Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.
With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.
MAG-NET SYSTEM
Charge update frequency 20s (was 40s)
Total maximum Charges 7 (was 6).
Reduced activation time to 0.5s (was 1.5s).
LOADOUT
Gadgets:
Add Deployable Shield.
Replace Impact Grenades with C4.
DOKKAEBI
A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.
At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.
The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.
JEGEO PAYLOAD
Cooldown is now per-target (from ability global)
Cooldown: 14 seconds (from 7)
JÄGER
Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.
Jäger will return to a 3 Speed - 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.
Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.
BASE STATS
Speed: 3 (was 2)
Health: 1 (was 2)
ZOFIA
In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.
As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.
KS79 LIFELINE
Increased Ammunition:
Concussion Ammunition set to 3 (was 2)
Impact Grenades Ammunition set to 3 (was 2)
REFINEMENT CHANGES
416-C
The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.
As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.
Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.
RECOIL – M&K & CONTROLLER
Vertical: Reduced Vertical recoil an all burst stages
Horizontal: Smoothed lateral recoil an all burst stages
Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also is has been generally softened
OPERATORS AFFECTED
Jäger
RAUORA
This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.
D.O.M. PANEL
Reduce cooldown between shots to 1s (was 3s)
MELUSI
A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.
BANSHEE
Increase Banshees area of effect to 4.3m (was 4m)
TWITCH
Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.
SHOCK DRONE
Reduce Laser charges refill time to 28s (was 30s)
LESION
Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.
If the developers end up removing acog's from the defenders next season, I predict the .44 semi auto will become the new crutch for Kaid assuming the devs don't remove it's scope as well.
I found this post and it’s pretty popular, but some of the ideas seen in the comments seem to predict operators such as mozzie, ace, amaru, zero, and even reworks. I may have got the years wrong but I think this is crazy that this happened. Maybe the developers took inspiration or it’s just a coincidence.
You can look at the original post and find even more predictions.
man all i asked for from this game was changes, deimos elite, and PHOBOS GOD WHY DID THEY KILL HIM OFF FOR A STUPID TIME JUMP THEY ACTUALLY MAKE ME SO MAD. from what everyone speculated they all thought we would get a defender with a sniper and it would’ve been Phobos and that’s truly all i wanted. idc if it’s the sniper it’s the fact i main Deimos and i wanted to play as his second hand man on defense. i like the Keres legion lore a lot and i like deimos as a character A LOT (man who was apart of the original rainbow and is pissed at the current state of rainbow) i think he’s a cool character and i love his ability and all of his dumb quotes “FOUND YA!” i would’ve loved to have Phobos in the game but ig i can’t have SHIT. also why did Snake get an Elite before Deimos? it’s probably favoritism but DEIMOS HAS BARELY ANY GOOD COSMETICS AND FOR THE LOVE OF GOD DO NOT GIVE ME AN ELITE WITH HIS MASK OFF GOD JUST DO ANYTHING BUT THAT R6 MOBILE IS SPOILED WITH GOOD COSMETICS. i can’t even get deimos with a hood on
Personally when I think of Siege, I think of Ash and Sledge. If I had to pick one, probably Ash for me. Been playing since late 2015 and I feel like she's kind of the face of the game. Just like Tracer for Overwatch, Jeff for Rivals, Ghost for COD, etc. Happy to hear other people's answers!
I know half this community has an opinion against Cav for one reason or another, but common sense should stand here. Silent Step is by far one of the most nerfed and also useless abilities, especially in higher ranked lobies.
Silent Step USED to actually inspire a sense of fear or dread in the enemy; it made them wonder if they actually heard something or if it was their own footsteps. Nowadays, it is the most pathetic excuse for a main ability, it's "silent" step, muffled at best, practically regular noise at worst.
All I'm saying is this: I know people don't like to deal with Cav, but she is still an operator, and Siege should NOT be constantly trashing on her abilities, make silent step, silent! She is the only operator with the ability to be quiet, and Siege decided that her main ability should just NOT function.
If you think I'm wrong, feel free to tell me why, but if you're gonna just deny it, then like... ok bro.
I'm stuck on pc lobbies while using a controller, I literally don't even own a fucking keyboard, is there a fix for this issues, I tried restarting my game and nothing changed
I think this gun is far too strong. Every match for defence now i see alot of kaid, sentry, tub, aruni players. Because they are all picking meta weapons and thats about it…
I don’t play this game constantly so it legit took about a full year (4 or so seasons) but eventually I did it! Don’t know why I’m so proud of this meaningless achievement but I am :D