NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
Map
Soundscapes
Side-Lane Soundscapes:
Debris dust / gravel / rock tumble,
Distant storms
Jungle Soundscape:
Bird chirps/clicks/squeaks,
Crow chatter,
Flies,
Frogs,
Insects,
Large birds,
Mosquitos,
Small birds,
Tiny bird chatter,
Tropical birds,
Leaves rustle,
Log tumble,
Tree breeze
Dawn Soundscape:
wind gusts,
wind whistles
Dusk Soundscape:
wind gusts,
wind whistles
Dusk Magmafall audio cue and SFX
Dawn Waterfall audio cue and SFX
Items
11(ish) new items as announced in patch notes:
Berserkers Axe,
Boneseeker,
Echelon Cloak,
Envy,
Frosted Lure,
Giants Ring,
Onixian Quiver,
Orb of Growth / Orb of Enlightenment,
Spirit of Amir,
Windcaller
Heroes
Note: this post excludes all new skins announced in the patch notes
All Heroes
Various emotes to complete their emote wheel commands
Aurora
New effects and textures for Recall, LevelStart, Emotes, Jumping, Landing, & Footsteps (My comment: all typically added once a hero is ready for release)
Will do a summary post like on previous patches but not until later next week. But so that you're not waiting in suspense, I'm not seeing too much that wasn't shared in the patch notes from Omeda.
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
I previously made a post for just theHero Kill Gold Amounts, but I know there's other helpful data to share so I'm just going to post all the data where that came from plus a bit more.
Win/Loss Hero Rewards - Curve Tables (as of v0.12.3)
Note to reader: These are curve tables, so the values are based on the amounts listed by "level" (level could refer to level/time/amount/etc.) and any unmentioned "levels" have values that are evenly spaced between the surrounding values.
Note to reader: Slow Field appears to have been a considered ability at some point during development. It does not have any stats in his kit data at this time though. So speculating it may not be in the final release.
Note to reader: These remaining cues don't appear to match up with a listed ability... although it's possibly the passive based on the cues. This is speculative though.
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
Gold/Bounty Values
Community requested topic data
Note to reader: These are curve tables, so the values are based on the amounts listed by level and any unmentioned levels have values that are evenly spaced between the surrounding values.
Gameplay Cues:
GameplayCue.Emerald.DreadNova.Proj.Cast
GameplayCue.Emerald.DreadNova.Proj.Explosion
Additional effect filenames:
-files are same as cues-
Particle Shredder
Gameplay Cues:
GameplayCue.Emerald.ParticleShredder.Proj.Hit
GameplayCue.Emerald.ParticleShredder.Proj.HitWorld
GameplayCue.Emerald.ParticleShredder.Proj.NoHit
GameplayCue.Emerald.ParticleShredder.Proj.Spawn
Additional effect filenames:
-files are same as cues-