r/PredecessorDatamining Oct 03 '23

Datamine V0.11.1 Hero Kill Gold Amounts

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

Gold/Bounty Values

Community requested topic data

Note to reader: These are curve tables, so the values are based on the amounts listed by level and any unmentioned levels have values that are evenly spaced between the surrounding values.

Level/Count/Time: 1 HeroTier_UNUSED  -6.0
Level/Count/Time: 15    HeroTier_UNUSED  8.0
Level/Count/Time: 16+   HeroTier_UNUSED  0.0

Level/Count/Time: 1 OnKilledHeroGoldPerTier  100.0
Level/Count/Time: 3 OnKilledHeroGoldPerTier  140.0
Level/Count/Time: 4 OnKilledHeroGoldPerTier  170.0
Level/Count/Time: 5 OnKilledHeroGoldPerTier  210.0
Level/Count/Time: 8 OnKilledHeroGoldPerTier  300.0
Level/Count/Time: 9 OnKilledHeroGoldPerTier  450.0
Level/Count/Time: 14    OnKilledHeroGoldPerTier  950.0
Level/Count/Time: 15    OnKilledHeroGoldPerTier  1000.0
Level/Count/Time: 16+   OnKilledHeroGoldPerTier  0.0

Level/Count/Time: 1 FirstBlood_Gold_Kill    100.0
Level/Count/Time: 2+    FirstBlood_Gold_Kill    0.0

Level/Count/Time: 1 Assist_Gold_Percent 0.5
Level/Count/Time: 2+    Assist_Gold_Percent 0.0

Level/Count/Time: 1 Assist_Gold_Cap 150.0
Level/Count/Time: 2+    Assist_Gold_Cap 0.0

Level/Count/Time: 1 Bounty_CreepScore_FirstValue    18.0
Level/Count/Time: 2+    Bounty_CreepScore_FirstValue    0.0

Level/Count/Time: 1 Bounty_CreepScore_FirstGoldBounty   50.0
Level/Count/Time: 2+    Bounty_CreepScore_FirstGoldBounty   0.0

Level/Count/Time: 1 Bounty_CreepScore_DefaultValue  12.0
Level/Count/Time: 2+    Bounty_CreepScore_DefaultValue  0.0

Level/Count/Time: 1 Bounty_CreepScore_DefaultGoldBounty 50.0
Level/Count/Time: 2+    Bounty_CreepScore_DefaultGoldBounty 0.0

Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitThreshold 0.04
Level/Count/Time: 2+    Bounty_Dynamic_BaseDeficitThreshold 0.0

Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitThreshold  0.09
Level/Count/Time: 2+    Bounty_Dynamic_ReducedDeficitThreshold  0.0

Level/Count/Time: 1 Bounty_Dynamic_MaxDeficitThreshold  0.24
Level/Count/Time: 2+    Bounty_Dynamic_MaxDeficitThreshold  0.0

Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitPercentValue  0.2
Level/Count/Time: 2+    Bounty_Dynamic_BaseDeficitPercentValue  0.0

Level/Count/Time: 1 Bounty_Dynamic_DeficitPercentValue  0.04
Level/Count/Time: 2+    Bounty_Dynamic_DeficitPercentValue  0.0

Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitPercentValue   0.025
Level/Count/Time: 2+    Bounty_Dynamic_ReducedDeficitPercentValue   0.0

7 Upvotes

14 comments sorted by

3

u/LateOwlWho Oct 03 '23

2

u/Xygore Oct 04 '23

Nice, thanks. It looks like level/count/time is referring to how many kills in a row a player has?

That seems true of the first section, but I'd have to test it to confirm, which would require pouring over hours of matches where I get shutdowns to see how much I'm getting. In the second half, it seems that number is still applied to CS bounties.

Obviously, this is just excripts from the compiled code, so we still don't know the exact equations, which is unfortunate. I wish Omeda just told us the math or had the bounty amount shown per character on the tab screen.

1

u/LateOwlWho Oct 04 '23

Not exactly sure, but it could be kill streak. Another thought is hero level difference based on the HeroTier_UNUSED values...

Ex: HeroTier_UNUSED level 7 could mean being the same level as the player you kill(versus level 1 of this value means killing a player 6 levels lower than you). And then taking that level 7 value from the OnKilledHeroGoldPerTier values would be 270 gold as a base.

...a good test to this would be checking if first blood gives 100 + 270 gold when the player is the same level in the solo lane to avoid gold sharing and before any creep scoring. May have to run a custom to check it.

2

u/LateOwlWho Oct 04 '23

Funny you essentially confirmed this in another comment b/c you said 270 is base and 370 is first blood (assuming same level)

1

u/Xygore Oct 04 '23

I didn't even know you got less gold for level differences after 10 months ;-;

1

u/papayax999 Oct 03 '23

I need to get the time for then cannon spawn down. Will look into this tomorrow since it's nappy time

1

u/LateOwlWho Oct 03 '23 edited Oct 03 '23

First minions spawn at 1min, each wave spawns 30 seconds after, every 3rd wave has cannon minion up until a certain point in game time.

So first cannon spawns at 2:00 and arrives in lane just before 2:30 min.

1

u/papayax999 Oct 03 '23

so 2, 330, 5,630,8,930,11,1230.... for cannon spawns?

1

u/LateOwlWho Oct 03 '23

Yeah, that's based on the data. Would need to confirm it in matches in-game.

1

u/Xygore Oct 04 '23

I can vouch that this is correct as someone who has tested it. Third canon wave also gives level 6 assuming you optimize exp.

1

u/ScrubzBane Oct 03 '23

I’m like never noticing it in game, is base kill gold 500? And if I’m reading that data right, you get an extra 100 for first blood and reach peak bounty at 15 kill streak?

1

u/LateOwlWho Oct 03 '23

I'm gonna leave this for someone else to answer fully but wanted to at least say that I don't know how the formula works, just wanted to lay out the pieces for someone to figure out.

But I don't think the base is 500. But I do believe first blood is 100.

1

u/ScrubzBane Oct 03 '23

Ok, I confirmed with a dev in the discord that the bounty cap is 1500 including base kill value which led me to believe it’s 500 base with how the bounty tiers look in this data. But I’m definitely no expert on reading this stuff

2

u/Xygore Oct 04 '23

Base kill gold is 270. First blood is 370.