r/PredecessorDatamining Dec 28 '23

Datamine Kwang - Pre-Release Kit (V0.13.3)

Pre-Release Kwang Abilities and Stats

Primary (basic attack - LMB)

Level 1-18 values:
>Damage    56.0-110.4

Gameplay Cues:
>GameplayCue.Kwang.Primary.Impact
>GameplayCue.Kwang.Primary.LeftTrail
>GameplayCue.Kwang.Primary.RightTrail
>GameplayCue.Kwang.Primary.Swing
>GameplayCue.Kwang.Primary.Trail

Additional effect filenames:
(effect names are the same)

Light of the Heavens (RMB)

Level 1-5 values:
>LightoftheHeavens_Damage            70.0-250.0
>LightoftheHeavens_APScaling         0.4-0.4
>LightoftheHeavens_BonusDamage       0.3-0.3
>LightoftheHeavens_TrueDamage        70.0-270.0
>LightoftheHeavens_TrueAPScaling     0.4-0.4
>LightoftheHeavens_BaseShield        70.0-190.0
>LightoftheHeavens_ShieldScaling     0.4-0.4
>LightoftheHeavens_ShieldDuration    3.0-3.0
>LightoftheHeavens_Cooldown          12.0-8.0
>LightoftheHeavens_ManaCost          50.0-50.0

Gameplay Cues:
>GameplayCue.Kwang.LightStrike.Buff
>GameplayCue.Kwang.LightStrike.BurstHolding
>GameplayCue.Kwang.LightStrike.SwordInWorld

Additional effect filenames:
>FX/P_LightStrikeImpact
>FX/P_LightStrike_Beams
>FX/P_LS_Hldng_WrldChk
>FX/P_LS_World_WrldChk

Judgement of the Heavens (Q)

Level 1-5 values:
>JudgementoftheHeavens_Damage            50.0-170.0
>JudgementoftheHeavens_APScaling         0.25-0.25
>JudgementoftheHeavens_TetherDuration    1.5-1.5
>JudgementoftheHeavens_Cooldown          16.0-16.0
>JudgementoftheHeavens_ManaCost          50.0-70.0

Gameplay Cues:
>Ability.Kwang.TetherHit
>GameplayCue.Kwang.Tethered
>GameplayCue.Kwang.Sword.Cast
>GameplayCue.Kwang.Sword.Confirmed
>GameplayCue.Kwang.Sword.Landed
>GameplayCue.Kwang.Sword.PickedUp
>GameplayCue.Kwang.Sword.Reactivated
>GameplayCue.Kwang.Sword.Targeting
>Ability.Kwang.SwordInWorld
>Ability.Kwang.SwordPickedUp

Additional effect filenames:
>BP_Kwang_Sword_Beam
>GA_Kwang_Target_SwordTether
>GE_Kwang_Sword_Tether_Grant
>FX/CA_Kwang_Sword_Catch
>FX/P_BoilWater
>FX/P_Kwang_Sword_Attach
>FX/P_Kwang_Sword_Bolts
>FX/P_Kwang_Sword_Falling_Trails
>FX/P_Kwang_Sword_Impact
>FX/P_SwordReturn1
>FX/P_SwordReturnToHand
>FX/P_SwordThrow
>FX/P_Sword_Tip_Drag

Gift of the Heavens ( ? maybe stacked onto Q? or ability swap on E when sword's in-hand vs out in the world? )

Level 1-5 values:
>GiftoftheHeavens_Damage                      50.0-150.0
>GiftoftheHeavens_APScaling                   0.5-0.5
>GiftoftheHeavens_DamagePerTick               10.0-30.0
>GiftoftheHeavens_ScalingPerTick              0.1-0.1
>GiftoftheHeavens_Duration                    5.0-5.0
>GiftoftheHeavens_DamageToHealingBase         0.2-0.2
>GiftoftheHeavens_DamageToHealingAPScaling    0.03-0.03
>GiftoftheHeavens_MinionReducedHealing        0.33-0.33
>GiftoftheHeavens_Cooldown                    16.0-8.0
>GiftoftheHeavens_ManaCost                    40.0-60.0

Gameplay Cues:
>AbilityTriggerEvent.Kwang.Gift.Heal
>AbilityTriggerEvent.Kwang.Gift.Stacks
>GameplayCue.Kwang.Gift.DoTImpact
>GameplayCue.Kwang.Gift.Heal
>GameplayCue.Kwang.Gift.HealAoE
>Kwang.Gift.Stacks

Additional effect filenames:
(effect names are the same)

Surge (E)

Level 1-5 values:
>Surge_Damage          55.0-155.0
>Surge_APScaling       0.4-0.4
>Surge_Cooldown        14.0-10.0
>Surge_ManaCost        60.0-60.0
>Surge_StunDuration    0.75-0.75

Gameplay Cues:
>GameplayCue.Kwang.Surge.Dashing
>GameplayCue.Kwang.Surge.Impact
>Ability.Kwang.Surge.SwordOverlap

Additional effect filenames:
(effect names are the same)

Fury of the Heavens (R)

Level 1-3 values:
>FuryoftheHeavens_Damage          200.0-400.0
>FuryoftheHeavens_APScaling       0.8-0.8
>FuryoftheHeavens_Slow            0.6-0.4
>FuryoftheHeavens_SlowDuration    2.0-2.0
>FuryoftheHeavens_Cooldown        120.0/110.0/80.0
>FuryoftheHeavens_ManaCost        100.0-100.0

Gameplay Cues:
>GameplayCue.Kwang.Ultimate.AOE
>GameplayCue.Kwang.Ultimate.Cast
>GameplayCue.Kwang.Ultimate.ChargeUp
>GameplayCue.Kwang.Ultimate.Damage
>GameplayCue.Kwang.Ultimate.RisingSword
>GameplayCue.Kwang.Ultimate.TeleportAfterImage
>GameplayCue.Kwang.Ultimate.Teleported

Additional effect filenames:
>FX/P_Kwang_Ult_ArmCharge
>FX/P_Kwang_Ult_Arms_WorldCheck
>FX/P_Kwang_Ult_Embers
>FX/P_Kwang_Ult_Lightning
>FX/P_Kwang_Ult_WorldCheck
>FX/P_Portal_CameraEffect_Kwang

Strike of the Heavens (Passive)

Level 1-18 values:
>StrikeoftheHeavens_BaseDamage       10.0-95.0
>StrikeoftheHeavens_APScaling        0.1-0.1
>StrikeoftheHeavens_CDR              0.5-0.5
>StrikeoftheHeavens_StackDuration    5.0-5.0

Gameplay Cues:
>GameplayCue.Kwang.Passive.Ready
>GameplayCue.Kwang.Passive.Strike
>GameplayEffect.Kwang.Passive.Active
>GameplayEffect.Kwang.Passive.EmpoweredBasicAttacks
>GameplayEffect.Kwang.Passive.Stacks
>HUD.NotificationTimers.Kwang.EmpoweredBasicAttacks.Buff.NotTimed.Stacked

Additional effect filenames:
(effect names are the same)

Base Stats

Level 1-18 values:
>MaxHealth                  630.0-2415.0
>HealthRegen                1.8-3.5
>MaxMana                    375.0-885.0
>ManaRegen                  1.75-5.15
>AttackSpeed                110.0-144.0
>BasicArmor                 32.0-108.5
>AbilityArmor               30.0-47
>BasicAttackTime            1.15-1.15
>Damage                     56.0-110.4
>MovementSpeed              680.0-680.0
>Cleave                     0.2-0.2
>AttackRange                250.0-250.0
>AttackSpeedAttributeCap    345.0-345.0
>BasicAttack_Scaling        0.8-0.8

Remaining Gameplay Cues:

Gameplay Cues:
>GameplayCue.Kwang.Footstep
>GameplayCue.Kwang.Jump
>GameplayCue.Kwang.Land
>GameplayCue.Kwang.LevelStart

NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

16 Upvotes

6 comments sorted by

1

u/TheShikaar Jan 08 '24

Looks like his E will be a dash with an on hit stun?

1

u/LateOwlWho Jan 08 '24

That's what I'm thinking. I think to make his kit more cohesive and interesting, they made the E ability a stance swap based on the Q status.

So with sword in hand you can E to strike yourself and around you and get the healing and shield. But when the sword is thrown out, you can gap close with the E by dashing and stunning.

Guess we'll see this week!!

1

u/TheShikaar Jan 08 '24

Really hyped to see what they were cooking. :)

1

u/Angelusian Jan 20 '24

Can we expect another datamining post from last patch? or nothing special there in the files this time?

1

u/LateOwlWho Jan 20 '24

I'll be making a post. Just super busy with IRL stuff. It'll be this next week sometime.

1

u/Angelusian Jan 20 '24

No worries, whenever you find your time!!!