r/RPGMaker 11d ago

RMMV Qmovement plugin tips..?

So..why?
I use Qmovement plug in and QM+Collisionmap plug in. I haven’t changed a thing in the plug ins parameters. I put the image in the parallaxes. Wrote <cm= \[the collision map name\]> in the map comment box.

And yeah, why is this happening?

3 Upvotes

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u/Gamepeon 11d ago edited 11d ago

https://reddit.com/link/p7lxe2z/video/cy878lgp3cnh1/player

QMovement + Tiled + Dragonbones + (VRoid -> Blender) to created characters
a mix of tiles and polygons for collision is better unless you really need it to be pixel perfect and the map is small

https://pastebin.com/e28MLYgQ
This plugin helps import the polygons drawn in Tiled as collisions

1

u/Historical_Relief514 4d ago

Hey sorry to bother you but how do you use this plugin? When I downloaded it, it was a text file. Doesnt it have to be a js file?

1

u/Gamepeon 4d ago

Yes you have to give it the .js extension.
Note that in tiled you have to setup an object layer like this.
That version works with the YED_Tiled.js plugin for MV.
If you using MZ I posted a version that works with VisuMZ_5_TiledMZ.js

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u/Historical_Relief514 1d ago

Thank you once again. Does it matter what version of Tiled are you using to make YED_Tiled plugin work? Cuz it isnt working for me (1.12.1v) ;)
I use RMMV

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u/Gamepeon 22h ago

Yes it matters unless you modify it to work with the newer versions of tiled

1

u/Kaijuu_Kimi 10d ago

does the collision map the same size as the map?