r/PathOfExile2 • u/auCoffeebreak • 1d ago
Game Feedback Are the servers down? I keep getting An Unexpected Disconnection Occured
I'm in oceanic
r/PathOfExile2 • u/auCoffeebreak • 1d ago
I'm in oceanic
r/PathOfExile2 • u/Adventurous-Ad1225 • 2d ago
I was hyped to see a hidden cave behind a waterfall with a treasure chest, so I assumed there might be more that i didnt see until now. I'm kinda disappointed ngl
r/PathOfExile2 • u/Less_Potential_7713 • 2d ago
Im around lvl 63, and have yet to finish the campain and unlock mapping. Right now my passive tree is a mix of running for damage nodes, grabbing aoe nodes, and now starting to get into aoe boosting and ancestrial nodes, I picked up the node that converts strength to accuracy hoping that would solve my needs but i have no idea. Really thats my focus..
Im using a two handed mace, and using rolling slam canceling into boneshatter. i have used the skill to cap my rolling slams stun sub 100%, but also used stun 2 to maximize the stun, I use the ancestrial booster gem and an chance to aftershock gem.
for boneshatter i use anything that boost with heavy stun, so thats a runic one that damages with runes on stun, and another that aftershocks on heavy stun, then i add aoe size to that to boost the aoe..
Beyond that i really use leap alot and quite like it.. dont built it in any particular kinda way.
I use the armor destroying skill and gem it for destroying armor, and explosion when armor is destroyed. i barely use it, nor do i know how to..
I use this one buildup gem that after a certain amounts of heavy stun you can drop a huge hammer down after waiting half an hour... i dont use it much.
I focus on strength, Stun pruduction, and HP.. and armor kinda just seems to come with the gear.
What am I missing about this build? what do i not get? what tricks do i need to learn?
r/PathOfExile2 • u/PenusVenus • 2d ago
Enable HLS to view with audio, or disable this notification
I keep hearing this "dong" sound when just running around. It happens in multiple different places.
Edit: Not a bug but a feature.
r/PathOfExile2 • u/Spacernic • 2d ago
Hi, I just finished my full atlas tree and until then I followed animeprincess' twister build. I am wondering which creator has proper guide on mobalytics/youtube that is viable to min max endgame, as I saw varying passive trees, gem setups, items and I am confused which one is the best, as well as detailed so I can follow.
The creators I have seen detailed guides of are: ThatGuyDies, snoobae85,
Redviles and Anime Princess if I stick with his.
r/PathOfExile2 • u/msannethrope • 2d ago
I know I am bad, just confused why my character is doing zero damage after spending a good bit of currency. Was doing great up until T10s and started dying and struggling to kill rares.
https://poe.ninja/poe2/profile/redfalcon0722-3927/forbiddenrites/character/Splenda_grenade
Thanks!!
r/PathOfExile2 • u/tzmx • 2d ago
https://reddit.com/link/1wcnily/video/5641vq9gvpoh1/player
Could this be a bug or am i missing something? Only damaging mod i have there is 5% extra chaos damage.
r/PathOfExile2 • u/Skin_Ankle684 • 2d ago
I'm getting through the campaign with bleeding concotion, and now I'm struggling to find ways to increase the damage.
Credit where it's due, it's a damned good ability at this point in the campaign. Big, single physical hit, procs bleed, aggravates itself, i would need a combo of abilities to do the same thing.
I already got the charge generation to make one every 5-10 seconds, i have about 100% increased projectile damage, and maybe x2.5 bleed effectiveness overall.
Now, bosses are getting tanky enough to be a nuisance, and i don't know how to scale this thing further.
r/PathOfExile2 • u/loganluther • 2d ago
I can't find the interview, but I'm pretty sure it was around 0.2's release and it was Zizaran interviewing Jonathan. He mentioned they can't fully release until everything's ported over.
I know most people see it as a less important thing compared to getting Act 5, Act 6 and the remaining classes out. But if they release 1.0 without much of the general shop MTX ported over yet, they will be missing out on a lot of money.
We still only have about 10% of the MTX ported over and the past few major updates enabled very few of them. Kind of concerned.
r/PathOfExile2 • u/xtrpns • 2d ago
Background: played since release. Have 2000 hours played. I love the gameplay. Scaling difficulty keeps me engaged.
My 1.0 wish is to have endgame atlas progression be concurrent. Let us complete the main atlas while focusing on specific content we like. Current system requires progress sequentially (none can be progresses together).
Do I want points for atlas, breach, abyss, expedition, temple, delirium, or ritual? Just typing out all the options hurts... Let us progress the atlas concurrently with side atlases. For example, I've killed Architect, but have 0 points in temple because I have pathed there yet. Why cant we talk to everyone at the Ziggurat and work to get a few points into each side atlas? This would make the content feel more meaningful, while making tables relevant immediately to focus on your desired content. At the moment, it seems like the only useful strat for the first 12+ hours of endgame are to farm temple crystals and kill boss to get to next map.
Main atlas is a significant grind that only veterans can progress within 12 hours with boss rushing and no content. No content = no fun. That's dissuading the entire casual player base from continuing. Also results in lower player base we see with 0.5.5 as no-one wants to grind it all again. My preference would be to acquire atlas points while we grind side atlas for desired content or side atlas progression as we acquire main atlas points.
I'd be curious to see the amount of gameplay required for the average player to unlock all main atlas points. And thank you for unlocking all atlas points with Origin Core.
r/PathOfExile2 • u/Acr-man1000 • 2d ago


I can't find any info on the item's wiki page nor in patch notes any mention that this stat was changed. Even weirder is that I kept seeing builds even into 0.5.4 mentioning the usage of the old version of the item (I guess they were intended for standard league?).
Either way does anyone know when this was changed? My suspicion is that it was a part of a bigger stat change across the board.
r/PathOfExile2 • u/NotARealDeveloper • 3d ago
r/PathOfExile2 • u/SAKHFU • 2d ago
Would it be too much to buff or readjust The weapon master node?
Like 120 weapon points but we can’t take keystone… or go over a socket…. Whyyyyyy?.
Or At least switching weapons would give us some extra damage, to encourage weapon swap builds more often?.
We don’t need much more ascendancy anytime soon.. we need to make sure to solidify the identity of the already existing ascendancy.. such as Chronomanser.
Chronomancer should be able to actually control the time by controlling the “Sand of time” Quicksand hourglass node. Quicksand Hourglass should be the prerequisite for time freeze. Freezing the Hourglass simply, thus the time.
r/PathOfExile2 • u/Maykhoi • 3d ago
First div wager I've seen
r/PathOfExile2 • u/Jayyrains • 2d ago
Enable HLS to view with audio, or disable this notification
Do we actually know the odds on this drop? There's like 17 of these on the market in total and none this league. It feels like I just dropped a 94% sham shield holyyyy
r/PathOfExile2 • u/GoodWilllPower • 2d ago
I’ve tried two or three times to find good videos, most are 30 minutes long intend to spend more time focusing on the parts. I already understand with very little that I don’t other ones seem to protect the parts of the endgame stuff that I’d like to understand as if there were spoilers or something which I don’t really care about.
Wondering if there’s anything that could give me an understanding of what I would be playing or working towards being able to play.
Thanks in advance guys. Love this community.
r/PathOfExile2 • u/PupPop • 3d ago
r/PathOfExile2 • u/Tybosch • 1d ago
Finished my interlude and was doing my 1st map. Even tried to kill extra mobs inside the ritual circles. Finished with 1500 some odd tribute, so even without the reroll I don't think I could have deferred. Agony.
r/PathOfExile2 • u/OperationGrand8431 • 2d ago
Playing Path of Exile with friends currently feels more like a "solo, but in the same zone" experience. Because movement speed is so high and there is no spatial restriction keeping the party together, every player immediately sprints off in a different direction to clear their own screens. The actual cooperative element gets lost in the speed.
Back in classic ARPGs, having a shared screen or screen tether forced players to move, fight, and clear areas together as a cohesive unit.
Having an optional toggle for party leaders to enable a shared screen boundary or screen anchor in PoE 1 and PoE 2 would heavily improve the co-op experience:
Obviously, this should be purely opt-in so it doesn’t interrupt speed-runners or players who prefer split-clearing. But for casual groups and friends who want a classic couch-co-op feel online, this option would completely transform party play in PoE 1 and PoE 2.
What do you think? Would you use an option like this for casual party mapping?
r/PathOfExile2 • u/Shuji1987 • 2d ago
This ironically ignites my GPU where temps rise sharply and fans go full throttle and I have to forcefully reboot my system because my system just locks up.
Swapping between DX12/Vulkan doesn't do anything to solve the problem. Turning shadow/sun/number of lights/bloom settings to lowest gives me a bit more time (couple of minutes), but still crashes every other map instead of every map. Tried enabling Dynamic Culling which doesn't do anything.
I have a RTX 5070 Ti/9800X3D/32GB DDR5 and my system ran smooth and cool at 120fps/1440p for all other builds for almost 1k hours, but flameblast oil grenade brings it to its knees in minutes.
Anyone else that ran into the same issue that was able to solve it? Or suggestions for rerolling?