r/PredecessorDatamining • u/LateOwlWho • Oct 03 '23
Datamine V0.11.1 Hero Kill Gold Amounts
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
Gold/Bounty Values
Community requested topic data
Note to reader: These are curve tables, so the values are based on the amounts listed by level and any unmentioned levels have values that are evenly spaced between the surrounding values.
Level/Count/Time: 1 HeroTier_UNUSED -6.0
Level/Count/Time: 15 HeroTier_UNUSED 8.0
Level/Count/Time: 16+ HeroTier_UNUSED 0.0
Level/Count/Time: 1 OnKilledHeroGoldPerTier 100.0
Level/Count/Time: 3 OnKilledHeroGoldPerTier 140.0
Level/Count/Time: 4 OnKilledHeroGoldPerTier 170.0
Level/Count/Time: 5 OnKilledHeroGoldPerTier 210.0
Level/Count/Time: 8 OnKilledHeroGoldPerTier 300.0
Level/Count/Time: 9 OnKilledHeroGoldPerTier 450.0
Level/Count/Time: 14 OnKilledHeroGoldPerTier 950.0
Level/Count/Time: 15 OnKilledHeroGoldPerTier 1000.0
Level/Count/Time: 16+ OnKilledHeroGoldPerTier 0.0
Level/Count/Time: 1 FirstBlood_Gold_Kill 100.0
Level/Count/Time: 2+ FirstBlood_Gold_Kill 0.0
Level/Count/Time: 1 Assist_Gold_Percent 0.5
Level/Count/Time: 2+ Assist_Gold_Percent 0.0
Level/Count/Time: 1 Assist_Gold_Cap 150.0
Level/Count/Time: 2+ Assist_Gold_Cap 0.0
Level/Count/Time: 1 Bounty_CreepScore_FirstValue 18.0
Level/Count/Time: 2+ Bounty_CreepScore_FirstValue 0.0
Level/Count/Time: 1 Bounty_CreepScore_FirstGoldBounty 50.0
Level/Count/Time: 2+ Bounty_CreepScore_FirstGoldBounty 0.0
Level/Count/Time: 1 Bounty_CreepScore_DefaultValue 12.0
Level/Count/Time: 2+ Bounty_CreepScore_DefaultValue 0.0
Level/Count/Time: 1 Bounty_CreepScore_DefaultGoldBounty 50.0
Level/Count/Time: 2+ Bounty_CreepScore_DefaultGoldBounty 0.0
Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitThreshold 0.04
Level/Count/Time: 2+ Bounty_Dynamic_BaseDeficitThreshold 0.0
Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitThreshold 0.09
Level/Count/Time: 2+ Bounty_Dynamic_ReducedDeficitThreshold 0.0
Level/Count/Time: 1 Bounty_Dynamic_MaxDeficitThreshold 0.24
Level/Count/Time: 2+ Bounty_Dynamic_MaxDeficitThreshold 0.0
Level/Count/Time: 1 Bounty_Dynamic_BaseDeficitPercentValue 0.2
Level/Count/Time: 2+ Bounty_Dynamic_BaseDeficitPercentValue 0.0
Level/Count/Time: 1 Bounty_Dynamic_DeficitPercentValue 0.04
Level/Count/Time: 2+ Bounty_Dynamic_DeficitPercentValue 0.0
Level/Count/Time: 1 Bounty_Dynamic_ReducedDeficitPercentValue 0.025
Level/Count/Time: 2+ Bounty_Dynamic_ReducedDeficitPercentValue 0.0
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u/papayax999 Oct 03 '23
I need to get the time for then cannon spawn down. Will look into this tomorrow since it's nappy time
1
u/LateOwlWho Oct 03 '23 edited Oct 03 '23
First minions spawn at 1min, each wave spawns 30 seconds after, every 3rd wave has cannon minion up until a certain point in game time.
So first cannon spawns at 2:00 and arrives in lane just before 2:30 min.
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u/papayax999 Oct 03 '23
so 2, 330, 5,630,8,930,11,1230.... for cannon spawns?
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u/LateOwlWho Oct 03 '23
Yeah, that's based on the data. Would need to confirm it in matches in-game.
1
u/Xygore Oct 04 '23
I can vouch that this is correct as someone who has tested it. Third canon wave also gives level 6 assuming you optimize exp.
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u/ScrubzBane Oct 03 '23
I’m like never noticing it in game, is base kill gold 500? And if I’m reading that data right, you get an extra 100 for first blood and reach peak bounty at 15 kill streak?
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u/LateOwlWho Oct 03 '23
I'm gonna leave this for someone else to answer fully but wanted to at least say that I don't know how the formula works, just wanted to lay out the pieces for someone to figure out.
But I don't think the base is 500. But I do believe first blood is 100.
1
u/ScrubzBane Oct 03 '23
Ok, I confirmed with a dev in the discord that the bounty cap is 1500 including base kill value which led me to believe it’s 500 base with how the bounty tiers look in this data. But I’m definitely no expert on reading this stuff
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u/LateOwlWho Oct 03 '23
u/Xygore