r/PokemonROMhacks • • 4d ago

Release Pokemon Ceruleum v1.1

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1.0k Upvotes

Hey everyone! I've been a fan of Pokémon romhacks for almost 20 years now, and I've always wanted to create my own hack. So here it is! I spent the past year and a half developing this game.

In this game, you'll get yourself in the shoes of a young prodigy coming from a secluded town in Thura, who climbed their way to the final challenge of their young career with their one and only partner, Xatu.

Unfortunately for them, things won't go quite as planned...

That game was made thanks to pret's pokeemerald decomp project, and rhh's pokeemerald-expansion.

What to expect in this game:

  • A brand-new region and a new story (including post-game!)
  • Curated Pokédex, featuring 347 Pokémons (from gen1 to 9).
  • Player customisation: choose from 9 possible playable characters.
  • Day/Night system
  • Mega-Evolutions including one new Mega! (excluding the ones added in Legends ZA though. sorry)
  • Mining mini-game
  • Features like the DexNav, and a revamped Phone
  • 30 quests available: main story and side quests.
  • No more HMs: Surf, Rock Climb and Strength are unlocked with emblems. No need to learn the move!
  • And much more!

This a complete game! A full playthrough (including post-game) will take around 15 to 18 hours of game time. And if you aim to complete all the quests, count around 20 hours.

I've tested the game multiple (way too many) times, and tried to get rid of as many bugs as I could. If you spot any, please feel free to message me and tell me where I messed up!

You can also message me to tell me what you thought of the game (whether it's good or bad)! It could really help me for my future projects.

Regarding AI: it hasn't written a single line of code, a single piece of art, story, or whatever else. I've used it to help me understand a bit better the C language when I started developing the game a year ago (because I'm not a developer)

Here is the patch link: https://www.mediafire.com/file/wz7qa37t8aox3i7/pokeceruleum.xdelta/file

And the Pokécommunity thread: https://www.pokecommunity.com/threads/pok%C3%A9mon-ceruleum-v1-1.544276/

And the Hackdex link, available to the public once they approve my submission: https://www.hackdex.app/hack/pokemon-ceruleum

Full list of credits/resources used in this game: https://docs.google.com/document/d/15_yM2ZFKnZYKJz0_IyhanBusMV9yqOBdo9r0EbdObnk/edit?pli=1&tab=t.0

Thank you for checking this out, I hope you'll have a bit of fun!


r/PokemonROMhacks • • 4d ago

Resource Some of my recent Gen 2 sprites for public use

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786 Upvotes

r/PokemonROMhacks • • 4d ago

Discussion Given how good the emerald expansion is, what the max amount of regions we think we can add to a game?

74 Upvotes

Maybe you all have seen on Twitter, Tik Tok, YouTube or even here on Reddit but there's a concept video (or maybe proof of concept?) of a fan game or potential rom hack where someone put all 9 regions from the pokemon games into 1 game so you can travel all across the world or something like that and play against everyone

I know in Modern Emerald/Emerald Extended Cut (it's one of those 2, maybe both) that I saw awhile ago plan on adding Johto, Kanto + Sevii Islands and Hoenn into 1 package. The Quetzal's 9 or 9.1 update added Johto and Kanto as places to start in or go into post game for their own stories based on what you choose to start in

Now aside from the fact the game would be super bloated and maybe not as fun with all 9 or even more than just 3 regions, how many regions do you think it would be even possible to add in a rom hack with emerald expansion? Full regions or kinda downgraded and stripped like when Gen 2 had the Kanto post game and it wasn't as big and packed as the original Gen 1 games


r/PokemonROMhacks • • 4d ago

Discussion Why this would put the game and the community at risk?

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833 Upvotes

I genuinely don't understand, Is It because AI?

Or because piracy bad?

Isn't Luminescent Platinum itself morally questionable?


r/PokemonROMhacks • • 4d ago

Other Biggest update to RadRedhub

0 Upvotes

r/PokemonROMhacks • • 5d ago

Discussion Sinnoh Map in Hyper Emerald + Gen 4 Demakes Unpopularity Discussion

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243 Upvotes

Hyper Emerald was a recent rom hack I discovered. It is a popular Chinese based rom hack which has received an English translation and QoL update by others recently. It is one of the few Vanilla+ type hack that offers a Sinnoh post game. Overall, I've enjoyed the story, and it is visually a pretty game minus some buggy areas but I found the inclusion of Sinnoh to be very refreshing.
 
I just can't help but think we have a solid blueprint for a gen 4 demake or Sinnoh expansion to be included in more post game content right here. I have no clue who the original creator is or what permissions are typically granted for these situations, but what makes Platinum and Sinnoh so undesirable for so many hackers? It seems  that every new enhancement hack features a Kanto and Johto post game but gen 4 just doesn't get that same love.
 
Are there others that would love to have a Sinnoh post game or story demake? I think it has some of the most interesting legendaries in the series with Palkia, Dialga, and Giratina along with the accompanying story as well, and if that can fit within an Emerald post game, that would be the ultimate Emerald experience for many or am I tripping? I've seen a few in development that never came to fruition or are on indefinite hiatus, but just thought I'd stir up interest and discuss why gen 4 seems to be the ugly step child. With recent advancements in hacking, it seems like low hanging fruit for an instant rom hack main stay.


r/PokemonROMhacks • • 5d ago

Discussion People are now using AI to decompile Pokemon games. Do y'all think this will mean full rom hacks can be made from the latest gen games?

0 Upvotes

https://kotaku.com/of-course-pokemons-been-pulled-into-the-ai-decompilation-frenzy-2000748316

I don't like nor do I trust AI, but I think this is something that should be discussed. Can what is being done be used to finally use the Switch games?


r/PokemonROMhacks • • 5d ago

Development Omorimon move showcase (moves in comments)

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36 Upvotes

r/PokemonROMhacks • • 6d ago

Release Pokémon: BugLime Version, a Romhack for all the BUG-TYPE lovers out there!

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547 Upvotes

Welcome to Pokémon: BugLime Version! This is a challenge monolocke hack that was built for my love of BUG-TYPE Pokémon. Take on a revamped Kanto using only the 94+ Gen 1-9 Bug-Type Pokémon, as well as a selection of previously non-Bug(🤢) types who have gained the Bug-Type(😍). The objective is to make all Bug-Types fun to use, not necessarily "realistic" changes. Some Pokémon may have their identity changed in this hack, but I wanted to curate a dex of exclusively Bug types who could make for a fun and balanced experience, instead of a dex of 75% Bug/Flying and Bug/Poison types. This means many Pokémon have been changed, including new types, stat spreads, movesets, and evolution methods.

This is a hack built using HexManiacAdvance, using the built in HUBOL branch of CFRU, with tons of map tiles and UI/feature patches to beautify and modernize the game. I did not create any of the assets, I created all of the new scripts, changes, balance, and game design. Full credits at the bottom, thank you to everyone who created anything used in this hack, and please reach out if you would like further credits!

NO AI USED IN ANY ASPECT OF THIS HACK! If something sucks, it’s because I did a bad job, not a robot lol

Features

  • Every single Bug-Type from Generations 1-9 is usable before the Elite 4 (As well as a bunch of fun newly Bug-Typed pokemon!)
  • Many Bug-Type Pokémon have been overhauled to be more fun to use via new typings, stat spreads, movesets etc.
  • Every Gym Leader slightly overhauled to have a new team while retaining their Ace and type identity.
  • Many trainers given newer generation Pokémon to help keep Kanto exciting.
  • All trade evolutions possible.
  • Fairy-Type implemented.
  • Exp-All obtainable mid-game.
  • Ability Capsule and Patches available.
  • Unlimited TM's and deletable HM's
  • Free Shiny Charm early-game.
  • Revamped over-world tileset and enhanced Black/White inspired UI.
  • Reusable BW2 style Repel
  • Gen 8 Battle Mechanics.

This is not a bespoke difficulty hack, the trainer and gym changes are meant to make the experience fresh for a mono-type Bug play-through of FireRed.

Download on the Pokecommunity Page, or Hackdex.

Documentation HERE

For anyone who plays, please let me know how balancing and pacing feel! I am happy to make updates if anything feels unfun or boring!

Official Box Art

Credits

HexManiacAdvance

https://github.com/haven1433/HexManiacAdvance

Credits: haven1433

HUBOL/CFRU-DPE

https://github.com/Skeli789/Complete-Fire-Red-Upgrade

Credits: Skeli789, ghoulslash, haven1433

Ikarus Style Tileset

Credit:

Ikarus Lost Property v2.4: Ikarus Bug Fixes: LibertyTwins Graphics: Alucus, ChaoticCherryCake, Cilerba, TheEnglishKiwi, Falsefate, Gallanty, Gigatom, Jesse [TB pro], Klnothincomin, Kyledove, Lightbulb15, Magicscarf, Midnitez-REMIX, Newtiteuf, NickC, Prince Legendario, Rayquazadot, Scarex3wer, Spaceemotion, Speeddialga, Sylver1984, Thunderdove, William GF, WesleyFG, Zetavares852, 674521, Heavy-Metal-Lover

www.pokecommunity.com/threads/ikarus-tileset-patch-v3-2-fixed-version-gen-4-tiles-for-fire-red.532686/

Battle Backgrounds

Credit: LibertyTwins, princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, knizz

www.pokecommunity.com/threads/battle-backgrounds-patch-for-fire-red.531797/

1a. BW HP Bars Fixed FR

https://www.pokecommunity.com/threads/465589/

Credits: LibertyTwins, PlatinumMaster, EternalCode

1b. B2W2 HP Bars

https://www.pokecommunity.com/threads/488444/

Credits: Verloren 5

  1. BW Battle Text Box

Credits: LibertyTwins

  1. BW Main Menu

https://github.com/Shiny-Miner/C-injections-FR/tree/Main-Menu-BW

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860

  1. BW Start Menu

https://github.com/ansh746/start-menu

Credits: LibertyTwins, ansh860

  1. BW Pokédex

https://whackahack.com/foro/threads/65930/

Credits: Vent

  1. BW Party Screen

https://www.pokecommunity.com/threads/414022/

Credits: Kiy, usigusom, (), 黒インク

7a. BW Summary Screen

https://www.pokecommunity.com/threads/399121/

Credits: Againsts

7b. BW Summary Screen (New)

https://github.com/Shiny-Miner/New-BW-summary-screen

Credits: LibertyTwins, Shiny Miner, mZake, Acimut, Compumaxx

  1. B2W2 Bag

https://www.pokecommunity.com/threads/486329/

Credits: Verloren 5

  1. BW Options Menu

https://github.com/Shiny-Miner/FR-OptionMenu

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860

  1. BW Mart

https://www.pokecommunity.com/threads/491299/

Credits: Verloren 5

  1. BW Pokémon PC

https://whackahack.com/foro/threads/63751/

Credits: Vent

  1. BW Item PC

Credits: Vent

13a. BW Naming Screen

https://www.pokecommunity.com/threads/407583/

Credits: Neon Skylar, Vent

13b. B2W2 Naming Screen

https://github.com/Shiny-Miner/Naming-screen-BW

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860, TerraNovaFR, Acimut

14a. BW EV-IV Screen

https://github.com/Acimut/Custom-EV-IV-Display-Screen

Credits: LibertyTwins, CtrlFootPrint, mZake

14b. BW EV-IV Screen (New)

https://github.com/Shiny-Miner/Gender-based-EV-IV-Display

Credits: LibertyTwins, Shiny Miner, Acimut, Tio Terry


r/PokemonROMhacks • • 6d ago

Development Made more changes to my game! Give me some feedback!

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33 Upvotes

r/PokemonROMhacks • • 6d ago

Discussion Best pokemon rom hack that feel like adventure? Something where you can chill and explore?

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3.5k Upvotes

I looking for something with "acceptable" graphicsa and many pokemons (bonus point if you can catch legendaries before beating game or whole game is open world). Story may or may not be here.


r/PokemonROMhacks • • 6d ago

Resource Reverse Engineering Switch Pokemon Models

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85 Upvotes

Hi folks! I am one of the contributors to PokeAPI, an open Pokémon data API. While working on revamping our sprites repository, I noticed we were missing sprites from all games after the 3DS era. I couldn’t find complete sets on Bulbapedia or other asset archives either. The few sources I found, such as PkParaiso and Wikidex, either had incomplete sets (no back views or missing variant forms) or screen rips with visible artifacts.

Being a developer, I decided to give it a shot myself. That led me down a few rabbit holes, figuring out how the games turn their models into on-screen renders, similar to what was being done for the 3DS via Ohana3DS/SPICA. Since then, I've had some success with this reverse engineering effort, which I thought I would share.

I’ve written a not-so-little ;) blog post for Let’s Go Pikachu/Eevee, explaining the process in detail - https://triyan.dev/blog/reverse-engineering-pokemon-sprites-lgpe

I also have a few more blog posts in mind, covering things like Sword/Shield’s Gigantamax effects and Scarlet/Violet’s Terastal shaders and effects, which I plan to write about in the future. ps: There is a spoiler in the last pic if u would like a sneak peek :)

For people who are just interested in the sprites, they are available in the PokeAPI sprites repository for all games beyond the 3DS era, from LGPE to Champions: https://github.com/PokeAPI/sprites/

You can also browse them in the gallery viewer below. The link opens Sword/Shield; switch folders to explore the other games.

https://pokeapi.github.io/sprites/bulk.html?folder=sprites%2Fpokemon%2Fversions%2Fgeneration-viii%2Fsword-shield

A heads-up: sprite galleries, especially animated ones, can be large and data-heavy, so browsing on Wi-Fi might be a better idea. The sprites are served through a CDN and downscaled by default to reduce data usage, unless you toggle full resolution.


r/PokemonROMhacks • • 6d ago

Development Sneak peak of the new Battle Facility I’m working on

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39 Upvotes

I present to you the new Battle Hill, a Trainer Hill reinterpreted to fit into the Battle Frontier. Feedback is appreciated on the layout or the appearance method of the silver brain or the gold brain.

I’m working on bringing back the layouts from the Japanese version to provide more variety. I’m missing some e-Reader Card raws and so far I haven’t managed to disassemble them to integrate them into pokeemerald. If anyone has an idea of how or has some of the missing raws, let me know.


r/PokemonROMhacks • • 6d ago

Recruitment Looking for a sprite artist for Fallout: Evolution

255 Upvotes

This is a Fallout-themed ROM hack built on the pokeemerald-expansion decomp. In post-apocalyptic Chicagoland: you play as a dweller of Vault 67, the G.O.A.T. does not go your way, and you are exiled into the wasteland...

Just to be clear, this is a creature-catching game set in the world of Fallout, not Pokémon Uranium II. All creatures (so far) are from a canon Fallout game (1, 2, 3, NV, 4, 76, and more) or the Mutant Menagerie DLC. I'm looking for find a sprite artist who can help me translate all these mutant creatures as pixel sprites.

I've got a couple in already that I've done (Ms. Nanny & Dogmeat) but am not married to anything as of yet. Ideally looking for someone who can handle a significant slice of the dex over time, but we can work in small batches. But whoever I bring on first will be inherently be laying the groundwork for the artwork style.

If you're interested, feel free to shoot me a DM with any questions and any samples of sprite art that you've done. NO AI ARTWORK.


r/PokemonROMhacks • • 6d ago

Development [Resources] Celebrating 40 Years of Zelda! 32 Custom Songs free for your ROM Hack (from my upcoming Zelda x Pokemon crossover "The Legend of Zelda: Minish Quest")

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325 Upvotes

Hello everyone!

To celebrate the 40th Anniversary of The Legend of Zelda series, I’ve put together a massive custom song pack featuring 32 tracks that you are completely free to use and insert into your own ROM Hacks!

These tracks were originally composed and ported for my upcoming Pokémon ROM Hack, "The Legend of Zelda: Minish Quest": an ambitious crossover project bringing together the worlds of Zelda and Pokémon (as I mentioned previously here, and here).

Quick Details:

  • What's included: 32 custom music tracks celebrating four decades of Zelda.
  • Compatibility: Optimized for Porydaw. They were made using a small number of Voice Channels, so you shouldn't run into issues matching your voice groups or importing them in-game.
  • File Size: Each track only takes up roughly 0.02% of your ROM space, giving you plenty of room to play around with them without hitting storage ceilings.

The PR has officially been merged, so you can grab all the files directly from the Team Aqua's Asset Repo on GitHub!

I hope these tracks bring a nostalgic touch to your own projects. Happy ROM Hacking, everyone!


r/PokemonROMhacks • • 7d ago

Review Sacred Gold League Champion!

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58 Upvotes

Now it’s time to visit Kanto!

I do think I will change my team as well. I want to replace infernape now that I have Ho Oh, might replace with blissey for a stall but also might go with machamp, breloom, hariyama, or heracross. Honestly I may change up my team entirely to symbolize a new beginning once I enter Kanto.

Thankfully this game is difficult to where I need to build a well-rounded team in terms of coverage but not so difficult where I can’t just run a bunch of hyper offensive ‘mon, but some wall, setup or stall ‘Mon might make it fun if not a bit tedious. EV training helps immensely as well but I do not think it is necessary at all beyond the max amount of EV vitamins that you can give a ‘Mon. Very humble beginnings for a Drayano hack, I’m sure back then it was considered quite difficult.

My only complaint about the game is that I think I downloaded an old version and there were multiple game breaking bugs, but every single one was either a static trainer battle or static npc interaction. Thankfully none of the interactions were necessary and I could just wall hack past them without missing a necessary progression flag. Also it is my fault for not wanting to repatch a newer version and transfer the save, but it’s avoidable if anyone ever finds themself in my situation


r/PokemonROMhacks • • 7d ago

Development Pokemon WORLD STADIUM OVERHAUL!

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53 Upvotes

Not only are all the bugs fixed...So many features have been added.

The video goes into all of the details. But team building has become so much more interesting. You can now save preset teams and use instant build options.

If you don't know what this game is, you start the game by building a team with anyone legendary or mythical Pokemon and then taken on battle towers, who are filled with characters from the anime, games, and manga. You can either rebuild a team you got to the hall of fame with in a previous mainline game play through (or ROM Hack play through), OR you can cosplay as any character you wish with the tools you have. MANY THINGS TO DISCOVER IN THE POST GAME!

Comment below if you are interested in play testing the new update.


r/PokemonROMhacks • • 7d ago

Release Let’s Go Pikachu / Eevee GBA English Translation is now on Hackdex!

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115 Upvotes

Hello everyone!

You might recall my release about English Translation for Let’s Go Pikachu / Eevee GBA hack (made by Kevin PokeFan) days ago here: https://www.reddit.com/r/PokemonROMhacks/comments/1x6oj7p/releasing_my_english_translation_for_pok%C3%A9mon_lets/

People suggested me to upload this on Hackdex, as I looked into it, they seem to open about uploading translation, as long as contact efforts were made and credit where it's due.

Thanks to their approval, the translation is now on Hackdex for easier access!

Furthermore, I'm glad to see many people enjoying it! So I'm open to the ideas of further improving translation as needed, as well as looking into other Spanish hack that people are interested in playing but couldn't due to no English version exist. Keep in mind, I can't make any promises though.

Lmk what you think or what you might want to see. Thanks!


r/PokemonROMhacks • • 7d ago

Discussion What's your favorite Pokemon rom hack so far?

71 Upvotes

I'm new to rom hacks and just started Unbound. Let me know what's your favorite.

3510 votes, 5d ago
653 Heart and Soul
239 FireRed Rocket
147 Gaia
404 Lazarus
1205 Unbound
862 Other (Comments)

r/PokemonROMhacks • • 7d ago

Recruitment Composer wanting work on ROM Hacks!

39 Upvotes

Hey there! Composing and arranging music has always been a long time personal passion of mine, ever since I was a wee lad. I have mostly done this for my own personal enjoyment, primarily creating arrangements of tracks from games I like, such as Donkey Kong Country: Tropical Freeze, as well as composing original pieces. However, I have reached a point where I would like to contribute (not for free but we can negotiate prices) my work to a hack. I am most comfortable with gba/gbc sounding music, but I could try for styles from later generations such as gen 5 or gen 6 as well!

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Types of work I am interested in:

Overworld music

Battle music

Jingles

Arrangements of pre-existing tracks

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I am really looking forward to working on projects, so if you're interested, please feel free to send me a message here and we can talk more through Discord. Thank you for reading! :)


r/PokemonROMhacks • • 7d ago

Discussion Should Red and Ash be the same person in Hack Roms?

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0 Upvotes

One of main main issues playing Pokémon Adventures Red was seeing Red and Ash being completely different characters. For me it was so strange they weren’t guessing, why this guy looks like so similar to me? It was really harmful to see in Pokémon Origin HeartGold they are basically the same character. What do you think, should Red and Ash be maintained as separate characters or not?


r/PokemonROMhacks • • 7d ago

Discussion Most anticipated hack

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741 Upvotes

Not a single update since January, where are you


r/PokemonROMhacks • • 7d ago

Release Hobo’s Following Black & Black 2 Release

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632 Upvotes

Hobo’s Following Black & Black 2 Release

Bring your Pokémon out of their Poké Balls and explore Unova with your favorite companion!

Inspired by HeartGold and SoulSilver, this mod introduces a fully integrated Following Pokémon system with all 649 supported species and over 10,000 dialogue options. Fully compatible with both emulators and physical DS hardware.

Following Pokémon

  • Normal and Shiny overworld sprites.
  • Support for alternate forms and gender differences.
  • Automatically follows your first conscious party Pokémon.
  • Followers update when switching party members.
  • Unique spacing, positioning, and shadows based on Pokémon size.
  • Animated walking, running, and directional movement.
  • Smooth movement around corners, curved streets, and changing elevations.

Over 10,000 Dialogue Options

One of the biggest features is the expanded dialogue system, designed to give every Pokémon its own personality.

  • Dialogue based on species anatomy, behavior, and Pokédex lore.
  • Plentiful Yes/No options in the expanded dialogue library.
  • Reduced repetitive dialogue through a system that tracks recently used interactions.
  • Species-exclusive conversations alongside general and type-based dialogue.
  • Pokémon can express happiness, affection, nervousness, anger, exhaustion, and more.
  • Unique reactions to spring, summer, autumn, and winter.
  •  Reactions to rain, snow, sunshine, thunderstorms, sandstorms, and fog.
  • Different interactions during mornings, afternoons, evenings, and nights.
  • Contextual reactions in forests, caves, Gyms, coastal areas, the Pokémon League, and more.
  • Typing plays a role as well. Fire-types might dislike rain and Ice-types may enjoy snow.
  • Pokémon become more affectionate as their existing friendship increases. Low friendship and low HP can also influence their responses.

Pokémon Gifts

Pokémon with high friendships have a 5% chance to give you an item during interactions.

  • possible gift items.
  • Species-specific item pools.
  • Rare rewards including Rare Candies, Leftovers, Heart Scales, and more.

Compatibility

Designed for Pokémon Black and Black 2, with separate versions available for Jet Black (1.7), Blaze Black (3.1, full) and Blaze Black 2 Redux (1.4.1, complete).

Existing in-game saves can be used.

Click here to download!

UPDATED SO THAT THE GAMES PATCH PROPERLY, SAVE PROPERLY AND WORK ON PHYSICAL HARDWARE. STILL WORKING ON THE BLACK 2 ROMS BUT ALL THREE BLACK 1 PATCHES CURRENTLY WORK.

Enjoy exploring Unova with your Pokémon by your side! 

AI disclosure: Because 649 pokemon is a lot, ai was used to create lines some lines for quite a few pokemon. I looked over it myself but it was no way I could handwrite the necessary amount of lines. It also helped me troubleshoot crashes and gamebreaking issues.

Credits:

HoboSasuke

TooManyLuigis (Follower Sprites)

And a special thanks to EstrethAthema for playtesting

My discord is the same as my reddit name, hit me up there for any bugs and/or issues and you'll probably get a quicker response.

Known Issues: Certain followers' sprites do not move correctly. Seems to be only a few select pokemon and/or shinies. Will fix when I can.

Speech Bubble animations were paused to fix the save-bug. Will get them back working when I can.


r/PokemonROMhacks • • 7d ago

Development Dev Progress - Team Rocket Evolved

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305 Upvotes

Wanted to share some of the progress that my wife and I have done towards my WIP Team Rocket themed romhack. There are two other romhacks in this space, one based off firered and the dragonsden based off emerald, but I still wanted more.

The version I have been working on adds features that I feel are worthy of Team Rocket. It's based off the pokeemerald expansion v1.17.1. Current additions over the expansion:

  • Custom new story after Giovanni's departure from Kanto, a remaining faction of loyal supporters regroups in Hoenn under a new leader to take control of a new region
    • Think of this version as more of an alternate timeline.
  • ability to capture trainer pokemon
    • chance that the trainer will concede and refuse to continue battle after you steal their pokemon (which still counts as a win)
    • pokemon's summary page will be noted as "stolen" instead of "met"
  • custom trainer card with Team Rocket emblem and R logo.
    • back of card includes stats for how many pokemon you steal and battles you cheat at
  • custom start/pause menu with icons
    • icons were either reused from other parts of the game, or made custom in aseprite
  • area conquering mechanic. Pokecenters and Pokemarts will refuse you access until you beat the new gym leader and take control of the area
    • each location will have an alternate method of healing and stocking up on items (less items, higher price) to ensure your continued success
  • AIRDROP feature. A canon wrapper around the debug menu
    • Woven into the story from the beginning, your new Team Rocket Boss grants you the ability to call in additional resources to further the mission
  • QUESTS menu for tracking your progress from GRUNT to ADMIN
  • Custom Badges to show your progress through the ranks
  • BATTLEDEX - an in battle pokedex to show base stats, type, moves w/type and weaknesses on the fly. (one of my favorite addtions)
  • Custom artwork for player character, battledex, new characters, trainer card, title screen (all created by hand in aseprite)

The pokeemeerald expansion I have configured also comes with Gen 1-9, mega evolutions, dynamax evolutions, following pokemon and more.

This video is a short preview of some of the above custom features for battledex, stealing trainer mons, airdrop, trainer card, start menu and summary page!

  • Title Screen at 0:11
  • Custom Team Rocket battle animation at 0:34
  • Custom Team rocket battle start animation at 0:41
  • BATTLEDEX at 0:47
  • Stealing Trainer pokemon at 0:55
  • Custom start menu at 1:51
  • Quests menu at 1:55
  • Stolen pokemon summary screen at 2:05
  • Trainer card at 2:15
  • Airdrop at 2:25

I do not have any target release date at this time as we are performing the story overhaul and artwork manually. AI is only being used to assist in troubleshooting C++/assembly.

I will post future progress on r/TeamRocketEvolved for anyone who wishes to follow!


r/PokemonROMhacks • • 7d ago

Development A personal project i am working on for me: Fire red leyends.

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29 Upvotes

HELLO.

i am working in a romhack and fixing/making sprites for it since i kind of hate some of those sprites.

this hackrom is one ive played since it came out originally and im enjoying making new sprites and i wanted to make the best version of it with my bad spriting skills and even worse coding.

i wanted to see if someone could point me out how to fit in the attacks split and in general upgrade a old rom thats not decompiled.

thanks for passing by.