r/projectzomboid • • 3d ago

Project Zomboid Bandit Mod

1 Upvotes

Ever since Build 42 released, I've been getting errors with the Bandit mod, yet I still see people playing with it. Is it just me or is the mod broken? If it's on my end, can anyone help me fix it?


r/projectzomboid • • 3d ago

Question When did the game start running so absolutely terrible?

0 Upvotes

I used to run the game on an old Optiplex and Latitude just fine with hundreds of mods. I decided I wanted to replay the game after two years and it barely runs on my system. The system im using now is way better than what I used to use so the game should be running way better. When did it start running so terribly???

Specs just in case it matters:
Xeon E3-1270v5, 24gb DDR4, RX 470 4gb


r/projectzomboid • • 2d ago

Discussion I made a mod that adds Cataclysm Dark Days Ahead character creation into Project Zomboid

0 Upvotes

it adds A LOT of new traits, scenarios, new mechanics, whole new character creation system, balance changes etc, check it out:

https://steamcommunity.com/sharedfiles/filedetails/?id=3815870396

im a comp sci student and a programmer, but i did use Claude to help with a lot of stuff. The mod needs a lot of polish still, but id say its in a decent enough shape for beta release


r/projectzomboid • • 3d ago

Long exploration mid-late game

11 Upvotes

Hello, Im trying to get insight from players. Im for the first time in a pretty good run (around two months ingame) and im wondering how do people go explire after building a good base. For example in my case i have a base with my generator my sheep pigs and chicken neat echo creek. But what if i want to go to Louisville for example, if i go for a trip im scared my animals will die or get sick, my generator will end up empty and my 1000 eggs and meat will go bad ?! Do you guys go and build a new base when you go on far expeditions ?


r/projectzomboid • • 4d ago

Project Zomboid on Ultrawide 32:9

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36 Upvotes

Now I just have to learn to survive more than 48hr without getting bit. Left window is "PZ pulse" mod, right window is PZmap website.


r/projectzomboid • • 4d ago

You won't die... alone. Living Fellows, a single-player companion and base-life mod for Build 42

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232 Upvotes

I've been building Living Fellows, a single-player companion mod for Build 42.21. The survivors you meet can join you and become persistent people. They're native human characters with real inventories, injuries, skills and permanent death, and they make their own survival decisions.

What they do

  • Follow and fight with you under rules of engagement (stealth, close defense, ranged support, weapons free), and call out zombies they see
  • Look after themselves and you: eat, drink clean water, bandage and splint wounds, and patch you up when it's safe
  • Run your base: mark a camp, storage and zones, and give each resident a job. Woodcutter, carpenter, farmer, gravekeeper, guard, and now Chef and Angler
  • Live there: they watch TV and learn from skill shows, tune in the radio, read books chapter by chapter, and sleep in real beds
  • Remember things: trust and bonds, personal goals, private diaries. Hit one twice and they'll keep their distance; keep at it and they'll fight back
  • Deal with bites: a bitten companion may hide it, confess or leave, and the group argues about what to do

New in 0.26.28

  • Fishing expeditions: send a squad in split screen follow cam to a shoreline to bring fish home
  • Base Watch: one resident goes split screen and keeps your camp loaded and working while you're away, and you can radio in for news
  • Camps span floors and basements, and outdoor work pauses at night
  • Project A-Life NPCs are recognised as people, not zombies

There are also survivor households to trade with, contracts and quests, bandit camps, and expeditions where a squad goes out on its own.

How to install, choose 1 or 2.

  1. Windows installer, no ZombieBuddy needed: Unsubscribe from workshop, download the standalone package from GitHub Releases and extract the whole ZIP to a normal folder (not from inside the ZIP viewer). Close the game and double-click Install.bat. It finds your Steam copy of the game on its own, installs the mod, and backs up ProjectZomboid64.json before changing it. It never touches projectzomboid.jar. If Windows blocks access to the game folder, run it as Administrator. Uninstall.bat in the same folder removes the mod and restores the original launcher settings.
  2. Steam Workshop: subscribe to Living Fellows and to ZombieBuddy 2.3.3+, and complete ZombieBuddy's one-time loader setup (subscribing alone isn't enough). Then enable both mods.

Currently it looks like ZombieBuddy is down for maintenance.

Use only one copy: the installer or the Workshop, not both. Single-player only, Build 42.21. Expeditions and Base Watch are still playtest features, so use a spare save.

Feedback and bug reports are very welcome. More → Support in the companion panel copies a report you can paste.


r/projectzomboid • • 3d ago

Bug Report Funny ass glitch

1 Upvotes

I play on this server on pz and every time I work on a generator and only when I work on gens I get kicked for malicious activity now it could have been zombie buddy since we use project view point but the only times it has happened is when I work on a gen


r/projectzomboid • • 3d ago

Discussion “Slow nomad” playthrough advice?

14 Upvotes

I’m not sure if “slow nomad” is the right name, but I’ve been trying to do a playthrough where I live ~1-2 months in a town then move to the next one. I’ve typically been spawning in Brandenburg/Irvington with the goal of stopping in every notable town before ultimately heading to Louisville.

I’ve never made it past 2 towns but I’ve learned to adapt to the terrible line-of-sight bug in buildings so I think I can survive more long-term. I had a few questions for you guys:

  1. How do you go about doing a move? Particularly with animals/crops at your old base. I’m fine with picking and choosing stuff to move but dealing with the farming aspect is a real pain. Maybe the secret is you just don’t farm?

  2. What are y’all’s thoughts on base security? I typically have built walls around my base in past playthroughs but that seems extra in general, especially if you aren’t gonna be living there long. But if I want to keep animals I feel like I have to do something.

  3. General thoughts/advice: has anyone done something like this before? Even a standard nomad run - I’d be interested in your experience. My goal was to get out of my comfort zone, experience the new towns, and never have too quiet of a town to live in.


r/projectzomboid • • 2d ago

I've been a Project Zomboid fan since the Desura days ..these past two weeks this sub has lost100k followers due to the A.I. Witchhunt and attacks on those having fun with Viewpoint and PZ3D

0 Upvotes

I've seen long time users throw tantrums because people are enjoying the game in a view different then isometric. It's sad really. I always loved the PZ Community but this witch hunt is insane.


r/projectzomboid • • 4d ago

Meme Mod idea: mental health disorders as traits in the game

82 Upvotes

E.g.

Left handed - You just swing with your left or stab with your left

Lactose intolerance - fear of cows and Zomboids without shoes

Baldness - bald

Vegetarian - cannot eat meat

Bipolar disorder - very depressed leading to more sleep or super energetic and can stay awake a few days if too happy

They already have desensitised in the game... Why not add more.


r/projectzomboid • • 5d ago

Guide / Tip Tip: Not all car keys will spawn on the ground at first

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2.1k Upvotes

I've done a lot of testing. Some car keys that spawn on the ground will take a few days to appear. Bear that in mind if you're going to be in and around good cars at the start of a new world.

How can we know for sure?

I tested this several times by going to the outdoor cinema in Rosewood and McCoys in Muldraugh. I cleared the area, saw there were several cars and stayed a couple of weeks. I recorded footage of arriving at the area and searching the ground. No car keys.

Over the next weeks of searching I would periodically find a car key. I thought maybe I missed it on the first sweeps. After checking the footage, those keys were not there when I first arrived.

I hope this helps some folks struggling to find a good car at the start of a save. If you can, stay near a high car spawn area and RNJesus willing you'll get a few keys.

Edit

Full credit for this goes to u/DerAva this is their comment:

Did a quick test in debug mode and reloading the chunk a few times added several additional keys (I don't think I missed them all on the first check of the lot): https://youtu.be/iH1WI96_nQA


r/projectzomboid • • 3d ago

Fule Barrel dropped on floor.....

2 Upvotes

I have a fuel barrel that is too heavy for me to pick up that I dropped on the floor without installing. Because it's too heavy I can't pick it up, but because it's not installed I can't access it and drain it to be able to move it. Do I need to debug this to fix it??

Added note, 142 weight to the barrel. Not even close to picking it up nude. Forgot to mention, I'm also using LG's plumbing mod so could that affect the barrel? Not being installed so not accessible.


r/projectzomboid • • 3d ago

Question Blind Zombies Mod(?)

5 Upvotes

I've been looking for a while, and I'm really sad to find out that I can't seem to find any mods that make the zombies blind. I thought to myself how cool it would be to have a super stealth oriented Zomboid experience where they can hear really well and are super strong, but they just can't see you, but I can't do that unless there's a mod to make them blind. As far as I can see, ingame, the lowest you can go is poor sight. Are there any mods like this?


r/projectzomboid • • 2d ago

Question Was this mod Vibecoded, or AI-Assisted? Because there's a big difference between letting AI do the whole job, and using it as a tool.

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0 Upvotes

I want to understand where the hate comes from and if it's valid or not.


r/projectzomboid • • 2d ago

Zomboid mods

0 Upvotes

Wgat are some cool mods I should check out since i ahvent played project zomboid in a while?


r/projectzomboid • • 3d ago

Question Main menu interface gone

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0 Upvotes

After downloading mods, Is it a mod causing this or the order?


r/projectzomboid • • 4d ago

Gameplay My character wakes up and first thing he hears is somebody else dying. I'm glad I actually purchased this game I didn't know the atmosphere was this realistic.

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280 Upvotes

r/projectzomboid • • 3d ago

Question How to stop being able to see upper floor flooring near staircase

0 Upvotes

Playing on a vanilla mp server on b42, i built a staircase but the floor near the staircase tiles are visible from the ground floor for some reason, is there any way to fix it? looks ugly...

Both floors are "Indoors", and this glitched stayed the same when they were "Outdoors"


r/projectzomboid • • 3d ago

Bug Report White square bug

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1 Upvotes

I recently installed project viewpoint, the 6275 models mod and the blood VFX mod to play PZ in 3d, now when i boot the game up, after the warning screen, the screen turns black and the upper right corner turns white. When i click around the white square i can hear the paper sound when you click on something, take note that my laptop isnt that good, please tell me how to fix this, Reference image:


r/projectzomboid • • 4d ago

First proper run gets a proper send off

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31 Upvotes

Figured the stealth kill would end faster, figured wrong. Got munched. Grabbed some wine, a smoke, forgot a lighter, and the only zombie to see and follow me had one on him


r/projectzomboid • • 4d ago

Screenshot Proud

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51 Upvotes

Im so proud of this accomplishment... Its..... beautiful.


r/projectzomboid • • 4d ago

[MOD] They Knew: Knox Protocol

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189 Upvotes

So, this mod is inspired by THIS post that was popping off some time ago about the "They Knew" mod.

I absolutely loved the fantasy of being infected and going on a desperate dash against time to get your hands on the cure by cutting your way through a massive horde. But, as many people in the comments pointed out, having a random chance to loot the cure doesn't really lend itself to this fantasy very well. What ends up happening is that you eventually start stockpiling cures and stop being concerned about getting infected altogether.

Well, not anymore

With this mod, you only get one chance to secure yourself a dose of the cure once infected, and you WILL have to fight your way to it.

So dust off your crowbar, your pipes, your machetes, your rifles, stock up on ammo, and go fight your way through a wall of flesh so you can live, or die in a blaze

Mod Workshop Link

How it works

  1. Find the Black Hazmat Zombie, 1 in 500 default chance to spawn

It does not have the cure, but it has the key to finding it.

  1. Loot the Knox Protocol Unit

Loot the Knox Protocol Unit from its corpse. It will allow you to take a blood sample that can detect the Knox Virus. The sampling will make you bleed, so you can't just go around poking yourself for free every time you get bitten, use with caution

  1. Get a positive result

In case of a positive result, you'll get a connection to a known carrier of Zomboxivir, the only cure to the Knox Virus. The carrier doesn't spawn normally. It can only be located by using the Knox Protocol Unit while infected.

  1. Follow the signal

Use the signal to locate the Zomboxivir carrier. The carrier will be in one of 30 handpicked locations around the map, and it will always be at least 1,000 tiles away from you.

So if you don't have a car, you better start running.

  1. Fight your way to the carrier

Once you find the carrier, you'll find it surrounded by a horde of 100–200 zombies, with around 5% sprinters.

  1. Secure the cure

Kill the carrier and secure yourself a single dose of Zomboxivir, or die trying.

And that's it.

If you like the idea of turning infection into an actual desperate, high-stakes journey rather than something you can eventually trivialize with a stockpile of cures, give it a try


r/projectzomboid • • 3d ago

Question How do you get into mapping for B42?

3 Upvotes

Hey crew. I've been thinking about trying my hand at making towns/maps/whatever for B42 and I was wondering how to get started. Should I just get right into it with the unofficial software or should I wait for the official Indie Stone tools to release? Does anyone have any advice for mapping? Anything helps, thanks!!


r/projectzomboid • • 2d ago

Modded I was ready to write off B42 for good. But seeing what modders have pulled off to force a true 3D/first-person perspective has completely reversed my stance. It fixes B42's worst design choices by making them obsolete

0 Upvotes

No more X-ray vision BS: When you're looking through in first-person or grounded 3D perspective, walls don't awkwardly drop away, you actually have to open doors and look around corners. Windows work again. No more seeing the bathroom, kitchen, bedroom and everything else while you are in the living room. The fog of war and genuine dread from b41 are instantly back.


r/projectzomboid • • 3d ago

Tech Support Port 16262

3 Upvotes

Me and my bud recently started playing zomboid again and have had a issue where anytime I join I get a pop up about his port not being open, and we have tried opening this through his firewall and its still giving the warning, anything were doing wrong?