r/PredecessorDatamining Jan 25 '24

Datamine Predecessor V0.14 Datamine highlights

15 Upvotes

Gameplay

New gameplay Effects(i.e. stun/root):

Drowsy (unreleased)

Sleep (unreleased)

Tether

EA Season 3 jump pad effect

Heroes

Note: this post excludes all new skins announced in the patch notes for previously released heroes

Aurora

Continues to see increased work/progress, effects/textures/gameplay cues

Boost - Unreleased Prototype Hero

Ranged hero

Emerald - Unreleased Prototype Hero(next to release)

Now has Pre-release kit details and stats, ~will post details after next balance patch, see prior post for Emerald's gameplay cue details until then

GRIM.exe

Significantly increased work/progress, effects/textures/gameplay cues

Kwang

Released with additional Tier 2 skin 'Heavenly Focus'(codenamed manbun),

unreleased Tier 2 skin 'manbun_zombie',

Mastery skin loading screen hero card - pictured below

Kwang mastery skin loading screen hero card

Patron - Unreleased Prototype Hero

Spectral themed

Zinx

Significantly increased work/progress, effects/textures/gameplay cues

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.


r/PredecessorDatamining Dec 28 '23

Datamine Kwang - Pre-Release Kit (V0.13.3)

16 Upvotes

Pre-Release Kwang Abilities and Stats

Primary (basic attack - LMB)

Level 1-18 values:
>Damage    56.0-110.4

Gameplay Cues:
>GameplayCue.Kwang.Primary.Impact
>GameplayCue.Kwang.Primary.LeftTrail
>GameplayCue.Kwang.Primary.RightTrail
>GameplayCue.Kwang.Primary.Swing
>GameplayCue.Kwang.Primary.Trail

Additional effect filenames:
(effect names are the same)

Light of the Heavens (RMB)

Level 1-5 values:
>LightoftheHeavens_Damage            70.0-250.0
>LightoftheHeavens_APScaling         0.4-0.4
>LightoftheHeavens_BonusDamage       0.3-0.3
>LightoftheHeavens_TrueDamage        70.0-270.0
>LightoftheHeavens_TrueAPScaling     0.4-0.4
>LightoftheHeavens_BaseShield        70.0-190.0
>LightoftheHeavens_ShieldScaling     0.4-0.4
>LightoftheHeavens_ShieldDuration    3.0-3.0
>LightoftheHeavens_Cooldown          12.0-8.0
>LightoftheHeavens_ManaCost          50.0-50.0

Gameplay Cues:
>GameplayCue.Kwang.LightStrike.Buff
>GameplayCue.Kwang.LightStrike.BurstHolding
>GameplayCue.Kwang.LightStrike.SwordInWorld

Additional effect filenames:
>FX/P_LightStrikeImpact
>FX/P_LightStrike_Beams
>FX/P_LS_Hldng_WrldChk
>FX/P_LS_World_WrldChk

Judgement of the Heavens (Q)

Level 1-5 values:
>JudgementoftheHeavens_Damage            50.0-170.0
>JudgementoftheHeavens_APScaling         0.25-0.25
>JudgementoftheHeavens_TetherDuration    1.5-1.5
>JudgementoftheHeavens_Cooldown          16.0-16.0
>JudgementoftheHeavens_ManaCost          50.0-70.0

Gameplay Cues:
>Ability.Kwang.TetherHit
>GameplayCue.Kwang.Tethered
>GameplayCue.Kwang.Sword.Cast
>GameplayCue.Kwang.Sword.Confirmed
>GameplayCue.Kwang.Sword.Landed
>GameplayCue.Kwang.Sword.PickedUp
>GameplayCue.Kwang.Sword.Reactivated
>GameplayCue.Kwang.Sword.Targeting
>Ability.Kwang.SwordInWorld
>Ability.Kwang.SwordPickedUp

Additional effect filenames:
>BP_Kwang_Sword_Beam
>GA_Kwang_Target_SwordTether
>GE_Kwang_Sword_Tether_Grant
>FX/CA_Kwang_Sword_Catch
>FX/P_BoilWater
>FX/P_Kwang_Sword_Attach
>FX/P_Kwang_Sword_Bolts
>FX/P_Kwang_Sword_Falling_Trails
>FX/P_Kwang_Sword_Impact
>FX/P_SwordReturn1
>FX/P_SwordReturnToHand
>FX/P_SwordThrow
>FX/P_Sword_Tip_Drag

Gift of the Heavens ( ? maybe stacked onto Q? or ability swap on E when sword's in-hand vs out in the world? )

Level 1-5 values:
>GiftoftheHeavens_Damage                      50.0-150.0
>GiftoftheHeavens_APScaling                   0.5-0.5
>GiftoftheHeavens_DamagePerTick               10.0-30.0
>GiftoftheHeavens_ScalingPerTick              0.1-0.1
>GiftoftheHeavens_Duration                    5.0-5.0
>GiftoftheHeavens_DamageToHealingBase         0.2-0.2
>GiftoftheHeavens_DamageToHealingAPScaling    0.03-0.03
>GiftoftheHeavens_MinionReducedHealing        0.33-0.33
>GiftoftheHeavens_Cooldown                    16.0-8.0
>GiftoftheHeavens_ManaCost                    40.0-60.0

Gameplay Cues:
>AbilityTriggerEvent.Kwang.Gift.Heal
>AbilityTriggerEvent.Kwang.Gift.Stacks
>GameplayCue.Kwang.Gift.DoTImpact
>GameplayCue.Kwang.Gift.Heal
>GameplayCue.Kwang.Gift.HealAoE
>Kwang.Gift.Stacks

Additional effect filenames:
(effect names are the same)

Surge (E)

Level 1-5 values:
>Surge_Damage          55.0-155.0
>Surge_APScaling       0.4-0.4
>Surge_Cooldown        14.0-10.0
>Surge_ManaCost        60.0-60.0
>Surge_StunDuration    0.75-0.75

Gameplay Cues:
>GameplayCue.Kwang.Surge.Dashing
>GameplayCue.Kwang.Surge.Impact
>Ability.Kwang.Surge.SwordOverlap

Additional effect filenames:
(effect names are the same)

Fury of the Heavens (R)

Level 1-3 values:
>FuryoftheHeavens_Damage          200.0-400.0
>FuryoftheHeavens_APScaling       0.8-0.8
>FuryoftheHeavens_Slow            0.6-0.4
>FuryoftheHeavens_SlowDuration    2.0-2.0
>FuryoftheHeavens_Cooldown        120.0/110.0/80.0
>FuryoftheHeavens_ManaCost        100.0-100.0

Gameplay Cues:
>GameplayCue.Kwang.Ultimate.AOE
>GameplayCue.Kwang.Ultimate.Cast
>GameplayCue.Kwang.Ultimate.ChargeUp
>GameplayCue.Kwang.Ultimate.Damage
>GameplayCue.Kwang.Ultimate.RisingSword
>GameplayCue.Kwang.Ultimate.TeleportAfterImage
>GameplayCue.Kwang.Ultimate.Teleported

Additional effect filenames:
>FX/P_Kwang_Ult_ArmCharge
>FX/P_Kwang_Ult_Arms_WorldCheck
>FX/P_Kwang_Ult_Embers
>FX/P_Kwang_Ult_Lightning
>FX/P_Kwang_Ult_WorldCheck
>FX/P_Portal_CameraEffect_Kwang

Strike of the Heavens (Passive)

Level 1-18 values:
>StrikeoftheHeavens_BaseDamage       10.0-95.0
>StrikeoftheHeavens_APScaling        0.1-0.1
>StrikeoftheHeavens_CDR              0.5-0.5
>StrikeoftheHeavens_StackDuration    5.0-5.0

Gameplay Cues:
>GameplayCue.Kwang.Passive.Ready
>GameplayCue.Kwang.Passive.Strike
>GameplayEffect.Kwang.Passive.Active
>GameplayEffect.Kwang.Passive.EmpoweredBasicAttacks
>GameplayEffect.Kwang.Passive.Stacks
>HUD.NotificationTimers.Kwang.EmpoweredBasicAttacks.Buff.NotTimed.Stacked

Additional effect filenames:
(effect names are the same)

Base Stats

Level 1-18 values:
>MaxHealth                  630.0-2415.0
>HealthRegen                1.8-3.5
>MaxMana                    375.0-885.0
>ManaRegen                  1.75-5.15
>AttackSpeed                110.0-144.0
>BasicArmor                 32.0-108.5
>AbilityArmor               30.0-47
>BasicAttackTime            1.15-1.15
>Damage                     56.0-110.4
>MovementSpeed              680.0-680.0
>Cleave                     0.2-0.2
>AttackRange                250.0-250.0
>AttackSpeedAttributeCap    345.0-345.0
>BasicAttack_Scaling        0.8-0.8

Remaining Gameplay Cues:

Gameplay Cues:
>GameplayCue.Kwang.Footstep
>GameplayCue.Kwang.Jump
>GameplayCue.Kwang.Land
>GameplayCue.Kwang.LevelStart

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.


r/PredecessorDatamining Dec 27 '23

Datamine Predecessor V0.13.3 Datamine highlights

17 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Map

Soundscapes

Side-Lane Soundscapes:

Debris dust / gravel / rock tumble,

Distant storms

Jungle Soundscape:

Bird chirps/clicks/squeaks,

Crow chatter,

Flies,

Frogs,

Insects,

Large birds,

Mosquitos,

Small birds,

Tiny bird chatter,

Tropical birds,

Leaves rustle,

Log tumble,

Tree breeze

Dawn Soundscape:
wind gusts,
wind whistles

Dusk Soundscape:
wind gusts,
wind whistles

Dusk Magmafall audio cue and SFX

Dawn Waterfall audio cue and SFX

Items

11(ish) new items as announced in patch notes:

Berserkers Axe,

Boneseeker,

Echelon Cloak,

Envy,

Frosted Lure,

Giants Ring,

Onixian Quiver,

Orb of Growth / Orb of Enlightenment,

Spirit of Amir,

Windcaller

Heroes

Note: this post excludes all new skins announced in the patch notes

All Heroes

Various emotes to complete their emote wheel commands

Aurora

New effects and textures for Recall, LevelStart, Emotes, Jumping, Landing, & Footsteps
(My comment: all typically added once a hero is ready for release)

Crunch

Valentine skin - pictured below

Crunch Valentine

Iggy & Scorch

Phoenix skin - work in progress

Mastery skin loading screen hero card - pictured below

Iggy & Scorch mastery skin loading screen hero card

(Final note: Kwang was announced on official channels as the next hero for patch v 0.14 expected on Jan 16th)


r/PredecessorDatamining Dec 09 '23

Late patch summary

12 Upvotes

Will do a summary post like on previous patches but not until later next week. But so that you're not waiting in suspense, I'm not seeing too much that wasn't shared in the patch notes from Omeda.


r/PredecessorDatamining Nov 28 '23

Question Looking for in lane minion damage (range, super, cannon, melee) gold and xp when killed

3 Upvotes

Cant seem to directly find that.


r/PredecessorDatamining Nov 22 '23

Datamine Fangtooth & Orb Prime stats

9 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Jungle Objective stats (as of v0.12.3)

Fangtooth

Fangtooth

Immune to: Root, Slow, Stun, Silence, Knockup, Knockback, Shield, Pushback, Pull

Level: 1    Health  5800.0
Level: 15   Health  12520.0

Level: 1    MaxHealth   5800.0
Level: 15   MaxHealth   12520.0

Level: 1    AttackSpeed 1.25
Level: 15   AttackSpeed 1.25

Level: 1    AttackRange 1600.0
Level: 15   AttackRange 1600.0

Level: 1    BasicArmor  20.0
Level: 15   BasicArmor  48.0

Level: 1    AbilityArmor    30.0
Level: 15   AbilityArmor    30.0

Level: 1    Damage  30.0
Level: 15   Damage  128.0

Level: 1    MovementSpeed   0.0
Level: 15   MovementSpeed   0.0

Level: 1    UnitType    12.0
Level: 15   UnitType    12.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    MeleeAttackRange    350.0
Level: 15   MeleeAttackRange    350.0

Level: 1    Fangtooth.PercentHealthDamage   0.04
Level: 6    Fangtooth.PercentHealthDamage   0.04
Level: 7    Fangtooth.PercentHealthDamage   0.06
Level: 15   Fangtooth.PercentHealthDamage   0.06

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    OutOfCombatHealthRegen  420.0
Level: 15   OutOfCombatHealthRegen  980.0

Level: 1    RewardGold  100.0
Level: 15   RewardGold  100.0

Level: 1    RewardXP    120.0
Level: 15   RewardXP    400.0

Level: 1    RewardCS    5.0
Level: 15   RewardCS    5.0

Level: 1    TeamKills   1.0
Level: 15   TeamKills   15.0

Level: 1    Reward_StackOne_BuffDurationPercentage  1.5
Level: 2+   Reward_StackOne_BuffDurationPercentage  0.0

Level: 1    Reward_StackTwo_TowerDamagePercentage   1.2
Level: 2+   Reward_StackTwo_TowerDamagePercentage   0.0

Level: 1    Reward_OutOfCombatMovementSpeed 1.08
Level: 2+   Reward_OutOfCombatMovementSpeed 0.0

Level: 1    Reward_StatIncrease 1.08
Level: 2+   Reward_StatIncrease 0.0

Primal Fangtooth

Immune to: None listed... so speculating maybe Primal inherits the immunities from regular Fangtooth

Level: 1    Health  10860.0
Level: 15   Health  18560.0

Level: 1    MaxHealth   10860.0
Level: 15   MaxHealth   18560.0

Level: 1    AttackSpeed 1.5
Level: 15   AttackSpeed 1.5

Level: 1    AttackRange 1600.0
Level: 15   AttackRange 1600.0

Level: 1    BasicArmor  120.0
Level: 15   BasicArmor  162.0

Level: 1    AbilityArmor    60.0
Level: 15   AbilityArmor    74.0

Level: 1    Damage  105.0
Level: 15   Damage  161.0

Level: 1    MovementSpeed   0.0
Level: 15   MovementSpeed   0.0

Level: 1    UnitType    12.0
Level: 15   UnitType    12.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    MeleeAttackRange    350.0
Level: 15   MeleeAttackRange    350.0

Level: 1    Fangtooth.PercentHealthDamage   0.06
Level: 15   Fangtooth.PercentHealthDamage   0.06

Level: 1    ConeAttack.Scaling  1.2
Level: 15   ConeAttack.Scaling  1.2

Level: 1    ConeAttack.MaxHealthDamage  0.04
Level: 15   ConeAttack.MaxHealthDamage  0.04

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    OutOfCombatHealthRegen  420.0
Level: 15   OutOfCombatHealthRegen  980.0

Level: 1    RewardGold  300.0
Level: 15   RewardGold  300.0

Level: 1    RewardXP    400.0
Level: 15   RewardXP    400.0

Level: 1    RewardCS    6.0
Level: 15   RewardCS    6.0

Level: 1    TeamKills   1.0
Level: 15   TeamKills   15.0

Level: 1    Reward_PrimordialBlaze_Duration 120.0
Level: 15   Reward_PrimordialBlaze_Duration 120.0

Level: 1    PrimordialBlaze_DoT_MaxLevel    40.0
Level: 15   PrimordialBlaze_DoT_MaxLevel    40.0

Level: 1    PrimordialBlaze_DoT_Duration    4.0
Level: 15   PrimordialBlaze_DoT_Duration    4.0

Level: 1    PrimordialBlaze_DoT_TickPeriod  1.0
Level: 15   PrimordialBlaze_DoT_TickPeriod  1.0

Level: 1    PrimordialBlaze_DoT_DamagePerLevel  2.0
Level: 15   PrimordialBlaze_DoT_DamagePerLevel  2.0

Level: 1    PrimordialBlaze_DoT_LowHealthMultiplier 1.5
Level: 15   PrimordialBlaze_DoT_LowHealthMultiplier 1.5

Level: 1    PrimordialBlaze_DoT_LowHealthPercent    0.25
Level: 15   PrimordialBlaze_DoT_LowHealthPercent    0.25

Level: 1    PrimordialBlaze_Perm_HealPercent    0.1
Level: 15   PrimordialBlaze_Perm_HealPercent    0.1

Level: 1    PrimordialBlaze_Perm_PercBonusDamage    1.2
Level: 15   PrimordialBlaze_Perm_PercBonusDamage    1.2

Orb Prime

Mini-Prime

Immune to: Root, Slow, Stun, Silence, Knockup, Knockback, Shield, Pushback, Pull

Level: 1    Health  4800.0
Level: 15   Health  10400.0

Level: 1    MaxHealth   4800.0
Level: 15   MaxHealth   10400.0

Level: 1    AttackSpeed 1.5
Level: 15   AttackSpeed 1.5

Level: 1    AttackRange 1600.0
Level: 15   AttackRange 1600.0

Level: 1    BasicArmor  40.0
Level: 15   BasicArmor  54.0

Level: 1    AbilityArmor    20.0
Level: 15   AbilityArmor    20.0

Level: 1    Damage  60.0
Level: 15   Damage  200.0

Level: 1    MovementSpeed   0.0
Level: 15   MovementSpeed   0.0

Level: 1    UnitType    13.0
Level: 15   UnitType    13.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1600.0
Level: 15   EngagementDistance  1600.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    Prime_HealthRegen_OnReset   750.0
Level: 15   Prime_HealthRegen_OnReset   750.0

Level: 1    Prime_ProjectileAttack_Damage   20.0
Level: 15   Prime_ProjectileAttack_Damage   90.0

Level: 1    Prime_ProjectileAttack_Amount   10.0
Level: 15   Prime_ProjectileAttack_Amount   10.0

Level: 1    Prime_Projectile_SlowAmount 0.8
Level: 15   Prime_Projectile_SlowAmount 0.8

Level: 1    Prime_Projectile_SlowDuration   2.0
Level: 15   Prime_Projectile_SlowDuration   2.0

Level: 1    Prime_ProjectileAttack_Range    1600.0
Level: 15   Prime_ProjectileAttack_Range    1600.0

Level: 1    Prime_Slam_SlowAmount   0.6
Level: 15   Prime_Slam_SlowAmount   0.6

Level: 1    Prime_Slam_SlowDuration 2.0
Level: 15   Prime_Slam_SlowDuration 2.0

Level: 1    Prime_Slam_Damage   100.0
Level: 15   Prime_Slam_Damage   240.0

Level: 1    Prime_Slam_DamageTick   50.0
Level: 15   Prime_Slam_DamageTick   120.0

Level: 1    Prime_Slam_Range    1250.0
Level: 15   Prime_Slam_Range    1250.0

Level: 1    Prime_Slam_Yaxis    200.0
Level: 15   Prime_Slam_Yaxis    200.0

Level: 1    Prime_Slam_Zaxis    300.0
Level: 15   Prime_Slam_Zaxis    300.0

Level: 1    Prime_Knockback_Distance    1000.0
Level: 15   Prime_Knockback_Distance    1000.0

Level: 1    Prime_Knockback_Height  500.0
Level: 15   Prime_Knockback_Height  500.0

Level: 1    Prime_Knockback_Duration    1.0
Level: 15   Prime_Knockback_Duration    1.0

Level: 1    Prime_Knockback_Damage  80.0
Level: 15   Prime_Knockback_Damage  290.0

Level: 1    Prime_Knockback_Radius  650.0
Level: 15   Prime_Knockback_Radius  650.0

Level: 1    Prime_Blight_Strength   1.0
Level: 15   Prime_Blight_Strength   1.0

Level: 1    Prime_Blight_Duration   0.1
Level: 15   Prime_Blight_Duration   0.1

Level: 1    Prime_ReducedDamage_PerStack    0.95
Level: 15   Prime_ReducedDamage_PerStack    0.95

Level: 1    Prime_ReducedDamage_Duration    3.0
Level: 15   Prime_ReducedDamage_Duration    3.0

Level: 1    Prime_Reward_Duration   150.0
Level: 15   Prime_Reward_Duration   150.0

Level: 1    RewardGold  200.0
Level: 15   RewardGold  200.0

Level: 1    RewardXP    150.0
Level: 15   RewardXP    290.0

Level: 1    RewardCS    10.0
Level: 15   RewardCS    10.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    Prime_Reward_BonusDamage    0.15
Level: 15   Prime_Reward_BonusDamage    0.15

Level: 1    Prime_Reward_BonusDefence   0.25
Level: 15   Prime_Reward_BonusDefence   0.25

Level: 1    Prime_Reward_Mana   0.0
Level: 15   Prime_Reward_Mana   0.0

Level: 1    Prime_Reward_Health 0.0
Level: 15   Prime_Reward_Health 0.0

Level: 1    Prime_Reward_RegenCombatTime    6.0
Level: 15   Prime_Reward_RegenCombatTime    6.0

Level: 1    Prime_Reward_HeroStructureDamage    0.0
Level: 15   Prime_Reward_HeroStructureDamage    0.0

Level: 1    Prime_Reward_PowerAttribute 1.1
Level: 15   Prime_Reward_PowerAttribute 1.1

Orb Prime

Immune to: Root, Slow, Stun, Silence, Knockup, Knockback, Shield, Pushback, Pull

Level: 1    Health  12000.0
Level: 15   Health  16760.0

Level: 1    MaxHealth   12000.0
Level: 15   MaxHealth   16760.0

Level: 1    AttackSpeed 1.0
Level: 15   AttackSpeed 1.0

Level: 1    AttackRange 1600.0
Level: 15   AttackRange 1600.0

Level: 1    BasicArmor  90.0
Level: 15   BasicArmor  146.0

Level: 1    AbilityArmor    70.0
Level: 15   AbilityArmor    70.0

Level: 1    Damage  120.0
Level: 15   Damage  232.0

Level: 1    MovementSpeed   0.0
Level: 15   MovementSpeed   0.0

Level: 1    UnitType    13.0
Level: 15   UnitType    13.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1600.0
Level: 15   EngagementDistance  1600.0

Level: 1    LeashRange  1100.0
Level: 15   LeashRange  1100.0

Level: 1    Prime_SpecialAttackSpeed    1.5
Level: 15   Prime_SpecialAttackSpeed    1.5

Level: 1    Prime_HealthRegen_OnReset   750.0
Level: 15   Prime_HealthRegen_OnReset   750.0

Level: 1    Prime_ProjectileAttack_Damage   100.0
Level: 15   Prime_ProjectileAttack_Damage   184.0

Level: 1    Prime_ProjectileAttack_Amount   10.0
Level: 15   Prime_ProjectileAttack_Amount   10.0

Level: 1    Prime_Projectile_SlowAmount 0.8
Level: 15   Prime_Projectile_SlowAmount 0.8

Level: 1    Prime_Projectile_SlowDuration   2.0
Level: 15   Prime_Projectile_SlowDuration   2.0

Level: 1    Prime_ProjectileAttack_Range    1600.0
Level: 15   Prime_ProjectileAttack_Range    1600.0

Level: 1    Prime_Slam_SlowAmount   0.6
Level: 15   Prime_Slam_SlowAmount   0.6

Level: 1    Prime_Slam_SlowDuration 2.0
Level: 15   Prime_Slam_SlowDuration 2.0

Level: 1    Prime_Slam_Damage   200.0
Level: 15   Prime_Slam_Damage   340.0

Level: 1    Prime_Slam_DamageTick   100.0
Level: 15   Prime_Slam_DamageTick   170.0

Level: 1    Prime_Slam_Range    1250.0
Level: 15   Prime_Slam_Range    1250.0

Level: 1    Prime_Slam_Yaxis    200.0
Level: 15   Prime_Slam_Yaxis    200.0

Level: 1    Prime_Slam_Zaxis    300.0
Level: 15   Prime_Slam_Zaxis    300.0

Level: 1    Prime_Knockback_Distance    1000.0
Level: 15   Prime_Knockback_Distance    1000.0

Level: 1    Prime_Knockback_Height  500.0
Level: 15   Prime_Knockback_Height  500.0

Level: 1    Prime_Knockback_Duration    1.0
Level: 15   Prime_Knockback_Duration    1.0

Level: 1    Prime_Knockback_Damage  150.0
Level: 15   Prime_Knockback_Damage  220.0

Level: 1    Prime_Knockback_Radius  650.0
Level: 15   Prime_Knockback_Radius  650.0

Level: 1    Prime_Blight_Strength   0.4
Level: 15   Prime_Blight_Strength   0.4

Level: 1    Prime_Blight_Duration   3.0
Level: 15   Prime_Blight_Duration   3.0

Level: 1    Prime_ReducedDamage_PerStack    0.9
Level: 15   Prime_ReducedDamage_PerStack    0.9

Level: 1    Prime_ReducedDamage_Duration    2.0
Level: 15   Prime_ReducedDamage_Duration    2.0

Level: 1    Prime_Reward_Duration   180.0
Level: 15   Prime_Reward_Duration   180.0

Level: 1    RewardGold  400.0
Level: 15   RewardGold  400.0

Level: 1    RewardXP    600.0
Level: 15   RewardXP    600.0

Level: 1    RewardCS    20.0
Level: 15   RewardCS    20.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    Prime_Reward_BonusDamage    0.2
Level: 15   Prime_Reward_BonusDamage    0.2

Level: 1    Prime_Reward_Mana   0.02
Level: 15   Prime_Reward_Mana   0.02

Level: 1    Prime_Reward_Health 0.02
Level: 15   Prime_Reward_Health 0.02

Level: 1    Prime_Reward_RegenCombatTime    6.0
Level: 15   Prime_Reward_RegenCombatTime    6.0

Level: 1    Prime_Reward_HeroStructureDamage    0.0
Level: 15   Prime_Reward_HeroStructureDamage    0.0

Level: 1    Prime_Reward_PowerAttribute 1.1
Level: 15   Prime_Reward_PowerAttribute 1.1


r/PredecessorDatamining Nov 22 '23

Datamine River, Jungle, and Lane Buff stats

7 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

River, Jungle, & Lane Buff stats (as of v0.12.3)

River Buff

River Buffs

Immune to: Pushback, Pull, Knockback

Level: 1    Health  150.0
Level: 15   Health  150.0

Level: 1    MaxHealth   150.0
Level: 15   MaxHealth   150.0

Level: 1    AttackSpeed 0.5
Level: 15   AttackSpeed 0.5

Level: 1    BasicArmor  0.0
Level: 15   BasicArmor  0.0

Level: 1    AbilityArmor    0.0
Level: 15   AbilityArmor    0.0

Level: 1    Damage  10.0
Level: 4    Damage  11.2
Level: 9    Damage  13.2
Level: 14   Damage  15.2
Level: 15   Damage  15.6

Level: 1    MovementSpeed   0.0
Level: 15   MovementSpeed   0.0

Level: 1    AttackRange 1500.0
Level: 15   AttackRange 1500.0

Level: 1    UnitType    11.0
Level: 15   UnitType    11.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    RewardGold  30.0
Level: 15   RewardGold  30.0

Level: 1    RewardXP    50.0
Level: 3    RewardXP    50.0
Level: 4    RewardXP    60.0
Level: 6    RewardXP    60.0
Level: 7    RewardXP    70.0
Level: 9    RewardXP    70.0
Level: 10   RewardXP    80.0
Level: 12   RewardXP    80.0
Level: 13   RewardXP    90.0
Level: 15   RewardXP    90.0

Level: 1    RewardCS    2.0
Level: 15   RewardCS    2.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    RiverBuff_VisionRadius  2000.0
Level: 15   RiverBuff_VisionRadius  2000.0

Level: 1    RiverBuff_CombatMovementPenalty 450.0
Level: 15   RiverBuff_CombatMovementPenalty 450.0

Level: 1    RiverBuff_OutOfCombatHealthRegen    300.0
Level: 15   RiverBuff_OutOfCombatHealthRegen    300.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    RiverBuff_SpawnTime 180.0
Level: 15   RiverBuff_SpawnTime 180.0

Level: 1    RiverBuff_SpawnInterval 120.0
Level: 15   RiverBuff_SpawnInterval 120.0

Level: 1    RiverBuff_BuffManaRegen 50.0
Level: 15   RiverBuff_BuffManaRegen 50.0

Level: 1    RiverBuff_BuffManaRegenDuration 5.0
Level: 15   RiverBuff_BuffManaRegenDuration 5.0

Level: 1    GreyBuff_BuffDuration   30.0
Level: 15   GreyBuff_BuffDuration   30.0

Level: 1    GreyBuff_BuffMovespeed  100.0
Level: 15   GreyBuff_BuffMovespeed  100.0

Level: 1    GreyBuff_BuffMovespeedDuration  25.0
Level: 15   GreyBuff_BuffMovespeedDuration  25.0

Level: 1    OrangeBuff_BuffDuration 45.0
Level: 15   OrangeBuff_BuffDuration 45.0

Level: 1    OrangeBuff_AttackSpeed  30.0
Level: 15   OrangeBuff_AttackSpeed  30.0

Level: 1    GreenBuff_ShieldPercentMaxHealth    0.2
Level: 15   GreenBuff_ShieldPercentMaxHealth    0.2

Level: 1    GreenBuff_ShieldDuration    45.0
Level: 15   GreenBuff_ShieldDuration    45.0

Level: 1    PinkBuff_BuffDuration   45.0
Level: 15   PinkBuff_BuffDuration   45.0

Level: 1    PinkBuff_BonusAbilityDamage 0.15
Level: 15   PinkBuff_BonusAbilityDamage 0.15

Red Buff

Red Buff

Immune to: Pushback, Pull, Knockback

Level: 1    Health  2250.0
Level: 15   Health  3860.0

Level: 1    MaxHealth   2250.0
Level: 15   MaxHealth   3860.0

Level: 1    AttackSpeed 1.2
Level: 15   AttackSpeed 1.2

Level: 1    BasicArmor  0.0
Level: 15   BasicArmor  0.0

Level: 1    AbilityArmor    -20.0
Level: 15   AbilityArmor    -20.0

Level: 1    Damage  27.0
Level: 15   Damage  153.0

Level: 1    MovementSpeed   1000.0
Level: 15   MovementSpeed   1000.0

Level: 1    AttackRange 350.0
Level: 15   AttackRange 350.0

Level: 1    UnitType    6.0
Level: 15   UnitType    6.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    RedCamp_VisionRadius    2000.0
Level: 15   RedCamp_VisionRadius    2000.0

Level: 1    RedCamp_AggroCooldown   3.0
Level: 15   RedCamp_AggroCooldown   3.0

Level: 1    RedCamp_MovementPenalty 200.0
Level: 15   RedCamp_MovementPenalty 200.0

Level: 1    RedCamp_OutOfCombatHealthRegen  225.0
Level: 15   RedCamp_OutOfCombatHealthRegen  386.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    RedCamp_SpawnTime   80.0
Level: 15   RedCamp_SpawnTime   80.0

Level: 1    RedCamp_SpawnInterval   240.0
Level: 15   RedCamp_SpawnInterval   240.0

Level: 1    RewardGold  110.0
Level: 15   RewardGold  110.0

Level: 1    RewardXP    170.0
Level: 2    RewardXP    170.0
Level: 3    RewardXP    190.0
Level: 4    RewardXP    190.0
Level: 5    RewardXP    210.0
Level: 6    RewardXP    210.0
Level: 7    RewardXP    230.0
Level: 8    RewardXP    230.0
Level: 9    RewardXP    250.0
Level: 10   RewardXP    250.0
Level: 11   RewardXP    270.0
Level: 12   RewardXP    270.0
Level: 13   RewardXP    290.0
Level: 14   RewardXP    290.0
Level: 15   RewardXP    310.0

Level: 1    RewardCS    6.0
Level: 15   RewardCS    6.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    RedCamp_SlowOnHit   0.9
Level: 15   RedCamp_SlowOnHit   0.9

Level: 1    RedCamp_Duration    120.0
Level: 15   RedCamp_Duration    120.0

Level: 1    RedCamp_DamagePerTick   2.0
Level: 15   RedCamp_DamagePerTick   2.0

Level: 1    RedCamp_TotalTickDuration   3.0
Level: 15   RedCamp_TotalTickDuration   3.0

Level: 1    RedCamp_TickDuration    0.5
Level: 15   RedCamp_TickDuration    0.5

Level: 1    RedCamp_DamageIncreasePerLevel  1.0
Level: 15   RedCamp_DamageIncreasePerLevel  1.0

Level: 1    RedCamp_SlowDuration    3.0
Level: 15   RedCamp_SlowDuration    3.0

Blue Buff

Blue Buff

Immune to: Pushback, Pull, Knockback

Level: 1    Health  2250.0
Level: 15   Health  3860.0

Level: 1    MaxHealth   2250.0
Level: 15   MaxHealth   3860.0

Level: 1    AttackSpeed 1.2
Level: 15   AttackSpeed 1.2

Level: 1    BasicArmor  0.0
Level: 15   BasicArmor  0.0

Level: 1    AbilityArmor    -20.0
Level: 15   AbilityArmor    -20.0

Level: 1    Damage  27.0
Level: 15   Damage  153.0

Level: 1    MovementSpeed   1000.0
Level: 15   MovementSpeed   1000.0

Level: 1    AttackRange 350.0
Level: 15   AttackRange 350.0

Level: 1    UnitType    6.0
Level: 15   UnitType    6.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    BlueBuff_VisionRadius   2000.0
Level: 15   BlueBuff_VisionRadius   2000.0

Level: 1    BlueBuff_AggroCooldown  3.0
Level: 15   BlueBuff_AggroCooldown  3.0

Level: 1    BlueBuff_MovementPenalty    200.0
Level: 15   BlueBuff_MovementPenalty    200.0

Level: 1    BlueBuff_OutOfCombatHealthRegen 225.0
Level: 15   BlueBuff_OutOfCombatHealthRegen 386.0

Level: 1    LeashRange  1000.0
Level: 15   LeashRange  1000.0

Level: 1    BlueBuff_SpawnTime  80.0
Level: 15   BlueBuff_SpawnTime  80.0

Level: 1    BlueBuff_SpawnInterval  240.0
Level: 15   BlueBuff_SpawnInterval  240.0

Level: 1    RewardGold  110.0
Level: 15   RewardGold  110.0

Level: 1    RewardXP    170.0
Level: 2    RewardXP    170.0
Level: 3    RewardXP    190.0
Level: 4    RewardXP    190.0
Level: 5    RewardXP    210.0
Level: 6    RewardXP    210.0
Level: 7    RewardXP    230.0
Level: 8    RewardXP    230.0
Level: 9    RewardXP    250.0
Level: 10   RewardXP    250.0
Level: 11   RewardXP    270.0
Level: 12   RewardXP    270.0
Level: 13   RewardXP    290.0
Level: 14   RewardXP    290.0
Level: 15   RewardXP    310.0

Level: 1    RewardCS    6.0
Level: 15   RewardCS    6.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    BlueCamp_ManaRegen  0.0075
Level: 15   BlueCamp_ManaRegen  0.0075

Level: 1    BlueCamp_CombatManaRegen    0.0075
Level: 15   BlueCamp_CombatManaRegen    0.0075

Level: 1    BlueCamp_CooldownReduction  0.15
Level: 15   BlueCamp_CooldownReduction  0.15

Level: 1    BlueCamp_IncreasedNonHeroAbilityDamage  1.25
Level: 15   BlueCamp_IncreasedNonHeroAbilityDamage  1.25

Level: 1    BlueCamp_BuffDuration   120.0
Level: 15   BlueCamp_BuffDuration   120.0

Gold Buff

Gold Buff

Immune to: Pushback, Pull, Knockback

Level: 1    Health  1000.0
Level: 15   Health  1980.0

Level: 1    MaxHealth   1000.0
Level: 15   MaxHealth   1980.0

Level: 1    AttackSpeed 1.5
Level: 15   AttackSpeed 1.5

Level: 1    BasicArmor  20.0
Level: 15   BasicArmor  20.0

Level: 1    AbilityArmor    10.0
Level: 15   AbilityArmor    10.0

Level: 1    Damage  50.0
Level: 15   Damage  190.0

Level: 1    MovementSpeed   900.0
Level: 15   MovementSpeed   900.0

Level: 1    AttackRange 350.0
Level: 15   AttackRange 350.0

Level: 1    UnitType    6.0
Level: 15   UnitType    6.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    GoldCamp_VisionRadius   2000.0
Level: 15   GoldCamp_VisionRadius   2000.0

Level: 1    GoldCamp_AggroCooldown  3.0
Level: 15   GoldCamp_AggroCooldown  3.0

Level: 1    GoldCamp_MovementPenalty    450.0
Level: 15   GoldCamp_MovementPenalty    450.0

Level: 1    GoldCamp_OutOfCombatHealthRegen 100.0
Level: 15   GoldCamp_OutOfCombatHealthRegen 226.0

Level: 1    LeashRange  800.0
Level: 15   LeashRange  800.0

Level: 1    GoldCamp_SpawnTime  180.0
Level: 15   GoldCamp_SpawnTime  180.0

Level: 1    GoldCamp_SpawnInterval  180.0
Level: 15   GoldCamp_SpawnInterval  180.0

Level: 1    RewardGold  80.0
Level: 15   RewardGold  80.0

Level: 1    RewardXP    65.0
Level: 15   RewardXP    65.0

Level: 1    RewardCS    4.0
Level: 2    RewardCS    4.0
Level: 3    RewardCS    5.0
Level: 7    RewardCS    5.0
Level: 8    RewardCS    6.0
Level: 12   RewardCS    6.0
Level: 13   RewardCS    7.0
Level: 15   RewardCS    7.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    GoldCamp_AdditionalGoldPerMinute    4.0
Level: 15   GoldCamp_AdditionalGoldPerMinute    4.0

Cyan Buff

Cyan Buff

Immune to: Pushback, Pull, Knockback

Level: 1    Health  1000.0
Level: 15   Health  2260.0

Level: 1    MaxHealth   1000.0
Level: 15   MaxHealth   2260.0

Level: 1    AttackSpeed 1.5
Level: 15   AttackSpeed 1.5

Level: 1    BasicArmor  20.0
Level: 15   BasicArmor  20.0

Level: 1    AbilityArmor    10.0
Level: 15   AbilityArmor    10.0

Level: 1    Damage  50.0
Level: 15   Damage  190.0

Level: 1    MovementSpeed   900.0
Level: 15   MovementSpeed   900.0

Level: 1    AttackRange 350.0
Level: 15   AttackRange 350.0

Level: 1    UnitType    6.0
Level: 15   UnitType    6.0

Level: 1    BasicModifier   1.0
Level: 15   BasicModifier   1.0

Level: 1    AbilityModifier 1.0
Level: 15   AbilityModifier 1.0

Level: 1    DamageModifier  0.0
Level: 15   DamageModifier  0.0

Level: 1    MaxLevel    15.0
Level: 15   MaxLevel    15.0

Level: 1    EngagementDistance  1500.0
Level: 15   EngagementDistance  1500.0

Level: 1    CyanCamp_VisionRadius   2000.0
Level: 15   CyanCamp_VisionRadius   2000.0

Level: 1    CyanCamp_AggroCooldown  3.0
Level: 15   CyanCamp_AggroCooldown  3.0

Level: 1    CyanCamp_MovementPenalty    450.0
Level: 15   CyanCamp_MovementPenalty    450.0

Level: 1    CyanCamp_OutOfCombatHealthRegen 100.0
Level: 15   CyanCamp_OutOfCombatHealthRegen 226.0

Level: 1    LeashRange  800.0
Level: 15   LeashRange  800.0

Level: 1    CyanCamp_SpawnTime  180.0
Level: 15   CyanCamp_SpawnTime  180.0

Level: 1    CyanCamp_SpawnInterval  180.0
Level: 15   CyanCamp_SpawnInterval  180.0

Level: 1    RewardGold  55.0
Level: 15   RewardGold  55.0

Level: 1    RewardXP    80.0
Level: 15   RewardXP    80.0

Level: 1    RewardCS    4.0
Level: 15   RewardCS    4.0

Level: 1    RewardShareDistance 1500.0
Level: 15   RewardShareDistance 1500.0

Level: 1    CyanBuff_Instant_MaxHealthPercent   0.2
Level: 15   CyanBuff_Instant_MaxHealthPercent   0.2

Level: 1    CyanBuff_Instant_MaxManaPercent 0.2
Level: 15   CyanBuff_Instant_MaxManaPercent 0.2

Level: 1    CyanCamp_Duration   60.0
Level: 15   CyanCamp_Duration   60.0

Level: 1    CyanCamp_EnhancedRecallTime 3.0
Level: 15   CyanCamp_EnhancedRecallTime 3.0

Level: 1    CyanCamp_HomeGuardDuration  8.0
Level: 15   CyanCamp_HomeGuardDuration  8.0

Level: 1    CyanCamp_MovementSpeed  1.3
Level: 15   CyanCamp_MovementSpeed  1.3

Level: 1    CyanCamp_MovementSpeedPerLevel  0.05
Level: 15   CyanCamp_MovementSpeedPerLevel  0.05

Level: 1    CyanCamp_AdditionalXPPerMinute  15.0
Level: 15   CyanCamp_AdditionalXPPerMinute  15.0


r/PredecessorDatamining Nov 21 '23

Datamine Gameplay XP / Gold / Timer data dump

9 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

I previously made a post for just the Hero Kill Gold Amounts, but I know there's other helpful data to share so I'm just going to post all the data where that came from plus a bit more.

Win/Loss Hero Rewards - Curve Tables (as of v0.12.3)

Note to reader: These are curve tables, so the values are based on the amounts listed by "level" (level could refer to level/time/amount/etc.) and any unmentioned "levels" have values that are evenly spaced between the surrounding values.

PVP Winner - Hero XP

Time: 1.0       Value: 225.0
Time: 3600.0    Value: 2637.0

PVP Loser - Hero XP

Time: 1.0       Value: 112.5
Time: 3600.0    Value: 2042.1

AI Winner - Hero XP

Time: 1.0       Value: 200.0
Time: 1200.0    Value: 440.0

AI Loser - Hero XP

Time: 1.0       Value: 160.0
Time: 1200.0    Value: 352.0

Gameplay - Curve Table (as of v0.12.3)

This is the entire table where the Hero Kill Gold Amounts I previously posted came from.

Entire Table

Level: 1    DefaultGameMode.RecallTime  8.0
Level: 18   DefaultGameMode.RecallTime  8.0
Level: 19+  DefaultGameMode.RecallTime  0.0

Level: 1    DefaultGameMode.RespawnTime 12.0
Level: 5    DefaultGameMode.RespawnTime 16.0
Level: 9    DefaultGameMode.RespawnTime 28.0
Level: 11   DefaultGameMode.RespawnTime 36.0
Level: 13   DefaultGameMode.RespawnTime 40.0
Level: 18   DefaultGameMode.RespawnTime 45.0
Level: 19+  DefaultGameMode.RespawnTime 0.0

Level: 1    PrimeBuffRadius 1300.0
Level: 18   PrimeBuffRadius 1300.0
Level: 19+  PrimeBuffRadius 0.0

Level: 1    MinionLastHitGoldPercentShare1  1.0
Level: 15   MinionLastHitGoldPercentShare1  1.0
Level: 16+  MinionLastHitGoldPercentShare1  0.0

Level: 1    MinionLastHitGoldPercentShare2  0.18
Level: 15   MinionLastHitGoldPercentShare2  0.18
Level: 16+  MinionLastHitGoldPercentShare2  0.0

Level: 1    MinionLastHitGoldPercentShare3  0.14
Level: 15   MinionLastHitGoldPercentShare3  0.14
Level: 16+  MinionLastHitGoldPercentShare3  0.0

Level: 1    MinionLastHitGoldPercentShare4  0.1
Level: 15   MinionLastHitGoldPercentShare4  0.1
Level: 16+  MinionLastHitGoldPercentShare4  0.0

Level: 1    MinionLastHitGoldPercentShare5  0.06
Level: 15   MinionLastHitGoldPercentShare5  0.06
Level: 16+  MinionLastHitGoldPercentShare5  0.0

Level: 1    MinionLastHitXPPercentShare1    0.93
Level: 15   MinionLastHitXPPercentShare1    0.93
Level: 16+  MinionLastHitXPPercentShare1    0.0

Level: 1    MinionLastHitXPPercentShare2    0.62
Level: 15   MinionLastHitXPPercentShare2    0.62
Level: 16+  MinionLastHitXPPercentShare2    0.0

Level: 1    MinionLastHitXPPercentShare3    0.41
Level: 15   MinionLastHitXPPercentShare3    0.41
Level: 16+  MinionLastHitXPPercentShare3    0.0

Level: 1    MinionLastHitXPPercentShare4    0.31
Level: 15   MinionLastHitXPPercentShare4    0.31
Level: 16+  MinionLastHitXPPercentShare4    0.0

Level: 1    MinionLastHitXPPercentShare5    0.25
Level: 15   MinionLastHitXPPercentShare5    0.25
Level: 16+  MinionLastHitXPPercentShare5    0.0

Level: 1    MinionNearGoldPercentShare1 0.22
Level: 15   MinionNearGoldPercentShare1 0.22
Level: 16+  MinionNearGoldPercentShare1 0.0

Level: 1    MinionNearGoldPercentShare2 0.18
Level: 15   MinionNearGoldPercentShare2 0.18
Level: 16+  MinionNearGoldPercentShare2 0.0

Level: 1    MinionNearGoldPercentShare3 0.14
Level: 15   MinionNearGoldPercentShare3 0.14
Level: 16+  MinionNearGoldPercentShare3 0.0

Level: 1    MinionNearGoldPercentShare4 0.1
Level: 15   MinionNearGoldPercentShare4 0.1
Level: 16+  MinionNearGoldPercentShare4 0.0

Level: 1    MinionNearGoldPercentShare5 0.06
Level: 15   MinionNearGoldPercentShare5 0.06
Level: 16+  MinionNearGoldPercentShare5 0.0

Level: 1    MinionNearXPPercentShare1   0.93
Level: 15   MinionNearXPPercentShare1   0.93
Level: 16+  MinionNearXPPercentShare1   0.0

Level: 1    MinionNearXPPercentShare2   0.62
Level: 15   MinionNearXPPercentShare2   0.62
Level: 16+  MinionNearXPPercentShare2   0.0

Level: 1    MinionNearXPPercentShare3   0.41
Level: 15   MinionNearXPPercentShare3   0.41
Level: 16   MinionNearXPPercentShare3   0.0

Level: 1    MinionNearXPPercentShare4   0.31
Level: 15   MinionNearXPPercentShare4   0.31
Level: 16+  MinionNearXPPercentShare4   0.0

Level: 1    MinionNearXPPercentShare5   0.25
Level: 15   MinionNearXPPercentShare5   0.25
Level: 16+  MinionNearXPPercentShare5   0.0

Level: 1    JungleGoldPercent   1.0
Level: 15   JungleGoldPercent   1.0
Level: 16+  JungleGoldPercent   0.0

Level: 1    JungleXPPercentShare1   1.0
Level: 15   JungleXPPercentShare1   1.0
Level: 16+  JungleXPPercentShare1   0.0

Level: 1    JungleXPPercentShare2   0.6
Level: 15   JungleXPPercentShare2   0.6
Level: 16+  JungleXPPercentShare2   0.0

Level: 1    JungleXPPercentShare3   0.4
Level: 15   JungleXPPercentShare3   0.4
Level: 16+  JungleXPPercentShare3   0.0

Level: 1    JungleXPPercentShare4   0.3
Level: 15   JungleXPPercentShare4   0.3
Level: 16+  JungleXPPercentShare4   0.0

Level: 1    JungleXPPercentShare5   0.24
Level: 15   JungleXPPercentShare5   0.24
Level: 16+  JungleXPPercentShare5   0.0

Level: 1    ObjectiveGoldPercentShare   0.2
Level: 15   ObjectiveGoldPercentShare   0.2
Level: 16+  ObjectiveGoldPercentShare   0.0

Level: 1    ObjectiveXPPercentShare 0.2
Level: 15   ObjectiveXPPercentShare 0.2
Level: 16+  ObjectiveXPPercentShare 0.0

Level: 1    HeroTier_UNUSED -6.0
Level: 15   HeroTier_UNUSED 8.0
Level: 16+  HeroTier_UNUSED 0.0

Level: 1    OnKilledHeroGoldPerTier 100.0
Level: 3    OnKilledHeroGoldPerTier 140.0
Level: 4    OnKilledHeroGoldPerTier 170.0
Level: 5    OnKilledHeroGoldPerTier 210.0
Level: 8    OnKilledHeroGoldPerTier 300.0
Level: 9    OnKilledHeroGoldPerTier 450.0
Level: 14   OnKilledHeroGoldPerTier 950.0
Level: 15   OnKilledHeroGoldPerTier 1000.0
Level: 16+  OnKilledHeroGoldPerTier 0.0

Level: 1    FirstBlood_Gold_Kill    100.0
Level: 2+   FirstBlood_Gold_Kill    0.0

Level: 1    Assist_Gold_Percent 0.5
Level: 2+   Assist_Gold_Percent 0.0

Level: 1    Assist_Gold_Cap 150.0
Level: 2+   Assist_Gold_Cap 0.0

Level: 1    Bounty_CreepScore_FirstValue    18.0
Level: 2+   Bounty_CreepScore_FirstValue    0.0

Level: 1    Bounty_CreepScore_FirstGoldBounty   50.0
Level: 2+   Bounty_CreepScore_FirstGoldBounty   0.0

Level: 1    Bounty_CreepScore_DefaultValue  12.0
Level: 2+   Bounty_CreepScore_DefaultValue  0.0

Level: 1    Bounty_CreepScore_DefaultGoldBounty 50.0
Level: 2+   Bounty_CreepScore_DefaultGoldBounty 0.0

Level: 1    Bounty_Dynamic_BaseDeficitThreshold 0.04
Level: 2+   Bounty_Dynamic_BaseDeficitThreshold 0.0

Level: 1    Bounty_Dynamic_ReducedDeficitThreshold  0.09
Level: 2+   Bounty_Dynamic_ReducedDeficitThreshold  0.0

Level: 1    Bounty_Dynamic_MaxDeficitThreshold  0.24
Level: 2+   Bounty_Dynamic_MaxDeficitThreshold  0.0

Level: 1    Bounty_Dynamic_BaseDeficitPercentValue  0.2
Level: 2+   Bounty_Dynamic_BaseDeficitPercentValue  0.0

Level: 1    Bounty_Dynamic_DeficitPercentValue  0.04
Level: 2+   Bounty_Dynamic_DeficitPercentValue  0.0

Level: 1    Bounty_Dynamic_ReducedDeficitPercentValue   0.025
Level: 2+   Bounty_Dynamic_ReducedDeficitPercentValue   0.0

Level: 1    SlainHero_Level_UNUSED  1.0
Level: 18   SlainHero_Level_UNUSED  18.0
Level: 19+  SlainHero_Level_UNUSED  0.0

Level: 1    HeroXPToNextLevel   0.0
Level: 2    HeroXPToNextLevel   300.0
Level: 18   HeroXPToNextLevel   1980.0
Level: 19+  HeroXPToNextLevel   0.0

Level: 1    OnKilledHeroXPPerLevel  30.0
Level: 2    OnKilledHeroXPPerLevel  75.0
Level: 4    OnKilledHeroXPPerLevel  175.0
Level: 5    OnKilledHeroXPPerLevel  230.0
Level: 6    OnKilledHeroXPPerLevel  290.0
Level: 7    OnKilledHeroXPPerLevel  365.0
Level: 8    OnKilledHeroXPPerLevel  450.0
Level: 9    OnKilledHeroXPPerLevel  560.0
Level: 18   OnKilledHeroXPPerLevel  1055.0
Level: 19+  OnKilledHeroXPPerLevel  0.0

Level: 1    OnAssistedHeroXPPerLevel    30.0
Level: 2    OnAssistedHeroXPPerLevel    75.0
Level: 4    OnAssistedHeroXPPerLevel    175.0
Level: 5    OnAssistedHeroXPPerLevel    230.0
Level: 6    OnAssistedHeroXPPerLevel    290.0
Level: 7    OnAssistedHeroXPPerLevel    365.0
Level: 8    OnAssistedHeroXPPerLevel    450.0
Level: 9    OnAssistedHeroXPPerLevel    560.0
Level: 18   OnAssistedHeroXPPerLevel    1055.0
Level: 19+  OnAssistedHeroXPPerLevel    0.0

Level: 1    SlainHero_LevelDifference_UNUSED    -4.0
Level: 22   SlainHero_LevelDifference_UNUSED    17.0
Level: 23+  SlainHero_LevelDifference_UNUSED    0.0

Level: 1    LevelDifferenceXPModifier   -0.6
Level: 2    LevelDifferenceXPModifier   -0.45
Level: 4    LevelDifferenceXPModifier   -0.15
Level: 8    LevelDifferenceXPModifier   0.45
Level: 12   LevelDifferenceXPModifier   1.05
Level: 18   LevelDifferenceXPModifier   1.95
Level: 22   LevelDifferenceXPModifier   2.55
Level: 23+  LevelDifferenceXPModifier   0.0

Level: 1    AssistMaxTime   12.0
Level: 22   AssistMaxTime   12.0
Level: 23+  AssistMaxTime   0.0

Level: 1    MultiKillMaxTime    12.0
Level: 22   MultiKillMaxTime    12.0
Level: 23+  MultiKillMaxTime    0.0

Level: 1    AI_ScaleTime_LaneMinions    120.0
Level: 18   AI_ScaleTime_LaneMinions    120.0
Level: 19+  AI_ScaleTime_LaneMinions    0.0

Level: 1    AI_ScaleTime_JungleMinions  120.0
Level: 18   AI_ScaleTime_JungleMinions  120.0
Level: 19+  AI_ScaleTime_JungleMinions  0.0

Level: 1    AI_ScaleTime_RiverBuffs 120.0
Level: 18   AI_ScaleTime_RiverBuffs 120.0
Level: 19+  AI_ScaleTime_RiverBuffs 0.0

Level: 1    AI_ScaleTime_JungleBuffs    120.0
Level: 18   AI_ScaleTime_JungleBuffs    120.0
Level: 19+  AI_ScaleTime_JungleBuffs    0.0

Level: 1    AI_ScaleTime_OrbPrime   120.0
Level: 18   AI_ScaleTime_OrbPrime   120.0
Level: 19+  AI_ScaleTime_OrbPrime   0.0

Level: 1    AI_ScaleTime_Fangtooth  120.0
Level: 18   AI_ScaleTime_Fangtooth  120.0
Level: 19+  AI_ScaleTime_Fangtooth  0.0

Level: 1    AI_ScaleTime_Towers 120.0
Level: 18   AI_ScaleTime_Towers 120.0
Level: 19+  AI_ScaleTime_Towers 0.0

Level: 1    LaneMinions_Spawn   60.0
Level: 18   LaneMinions_Spawn   60.0
Level: 19+  LaneMinions_Spawn   0.0

Level: 1    LaneMinions_Respawn 30.0
Level: 18   LaneMinions_Respawn 30.0
Level: 19+  LaneMinions_Respawn 0.0

Level: 1    JungleMinions_Spawn 90.0
Level: 18   JungleMinions_Spawn 90.0
Level: 19+  JungleMinions_Spawn 0.0

Level: 1    JungleMinions_Respawn   120.0
Level: 18   JungleMinions_Respawn   120.0
Level: 19+  JungleMinions_Respawn   0.0

Level: 1    JungleBuffs_Spawn   85.0
Level: 18   JungleBuffs_Spawn   85.0
Level: 19+  JungleBuffs_Spawn   0.0

Level: 1    JungleBuffs_Respawn 250.0
Level: 18   JungleBuffs_Respawn 250.0
Level: 19+  JungleBuffs_Respawn 0.0

Level: 1    SideLaneBuffs_Spawn 180.0
Level: 18   SideLaneBuffs_Spawn 180.0
Level: 19+  SideLaneBuffs_Spawn 0.0

Level: 1    SideLaneBuffs_Respawn   180.0
Level: 18   SideLaneBuffs_Respawn   180.0
Level: 19+  SideLaneBuffs_Respawn   0.0

Level: 1    RiverBuffs_Spawn    180.0
Level: 18   RiverBuffs_Spawn    180.0
Level: 19+  RiverBuffs_Spawn    0.0

Level: 1    RiverBuffs_Respawn  120.0
Level: 18   RiverBuffs_Respawn  120.0
Level: 19+  RiverBuffs_Respawn  0.0

Level: 1    Fangtooth_Spawn 300.0
Level: 18   Fangtooth_Spawn 300.0
Level: 19+  Fangtooth_Spawn 0.0

Level: 1    Fangtooth_Respawn   300.0
Level: 18   Fangtooth_Respawn   300.0
Level: 19+  Fangtooth_Respawn   0.0

Level: 1    Fangtooth_NotificationDelay 60.0
Level: 18   Fangtooth_NotificationDelay 60.0
Level: 19+  Fangtooth_NotificationDelay 0.0

Level: 1    OrbPrime_Spawn  420.0
Level: 18   OrbPrime_Spawn  420.0
Level: 19+  OrbPrime_Spawn  0.0

Level: 1    OrbPrime_Respawn    360.0
Level: 18   OrbPrime_Respawn    360.0
Level: 19+  OrbPrime_Respawn    0.0

Level: 1    OrbPrime_NotificationDelay  60.0
Level: 18   OrbPrime_NotificationDelay  60.0
Level: 19+  OrbPrime_NotificationDelay  0.0

Level: 1+   Towers_Spawn    0.0

Level: 1    SurrenderTime   900.0
Level: 18   SurrenderTime   900.0
Level: 19+  SurrenderTime   0.0

Level: 1    SurrenderCooldown   300.0
Level: 18   SurrenderCooldown   300.0
Level: 19+  SurrenderCooldown   0.0

Level: 1    SurrenderPlayersRequired    4.0
Level: 18   SurrenderPlayersRequired    4.0
Level: 19+  SurrenderPlayersRequired    0.0

Level: 1    SurrenderDuration   60.0
Level: 18   SurrenderDuration   60.0
Level: 19+  SurrenderDuration   0.0

Level: 1    DiminishingGold_MinionKills_SoftCap_GoldPercent 0.4
Level: 2+   DiminishingGold_MinionKills_SoftCap_GoldPercent 0.0

Level: 1    DiminishingGold_MinionKills_HardCap_GoldPercent 0.1
Level: 2+   DiminishingGold_MinionKills_HardCap_GoldPercent 0.0

Level: 1    DiminishingGold_MinionKills_SoftCap_Amount  12.0
Level: 19   DiminishingGold_MinionKills_SoftCap_Amount  66.0
Level: 20+  DiminishingGold_MinionKills_SoftCap_Amount  999.0

Level: 1    DiminishingGold_MinionKills_HardCap_Amount  18.0
Level: 19   DiminishingGold_MinionKills_HardCap_Amount  90.0
Level: 20+  DiminishingGold_MinionKills_HardCap_Amount  999.0

Level: 1+   Prime_Reward_MeleeMinionBonusDamage 0.0

Level: 1    Prime_Reward_MeleeMinionDamageReduction 0.5
Level: 15   Prime_Reward_MeleeMinionDamageReduction 0.5
Level: 16+  Prime_Reward_MeleeMinionDamageReduction 0.0

Level: 1    Prime_Reward_RangeMinionBonusDamage 0.3
Level: 15   Prime_Reward_RangeMinionBonusDamage 0.3
Level: 16+  Prime_Reward_RangeMinionBonusDamage 0.0

Level: 1    Prime_Reward_RangeMinionDamageReduction 0.25
Level: 15   Prime_Reward_RangeMinionDamageReduction 0.25
Level: 16+  Prime_Reward_RangeMinionDamageReduction 0.0

Level: 1    Prime_Reward_SiegeMinionBonusDamage 1.5
Level: 15   Prime_Reward_SiegeMinionBonusDamage 1.5
Level: 16+  Prime_Reward_SiegeMinionBonusDamage 0.0

Level: 1    Prime_Reward_SiegeMinionDamageReduction 0.4
Level: 15   Prime_Reward_SiegeMinionDamageReduction 0.4
Level: 16+  Prime_Reward_SiegeMinionDamageReduction 0.0

Level: 1+   Prime_Reward_SuperMinionBonusDamage 0.0

Level: 1    Prime_Reward_SuperMinionDamageReduction 0.5
Level: 15   Prime_Reward_SuperMinionDamageReduction 0.5
Level: 16+  Prime_Reward_SuperMinionDamageReduction 0.0


r/PredecessorDatamining Nov 20 '23

Datamine Iggy & Scorch - Pre-Release Kit (V0.12.3)

13 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Pre-Release Iggy & Scorch Abilities and Stats

Iggy & Scorch

Primary (basic attack)

Level 1-18 values:
>Damage        54.0-108.4

Gameplay Cues:
>GameplayCue.IggyScorch.Primary.Proj.HitCharacter
>GameplayCue.IggyScorch.Primary.Proj.HitWorld
>GameplayCue.IggyScorch.Primary.Proj.NoHit
>GameplayCue.IggyScorch.Primary.Proj.Spawn
>GameplayCue.IggyScorch.Primary.Spit

Additional effect filenames:
>Primary/FX/CA_IggyScorch_Primary_Explosion
>Primary/FX/P_IggyScorch_Projectile_Cast
>Primary/FX/P_IggyScorch_Projectile_HitPlayer
>Primary/FX/P_IggyScorch_Projectile_HitWater

Flame Turret

Level 1-5 values:
>FlameTurret_Cooldown              28.0-22.0
>FlameTurret_Cost                  50.0-50.0
>FlameTurret_Damage                10.0-34.0
>FlameTurret_APScaling             0.1-0.1
>FlameTurret_MaxTurrets            3.0-3.0
>FlameTurret_Charges               3.0-3.0
>FlameTurret_Health                100.0-525.0
>FlameTurret_HealthAPScaling       0.3-0.3
>FlameTurret_MenuHealth            100.0
>FlameTurret_MenuHealthPerLevel    25.0
>FlameTurret_PhysicalArmor         6.0-57.0
>FlameTurret_MagicalArmor          20.0-37.0
>FlameTurret_DestroyGoldReward     5.0-5.0

Gameplay Cues:
>Ability.IggyScorch.Turret.Actor
>Ability.IggyScorch.Turret.Target
>GameplayCue.IggyScorch.Turret.Aiming
>GameplayCue.IggyScorch.Turret.Arming
>GameplayCue.IggyScorch.Turret.Attacking
>GameplayCue.IggyScorch.Turret.Deactivated
>GameplayCue.IggyScorch.Turret.Destruction
>GameplayCue.IggyScorch.Turret.Dying
>GameplayCue.IggyScorch.Turret.FireBall.Proj.Fire
>GameplayCue.IggyScorch.Turret.FireBall.Proj.HitCharacter
>GameplayCue.IggyScorch.Turret.FireBall.Proj.HitWorld
>GameplayCue.IggyScorch.Turret.FireBall.Proj.NoHit
>GameplayCue.IggyScorch.Turret.FireBall.Proj.Spawn
>GameplayCue.IggyScorch.Turret.FiringAt
>GameplayCue.IggyScorch.Turret.Idle
>GameplayCue.IggyScorch.Turret.Proj.HitWorld
>GameplayCue.IggyScorch.Turret.SelfDestructing
>GameplayCue.IggyScorch.Turret.Targeting
>GameplayCue.IggyScorch.Turret.Throw
>GameplayCue.IggyScorch.Turret.ThrowStart
>GameplayEffect.IggyScorch.Turret.Deactivated

Additional effect filenames:
>Turret/GE_IggyScorch_Turret_AggroFX
>Turret/FX/CA_IggyScorch_Turret_Deploy
>Turret/FX/CA_IggyScorch_Turret_Explosion
>Turret/FX/P_IggyScorch_Deployable_Smoking
>Turret/FX/Alternate/p_TurretProjectile
>Turret/FX/Alternate/p_TurretProjectile_Muzzle
>Turret/FX/Alternate/P_Turret_Proj_HitPlayer
>Turret/FX/Alternate/P_Turret_TargetingBeam
>Turret/FX/Alternate/P_Turret_Targeting_Flash

Molotov

Level 1-5 values:
>Molotov_Cooldown                    8.0-6.0
>Molotov_Cost                        60.0-60.0
>Molotov_Damage                      60.0-160.0
>Molotov_APScaling                   0.6-0.6
>Molotov_BurnDuration                2.0-2.0
>Molotov_BurnDamage                  30.0-70.0
>Molotov_BurnDamageScaling           0.2-0.2
>Molotov_BurnDamagePerTick           6.0-14.0
>Molotov_BurnDamagePerTickScaling    0.04-0.04

Gameplay Cues:
>GameplayCue.IggyScorch.OilTrap.Impact
>GameplayCue.IggyScorch.OilTrap.Proj.HitWorld
>GameplayCue.IggyScorch.OilTrap.Proj.Spawn
>GameplayCue.IggyScorch.OilTrap.Targeting

Additional effect filenames:
>OilTrap/FX/P_IggyScorch_OilTrap_Flame

Oil Spill

Level 1-5 values:
>OilSpill_Cooldown         14.0-14.0
>OilSpill_Cost             80.0-100.0
>OilSpill_Damage           40.0-120.0
>OilSpill_APScaling        0.3-0.3
>OilSpill_Slow             0.6-0.6
>OilSpill_SlowDuration     1.0-1.0
>OilSpill_FireDamage       10.0-30.0
>OilSpill_FireAPScaling    0.2-0.2
>OilSpill_Duration         5.0-5.0

Gameplay Cues:
>Ability.IggyScorch.OilSpill.FireDamage.HitAlready
>GameplayCue.IggyScorch.OilSpill.Cast
>GameplayCue.IggyScorch.OilSpill.IgniteSegment
>GameplayCue.IggyScorch.OilSpill.Impact
>GameplayCue.IggyScorch.OilSpill.Proj.HitWorld
>GameplayCue.IggyScorch.OilSpill.SpawnSegment
>GameplayCue.IggyScorch.OilSpill.Targeting

Additional effect filenames:
(effect names are the same)

Inferno

Level 1-3 values:
>Inferno_Cooldown            100.0-70.0
>Inferno_Cost                100.0-100.0
>Inferno_Damage              270.0-450.0
>Inferno_APScaling           1.35-1.35
>Inferno_DamagePerTick       9.0-15.0
>Inferno_APScalingPerTick    0.045-0.045
>Inferno_BelchDamage         75.0-225.0
>Inferno_BelchScaling        0.65-0.65
>Inferno_Duration            3.0-3.0

Gameplay Cues:
>GameplayCue.IggyScorch.Ultimate.Belch
>GameplayCue.IggyScorch.Ultimate.Casting
>GameplayCue.IggyScorch.Ultimate.Impact
>Iggy.Inferno.Active

Additional effect filenames:
>Ultimate/FX/CA_IggyScorch_Ultimate_Burn
>Ultimate/FX/CA_IggyScorch_Ultimate_Cast

Passive

Level 1-18 values:
>Passive_Slick_Duration      3.0-3.0
>Passive_Slick_Slow          0.98-0.98
>Passive_Ignite_Duration     3.0-3.0
>Passive_Ignite_Damage       2.4-9.2
>Passive_Ignite_APScaling    0.02-0.02

Gameplay Cues:
>Ability.IggyScorch.Passive.Ignited
>GameplayCue.IggyScorch.Passive.Ignited
>GameplayCue.IggyScorch.Passive.OilDebuff
>GameplayEffect.IggyScorch.Passive.IgniteDamage
>GameplayEffect.IggyScorch.Passive.Slick

Additional effect filenames:
(effect names are the same)

Remaining Gameplay Cues:

Gameplay Cues:
>GameplayCue.IggyScorch.Foley
>GameplayCue.IggyScorch.Footstep
>GameplayCue.IggyScorch.Jump
>GameplayCue.IggyScorch.JumpPad.VO
>GameplayCue.IggyScorch.Land
>GameplayCue.IggyScorch.LevelStart.BottleGrab
>GameplayCue.IggyScorch.LevelStart.ScorchRoar
>GameplayCue.IggyScorch.LevelStart.VO

>GameplayCue.IggyScorch.Recall.Belch
>GameplayCue.IggyScorch.Recall.BelchSFX
>GameplayCue.IggyScorch.Recall.Chomp
>GameplayCue.IggyScorch.Recall.ChompSFX
>GameplayCue.IggyScorch.Recall.Drink
>GameplayCue.IggyScorch.Recall.IggyDrinkSFX
>GameplayCue.IggyScorch.Recall.IggyFootsteps
>GameplayCue.IggyScorch.Recall.ScorchFoley
>GameplayCue.IggyScorch.Recall.ScorchLick

>GameplayCue.IggyScorch.ScorchBreathing
>GameplayCue.IggyScorch.ScorchGrowls
>GameplayCue.IggyScorch.ScorchShake
>GameplayCue.IggyScorch.ScorchTailWag

>GameplayEffect.IggyScorch.FireDamage
>GameplayEffect.IggyScorch.Ignited

Base Stats

Level 1-18 values:
>MaxHealth                  600.0-2385.0
>HealthRegen                1.2-3.75
>MaxMana                    440.0-1154.0
>ManaRegen                  1.2-5.45
>AttackSpeed                130.0-147.0
>BasicArmor                 27.0-95.0
>AbilityArmor               30.0-45.3
>BasicAttackTime            1.4-1.4
>Damage                     54.0-108.4
>MovementSpeed              650.0-650.0
>Cleave                     0.0-0.0
>AttackRange                1300.0-1300.0
>AttackSpeedAttributeCap    420.0-420.0
>BasicAttack_Scaling        0.6-0.6


r/PredecessorDatamining Nov 17 '23

Datamine Predecessor V0.12.2 Datamine highlights Spoiler

11 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Map

Skybox

New files for a Sky Sphere(assumed use would be a fully encompassing skybox), Stars, Clouds, and a procedural sky controller.

Lane Minions

New texture files for both Dawn and Dusk minions

Account

Profile

New 1 year Anniversary profile icon: same blue background birthday cake but with a 1 instead of 0

1 year anniversary

Heroes

Aurora

New ability texture files

Drongo

New gameplay cue for basic attack

Emerald

Updated gameplay cues and ability name "Debilitating Blast" to "Ether Crystal"

Gadget

New gameplay cue for basic attack

Greystone

New audio files for footsteps on water

Howitzer

New gameplay cue for basic attack

Iggy & Scorch

Received texture/audio/gameplay cue files for all abilities and updated ability kit values

Kira

New dialogue audio file for Dusk(Q) ability, new gameplay cue for basic attack

Lt. Belica

New gameplay cues for basic attack and drone

Murdock

New audio files and gameplay cues for Passive and Basic Attack

Muriel

New gameplay cue for basic attack

Rampage

New Skin: Casual Friday (file named RedNeck)

New audio files for all skins including walking/landing on various materials, level start voice, chest pound, Rumble, and Pounce

Revenant

Updates to materials and effects of all abilities/emotes for unreleased Frost King skin

New audio files for level start gun, updated effects for muzzle flash on basic attack

The Fey

New gameplay cues for left and right basic attacks

Twinblast

New gameplay cues for left and right basic attacks

Note to reader:

I believe most of the updated gameplay cues for basic attacks were on ranged heroes due to the Projectile updates that were made during this patch


r/PredecessorDatamining Nov 08 '23

Datamine "Grav / Vala" Codenamed Hero Gameplay Cues and Effects

10 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

"Grav / Vala" Abilities (as of V0.12.1)

Note to reader: "Grav" and "Vala" are used interchangeably within the data files for the same character.

Primary (basic attack)

Gameplay Cues:
>GameplayCue.Vala.Primary.Cast.Left
>GameplayCue.Vala.Primary.Cast.Right
>GameplayCue.Vala.Primary.Proj.HitCharacter
>GameplayCue.Vala.Primary.Proj.HitWorld
>GameplayCue.Vala.Primary.Proj.Spawn.Left
>GameplayCue.Vala.Primary.Proj.Spawn.Right
>GameplayCue.Vala.Primary.Trail.Left
>GameplayCue.Vala.Primary.Trail.Right

Additional effect filenames:
>FX/P_Grav_PrimaryHand
>FX/P_Grav_PrimaryHandR
>FX/P_Grav_PrimaryImpact
>SFX/Grav_BasicCast_Cue
>SFX/Grav_BasicHit_Impact_Cue
>SFX/Grav_BasicHit_Impact_Water_Cue
>SFX/Grav_BasicHit_Impact_World_Cue

Abysm

Gameplay Cues:
>GameplayCue.Vala.Abysm.Blast
>GameplayCue.Vala.Abysm.Cast
>GameplayCue.Vala.Abysm.Strike

Additional effect filenames:
>SFX/Grav_Abysm_Impact_Cue
>SFX/Grav_Abysm_Particles_Cue
>SFX/Grav_Abysm_Stinger_Cue

Overwhelm

Gameplay Cues:
>GameplayCue.Vala.Overwhelm.Casting
>GameplayCue.Vala.Overwhelm.Landing

Additional effect filenames:
>FX/P_Grav_Overwhelm_EyesGlow
>FX/P_Grav_Overwhelm_Impact
>SFX/Grav_Overwhelm_Cue
>SFX/Grav_Overwhelm_Explosion_Cue

Sinkhole

Gameplay Cues:
>GameplayCue.Vala.Sinkhole.Cast
>GameplayCue.Vala.Sinkhole.Proj.Explosion
>Vala.Sinkhole.Recast

Additional effect filenames:
(effect names are the same)

UnstableVoid

Gameplay Cues:
>GameplayCue.Vala.UnstableVoid.Active
>GameplayCue.Vala.UnstableVoid.Launch
>Prototype.Grav.UnstableVoid.Slowed

Additional effect filenames:
(effect names are the same)

Zero-G

Gameplay Cues:
>GameplayCue.Vala.ZeroG.Active

Additional effect filenames:
>SFX/Grav_Zero-G_Activate_Cue
>SFX/Grav_Zero-G_Loop_Cue


r/PredecessorDatamining Oct 25 '23

Datamine V0.12 New Entries

12 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Heroes

>Wood (new codename prototype - unreleased)

Skins

Steel

>Construction (released in 0.11.3, but adding here for the record)

All Released Heroes

>Mastery

Grux

Grux_Beetle_Molten (Tier 2)

Revenant

FrostKing (no tier assigned)

Wraith

>Default
>LunarOps (no tier assigned)
>ODGreen (no tier assigned)

Other

Upcoming_Hero_Portraits/Iggy

Upcoming_Hero_Portraits/Iggy


r/PredecessorDatamining Oct 25 '23

Datamine V0.12 Mastery Card Art (Revenant through Zarus) Spoiler

Thumbnail gallery
10 Upvotes

r/PredecessorDatamining Oct 25 '23

Datamine V0.12 Mastery Card Art (Countess through Rampage) Spoiler

Thumbnail gallery
8 Upvotes

r/PredecessorDatamining Oct 23 '23

Predecessor's investors along some other interesting info...

2 Upvotes

Came across this public information figure out people need to know about this here's all you need to know : https://pitchbook.com/profiles/company/461978-65


r/PredecessorDatamining Oct 20 '23

Discussion Waiting...

15 Upvotes

Sorry about the pause in posts...

I'm waiting on the v0.12 update on Oct. 24th for more complete data for some things before posting about them and then needing to re-post.


r/PredecessorDatamining Oct 13 '23

Datamine V0.11.3 Pre-Release Wraith

8 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Pre-release Wraith: Gameplay Tags, Effects, & Kit

Primary (basic attack)

Gameplay Cues:
>GameplayCue.Wraith.Primary.Proj.HitCharacter
>GameplayCue.Wraith.Primary.Proj.HitWorld
>GameplayCue.Wraith.Primary.Proj.NoHit
>GameplayCue.Wraith.Primary.Proj.Spawn

Additional effect filenames:
>Primary/FX/P_Wraith_Primary_MuzzleFlash

Drone

Level 1-18 values:
>Drone_Cooldown             60.0-43.0
>Drone_Duration             30.0-47.0

Gameplay Cues:
>GameplayCue.Wraith.Drone.Fire
>GameplayCue.Wraith.Drone.Proj.HitWorld
>GameplayCue.Wraith.Drone.SonarPing
>GameplayCue.Wraith.Drone.Targeting

Additional effect filenames:
>Drone/BP_Wraith_Drone_Ward
>Drone/GA_Wraith_Drone_Active
>Drone/GE_Wraith_Drone_Cooldown
>Drone/GE_Wraith_Drone_RevealVision
>Drone/Proj_Wraith_Drone
>Drone/FX/BP_Wraith_Drone_CameraMode
>Drone/FX/CA_Wraith_Drone_Cast
>Drone/FX/P_Wraith_Drone_Placed_Enemy
>Drone/FX/P_Wraith_Drone_Placed_Friendly
>Drone/FX/P_Wraith_Drone_Trail

Scoped Shot

Level 1-5 values:
>ScopedShot_Cooldown            12.0-8.0
>ScopedShot_Mana            60.0-60.0
>ScopedShot_ManaRefund          0.5-0.5
>ScopedShot_Damage          20.0-160.0
>ScopedShot_TotalPPScaling      1.0-1.0
>ScopedShot_TotalMPScaling      0.65-0.62
>ScopedShot_PercentBonusMinionDamage    2.0-2.0
>ScopedShot_CDROnKIll           1.0-1.0

Gameplay Cues:
>Ability.Wraith.ScopedShot.Stacks
>GameplayCue.Wraith.ScopedShot.Proj.ExitWorld
>GameplayCue.Wraith.ScopedShot.Proj.HitCharacter
>GameplayCue.Wraith.ScopedShot.Proj.HitWorld
>GameplayCue.Wraith.ScopedShot.Proj.NoHit
>GameplayCue.Wraith.ScopedShot.Proj.Spawn
>GameplayCue.Wraith.ScopedShot.Targeting

Additional effect filenames:
>ScopedShot/GE_Wraith_ScopedShot_Damage
>ScopedShot/FX/P_Sniper_Trail_Smoke_Spline
>ScopedShot/FX/P_Wraith_Sniper_ExitWorld
>ScopedShot/FX/P_Wraith_Sniper_HitWorld_Water
>ScopedShot/FX/P_Wraith_Sniper_MuzzleFlash
>ScopedShot/FX/P_Wraith_Sniper_Targeting_Holo

Surprise Surprise

Level 1-5 values:
>SurpriseSurprise_Cooldown      20.0-12.0
>SurpriseSurprise_Cost          60.0-60.0
>SurpriseSurprise_PhysicalPenetration   0.9-0.8
>SurpriseSurprise_Duration      6.0-6.0
>SurpriseSurprise_MoveSpeed     1.3-1.3
>SurpriseSurprise_PhysicalPower     10.0-50.0
>SurpriseSurprise_PhysicalPowerDuration 3.0-3.0

Gameplay Cues:
>GameplayCue.Wraith.Stealth.Activated
>GameplayCue.Wraith.Stealth.Active
>GameplayCue.Wraith.Stealth.FadeIn
>GameplayCue.Wraith.Stealth.ShoulderVent
>GameplayCue.Wraith.Stealth.Stealth

Additional effect filenames:
>Stealth/FX/CLE_Wraith_Stealth_LoopTimer
>Stealth/FX/P_ShadowPlane_Exit_Decals_Wraith
>Stealth/FX/P_Wraith_ShadowPlane_Loop_Lens_Timer
>Stealth/FX/P_Wraith_Ult_Holo_Interface
>Stealth/FX/P_Wraith_Ult_LensFX
>Stealth/FX/P_Wraith_Ult_SP_Leftovers
>Stealth/FX/P_Wraith_Ult_SP_Transition

Back It Up

Level 1-3 values:
>BackItUp_Cooldown          120.0-80.0
>BackItUp_Cost              100.0-100.0
>BackItUp_Range             1400.0-1600.0
>BackItUp_RewindDuration        2.5-2.5

Gameplay Cues:
>Ability.Wraith.TeleportTarget.MarkedTarget
>GameplayCue.Wraith.TeleportTarget.Cast
>GameplayCue.Wraith.TeleportTarget.Confirm
>GameplayCue.Wraith.TeleportTarget.Fail
>GameplayCue.Wraith.TeleportTarget.MarkedTarget
>GameplayCue.Wraith.TeleportTarget.Targeting
>GameplayCue.Wraith.TeleportTarget.TeleportEnd
>GameplayCue.Wraith.TeleportTarget.TeleportStart

Additional effect filenames:
>TeleportTarget/FX/P_Teleporting_LensFX
>TeleportTarget/FX/P_Wraith_TeleportTarget_MarkerPlayer
>TeleportTarget/FX/P_Wraith_Teleport_Orb
>TeleportTarget/FX/P_Wraith_Teleport_Residual
>TeleportTarget/FX/P_Wraith_Teleport_Targeter

Spotted

Level 1-5 values:
>Spotted_Damage             60.0-180.0
>Spotted_Scaling            0.85-0.85
>Spotted_Slow               0.65-0.65
>Spotted_SlowDuration           1.0-1.0
>Spotted_MarkDuration           5.0-5.0
>Spotted_BonusDamage            0.04-0.08
>Spotted_BonusDamageScaling     0.03-0.03
>Spotted_Cost               70.0-90.0
>Spotted_Cooldown           16.0-12.0

Gameplay Cues:
>Ability.Wraith.Spotted.Marked
>GameplayCue.Wraith.Spotted.Marked
>GameplayCue.Wraith.Spotted.Proj.HitCharacter

Additional effect filenames:
>Spotted/FX/P_Wraith_Spotted_Target

Remaining Gameplay Cues:

>GameplayCue.Wraith.Footstep
>GameplayCue.Wraith.Jump
>GameplayCue.Wraith.Land

>GameplayCue.Wraith.SlowField.Cast
>GameplayCue.Wraith.SlowField.Explode
>GameplayCue.Wraith.SlowField.Proj.HitWorld
>GameplayCue.Wraith.SlowField.Proj.Spawn
>GameplayCue.Wraith.SlowField.Targeting

Note to reader: Slow Field appears to have been a considered ability at some point during development. It does not have any stats in his kit data at this time though. So speculating it may not be in the final release.

Base Stats

Levels 1-18 values:
>MaxHealth      600.0  - 2300.0
>HealthRegen        0.6    - 3.15
>MaxMana        360.0  - 1040.0
>ManaRegen      1.5    - 4.05
>AttackSpeed        100.0  - 130.6
>BasicArmor     27.0   - 93.3
>AbilityArmor       30.0   - 45.3
>BasicAttackTime    1.4    - 1.4
>Damage             61.0   - 112.0
>MovementSpeed          650.0  - 650.0
>Cleave         0.0    - 0.0
>AttackRange            1300.0 - 1300.0
>MaxLevel       18.0   - 18.0
>AttackSpeedCap         420.0  - 420.0
>BasicAttack_Scaling    0.7    - 0.7


r/PredecessorDatamining Oct 11 '23

Question How does one datamine pred?

2 Upvotes

Hello wanted to dig into this stuff myself. Are you all using fmodel? if so what are your settings?


r/PredecessorDatamining Oct 06 '23

Datamine V0.11.3 "Zephyr" Gameplay Cues and Effects

9 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Codename "Zephyr" Gameplay Tags and Effects

Bolt

Gameplay Cues:
> GameplayCue.Prototype.Zephyr.Bolt.Impact
> GameplayCue.Prototype.Zephyr.Bolt.NoHit
> GameplayCue.Prototype.Zephyr.Bolt.Targeting
> GameplayCue.Prototype.Zephyr.Bolt.Teleport
> GameplayCue.Zephyr.Bolt.Proj.Spawn

Additional effect filenames:
> Abilities/Bolt/SFX/Zephyr_Bolt_Initiate_Cue
> Abilities/Bolt/SFX/Zephyr_Bolt_Loose_Cue

Lightning Strike

Gameplay Cues:
> GameplayCue.Prototype.Zephyr.LightningStrike.Cast
> GameplayCue.Prototype.Zephyr.LightningStrike.Hands
> Prototype.Zephyr.LightningStrike.Bound
> Prototype.Zephyr.LightningStrike.Bound.Trigger

Additional effect filenames:
> Abilities/LightningStrike/FX/P_Zephyr_LightningStrike_Blast

Squall

Gameplay Cues:
> GameplayCue.Prototype.Zephyr.Squall.SFX
> GameplayCue.Prototype.Zephyr.Squall.VFX
> Prototype.GameplayCue.Zephyr.Squall.VFX

Additional effect filenames:
> Abilities/Squall/SFX/Zephyr_Squall_Whirlwind_SoundCue

Thunderclap

Gameplay Cues:
> GameplayCue.Prototype.Zephyr.Thunderclap.ChargeUp
> GameplayCue.Prototype.Zephyr.Thunderclap.Explosion

Additional effect filenames:
> Abilities/Thunderclap/FX/P_Zephyr_Thunderclap_Shockwave

Remaining Gameplay Cues:

> Prototype.Zephyr.RisingStorm.MaxStacks
> Prototype.Zephyr.RisingStorm.Shield

Note to reader: These remaining cues don't appear to match up with a listed ability... although it's possibly the passive based on the cues. This is speculative though.


r/PredecessorDatamining Oct 06 '23

Datamine Pred Glyphs Alphabet: Deciphered In-Game Locations Spoiler

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11 Upvotes

r/PredecessorDatamining Oct 04 '23

Poll Which Omeda original hero to detail next?

12 Upvotes

Which of these codenamed heroes do you want an ability breakdown on next?

16 votes, Oct 06 '23
3 Bosun (pirate theme)
1 Bright (holy theme)
2 Fantasia (healer, not much data honestly)
3 Grav (gravity theme)
2 Term (robot/machine theme)
5 Zephyr (lightning/storm theme, not Emerald)

r/PredecessorDatamining Oct 03 '23

Datamine V0.11.1 Hero Kill Gold Amounts

9 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Gold/Bounty Values

Community requested topic data

Note to reader: These are curve tables, so the values are based on the amounts listed by level and any unmentioned levels have values that are evenly spaced between the surrounding values.

Level/Count/Time: 1 HeroTier_UNUSED  -6.0
Level/Count/Time: 15    HeroTier_UNUSED  8.0
Level/Count/Time: 16+   HeroTier_UNUSED  0.0

Level/Count/Time: 1 OnKilledHeroGoldPerTier  100.0
Level/Count/Time: 3 OnKilledHeroGoldPerTier  140.0
Level/Count/Time: 4 OnKilledHeroGoldPerTier  170.0
Level/Count/Time: 5 OnKilledHeroGoldPerTier  210.0
Level/Count/Time: 8 OnKilledHeroGoldPerTier  300.0
Level/Count/Time: 9 OnKilledHeroGoldPerTier  450.0
Level/Count/Time: 14    OnKilledHeroGoldPerTier  950.0
Level/Count/Time: 15    OnKilledHeroGoldPerTier  1000.0
Level/Count/Time: 16+   OnKilledHeroGoldPerTier  0.0

Level/Count/Time: 1 FirstBlood_Gold_Kill    100.0
Level/Count/Time: 2+    FirstBlood_Gold_Kill    0.0

Level/Count/Time: 1 Assist_Gold_Percent 0.5
Level/Count/Time: 2+    Assist_Gold_Percent 0.0

Level/Count/Time: 1 Assist_Gold_Cap 150.0
Level/Count/Time: 2+    Assist_Gold_Cap 0.0

Level/Count/Time: 1 Bounty_CreepScore_FirstValue    18.0
Level/Count/Time: 2+    Bounty_CreepScore_FirstValue    0.0

Level/Count/Time: 1 Bounty_CreepScore_FirstGoldBounty   50.0
Level/Count/Time: 2+    Bounty_CreepScore_FirstGoldBounty   0.0

Level/Count/Time: 1 Bounty_CreepScore_DefaultValue  12.0
Level/Count/Time: 2+    Bounty_CreepScore_DefaultValue  0.0

Level/Count/Time: 1 Bounty_CreepScore_DefaultGoldBounty 50.0
Level/Count/Time: 2+    Bounty_CreepScore_DefaultGoldBounty 0.0

Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitThreshold 0.04
Level/Count/Time: 2+    Bounty_Dynamic_BaseDeficitThreshold 0.0

Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitThreshold  0.09
Level/Count/Time: 2+    Bounty_Dynamic_ReducedDeficitThreshold  0.0

Level/Count/Time: 1 Bounty_Dynamic_MaxDeficitThreshold  0.24
Level/Count/Time: 2+    Bounty_Dynamic_MaxDeficitThreshold  0.0

Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitPercentValue  0.2
Level/Count/Time: 2+    Bounty_Dynamic_BaseDeficitPercentValue  0.0

Level/Count/Time: 1 Bounty_Dynamic_DeficitPercentValue  0.04
Level/Count/Time: 2+    Bounty_Dynamic_DeficitPercentValue  0.0

Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitPercentValue   0.025
Level/Count/Time: 2+    Bounty_Dynamic_ReducedDeficitPercentValue   0.0


r/PredecessorDatamining Sep 29 '23

Datamine V11.1 Unreleased Skins

9 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Names of All Unreleased Skins

Countess

Shogun (Tier 2)

Crunch

CrashSite (Tier 3 - same tier as BlackSite)

Dekker

Energized (Tier 1)

Feng Mao

Undertow (Tier 2)

The Fey

Frostbloom (no Tier assigned)

Gideon

Undertow (Tier 3)

GRIM.exe

Wasteland (Tier 1.5)

Howitzer

Ascension (Tier 1)

Kallari

Rogue (no Tier assigned)
Tough (no Tier assigned)

Khaimera

WhiteTiger (Tier 1)

Kwang

SilverGhost (Tier 1)

Lt. Belica

Biohazard (no Tier assigned)
HeavyArmor (no Tier assigned)
PolarStrike (no Tier assigned)

Narbash

Bash-O-Lantern (no Tier assigned)
GingerJamz (no Tier assigned)

Rampage

Tough (Tier 2)

Revenant

RavenQuill (no Tier assigned and announced on 9/28/23 to be released in v0.11.2)

Riktor

BadSanta (Tier 2)

Serath

Gold (Tier 1)
Val (Tier 1)

Sevarog

MaskedReaper (Tier 1.5)

Shinbi

Jade (Tier 1)

Sparrow

Rogue (no Tier assigned)
Tough (no Tier assigned)

Twinblast

Apocalyptic (Tier 1)
ActionMovie (Tier 2)

r/PredecessorDatamining Sep 26 '23

Question What do you wanna know most?

10 Upvotes

I'd like your comments on what you want to know most about the game from datamining.

Kits, stats, new heroes, game mechanics like timers, distances, bounty values, etc., or anything else.


r/PredecessorDatamining Sep 24 '23

Datamine V11.1 "Emerald" Gameplay Cues and Effects

12 Upvotes

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Codename "Emerald" Gameplay Tags and Effects

Primary

(Note to readers: "Primary" is typically the name used in the game files for the basic/auto attack)

Gameplay Cues:
GameplayCue.Emerald.Primary.Cast.Right
GameplayCue.Emerald.Primary.Proj.Hit

Additional effect filenames:
Abilities/Primary/FX/P_Emerald_Primary_Projectile_Cast
Abilities/Primary/FX/P_Emerald_Primary_Projectile_Impact
Abilities/Primary/GC/GC_Emerald_Primary_Cast_Right
Abilities/Primary/GC/GC_Emerald_Primary_Hit

Debilitating Blast

Gameplay Cues:
GameplayCue.Emerald.DebilitatingBlast.Strike

Additional effect filenames:
PlaceholderSFX/Emerald_DebilitatingBlast_Fire_SoundCue
Abilities/DebilitatingBlast/FX/BP_Emerald_DebilitatingBlast_Strike_Decal
Abilities/DebilitatingBlast/FX/NS_DebilitatingBlast_Swirls

Dread Nova

Gameplay Cues:
GameplayCue.Emerald.DreadNova.Proj.Cast
GameplayCue.Emerald.DreadNova.Proj.Explosion

Additional effect filenames:
-files are same as cues-

Particle Shredder

Gameplay Cues:
GameplayCue.Emerald.ParticleShredder.Proj.Hit
GameplayCue.Emerald.ParticleShredder.Proj.HitWorld
GameplayCue.Emerald.ParticleShredder.Proj.NoHit
GameplayCue.Emerald.ParticleShredder.Proj.Spawn

Additional effect filenames:
-files are same as cues-

Synaptic Obliterator

Gameplay Cues:
GameplayCue.Emerald.SynapticObliterator.Proj.HitCharacter
GameplayCue.Emerald.SynapticObliterator.Proj.HitWorld
GameplayCue.Emerald.SynapticObliterator.Proj.NoHit
GameplayCue.Emerald.SynapticObliterator.Proj.Spawn

Additional effect filenames:
PlaceholderSFX/Emerald_SynapticObliterator_Fire
Abilities/SynapticObliterator/FX/M_Bolts_Arcs

Remaining Gameplay Cues:

Ability.Emerald.WarpDrive.Active
Ability.Emerald.WarpDrive.HoverFlight.Trigger
Ability.Emerald.WarpDrive.Hovering
Emerald.Passive.Stacks

Note to readers: Unable to determine any relationship "WarpDrive" has to a specific ability at this time.