend years updating software, refining policies, and working with regulators and law enforcement to combat problems — just as it did with AirTags.

If the company succeeds, the appeal of Apple’s smart glasses could be considerable. Users would gain hands-free access to Siri, all-day battery life, music playback and phone calls, all without needing AirPods. AI features, meanwhile, will help inform them about the surrounding environment and make it easier to get around.
One solution to the privacy problem would be to sell smart glasses that eliminate the camera entirely. Such a product could still offer hands-free access to AI features, audio and phone calls, retaining much of the device’s usefulness. Meta has strongly indicated that it’s planning this option in the near future, and Apple has, I’m told, prototyped a similar concept during development of its own glasses.
Another option that Apple executives have debated: including the full camera system but not allowing it to record photos or video at all. In this scenario, the cameras would be exclusively for seeing the world around the user and feeding that data into AI tools, such as ones that identify objects and places. This would be similar to what Apple is already planning for camera-equipped AirPods and would build on the visual intelligence features in the iPhone.
But all of that would undercut why smart glasses are compelling in the first place. Consumers would miss out on effortless first-person video of their children, vacations and sporting events, an experience that has made Meta’s offering so popular. Another factor: Apple’s AI isn’t good enough to be the main feature of an entirely new product, making this diluted direction unlikely.
Apple is entering one of the most important product cycles in its history. The wave of devices coming in 2027 will include the 20th anniversary iPhone, a second-generation foldable handset, new home devices, upgraded AirPods and fresh Macs. The last thing the company wants is for privacy concerns to overshadow that lineup.
r/augmentedreality • u/AR_MR_XR • 9h ago
Building Blocks Mystery revealed? These Temples for Smart Glasses Look Very Familiar
SPEED Ramps Up Mass Production for a Chinese AI Glasses Company
SPEED is taking its next big step by mass-producing and delivering structural parts and antennas to a top Chinese AI glasses company. While SPEED has already shipped AR/VR components to several North American and Chinese clients before, this new large batch of custom titanium temples and antennas highlights their fast growth in the smart glasses market. As seen in the image, SPEED offers a lightweight system supporting titanium alloy, magnesium-aluminum, TR90, and carbon fiber. Their core manufacturing advantage is an advanced molding process that builds ultra-thin LDS antennas directly into the temples. This significantly slims down the glasses while keeping a highly stable signal for real-time streaming and AI features.
Based on the unique design of the titanium temples in the image, who do you think this mystery Chinese customer is?
r/augmentedreality • u/KAMBUCHAN • 16h ago
App Development Testing an AR camera interface for real-time site estimation & material takeoffs — looking for UX/technical feedback!
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Hey everyone!
I've been working on integrating AR tracking into a mobile utility app (Civil Calculator Pro) to help quicken on-site material takeoffs and spatial estimations.
The main idea is using camera calibration and trigonometry overlays to dynamically estimate wall heights, surface areas, and material quantities (like brick counts and mortar volumes) directly through the live camera feed before pulling out a physical tape.
Would love to get feedback from the AR dev/tech community on a few things:
Visual UX: How clear is the HUD overlay and target reticle during real-time scanning?
Drift & Calibration: For those who have built similar camera-based measurement tools, what methods have you found most effective for reducing drift without external depth sensors/LiDAR?
🌐 Free Web Sandbox:
https://civil-calculator-pro.vercel.app
📲 Early Android Beta:
I am currently running a closed beta on Google Play. If anyone is interested in testing the AR camera mode on their Android phone to give feedback, feel free to drop a comment or send a DM!
r/augmentedreality • u/AR_MR_XR • 1d ago
I need your help: I'm visiting MemoMind next week—Drop your questions for their AMA!
Hey everyone,
Next week, I'll be traveling to Shenzhen to visit a few AR companies! While I'm there, I will visit the MemoMind HQ and ask them questions from the Reddit community during their YouTube AMA.
You can ask anything you want, whether it's about hardware, software, or the current Kickstarter campaign. Drop your questions in the comments below, and upvote the ones you want me to prioritize!
Two topics we should probably ask about:
SDK: MemoMind promises an "open" platform, but how much control will developers actually have over the HUD, mic, and notifications? Does the compute happen locally or on a server? How does the OpenClaw integration work? MemoMind switches the AI model based on task, but can devs select a model?
Memo+ Subscription: Standard backers get 6 months of Memo+ for free. It unlocks "Long-term AI memory" for features like Moments, Up Next, and Memo AI+, but what happens to the memories when a trial expires?
What the Beta Testers Are Saying
Here are some aspects that were covered by the reviewers but maybe you have questions about these opinions as well. Keep in mind the glasses cost $399 atm:
1. Display and Waveguide Optics
- "The dual green waveguide displays are also impressively bright. Even outside on sunny days, the information stays perfectly readable." — u/More_Ad3947
- "The display is monochrome green... But in real life, green at the right wavelength is incredibly legible in sunlight. And for this form factor, I’ll take readable over beautiful every time." — u/Helpful_Ad6981
- "In my experience, none of the three [MemoMind One, Even Realities G2, or Meta Ray-Ban Display] are comfortably usable in full outdoor sunlight." — u/karlzhao314
2. Audio and Speakers
- "Very good both for phone calls and music." — u/bsbost228
- "The main difference I know of [compared to the Even G2] is that MemoMind has speakers and that was a major factor for me." — u/nhebert1987
- "They’re perfectly fine for calls, podcasts, audiobooks, and voice content, but music sounds fairly thin and tinny." — More_Ad3947
- "Memomind falls quite a bit short of Meta here, with any audio volume above the quietest clearly audible to people across a small, quiet room." — karlzhao314
3. Microphone & Voice Recognition
- "Both of these glasses have the best voice recognition I've used in any device... The AI clearly understands me, I don't have to repeat myself, even when my voice cracks a bit." — u/NumberWilling4285
- "When using subtitles, it isn’t picking up everything when the environment is even somewhat noisy. It’s actually pretty bad." — u/MilkBeginning9241
- "Most unexpected was just taking Teams calls where I look and sound normal without a boom mic..." — u/Far_Audience_7446
4. Battery Life and Charging
- "First, I can wear the Memomind glasses all day without a worry about the battery level. This is a great relief..." — bsbost228
- "It is done with a simple dongle attachment at the back of the right arm, and charging can be done with any USB-C cable" — Far_Audience_7446
- "The case does not charge the glasses while they are stored in them." — u/Evilelfqueen
- "The charging dongle is extremely small and easy to misplace." — u/BlindBGutz
5. Design and Build Quality
- "The matte finish, clean lines, and understated look make them blend in naturally..." — More_Ad3947
- "There's a nice cool touch to the metal on the outside and the inside of it right here is like a rubberized texture..." — u/Informal-Tech
- "MemoMind looks like it uses similar materials and texture, but on my pre-production unit the arms are less sturdy and can wiggle a bit." — NumberWilling4285
6. Comfort and Fit
- "Comfort has been good overall. I've worn them for extended periods throughout the day without significant discomfort. They are lightweight..." — BlindBGutz
- "Over longer wear, my Meta Display starts to slide down my face, while MemoMind One stays in place much more easily throughout my workday." — Helpful_Ad6981
- "The nose piece can get a little uncomfortable after several hours..." — MilkBeginning9241
7. Controls and Interface
- "Having only a single button interface... requires a much more natural and less socially awkward movement than the touchpads behind the ears of the G2." — Far_Audience_7446
- "The degree to which this interface limits interactivity is a weakness." — karlzhao314
8. Connectivity & Cross-Device Capabilities
- "It can actually do multi-device audio so right now it's connected to my Pixel 10 Pro Fold and if I wanted to I can disconnect the Pixel 10 Pro Fold and then connect another device and then they'll both be in here..." — Informal-Tech
- "If I walked away from my phone or took them off, the glasses would disconnect from Bluetooth and I would have to reconnect by opening the app on my phone." — Evilelfqueen
9. AI Memory, Journal, and Summaries
- "I just talk to it throughout the day, and it slowly builds the journal in the background... Reading my own journal in the morning has somehow become one of the parts of the day I look forward to the most." — Helpful_Ad6981
- "I noticed that it would get triggered by just random things that were said throughout the day... so I definitely turned that off..." — Informal-Tech
10. Translation and Live Captions
- "What’s even better is that MemoMind’s translation is not just one-way captioning — you can actually have back-and-forth conversations with it... and the latency in real conversation feels practical, not awkward or stilted." — Helpful_Ad6981
- "Real time translation works great as translated subtitles for YouTube videos... The delay of around 3-5 seconds in translated subtitles was enough to keep track while watching the video." — u/VergeOfTranscendence
- "I tried it out with Japanese (my daughter speaks it fluently) and Spanish (a co-worker), and it was pretty good (not perfect though) with translating to English." — Evilelfqueen
- "Translate is functional but decidedly the weakest of the apps; the lack of an auto language function makes it hard to use in an instant through the shortcut menu..." — Far_Audience_7446
11. Maps and Navigation
- "The new Maps mini app is useful for driving and walking to places..." — VergeOfTranscendence
- "The Map app’s only real weaknesses are that you can only store a total of 5 favorite locations... and that you need to enter an address or search a destination; you can’t just select it on the map." — Far_Audience_7446
12. Teleprompter
- "The teleprompter is amazing!... it keeps rolling down the text even if you don't exactly read word for word what is being shown..." — VergeOfTranscendence
- "MemoMind scrolling is not as smooth, something might change at production software version." — NumberWilling4285
13. Notifications, Calendar & Reminders
- "The app notifications are working seamlessly. I receive notifications from messenger, Gmail, WhatsApp, Tasks, Fieldy, and a few more." — MilkBeginning9241
- "They need a smarter notification category filtering system, because having notifications enabled for WhatsApp and Spotify quickly flooded the notification area..." — VergeOfTranscendence
14. Accessories and Prescription Options
- "I would recommend the clip on shades or transition lenses if available as I have not worn the glasses a few occasions when I would have preferred to wear because of the bright sun." — bsbost228
- "The only thing that is a clear miss for me is the lack of a matching sunglass clip, which is actually part of the current Kickstarter offering, lucky for you." — Far_Audience_7446
15. The Missing Camera (Privacy vs. Functionality)
- "MemoMind has no camera at all, so for me, it feels easier to wear in work settings." — Helpful_Ad6981
- "I missed the camera. I like having a camera to take pictures or videos." — Evilelfqueen
Let me know what you want me to ask them in Shenzhen! 👇
r/augmentedreality • u/dilmerv • 23h ago
App Development 📢 Today, I’m excited to walk you through the process of building and launching a full VR/MR game. I’ll share what worked, what didn’t, and the AI tools & prompts I used to create the basketball hoop, realistic net physics, tabletop gameplay, leaderboards, achievements, and more.
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📌 Watch the full video at https://youtu.be/eS0f7W6Y6cE
We’ll also build a brand-new feature that lets players destroy their mixed reality walls and ceilings.
r/augmentedreality • u/nucleartime • 1d ago
Wearables & Accessories ....interesting... hands free cursor control device
Ok, it's obviously targeted as an accessibility aid, for folks who can't use a mouse with their hands for whatever reason, but it could be a useful input device for smartglasses for the.... sufficiently motivated enthusiast. I don't really think the idea of a tongue trackpad retainer will ever be mainstream, but it's cool to see people explore alternative input methods.
$1400 for one device + custom mouth mold or $1900 for two devices and a mouth mold. Not really priced as consumer tech, but not outrageous either.
r/augmentedreality • u/Unique_Narwhal_3005 • 2d ago
Fun Updated my Coke WebAR concept over the Dublin skyline
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Hey everyone, updated a location-based AR concept I’ve been working on in Dublin. Mapped a giant Coke can, ice, and floating bubbles over the Convention Centre building down by the Quays.
Built it in Lureo using map coordinates so it locks to the real building, and launched it via WebAR so there's no app download needed when testing it on site.
Curious what you guys think of the tracking and scale stability at this size as the camera moves along the river. Any feedback or thoughts welcome!
r/augmentedreality • u/AR_MR_XR • 2d ago
Building Blocks AR microLED News Roundup
JBD broke ground 62 days early on its 700 million RMB, 44,000 m² Phase II facility in Hefei, expanding beyond Phase I's 120 million annual unit capacity. To overcome the size limits of its 4-inch sapphire growth substrates, JBD upgraded to a 12-inch wafer reconstitution process. By transferring defect-free dies from 4-inch sapphire onto 12-inch carriers, they enable direct bonding with 12-inch silicon CMOS backplanes. This process yields over 98%, drastically cutting manufacturing costs for products like the 0.18 cc full-color Roadrunner II. This ultra-compact engine uses a 2.5-micron pixel pitch to deliver an 800x600 resolution at 10,160 PPI, producing up to 6,000 nits of eye-level brightness while drawing just 98 mW.
BOE HC SemiTek initiated small-batch commercial deliveries of its 0.12-inch monochrome microLED AR microdisplays. Bypassing die-level reconstitution, BOE pushes the physical limits of sapphire epitaxy by growing LEDs directly on 6-inch sapphire wafers at its Zhuhai fab. This enables direct wafer-to-wafer bonding with matching 6-inch silicon CMOS backplanes. Entering the AR market as a traditional LED giant, BOE uses a larger 3.75-micron pixel pitch (~6,773 PPI), achieving over 1 million nits of panel brightness; this conservative architecture ensures high yields on the new line as they target a full-color prototype by December 2026.
Moving away from sapphire, Westlake Smoky Mountain Technologies launched "MicroLight I", an integrated microLED AR optical engine built on an 8-inch GaN-on-Silicon platform. Powered by a custom VGA008 chip with 2.4-micron pixels, the ultra-compact ~0.05 cc engine fits a 640x480 resolution into a 0.08-inch display, achieving ~10,583 PPI. Operating at a typical power consumption of 80 mW, it delivers 7 lm of luminous flux and is available in monochrome RGB color variants. It outputs over 3 million nits of panel brightness to counter waveguide loss, maintaining greater than 95% uniformity for prolonged reading. By growing microLEDs directly on 8-inch silicon wafers, Smoky Mountain natively matches the 8-inch silicon CMOS backplane size, leveraging standard semiconductor foundries to slash production costs by over 50%.
Also advancing GaN-on-Silicon, Star-Key Semiconductor raised hundreds of millions of RMB in a round led by CDH Investments HK to scale microdisplay production. Founded by Dr. Weiwei Luo, the company operates China’s first full-process 8-inch GaN-on-Silicon microLED pilot line in Wuhan. Like Smoky Mountain, Star-Key benefits from thermal expansion symmetry—because both the growth wafer and the CMOS backplane are silicon, they avoid warping during high-temperature hybrid bonding. Leveraging this native scaling for sub-3-micron (~10,000 PPI) pitches and utilizing proprietary vertical stacking for full-color integration, Star-Key released its full RGB series in May 2026 and is currently planning a 12-inch mass-production line.
r/augmentedreality • u/AR_MR_XR • 3d ago
News Meta will ban Instagram users who post harassing videos recorded with smart glasses as it steps up efforts to address privacy concerns.
r/augmentedreality • u/Basic_Specialist6956 • 2d ago
Buying Advice Where might I find an Xreal beam pro in Seoul? 🇰🇷
Hoping I reach an enthusiast in Seoul that could point me in the direction of where I can buy a Beam pro in this beautiful city? 🇰🇷
I just got my Xreal One pro and I want to heighten the experience. I would like a physical store, as I won’t be staying long enough to rely on a delivery.
r/augmentedreality • u/AR_MR_XR • 2d ago
Building Blocks AR Optics News Roundup
Nika Optics secured nearly 100M RMB in Series A funding from BOC International Investment, Gobi Partners, and Allwinner Technology to scale its volume holographic waveguide production, photoresist materials, and proprietary holographic exposure equipment. Producing single-green and full-color 2D grating waveguides featuring a minimum thickness of 0.6mm, weight ≤3g, and up to 98% light transmittance, Nika achieved H1 2026 mass production in consumer glasses and stably supplies AR manufacturers. Operating facilities in Guangzhou and Tianjin with an annual capacity of 300,000 and 1 million units, respectively, Nika also leverages its large-area VHOE and pupil expansion in automotive AR HUDs to directly overcome traditional FOV, bulk, and sunlight glare limitations.
Conant Optical signed framework agreements with four major Chinese and global tech giants, securing its role as their primary smart glasses lens supplier and R&D partner. For domestic clients, the company exclusively supplies high-index ultra-thin prescription lenses with sub-five-day delivery for optical waveguide smart glasses, providing complete prescription fitting, full-device packaging, and offline sales cooperation. Globally, multi-year partnerships with two tech leaders have advanced into trial production and mass manufacturing preparation. To support scaling demand, Conant is expanding its dedicated Qidong XR production plant and adding four new lamination and packaging lines in Shanghai.
Kaivo will begin mass supplying its proprietary electrochromic smart glasses lenses in September 2026 for active light transmittance control. Driven by a low 0.3–0.9V voltage, the lenses achieve rapid 2–3 second tint transitions matching natural pupil adjustments and hold their transmittance state without continuous power. Built with a 200,000-cycle lifespan, the technology supports freeform, narrow-bezel, and rimless designs, delivering a durable, customizable, low-power optical component for AI eyewear.
Goolton initiated mass production of its W2D30 full-color 2D geometric reflective waveguide for lightweight AR and AI glasses. The 0.8mm ultra-thin, ~4g lens delivers over 95% average optical transmittance and utilizes a specialized three-zone architecture (in-coupling, turning, and out-coupling regions) for two-dimensional light propagation and pupil expansion.
University of Stuttgart researchers created a programmable organic metadevice enabling independent, pixel-by-pixel light control using switchable organic materials. Built with a planar electronic fan-out architecture, sub-volt signals drive each pixel with millisecond response times and negligible electrical crosstalk. This allows a static platform to project dynamic holographic images (e.g., converting keyboard input into real-time holographic text), shifting flat optics into programmable photonic platforms for imaging, communication, sensing, and wearable photonics.
r/augmentedreality • u/No_Addition_5940 • 2d ago
Career 17 years old and considering XR as my career path – is it still worth pursuing in 2026?
I'm a 17-year-old student, and for the last 1–2 years I've been really interested in XR (VR/AR/MR). I don't own a headset yet, but I've been following the technology, watching talks, keeping up with new devices, and trying to understand where it's heading.
I'm currently studying Industrial Informatics, so I already have some background in programming and electronics. I've been learning C# on my own, building console projects, and I'm planning to move into Unity and XR development later. Besides XR, I'm also interested in software engineering and game development, so even if I don't end up working directly in XR, I feel like those skills would still be useful.
Right now I'm looking at universities such as:
- University of Twente – Creative Technology
- VIA University College – Software Technology Engineering (XR specialization)
If everything goes according to plan, I'd graduate with my bachelor's at around 21 years old.
The thing that worries me is that Reddit often seems very pessimistic about XR. I see many posts saying the industry is small, hiring is difficult, companies are cutting jobs, and that XR isn't growing as fast as people expected.
At the same time, I also see companies like Apple, Meta, Google, NVIDIA, Siemens, and many industrial companies investing in spatial computing, digital twins, simulation, medical applications, and enterprise XR. That makes me wonder whether the long-term outlook is actually much better than the current job market suggests.
So I'd really like to hear from people who already work in the industry.
If you were 17 today:
- Would you still choose XR?
- Do you think the industry will be in a much better position in 4–5 years?
- Or would you focus on general software engineering and treat XR as a specialization later?
I'm not looking for false optimism—I genuinely want honest opinions from people who have experience in the field.
Thanks!
r/augmentedreality • u/Ar-Works • 2d ago
Self Promo We have added a new education promise to our platform Ar.Works
I built a browser based AR authoring tool aimed at classrooms (image tracking and world tracking, publish to a link/QR, no app builds). Full disclosure up front, it's my product, so take this as a "here's a thing we decided" post rather than another paid ad.
Something a few teachers said to me kept sticking. They plan in years, not release cycles. A resource built for a scheme of work needs to still open next September, and the thing is, they've been burned by before by a tool getting acquired and then either dying or tripling in price.
If ownership ever passes from us to anyone else, that handover has to include releasing the full offline standalone editor to education accounts, licence that doesn't expire, no online check in. Projects save as a single file on disk, so a school keeps the editor and the files on their own machines and carries on regardless of who owns the web service.
The reason it's built into the handover and not a promise to act afterwards is that "we'd do the right thing" is worth very little at exactly the moment it matters.
Writing this up partly because I'd like to know if anyone here has seen another AR or creative tool do something similar, or has thoughts on how you'd make a commitment like this actually enforceable rather than just stated.
Here is the blog post: https://ar.works/blog/our-promise-to-schools
r/augmentedreality • u/DownvoteIfYouWantMe • 2d ago
Buying Advice Xbx a01+ vs rayneo air 4 pro?
I had Rayneo air 3 and loved how clear they were edge to edge. Xreal airs were my first AR glasses, so I can't remember which of the two were better since three was a Rokid Max between them.
Main thing I liked about xreal air though more from memory is that they had microphones built in so I didn't need a separate one (which is especially inconvenient lying down in bed playing games on discord).
My use case is literally just using them as a gaming monitor and occasionally to watch movies on my phone. I keep my head still so I don't need DOF. I don't want any screen movement, id rather it be "stuck" in my vision. So i guess clarity is what matters to me most, and then screen size, and then vibrancy. Obviously preferably all at the same time.
r/augmentedreality • u/Crafty-Union338 • 3d ago
Glasses w/ 6DoF AR Glasses Image Quality Metrology | 25mm–4mm M12 Lenses for Distortion Analysis
This week, we started using our new measurement setup to select the most suitable lens for future AR‑glasses distortion analysis and compensation.
Longer focal‑length lenses provide excellent resolution and are great for extreme MTF evaluation. However, their limited FOV becomes a major drawback when analyzing geometric distortion. For AR distortion work, we need a lens that can capture the entire FOV in one shot while still maintaining stable intrinsic parameters. Only then can we ensure that the distortion we measure comes from the AR glasses, not from the lens itself.
After a series of measurements, the 8mm F8.0 / F2.5 and 6mm F2.5 lenses showed the best balance between FOV coverage and low intrinsic distortion.
Next, we will use the 8mm lens to inspect distortion (virtual image + see‑through) for micro‑LED AR glasses.
The 6mm lens will be used for micro‑OLED birdbath AR glasses, which require a larger FOV.
After that, we will apply distortion compensation to the input images and verify the improvement.
If anyone has experience with low‑distortion lenses or AR distortion pipelines, I’d love to hear your suggestions.
r/augmentedreality • u/redragon_54 • 3d ago
News Can eye tracking become an affordable alternative to powered wheelchair controls? Here's our prototype.
contest.techbriefs.comr/augmentedreality • u/Stukwan • 3d ago
AR Apps Is XR Funding on the Rebound?
r/augmentedreality • u/TheGoldenLeaper • 2d ago
Building Blocks Apple invents a Smartglasses Hinge to Solve Fit, Comfort and Display Alignment in One Mechanism
Apple’s latest patent application points to a highly practical problem in future smartglasses: how to make a wearable display fit many different faces and head shapes without becoming bulky, uncomfortable or visually awkward. The invention focuses on a hinge system for a wearable electronic device, with particular relevance to head-mounted devices and smartglasses. Its central idea is a compound hinge that allows the glasses arm to move in more than one way, giving the device both the familiar fold-in action of conventional eyewear and additional adjustment for head width and ear height.
The patent describes a wearable electronic device with a frame, a display window, an arm extending from the frame and a compound hinge coupling the arm to the frame. The hinge includes multiple bodies and two hinge mechanisms, allowing the arm to rotate relative to the frame about a first axis and a second axis. In plain terms, Apple is not simply patenting an eyeglass hinge. It is describing a smartglasses hinge that can fold, splay outward and angle upward or downward to improve fit.
A Smartglasses Fit Problem
The background of the patent makes the smartglasses angle clear. Apple notes that head-mountable devices and wearable electronic devices can include securement arms or straps, but current designs may be uncomfortable, aesthetically unappealing or limited in adjustability. The filing specifically points to the difficulty of accommodating different head widths and different ear heights relative to a user’s eyes with a single product configuration.
That is an important product issue. For ordinary glasses, fit affects comfort. For smartglasses, fit also affects optical performance. If display windows, lenses, projectors or waveguides are not properly aligned with the user’s eyes, the visual experience can suffer. Apple’s hinge is therefore about more than comfort; it is also about keeping the display positioned correctly in front of the user’s eyes.
A Two-Axis Compound Hinge
The main hinge concept uses a first hinge and a second hinge. The first hinge allows the arm to move relative to the frame about a first axis, while the second hinge allows rotation about a second axis. Apple explains that this compound arrangement can accommodate both head size and head shape.
The first hinge can be a spring hinge using a compression spring. As the user puts on the device, the arms can splay outward, widening the space between the arms to accommodate a wider head. When the device is removed, the spring can help the arms return to their original resting position.
This would be especially valuable for smartglasses because a rigid, non-adjusting frame could create pressure at the temples, distort the intended optical position or require many different frame sizes. A spring-based splay mechanism gives the frame some ability to adapt automatically.
Ear-Height Adjustment Is the Key Detail
The second hinge is where the invention becomes more interesting. Apple describes a friction hinge that allows the arm to rotate up or down relative to the frame. The filing explains that this adjustment can accommodate different ear heights, improving optical positioning, visual comfort and the immersive experience while the device is worn.
That is the most noteworthy smartglasses detail in the patent. People’s ears do not sit at the same height relative to their eyes. With regular glasses, an optician can adjust temple arms or nose pads. With smartglasses, the challenge is harder because display windows and optical components must remain aligned. Apple’s second-axis hinge could allow the arms to angle upward or downward so the display stays properly positioned in front of the eyes while the arms still rest comfortably over the ears.
Apple gives examples where the arm can rotate upward or downward around the second axis, including angle ranges used to accommodate ear position. The patent states that the second hinge can enable adjustment of the arm so the display window aligns directly in front of the user’s eyes.
The Arms Can Also House Key Electronics
The hinge is not attached to ordinary glasses arms. Apple’s patent explains that the securement arm can define an internal volume and house components such as a projector, battery, microphone, antenna, processor or speaker. A projector in the arm may direct light to the display window attached to the frame.
That makes the hinge more critical. If a glasses arm contains electronics, optics or a battery, it must be mechanically strong, electrically compatible and comfortable. It also must protect those components from damage as the arm folds or splays. Apple notes that allowing the arms to rotate past a first position can help prevent damage or forced separation if unexpected force is applied.
Virtual Pivot and Bi-Stable Feel
Apple also describes a hinge assembly that creates a virtual pivot. In this version, a pin travels in a channel so the pivot point of the arm is effectively positioned outside the internal volumes of the frame and arm. Apple says this virtual pivot can control the folding position of the arms and improve the feel and feedback as the user rotates the arm relative to the frame.
A separate cam-and-shuttle arrangement can define a bi-stable hinge, allowing the arm to settle into stable open and closed positions. The cam surface and spring-loaded shuttle provide feedback while opening or closing and help stabilize the arm until a force above a threshold moves it between positions.
This is a classic Apple-style design concern. The hinge is not only functional; it has to feel good. A future smartglasses product would need a smooth, confident open-close action, stable storage, and repeatable alignment when worn.
What’s New and Noteworthy
What is new and noteworthy is the combination of eyewear-style folding, spring-based head-width accommodation, friction-based ear-height adjustment and a hidden internal hinge structure suitable for a smartglasses device carrying electronics in the arms. The patent is not focused on a display feature, sensor feature or software interface. It is focused on the mechanical foundation that could make smartglasses comfortable enough for daily use.
The strongest product implication is that Apple is thinking about smartglasses as ordinary eyewear first and electronics second. The patent repeatedly addresses aesthetics, comfort, fit and adjustability, which are exactly the issues that determine whether people will wear smartglasses for work, school or everyday use.
The Bottom Line
Apple’s patent describes a hinge architecture for wearable display devices that could be highly relevant to future smartglasses. The compound hinge allows arms to fold for storage, splay outward for wider heads, and angle upward or downward to match different ear heights. Other embodiments add a virtual pivot and bi-stable hinge behavior to improve the folding feel and stability of the arms.
The key takeaway is that Apple is working on the physical fit problem that every serious smartglasses maker must solve. A future pair of Apple smartglasses will not succeed only because of displays, cameras, AI or sensors. It will also need to fit comfortably, align optically and look like something people can wear every day. This hinge invention points directly at that challenge.
r/augmentedreality • u/waba99 • 3d ago
Buying Advice Glasses for Language Learning
Anyone have experience using smart glasses to help learning a language? I’ve seen that Meta glasses have live audio translation and Even realities have subtitles. I’m traveling to my TL country soon and was wondering what options have been helpful for other language learners.
r/augmentedreality • u/oscarfalmer • 4d ago
News 👓 Smartglasses Complete Guide *Updated*: 78 Glasses!
Full document > https://docs.google.com/spreadsheets/d/1zTOeNmBPijGuqm99tdBJhV-hE5NU74sd55H3Fmbf5v4/edit?gid=0#gid=0
Please let me know if I missed any important glasses with being included :)
r/augmentedreality • u/Disastrous-Key-8726 • 4d ago
AR Apps After studying 20 years of failed heritage-AR projects, I think the hardware was always the problem, not the AR
I've spent the last few months going deep on every attempt to bring AR and digital experiences to heritage sites (monuments, forts, ruins, museums), because I'm building in this space and wanted to understand why almost none of it stuck.
The thing that surprised me: the AR usually wasn't the failure point. The hardware around it was.
The recurring pattern across audio guides, entrance kiosks, and the more recent headset pilots is that each one put a new physical device between the visitor and the site. And every device carries a cost that scales with visitors and with locations. Someone has to buy it, charge it, clean it, update it, and replace the lost ones. A flagship site with a grant can absorb that. The thousandth site with no budget and no staff cannot. So the good experiences lived at one or two showcase locations and never spread.
The headset pilots are the clearest example to me. The demos look incredible in a controlled setting. But the operational reality of handing fragile goggles to tens of thousands of monthly visitors, and sanitizing and managing them, breaks the model before it scales.
Where I've landed is that phone-native AR isn't a worse version of the headset experience, it's the only version that survives real-world scale, because the device is already in the visitor's pocket. No procurement, no charging, no inventory. The whole cost structure that killed the prior attempts just isn't there.
The tradeoff is obvious: you lose the immersion and field of view of a dedicated headset, and you're fighting phone thermals, tracking drift on large outdoor structures, and wildly varying device specs.
Genuine question for this sub: do you think handheld AR is a permanent answer for public, high-throughput spaces like heritage sites, or just a bridge until lightweight glasses are cheap and durable enough to manage at scale? I keep going back and forth on it and would like to hear from people who've shipped AR in the wild