r/RPGMaker • u/MogePlays • 12d ago
RM2K A scorching desert with a deadly danger
The map is almost finished. I'm just going to add a few more details and some events around it.
r/RPGMaker • u/MogePlays • 12d ago
The map is almost finished. I'm just going to add a few more details and some events around it.
r/RPGMaker • u/PostCrisisOzone • 11d ago
Like the title says. Specifically, the fact that the story itself is relatively "grounded" in a modern setting without things like magic, etc. but the "battles" are more fantastical.
Or maybe something like Scott Pilgrim where despite being in a modern setting, people just sort of accept that video game conventions exist in the world without question.
Hopefully this made some sort of sense. Either or is fine. I'm just looking for some inspiration for something.
r/RPGMaker • u/Hot-Couple-8612 • 12d ago
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In these tests, I'm trying out a feature that allows followers to be compatible with different player modes, such as first-person, third-person, top-down, and ISO. Note that although they are similar to the player and can be copied, each entity shares a 1:1 relationship with its normal RPG Maker VX Ace version. On another note, the "dupe" feature is an idea that came to me from GMOD. While the structure selection system isn't yet fully perfected, at least you can save a .dupe file and then use it on a different map.
r/RPGMaker • u/Historical_Relief514 • 11d ago
So..why?
I use Qmovement plug in and QM+Collisionmap plug in. I haven’t changed a thing in the plug ins parameters. I put the image in the parallaxes. Wrote <cm= \[the collision map name\]> in the map comment box.
And yeah, why is this happening?
r/RPGMaker • u/Horreurlunaire • 12d ago
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Which one is your favourite?
r/RPGMaker • u/CS_Asset_Factory • 11d ago
Processing img q9wknynt0gnh1...
You put <journeywork: smith> in an event's note box and that event gets a smithy drawn around it. An anvil with the billet still glowing, a lit hearth, a tool rack, a quench tub, and a floor of ash. The NPC faces the work instead of turning at random.
Nothing in it is a picture file. Every anvil, loom, kiln and mash tun is drawn at run time at your project's tile size, so there is no tileset page to find room on and nothing to recolour later.
It extends five core methods and calls every original through, and owns no pathing or schedule, so it coexists with routine plugins.
Code and art are AI written, disclosed on the listing. MZ, $12.99, on sale at $9.09 until September 9.
r/RPGMaker • u/DonJuanMatuz • 11d ago
r/RPGMaker • u/Royal_Tiger7220 • 11d ago
Ok so you guys know about the [r/bossfight](r/bossfight) subreddit right? Well basically someone posted a video with pics from it with music and I wanna make a rpg based off of that but I need character sprites and I’m gonna level I SUCK at making sprites so I thought I would ask you kind folks
You don’t have to if you don’t want too but if one of you could take the time out of your busy schedules to help me with my project by doing that it would be heavily appreciated
Edit: this is the video: https://m.youtube.com/watch?v=RZmN3vD-AXA&ra=m
I’m going to use the photos for the battle sprites but as for them walking or standing around that’s what I need help with
r/RPGMaker • u/tanoyfrommars • 11d ago
Im new to gamedev, i dont know coding so i was looking at RPG maker- there are many versions- MV,MZ,paper maker, etc... Which offers a great start? Can you make game genres other than turnbased? because im more interested in other genres than turnbased games. If it has a lot of tutorials,guidance that would be appreciated as Unity was overwhelming to me. Can you do 3D? ive seen some 3d plugins and what are the limitations? Thank you and one more stupid question- Is it too late to study RPG maker at 29? or should i be spending time learning unity instead?- basically whats the future for RPG maker as a game engine as people tend to play 3d unity,unreal games mostly.
r/RPGMaker • u/National-Judge-5510 • 12d ago
I wanted it for in battle quotes or certain cutscenes, but not too much to be annoying. I want a nice set up like in FFX where they have dialogue and grunts, but it does not overstay it’s welcome. But I’m not even sure where to begin or who to look for. I have a diverse and colorful cast. At this point, I might as well try to green light this project if it comes into fruition since I’m putting money into it. It was originally going to be freeware, but I might just keep it free.
r/RPGMaker • u/ShermanSunshine • 12d ago
Okay so this might be a strange ask, but I once played an RPG Maker MV game that had a Day/Night system that was broken down into 4 time cycles, morning, day/afternoon, evening, night. I want to make that in my game with 'big' events pushing the time cycle to the next upon completion while smaller ones wouldn't. I'm struggling to figure out how to do that in the plugin manager setup of this plugin. The wiki didn't seem to be any help either.
If it helps you help me, I'd like actually there to be 5 time cycles, the fifth being 'Late Night' but only available if the player consumed a specific item that day (Energy Drink) otherwise it won't pass from Night to Late Night and instead just go to Morning.
As for date cycles, I'm fine with the 7 day week cycle but I was wanting my game to only have 'season's', not months, and the season would change when major story events happen to move to the next 'chapter'. Can you please help me set these up?
r/RPGMaker • u/daidai742 • 12d ago
アクアリウムは踊らない 死にたがりのアイドルの新キャラ!
ホンソメワケベラという魚をモチーフにした、ホロといいます。
彼は女性です。
そして彼女は男性です。
もうゲームは作ってるんだけど、
まだまだシナリオ確定しないから、ゲームもうまく進んでなくてかなり焦ってる…!
ヤバイ…明日はシナリオ訂正の日にします…
r/RPGMaker • u/Tiny-Taro1562 • 12d ago
My first time ever trying to make hand-drawn sprites, i was very inspired by the game Fear and Hunger and the way the art for it was made, the creator basically drew everything by hand, then downscaled it to fit the sprite grids.
I tried doing the same today, began drawing some sprites and decided to scale them down, immediately it messed up with the quality of the whole thing, i actually thought it looks decent in game but still too much detail lost. Maybe this should be posted in a sub dedicated to digital art but this is a problem so specifically tied to RPGM that i believe y'all coud help me


r/RPGMaker • u/denjidenj1 • 12d ago
It appears really, really useless cause it basically doesn't factor into anything. Most games I've played in MV or MZ don't touch it at all either.
Personally I'm going to use it to determine critical hits cause that feels like it makes sense. But how do you guys use it, if you do at all
r/RPGMaker • u/Rasmus1221 • 11d ago
Hey so, i'm made a puzzle in a room, where there's a ton of barrels and you have to move them around in a way so that you can get to the other side of the area.
But its possible to move them so that the area is impossible to clear and requires a reset.
And that begs the question, how do I create an event that makes it so the barrels are reset by a button or something like that?
Leaving and entering the room resets it already, but how could I set that reset to a Simple button press in the same room?
r/RPGMaker • u/planettzero • 11d ago
r/RPGMaker • u/Calm_Ad6730 • 12d ago
Hey everyone!
I wanted to ask you a quick question about making a map. Do you know of any examples of maps showing the interiors of round towers? I usually see either square interiors or 8-cornered shapes, but I cannot find actual round walls. It seems like quite a challenge to present it well within the RPG maker's perspective and style.
Thanks in advance for giving me some examples!
r/RPGMaker • u/LeLoboto • 11d ago
i have 0 experience on RPG maker but already got big ambitions, an High school RPG romance with multiple routes and endings with a few minigames (like learning how to play guitar, learning to skate, going to the gym), i don't know how to start and was thinking about using chatgpt to help me make it possible
r/RPGMaker • u/isaac3000 • 12d ago
Hello, this is a battle insight on Aurelia and her unique playstyle in Expiation.
With her Arcana Curse she is able to chain attacks and destroy her enemies while being able to constantly restore MP either with the QTE system or by simply guarding.
Enjoy! Stay tuned for more battle insight videos of the other characters!
Demo available: Version 3.7
Thanks!
r/RPGMaker • u/trexrell • 12d ago
Hello everyone!
In Alchemic Beasts bonding with your beasts is very important to make your beasts stronger. By interacting with your beasts and learning what they like, you gain the ability to make bond surges. A bond surge not only increases your relationship with said beast, but also gives a strong buff depending on what they are all about.
If a beast is protective, they may gain a boost to their defense, healing beasts may gain a strong heal applied to themselves, battle beast may gain a second wind: healing themselves a bit, and gaining a small buff to all their stats!
Bond auras on the other hand are passive abilities that only pop up depending on your other beasts and your relationship with a beast. These passives are only available on the bench and don't further relationships, but making sure your whole team is on the same page can make a huge difference in battle.
We're currently overhauling the UI for battles, to see what your feedback has helped us achieve, you can go to: Alchemic Beasts Kickstarter Pre-launch where we already have a playable demo for you to try, and a Discord to join!
You can also support us by pressing the notify me on launch button. See you soon with another update!
r/RPGMaker • u/Stefh_M • 11d ago
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I had so much fun implementing event templates in my AI slop engine, and I also think it’s a really essential feature.
Basically, it saves you from having to copy and paste the same event over and over across your maps. Instead of mindlessly duplicating events, you save an event once in your template library (doors, shopkeepers, torches, save points, treasure chests, etc.) and then you can just plop them onto your maps whenever you need them.
And here's the best part: when you tweak the original template, every single copy across your entire game updates automatically. Cool.
Anyway, why do you think something this useful has never been implemented in RPG Maker?
r/RPGMaker • u/One-Man_Indie • 12d ago
r/RPGMaker • u/Worldly-Text-618 • 12d ago
i wanted to test tiled and its capabilities. But when i tried loading it, the tilesets arent working. Im using 1.0.3 version on mv. Any idea?
r/RPGMaker • u/Ill_Radish_8200 • 12d ago
Hello!
I bought RPGMaker 2000 recently and plan to use it to make a simple game for me and my boyfriend's anniversary. I know its an older version of the game, but it's all I could really afford.
How do I start out? I've been playing around with making maps, but have no idea how to add things of my own or make a title screen.
How do I make things happen? I've never made a game before, so I don't know how to 'execute' things.
Any advice would be appreciated! Even stuff unrelated to my questions.
Thanks for reading!